PIE PEDAGOGY
Discussion and Responses
Led by Barry Kluger-Bell
TYPES OF LEARNING
CONTENT
Knowledge and
understanding
Cognitive
domain
• To know
• To understand
SKILLS
Psychomotor
and process
skills
Active domain
• To be able to
do
ATTITUDES
Interests, beliefs,
opinions, values
Affective domain
• To believe
• To feel
EXAMPLES
CONTENT
• Gears
• Shadow &
light
• Cricket
programming
language
SKILLS
• Using hot glue
• Designing and
carrying out the
test of a
prototype
• Communication
• Working in
teams
• Respect for
evidence
• Self-confidence
in design or in use
of tools
ATTITUDES
• Enjoyment in
building things
DISCIPLINES
• Engineering
• Technology
• Science
• Art
Engineering
Massachusetts
Technology/Engineering High School
Learning Standards
• Content Standards
1. Engineering Design
Broad Concept: Engineering design involves practical
problem solving, research, development, and invention
and requires designing, drawing, building, testing, and
redesigning. Students should demonstrate the ability to
use the engineering design process to solve a problem
or meet a challenge.
Technology
Massachusetts
Technology/Engineering High School
Learning Standards
• Content Standards
Construction Technologies …
2.4 Identify and explain the purposes of common tools
and measurement devices used in construction, such
as, portable electric drill, hacksaw, vice grips, chisel,
tape measure, plumb bob, level, laser.
SCIENCE
National Science Education Standards
Grade 5-8
Physical Science: Transfer of Energy
• Electrical circuits provide a means of
transferring electrical energy when heat
light, sound and chemical changes are
produced
SCIENCE
Missouri Science Education Standards
Strand 2: Properties and Principles of Force and Motion
2. Forces affect motion - Grade 9, 10, 11
• Concept F. Simple machines (levers, inclined planes, wheel and axle, pulleys) affect the forces applied to an object
and/or direction of movement as work is done
ART
Texas Essential Knowledge and Skills
for Fine Arts High School
(2) Creative expression/performance. The student
expresses ideas through original artworks, using a
variety of media with appropriate skill.
The student is expected to:
(A) create visual solutions by elaborating on direct
observation, experiences, and imagination;
(B) create designs for practical applications; and
(C) demonstrate effective use of art media and tools in
design, drawing, painting, printmaking, and sculpture.
PIE PEDAGOGY
In the boxes on the following
pages are the responses
that were noted during the
course of our discussion.
Learning Goals
What are the content, skills, and attitudes
learned in PIE activities?
or
What would you like your audience to get out
of a PIE activity that you do with them?
What content? What skills? What attitudes?
TYPES OF LEARNING
CONTENT (marble machine / light play
• Simple machines
• Motion
• Kinematics
• Forces
• Interaction between bodies
• Systems and subsystems *engineering
• Mass/Weight/Momentum
TYPES OF LEARNING
CONTENT (general)
• Logic / logic flow
• Understanding of replication
TYPES OF LEARNING
CONTENT (light play)
• Eye
• Reflection / refraction
• Translucent/transparent/opaque
• Shadows -where light is blocked
• Engineering/design
TYPES OF LEARNING
SKILLS (marble machine / light play
• Design, engineering cycle
• Building skills with tools
• Problem solving (coming up with problem /
solving it)
• Working in teams
• Communication / Seeing other perspectives
• Taking initiative *crosses into attitudes
• Crickets (using them)
TYPES OF LEARNING
SKILLS (general)
• Presentation / Communicating your ideas and
process (with partners and large group)
TYPES OF LEARNING
ATTITUDES (general)
• Interest in pursuing an idea / confidence in your ability
to pursue an idea
• More than one way to be successful
• Learning as cooperative endeavor
• Persistence
• Failure is OK (safe to take risks)
• Enjoyment of process / not just end point
•
TYPES OF LEARNING
ATTITUDES (marble machine / light play

Pie_Pedagogy.pptwwwwwwwwwwwwwwwwwwwwwwww

  • 1.
