The document discusses different methods of shuffling cards, including pile shuffling, overhand shuffling, and riffle shuffling. It analyzes the effectiveness of each method at randomizing cards based on mathematical models. Pile shuffling is shown to not actually randomize cards. Overhand shuffling is a true randomization method but requires too many movements to be practical. Riffle shuffling is effective if done more than 1.5 log2(n) times, where n is the number of cards, making it the best practical shuffling method.
Everyday I'm Shuffling - Tips for Writing Better Spark Programs, Strata San J...Databricks
Watch video at: http://youtu.be/Wg2boMqLjCg
Want to learn how to write faster and more efficient programs for Apache Spark? Two Spark experts from Databricks, Vida Ha and Holden Karau, provide some performance tuning and testing tips for your Spark applications
This document discusses mentorship and provides guidance for mentoring others. It defines a mentor as an experienced adviser or trainer. It encourages mentoring judge candidates and other judges at events, even if unable to certify them, as mentoring can help others learn and develop. The document recommends finding new people at events, learning their interests, and engaging with them. It emphasizes involving others in learning rather than just telling them information.
The document discusses mentorship in judging Magic tournaments. It defines mentorship as transferring experience rather than just knowledge from experienced judges to new judges. It provides tips for mentoring new judges, such as having mentees make mistakes during practice so they learn, and guiding them to find answers themselves rather than just providing answers. The document emphasizes the importance of mentorship both for certifying new judges and helping experienced judges improve at events.
Replacement effects are continuous effects that modify or replace other effects or actions as they occur. They can exist as static abilities on permanents or be created by one-shot effects. Replacement effects replace specific events like a permanent entering the battlefield and must be applied in a certain order if multiple effects could apply, with self-replacement effects applying first. Replacement effects only modify the event they specify and don't affect other actions happening simultaneously.
The document summarizes a seminar given at a UK Judge Conference on self-evaluation and self-improvement. It begins with an exercise applying traits from Magic: The Gathering's color pie to oneself, but the presenter notes that this is ineffective due to the Dunning-Kruger effect, where people are unskilled at self-evaluation. The presenter then recommends the book "The Rules of Life" by Richard Templar as a better approach to the topics.
Team leads report to the head judge and are responsible for smoothly running their assigned department, which could include deck checking, paperwork, or logistics. They are the main point of contact between their team and the head judge, solving any problems and providing feedback. The head judge is responsible for the overall event, contacting the tournament organizer to discuss details, briefing the judge team, and overseeing the event. Preparation, communication, and learning from each event are keys to success.
This document outlines the responsibilities of a Level 2 judge which include choosing staff, handling logistics and issuing penalties. It also discusses assigning roles to judges, communicating plans, setting up the venue, ensuring consistency and integrity and acting as the final decision maker at an event.
Leadership is a process of social influence where one person enlists the aid and support of others to accomplish a common task. Leadership can take place in many contexts, including tournaments and communities. Regional judges are seen as leaders who command respect through their expertise and ability to accomplish judging tasks. One does not need to wait until becoming a level 3 judge to lead - leadership is recognized by peers and then the level is achieved. Being a good leader depends more on one's understanding of people and finding an effective leadership style suited to one's personality. Everyone's path is different, so learn from other leaders and adapt techniques that work best.
Everyday I'm Shuffling - Tips for Writing Better Spark Programs, Strata San J...Databricks
Watch video at: http://youtu.be/Wg2boMqLjCg
Want to learn how to write faster and more efficient programs for Apache Spark? Two Spark experts from Databricks, Vida Ha and Holden Karau, provide some performance tuning and testing tips for your Spark applications
This document discusses mentorship and provides guidance for mentoring others. It defines a mentor as an experienced adviser or trainer. It encourages mentoring judge candidates and other judges at events, even if unable to certify them, as mentoring can help others learn and develop. The document recommends finding new people at events, learning their interests, and engaging with them. It emphasizes involving others in learning rather than just telling them information.
The document discusses mentorship in judging Magic tournaments. It defines mentorship as transferring experience rather than just knowledge from experienced judges to new judges. It provides tips for mentoring new judges, such as having mentees make mistakes during practice so they learn, and guiding them to find answers themselves rather than just providing answers. The document emphasizes the importance of mentorship both for certifying new judges and helping experienced judges improve at events.
Replacement effects are continuous effects that modify or replace other effects or actions as they occur. They can exist as static abilities on permanents or be created by one-shot effects. Replacement effects replace specific events like a permanent entering the battlefield and must be applied in a certain order if multiple effects could apply, with self-replacement effects applying first. Replacement effects only modify the event they specify and don't affect other actions happening simultaneously.
The document summarizes a seminar given at a UK Judge Conference on self-evaluation and self-improvement. It begins with an exercise applying traits from Magic: The Gathering's color pie to oneself, but the presenter notes that this is ineffective due to the Dunning-Kruger effect, where people are unskilled at self-evaluation. The presenter then recommends the book "The Rules of Life" by Richard Templar as a better approach to the topics.
Team leads report to the head judge and are responsible for smoothly running their assigned department, which could include deck checking, paperwork, or logistics. They are the main point of contact between their team and the head judge, solving any problems and providing feedback. The head judge is responsible for the overall event, contacting the tournament organizer to discuss details, briefing the judge team, and overseeing the event. Preparation, communication, and learning from each event are keys to success.
This document outlines the responsibilities of a Level 2 judge which include choosing staff, handling logistics and issuing penalties. It also discusses assigning roles to judges, communicating plans, setting up the venue, ensuring consistency and integrity and acting as the final decision maker at an event.
Leadership is a process of social influence where one person enlists the aid and support of others to accomplish a common task. Leadership can take place in many contexts, including tournaments and communities. Regional judges are seen as leaders who command respect through their expertise and ability to accomplish judging tasks. One does not need to wait until becoming a level 3 judge to lead - leadership is recognized by peers and then the level is achieved. Being a good leader depends more on one's understanding of people and finding an effective leadership style suited to one's personality. Everyone's path is different, so learn from other leaders and adapt techniques that work best.
This document discusses bribery and improperly determining winners in Magic: The Gathering tournaments. It covers intentional draws, concessions, and why they are allowed or disallowed based on strategic reasons within a match versus external incentives. The key points are that intentional draws and concessions are permitted if based solely on in-game strategy considerations, but are illegal if an external reward is provided that impacts the tournament system rather than just that match. Disqualification is viewed as the appropriate penalty to disincentivize such agreements given the risks they pose to the integrity of the competition.
This document discusses the origins of rules around slow play and stalling in Magic: The Gathering tournaments. It notes that time limits became a necessity for tournaments due to logistical constraints. While stalling rules were added to address intentionally slowing down play to take advantage of time limits, slow play could still occur in untimed matches. The interactions between the slow play and stalling rules are limited, as stalling does not require intentionally committing a slow play infraction, and there are situations beyond slow play that could constitute stalling, such as taking a long time to sideboard or optimize extra turns remaining.
This document discusses judge levels in Magic: The Gathering and provides guidance for leveling up. It begins by outlining the requirements to become a Level 1 judge, such as judging two events in six months and passing the Level 1 exam. It then discusses the pre-requisites for becoming a Level 2 judge, including judging various competitive events and passing practice exams. Finally, it explores what is required to attain the Level 3 judge position, focusing on demonstrating strengths in leadership, policy knowledge, and mentorship. The document aims to help judges self-evaluate their readiness to level up and provides advice on developing skills within each level.
This document outlines steps for writing useful reviews to provide feedback to judges and help improve the Judge Program. It discusses the importance of reviews in giving the best available feedback as experts. A 4-step process is provided: 1) Be willing, 2) Observe, 3) Take notes, and 4) Write the review. Specific tips are given for each step, like shadowing other judges, taking keywords and notes, and writing a personal conversation. The goal is to give specific, honest examples and concrete ways to improve through practice.
This document outlines Jack Doyle's seminar on judging skills beyond just running events. The seminar discusses the importance of developing both hard skills like rules knowledge and soft skills like empathy. It encourages judges to get involved in their local and international communities through activities like writing articles, blogs, or projects. Networking with other judges is also emphasized as a way to improve one's judging abilities.
This document provides guidance on how judges can grow in their role through developing plans and setting goals. It recommends understanding one's current abilities, setting goals for where you want to be, and creating a plan with specific, measurable, attainable, relevant and timed objectives. Examples of goals might include progressing to a higher judging level or improving particular skills. The document stresses the importance of regularly reviewing and updating your plan to reflect progress and ensure objectives remain relevant.
This document outlines the Exemplar Program which aims to recognize judges for their excellent work through personalized recognition rather than standardized rewards like judge foils. It discusses expanding recognition beyond just senior judges to all levels by allowing them to recognize peers for achievements in events, community-building, leadership, mentoring, and learning from failures. The goal is for recognition to be based on specific exemplary behaviors rather than just showing up to receive rewards.
Christian busquieal and javier alvarez modern presentationmlo825
This document provides summaries of various Magic: The Gathering decks and cards for tournament play. It discusses popular constructed formats, common combo and aggro decks like Jeskai Ascendancy and Affinity, and potential rules issues that may come up when playing with cards like Splinter Twin, Scapeshift, and Blood Moon. The document seeks to prepare players for tournaments by explaining deck strategies and resolving questions about interactions between cards and abilities.