    PIE PEDAGOGY Discussion andResponses Led by Barry Kluger-Bell
  • 2.
    TYPES OF LEARNING CONTENT Knowledgeand understanding Cognitive domain • To know • To understand SKILLS Psychomotor and process skills Active domain • To be able to do ATTITUDES Interests, beliefs, opinions, values Affective domain • To believe • To feel
  • 3.
    EXAMPLES CONTENT • Gears • Shadow& light • Cricket programming language SKILLS • Using hot glue • Designing and carrying out the test of a prototype • Communication • Working in teams • Respect for evidence • Self-confidence in design or in use of tools ATTITUDES • Enjoyment in building things
  • 4.
  • 5.
    Engineering Massachusetts Technology/Engineering High School LearningStandards • Content Standards 1. Engineering Design Broad Concept: Engineering design involves practical problem solving, research, development, and invention and requires designing, drawing, building, testing, and redesigning. Students should demonstrate the ability to use the engineering design process to solve a problem or meet a challenge.
  • 6.
    Technology Massachusetts Technology/Engineering High School LearningStandards • Content Standards Construction Technologies … 2.4 Identify and explain the purposes of common tools and measurement devices used in construction, such as, portable electric drill, hacksaw, vice grips, chisel, tape measure, plumb bob, level, laser.
  • 7.
    SCIENCE National Science EducationStandards Grade 5-8 Physical Science: Transfer of Energy • Electrical circuits provide a means of transferring electrical energy when heat light, sound and chemical changes are produced
  • 8.
    SCIENCE Missouri Science EducationStandards Strand 2: Properties and Principles of Force and Motion 2. Forces affect motion - Grade 9, 10, 11 • Concept F. Simple machines (levers, inclined planes, wheel and axle, pulleys) affect the forces applied to an object and/or direction of movement as work is done
  • 9.
    ART Texas Essential Knowledgeand Skills for Fine Arts High School (2) Creative expression/performance. The student expresses ideas through original artworks, using a variety of media with appropriate skill. The student is expected to: (A) create visual solutions by elaborating on direct observation, experiences, and imagination; (B) create designs for practical applications; and (C) demonstrate effective use of art media and tools in design, drawing, painting, printmaking, and sculpture.
  • 10.
    PIE PEDAGOGY In theboxes on the following pages are the responses that were noted during the course of our discussion.
  • 11.
    Learning Goals What arethe content, skills, and attitudes learned in PIE activities? or What would you like your audience to get out of a PIE activity that you do with them? What content? What skills? What attitudes?
  • 12.
    TYPES OF LEARNING CONTENT(marble machine / light play • Simple machines • Motion • Kinematics • Forces • Interaction between bodies • Systems and subsystems *engineering • Mass/Weight/Momentum
  • 13.
    TYPES OF LEARNING CONTENT(general) • Logic / logic flow • Understanding of replication
  • 14.
    TYPES OF LEARNING CONTENT(light play) • Eye • Reflection / refraction • Translucent/transparent/opaque • Shadows -where light is blocked • Engineering/design
  • 15.
    TYPES OF LEARNING SKILLS(marble machine / light play • Design, engineering cycle • Building skills with tools • Problem solving (coming up with problem / solving it) • Working in teams • Communication / Seeing other perspectives • Taking initiative *crosses into attitudes • Crickets (using them)
  • 16.
    TYPES OF LEARNING SKILLS(general) • Presentation / Communicating your ideas and process (with partners and large group)
  • 17.
    TYPES OF LEARNING ATTITUDES(general) • Interest in pursuing an idea / confidence in your ability to pursue an idea • More than one way to be successful • Learning as cooperative endeavor • Persistence • Failure is OK (safe to take risks) • Enjoyment of process / not just end point •
  • 18.
    TYPES OF LEARNING ATTITUDES(marble machine / light play