The document discusses the Getting Things Done (GTD) methodology for increasing personal productivity. The key aspects of GTD include collecting all open tasks and projects, determining the next action for each item, and focusing on outcomes rather than activities. The workflow involves collecting, processing, organizing, reviewing, and doing tasks. Tasks are organized into projects, calendars, lists, and non-actionable items for future reference. The system is reviewed weekly to ensure next actions are identified and deadlines are still applicable.
This document provides guidance on using body language effectively as a judge. It discusses approaching judge calls, reading player body language for cues, and presenting oneself with confidence. Specific areas covered include standing with straight posture, facial expressions, eye contact, hand movements, and remaining calm during heated exchanges. The goal is to educate judges on subtle cues and stances that can help investigate calls and maintain authority on the floor.
This document outlines targets and growth plans for Magic: The Gathering judges and events in Europe East, including increasing the number of judges at regular events, advancing more stores to advanced store status to host larger events, running more Pro Tour qualifiers, and hosting a Grand Prix. It provides current numbers and targets for judges and events, as well as compensation guidelines for judges in developing versus developed countries in the region.
This document provides tips and strategies for passing judge certification tests in Magic: The Gathering. It outlines different study methods like playing various formats that involve more complex interactions. It also suggests alternatives to traditional studying like tutoring, study groups, or practicing on websites. The document then reviews the requirements and challenges of the RA, L1, L2 and L3 tests and provides general test taking tips such as relaxing, taking notes, and double checking answers.
The document discusses the roles and responsibilities of tournament organizers and judges at Magic: The Gathering tournaments. It outlines that tournament organizers are responsible for the logistical and staffing requirements, while judges handle rules enforcement, pairings, and scorekeeping. It notes tournaments can be either regular, where roles are looser, or competitive, where roles must be clearly separated and the head judge has priority. Popular issues like compensation, overruling penalties, and judges not being invited are also addressed.
Mentoring Level 1 Judges outlines six steps to mentoring candidates for Level 1 judge certification: 1) Find candidates through social media, networking, and informing local Level 1 judges. 2) Assess candidates' rules knowledge and experience running tournaments. 3) Familiarize candidates with practice tests and focus on weak areas. 4) Have candidates work at tournaments to gain experience with procedures. 5) Ensure candidates are prepared and test conditions are suitable before administering the exam. 6) Congratulate passing candidates and notify the appropriate parties, or advise failing candidates on areas for further study if they wish to re-take the exam.
State Based Actions (SBAs) are automatic game actions that occur whenever certain conditions are met. They happen simultaneously and don't use the stack. Some key SBAs include a player losing the game if they have 0 life or 10 poison counters, a creature dying if damage is greater than its toughness, and Auras becoming unattached if the creature they are attached to leaves the battlefield. SBAs are continuously checked before players receive priority.
The document discusses using a 4-2-1 planning principle to structure goals and actions. The 4 refers to goals that need to be finished in 4 weeks, the 2 are prerequisites to be done in 2 weeks to achieve the 4-week goals, and the 1 is specific actions to be done in the current week. It encourages starting with end goals in mind and breaking them into pieces, while continuously reviewing and updating the plan on a weekly basis. An example is provided of using this to plan for an upcoming Magic judge exam by setting 4-week, 2-week and 1-week goals and actions.
1) The document discusses tactics for judges investigating different types of incidents at Magic tournaments, including slow play, cheating, bribery, and unsporting conduct.
2) It recommends being prepared, asking questions to gather information, verifying details with both players, and having a consistent approach for handling different situations.
3) The conclusion is that there is no single correct tactic, and judges should choose friendly, confrontational, or informative approaches depending on the clarity of the situation.
The document discusses different approaches to leading a team of judges at a Grand Prix tournament. It outlines four main approaches: directing the team by giving precise instructions and tasks; coaching the team by asking for input and ideas while maintaining control; supporting the team by delegating goals and only intervening when needed; and fully delegating responsibilities to the team with no leader involvement. It advises judges to consider the experience level of their team members and use different approaches situationally to keep the team motivated throughout the tournament day. Regular communication and team meetings are important for setting expectations and monitoring progress.
This document discusses bribery and improperly determining winners in Magic: The Gathering tournaments. It covers intentional draws, concessions, and why they are allowed or disallowed based on strategic reasons within a match versus external incentives. The key points are that intentional draws and concessions are permitted if based solely on in-game strategy considerations, but are illegal if an external reward is provided that impacts the tournament system rather than just that match. Disqualification is viewed as the appropriate penalty to disincentivize such agreements given the risks they pose to the integrity of the competition.
This document discusses the origins of rules around slow play and stalling in Magic: The Gathering tournaments. It notes that time limits became a necessity for tournaments due to logistical constraints. While stalling rules were added to address intentionally slowing down play to take advantage of time limits, slow play could still occur in untimed matches. The interactions between the slow play and stalling rules are limited, as stalling does not require intentionally committing a slow play infraction, and there are situations beyond slow play that could constitute stalling, such as taking a long time to sideboard or optimize extra turns remaining.
This document discusses judge levels in Magic: The Gathering and provides guidance for leveling up. It begins by outlining the requirements to become a Level 1 judge, such as judging two events in six months and passing the Level 1 exam. It then discusses the pre-requisites for becoming a Level 2 judge, including judging various competitive events and passing practice exams. Finally, it explores what is required to attain the Level 3 judge position, focusing on demonstrating strengths in leadership, policy knowledge, and mentorship. The document aims to help judges self-evaluate their readiness to level up and provides advice on developing skills within each level.
This document outlines steps for writing useful reviews to provide feedback to judges and help improve the Judge Program. It discusses the importance of reviews in giving the best available feedback as experts. A 4-step process is provided: 1) Be willing, 2) Observe, 3) Take notes, and 4) Write the review. Specific tips are given for each step, like shadowing other judges, taking keywords and notes, and writing a personal conversation. The goal is to give specific, honest examples and concrete ways to improve through practice.
This document outlines Jack Doyle's seminar on judging skills beyond just running events. The seminar discusses the importance of developing both hard skills like rules knowledge and soft skills like empathy. It encourages judges to get involved in their local and international communities through activities like writing articles, blogs, or projects. Networking with other judges is also emphasized as a way to improve one's judging abilities.
This document provides guidance on how judges can grow in their role through developing plans and setting goals. It recommends understanding one's current abilities, setting goals for where you want to be, and creating a plan with specific, measurable, attainable, relevant and timed objectives. Examples of goals might include progressing to a higher judging level or improving particular skills. The document stresses the importance of regularly reviewing and updating your plan to reflect progress and ensure objectives remain relevant.
This document outlines the Exemplar Program which aims to recognize judges for their excellent work through personalized recognition rather than standardized rewards like judge foils. It discusses expanding recognition beyond just senior judges to all levels by allowing them to recognize peers for achievements in events, community-building, leadership, mentoring, and learning from failures. The goal is for recognition to be based on specific exemplary behaviors rather than just showing up to receive rewards.
Christian busquieal and javier alvarez modern presentationmlo825
This document provides summaries of various Magic: The Gathering decks and cards for tournament play. It discusses popular constructed formats, common combo and aggro decks like Jeskai Ascendancy and Affinity, and potential rules issues that may come up when playing with cards like Splinter Twin, Scapeshift, and Blood Moon. The document seeks to prepare players for tournaments by explaining deck strategies and resolving questions about interactions between cards and abilities.
The document discusses the Getting Things Done (GTD) methodology for increasing personal productivity. The key aspects of GTD include collecting all open tasks and projects, determining the next action for each item, and focusing on outcomes rather than activities. The workflow involves collecting, processing, organizing, reviewing, and doing tasks. Tasks are organized into projects, calendars, lists, and non-actionable items for future reference. The system is reviewed weekly to ensure next actions are identified and deadlines are still applicable.
This document provides guidance on using body language effectively as a judge. It discusses approaching judge calls, reading player body language for cues, and presenting oneself with confidence. Specific areas covered include standing with straight posture, facial expressions, eye contact, hand movements, and remaining calm during heated exchanges. The goal is to educate judges on subtle cues and stances that can help investigate calls and maintain authority on the floor.
This document outlines targets and growth plans for Magic: The Gathering judges and events in Europe East, including increasing the number of judges at regular events, advancing more stores to advanced store status to host larger events, running more Pro Tour qualifiers, and hosting a Grand Prix. It provides current numbers and targets for judges and events, as well as compensation guidelines for judges in developing versus developed countries in the region.
This document provides tips and strategies for passing judge certification tests in Magic: The Gathering. It outlines different study methods like playing various formats that involve more complex interactions. It also suggests alternatives to traditional studying like tutoring, study groups, or practicing on websites. The document then reviews the requirements and challenges of the RA, L1, L2 and L3 tests and provides general test taking tips such as relaxing, taking notes, and double checking answers.
The document discusses the roles and responsibilities of tournament organizers and judges at Magic: The Gathering tournaments. It outlines that tournament organizers are responsible for the logistical and staffing requirements, while judges handle rules enforcement, pairings, and scorekeeping. It notes tournaments can be either regular, where roles are looser, or competitive, where roles must be clearly separated and the head judge has priority. Popular issues like compensation, overruling penalties, and judges not being invited are also addressed.
Mentoring Level 1 Judges outlines six steps to mentoring candidates for Level 1 judge certification: 1) Find candidates through social media, networking, and informing local Level 1 judges. 2) Assess candidates' rules knowledge and experience running tournaments. 3) Familiarize candidates with practice tests and focus on weak areas. 4) Have candidates work at tournaments to gain experience with procedures. 5) Ensure candidates are prepared and test conditions are suitable before administering the exam. 6) Congratulate passing candidates and notify the appropriate parties, or advise failing candidates on areas for further study if they wish to re-take the exam.
State Based Actions (SBAs) are automatic game actions that occur whenever certain conditions are met. They happen simultaneously and don't use the stack. Some key SBAs include a player losing the game if they have 0 life or 10 poison counters, a creature dying if damage is greater than its toughness, and Auras becoming unattached if the creature they are attached to leaves the battlefield. SBAs are continuously checked before players receive priority.
The document discusses using a 4-2-1 planning principle to structure goals and actions. The 4 refers to goals that need to be finished in 4 weeks, the 2 are prerequisites to be done in 2 weeks to achieve the 4-week goals, and the 1 is specific actions to be done in the current week. It encourages starting with end goals in mind and breaking them into pieces, while continuously reviewing and updating the plan on a weekly basis. An example is provided of using this to plan for an upcoming Magic judge exam by setting 4-week, 2-week and 1-week goals and actions.
1) The document discusses tactics for judges investigating different types of incidents at Magic tournaments, including slow play, cheating, bribery, and unsporting conduct.
2) It recommends being prepared, asking questions to gather information, verifying details with both players, and having a consistent approach for handling different situations.
3) The conclusion is that there is no single correct tactic, and judges should choose friendly, confrontational, or informative approaches depending on the clarity of the situation.
The document discusses different approaches to leading a team of judges at a Grand Prix tournament. It outlines four main approaches: directing the team by giving precise instructions and tasks; coaching the team by asking for input and ideas while maintaining control; supporting the team by delegating goals and only intervening when needed; and fully delegating responsibilities to the team with no leader involvement. It advises judges to consider the experience level of their team members and use different approaches situationally to keep the team motivated throughout the tournament day. Regular communication and team meetings are important for setting expectations and monitoring progress.
4. Shuffling
● CR 701.16a
“To shuffle a library or a face-down pile of cards,
randomize the cards within it so that no player knows
their order.”
Judge Conference – GP Madrid
14/11/2014
5. Shuffling
● CR 701.16a
“To shuffle a library or a face-down pile of cards,
randomize the cards within it so that no player knows
their order.”
● How can we guarantee the randomness of the cards in a
library?
Judge Conference – GP Madrid
14/11/2014
7. Pile Shuffling
● Cards are simply dealt out into a number of piles, then the
piles are stacked on top of each other.
Judge Conference – GP Madrid
14/11/2014
8. Pile Shuffling
● Cards are simply dealt out into a number of piles, then the
piles are stacked on top of each other.
● It does NOT randomize the cards, the process is
completely deterministic.
Judge Conference – GP Madrid
14/11/2014
9. Pile Shuffling
● Cards are simply dealt out into a number of piles, then the
piles are stacked on top of each other.
● It does NOT randomize the cards, the process is
completely deterministic.
● May be useful to check the deck's legality (by counting
the cards).
Judge Conference – GP Madrid
14/11/2014
10. Pile Shuffling
● Cards are simply dealt out into a number of piles, then the
piles are stacked on top of each other.
● It does NOT randomize the cards, the process is
completely deterministic.
● May be useful to check the deck's legality (by counting
the cards).
● Can be used by less honest players to try to cheat – for
example, using the so called “Double Nickel”.
Judge Conference – GP Madrid
14/11/2014
11. Pile Shuffling – Double Nickel
● You “shuffle” in 5 piles of cards for 2 times, starting with a
deck with all the lands/spells previously stacked.
Judge Conference – GP Madrid
14/11/2014
18. Pile Shuffling – Double Nickel
● You “shuffle” in 5 piles of cards for 2 times, starting with a
deck with all the lands/spells previously stacked.
● Lands and spells are distributed in such a way to avoid
'mana screw' and 'mana flood', regardless of where the
deck is cut.
Judge Conference – GP Madrid
14/11/2014
19. Pile Shuffling – Double Nickel
● You “shuffle” in 5 piles of cards for 2 times, starting with a
deck with all the lands/spells previously stacked.
● Lands and spells are distributed in such a way to avoid
'mana screw' and 'mana flood', regardless of where the
deck is cut.
● It looks like there is no discernible pattern, but it is clear
that there was a library manipulation.
Judge Conference – GP Madrid
14/11/2014
21. Overhand Shuffling
● A group of cards on the bottom (or top)
of the deck is lifted sideways out of the
deck, and then placed on the top (or
bottom).
Judge Conference – GP Madrid
14/11/2014
22. Overhand Shuffling
● A group of cards on the bottom (or top)
of the deck is lifted sideways out of the
deck, and then placed on the top (or
bottom).
● Is this really an actual randomization
method?
Judge Conference – GP Madrid
14/11/2014
23. Overhand Shuffling
● A group of cards on the bottom (or top)
of the deck is lifted sideways out of the
deck, and then placed on the top (or
bottom).
● Is this really an actual randomization
method? YES!
● Jonasson (2006) proved this is an actual randomization
method.
Judge Conference – GP Madrid
14/11/2014
24. Overhand Shuffling
● A group of cards on the bottom (or top)
of the deck is lifted sideways out of the
deck, and then placed on the top (or
bottom).
● Is this really an actual randomization
method? YES!
● Jonasson (2006) proved this is an actual randomization
method.
● However, the same paper concludes that, in order to
shuffle a deck with n cards, we need approximately n2
log(n) movements.
Judge Conference – GP Madrid
14/11/2014
25. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
Judge Conference – GP Madrid
14/11/2014
26. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
● In practice, this is not an effective
shuffling method:
Judge Conference – GP Madrid
14/11/2014
27. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
● In practice, this is not an effective
shuffling method:
n 40
n2 log(n)
Judge Conference – GP Madrid
14/11/2014
28. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
● In practice, this is not an effective
shuffling method:
n 40
n2 log(n) 5902.207
Judge Conference – GP Madrid
14/11/2014
29. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
● In practice, this is not an effective
shuffling method:
n 40 60
n2 log(n) 5902.207
Judge Conference – GP Madrid
14/11/2014
30. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
● In practice, this is not an effective
shuffling method:
n 40 60
n2 log(n) 5902.207 14739.640
Judge Conference – GP Madrid
14/11/2014
31. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
● In practice, this is not an effective
shuffling method:
n 40 60 99
n2 log(n) 5902.207 14739.640
Judge Conference – GP Madrid
14/11/2014
32. Overhand Shuffling
● However, the same paper concludes
that, in order to shuffle a deck with n
cards, we need approximately n2 log(n)
movements.
● In practice, this is not an effective
shuffling method:
n 40 60 99
n2 log(n) 5902.207 14739.640 45036.767
Judge Conference – GP Madrid
14/11/2014
34. Riffle Shuffling
● Half of the deck is held in
each hand with the
thumbs inward, then cards
are released by the
thumbs so that they fall to
the table interleaved.
Judge Conference – GP Madrid
14/11/2014
35. Riffle Shuffling
● Half of the deck is held in
each hand with the
thumbs inward, then cards
are released by the
thumbs so that they fall to
the table interleaved.
Judge Conference – GP Madrid
14/11/2014
36. Riffle Shuffling
● Half of the deck is held in
each hand with the
thumbs inward, then cards
are released by the
thumbs so that they fall to
the table interleaved.
● There's a risk of damage to the cards –
casinos replace their cards often, but
Magic cards (as well as other TCGs'
cards) are less replaceable.
Judge Conference – GP Madrid
14/11/2014
37. Riffle Shuffling
● Half of the deck is held in
each hand with the
thumbs inward, then cards
are released by the
thumbs so that they fall to
the table interleaved.
● There's a risk of damage to the cards –
casinos replace their cards often, but
Magic cards (as well as other TCGs'
cards) are less replaceable.
Judge Conference – GP Madrid
14/11/2014
39. Riffle Shuffling - GSR
● The Gilbert-Shannon-Reeds model, as described in
Gilbert (1955) and Reeds (1981), is a good model for how
people usually riffle shuffle. (Diaconis,1988)
Judge Conference – GP Madrid
14/11/2014
40. Riffle Shuffling - GSR
● The Gilbert-Shannon-Reeds model, as described in
Gilbert (1955) and Reeds (1981), is a good model for how
people usually riffle shuffle. (Diaconis,1988)
● The deck is split into 2 halves, choosing the cut point with
according to a binomial distribution.
Judge Conference – GP Madrid
14/11/2014
41. Riffle Shuffling - GSR
● The Gilbert-Shannon-Reeds model, as described in
Gilbert (1955) and Reeds (1981), is a good model for how
people usually riffle shuffle. (Diaconis,1988)
● The deck is split into 2 halves, choosing the cut point with
according to a binomial distribution.
● Choose a card from the bottom of one half of the deck,
with a probability that is proportional to the number of
cards in that half – if the 1st half has A cards and the 2nd
half has B cards, the probability of getting a card from the
1st half is A/(A+B).
Judge Conference – GP Madrid
14/11/2014
42. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
Judge Conference – GP Madrid
14/11/2014
43. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
● Aldous (1983) arrives at a 'cutoff point':
Judge Conference – GP Madrid
14/11/2014
44. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
● Aldous (1983) arrives at a 'cutoff point': 1.5 log2(n)
Judge Conference – GP Madrid
14/11/2014
45. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
● Aldous (1983) arrives at a 'cutoff point': 1.5 log2(n)
n 40 60 99
1.5 log2(n)
Judge Conference – GP Madrid
14/11/2014
46. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
● Aldous (1983) arrives at a 'cutoff point': 1.5 log2(n)
n 40 60 99
1.5 log2(n) 7.982
Judge Conference – GP Madrid
14/11/2014
47. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
● Aldous (1983) arrives at a 'cutoff point': 1.5 log2(n)
n 40 60 99
1.5 log2(n) 7.982 8.860
Judge Conference – GP Madrid
14/11/2014
48. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
● Aldous (1983) arrives at a 'cutoff point': 1.5 log2(n)
n 40 60 99
1.5 log2(n) 7.982 8.860 9.944
Judge Conference – GP Madrid
14/11/2014
49. Riffle Shuffling - GSR
● How can we measure the effectiveness of a riffle shuffle?
● Aldous (1983) arrives at a 'cutoff point': 1.5 log2(n)
n 40 60 99
1.5 log2(n) 7.982 8.860 9.944
● Notice that players don't usually shuffle that much.
(Although they should!)
Judge Conference – GP Madrid
14/11/2014
50. Riffle Shuffling - GSR
● In the remarkable paper Trailing the Dovetail Shuffle to its
Lair (1992), Bayer and Diaconis improved Aldous's result.
Judge Conference – GP Madrid
14/11/2014
51. Riffle Shuffling - GSR
● In the remarkable paper Trailing the Dovetail Shuffle to its
Lair (1992), Bayer and Diaconis improved Aldous's result.
● The total variation distance, ||Qm – U||, between the GSR
and the uniform distributions is:
Judge Conference – GP Madrid
14/11/2014
52. Riffle Shuffling - GSR
● In the remarkable paper Trailing the Dovetail Shuffle to its
Lair (1992), Bayer and Diaconis improved Aldous's result.
● The total variation distance, ||Qm – U||, between the GSR
and the uniform distributions is:
with
n 〈 n
∥Qm−U∥=Σr=1
r−1〉∣(2m+n−r
n )
2nm − 1
n!∣
〈 n
r
(−1) j (n+1
r−1〉==0
j
Σj )(r− j )n
Judge Conference – GP Madrid
14/11/2014
53. Riffle Shuffling – ||Qm – U|| for 40 cards
Judge Conference – GP Madrid
14/11/2014
57. Musings on shuffling – Technical details
Judge Conference – GP Madrid
14/11/2014
58. Musings on shuffling – Technical details
● Pile shuffling is an isomorphism. From Wikipedia:
“isomorphic objects may be considered the same as long
as one considers only these properties and their
consequences.”
Judge Conference – GP Madrid
14/11/2014
59. Musings on shuffling – Technical details
● Pile shuffling is an isomorphism. From Wikipedia:
“isomorphic objects may be considered the same as long
as one considers only these properties and their
consequences.”
● Can we do a random pile shuffle?
Judge Conference – GP Madrid
14/11/2014
60. Musings on shuffling – Technical details
● Pile shuffling is an isomorphism. From Wikipedia:
“isomorphic objects may be considered the same as long
as one considers only these properties and their
consequences.”
● Can we do a random pile shuffle?
● Some people can perform a perfect riffle shuffle, which is
equally useless for shuffling purposes!
Judge Conference – GP Madrid
14/11/2014
61. Musings on shuffling – Technical details
● Pile shuffling is an isomorphism. From Wikipedia:
“isomorphic objects may be considered the same as long
as one considers only these properties and their
consequences.”
● Can we do a random pile shuffle?
● Some people can perform a perfect riffle shuffle, which is
equally useless for shuffling purposes!
● Other potential problems with riffle shuffling: bottom/top
cards, clumps due to humidity (!)
Judge Conference – GP Madrid
14/11/2014
62. Musings on shuffling – Technical details
● Pile shuffling is an isomorphism. From Wikipedia:
“isomorphic objects may be considered the same as long
as one considers only these properties and their
consequences.”
● Can we do a random pile shuffle?
● Some people can perform a perfect riffle shuffle, which is
equally useless for shuffling purposes!
● Other potential problems with riffle shuffling: bottom/top
cards, clumps due to humidity (!)
● Actual randomness vs. de facto randomness
Judge Conference – GP Madrid
14/11/2014
64. Musings on shuffling – General details
● Is Riffle shuffle practical enough for tournaments?
Judge Conference – GP Madrid
14/11/2014
65. Musings on shuffling – General details
● Is Riffle shuffle practical enough for tournaments?
● Mash shuffling can be considered a rough approximation
to a riffle shuffle.
Judge Conference – GP Madrid
14/11/2014
66. Musings on shuffling – General details
● Is Riffle shuffle practical enough for tournaments?
● Mash shuffling can be considered a rough approximation
to a riffle shuffle.
● Less shuffling effects, better sleeves, teaching the players
how to shuffle properly.
Judge Conference – GP Madrid
14/11/2014
67. Musings on shuffling – General details
● Is Riffle shuffle practical enough for tournaments?
● Mash shuffling can be considered a rough approximation
to a riffle shuffle.
● Less shuffling effects, better sleeves, teaching the players
how to shuffle properly.
● Could Pile shuffle be considered Slow Play?
Judge Conference – GP Madrid
14/11/2014
68. Musings on shuffling – General details
● Is Riffle shuffle practical enough for tournaments?
● Mash shuffling can be considered a rough approximation
to a riffle shuffle.
● Less shuffling effects, better sleeves, teaching the players
how to shuffle properly.
● Could Pile shuffle be considered Slow Play?
● World Record for memorizing a 52-card deck:
Judge Conference – GP Madrid
14/11/2014
69. Musings on shuffling – General details
● Is Riffle shuffle practical enough for tournaments?
● Mash shuffling can be considered a rough approximation
to a riffle shuffle.
● Less shuffling effects, better sleeves, teaching the players
how to shuffle properly.
● Could Pile shuffle be considered Slow Play?
● World Record for memorizing a 52-card deck: 21,19s!
Judge Conference – GP Madrid
14/11/2014
70. Musings on shuffling – General details
● Is Riffle shuffle practical enough for tournaments?
● Mash shuffling can be considered a rough approximation
to a riffle shuffle.
● Less shuffling effects, better sleeves, teaching the players
how to shuffle properly.
● Could Pile shuffle be considered Slow Play?
● World Record for memorizing a 52-card deck: 21,19s!
● Should Battle of Wits be legal?
Judge Conference – GP Madrid
14/11/2014
71. Bibliography
● Flores, Micheal J. (2009). How to Cheat. Five with Flores.
http://fivewithflores.com/2009/05/how-to-cheat/ Retrieved
05/09/2014
● Jonasson, J. (2006). The Overhand Shuffle Mixes in O(n2
log(n)) Steps. The Annals of Applied Probability, vol.16,
#1, pp. 231-243
● Gilbert, E. (1955) Theory of Shuffling. Technical
memorandum, Bell Laboratories
● Reeds, J. (1981) Unpublished manuscript.
● Diaconis, P.(1988) Group Representations in Probability
and Statistics. IMS, Hayward, California
72. Bibliography
● Aldous, D. (1983). Random walk on finite groups and
rapidly growing Markov Chains. Semináire de Probabilités
XVII. Lecture Notes in Math. 986 pp.243-297. Springer
● Bayer, D. Diaconis, P. (1992) Trailing the Dovetail Shuffle
to its Lair. The Annals of Applied Probability, vol.2, #2, pp.
294-313
● Levin, D. Peres, Y. Wilmer, E (2008). Markov Chains and
Mixing Times. American Mathematical Society
● http://en.wikipedia.org/wiki/Shuffling Retrieved 12/11/2014
Judge Conference – GP Madrid
14/11/2014
73. Acknowledgements
● To the Portuguese Judges, for listenening patiently to an
earlier version of this presentation.
● To Frederico Bastos, Frank Karsten and Luís Gobern, for
providing some feedback from a player's perspective.
● To the organizers of this conference, for the opportunity to
give the presentation.
● To everyone in the audience, for your attention.
Judge Conference – GP Madrid
14/11/2014
THANK YOU!!!