1. The document contains a word search puzzle with animal names hidden vertically, horizontally, and diagonally within a grid.
2. It also contains a crossword puzzle where players must fill in past tense verbs or past participles across and down the grid.
3. Common animals listed include lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, frog, and rabbit. Common past tense verbs and past participles include brought, chose, been, taken, understood, shaken, sold, read, left, met, drawn, drank, flown, stood, and made.
1) The document is a word search puzzle containing words related to weaving and California traditions.
2) It contains hidden words like LOOMS, WEAVE, BASKET, and PURCHASE among others.
3) Players are tasked with finding and circling all the hidden words in the puzzle.
The document contains a scrambled list of different animals such as lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, frog, rabbit.
The document contains a matrix of letters that spells out different animal names arranged in a grid, including lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, frog, and rabbit.
The document appears to be a word search puzzle containing the names of different animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, chicken, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, and frog.
The document appears to be a word search puzzle containing the names of different animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, chicken, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, and frog.
The document appears to be a word search puzzle containing the names of different animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, chicken, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, and frog.
Presentation at the Learning Analytics Summer Institute. Bilbao (Spain). June 27th, 2016
From the conceptualization to the evaluation of blended learning scenarios, teachers address multiple tasks, sometimes being overwhelmed on account of the required time and associated burden. To support teachers in this endeavor, we propose to connect the pedagogical decisions made at design time with the analysis of the participants’ interactions. In this paper, we evaluate the proposal in two authentic scenarios where we analysed whether the script-aware monitoring process provided the participant teachers with relevant information for the orchestration of blended learning scenarios. The participant teachers valued the proposal positively in terms of representativeness, novelty, relevance, required effort, and perceived usefulness. Additionally, they stated that it was helpful for the orchestration of the learning scenarios.
1) The document is a word search puzzle containing words related to weaving and California traditions.
2) It contains hidden words like LOOMS, WEAVE, BASKET, and PURCHASE among others.
3) Players are tasked with finding and circling all the hidden words in the puzzle.
The document contains a scrambled list of different animals such as lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, frog, rabbit.
The document contains a matrix of letters that spells out different animal names arranged in a grid, including lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, frog, and rabbit.
The document appears to be a word search puzzle containing the names of different animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, chicken, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, and frog.
The document appears to be a word search puzzle containing the names of different animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, chicken, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, and frog.
The document appears to be a word search puzzle containing the names of different animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, chicken, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, and frog.
Presentation at the Learning Analytics Summer Institute. Bilbao (Spain). June 27th, 2016
From the conceptualization to the evaluation of blended learning scenarios, teachers address multiple tasks, sometimes being overwhelmed on account of the required time and associated burden. To support teachers in this endeavor, we propose to connect the pedagogical decisions made at design time with the analysis of the participants’ interactions. In this paper, we evaluate the proposal in two authentic scenarios where we analysed whether the script-aware monitoring process provided the participant teachers with relevant information for the orchestration of blended learning scenarios. The participant teachers valued the proposal positively in terms of representativeness, novelty, relevance, required effort, and perceived usefulness. Additionally, they stated that it was helpful for the orchestration of the learning scenarios.
This document summarizes an internet safety presentation directed at middle school students. It discusses the minimum age requirements for social media sites like Facebook and Myspace, which is 13. It warns of risks like identity theft if personal information is shared publicly. It provides tips on using privacy settings and only accepting friend requests from people you know to help stay safe online. It advises speaking to a trusted adult if feeling threatened online or in an emergency.
The document is a lesson on computers and the internet that covers topics like computer hardware components, input/output devices, how the internet works, and key events in the history of computing. It is comprised of multiple choice questions with answers related to the pioneers of computer programming, components of computers, examples of input/output devices, how web pages and internet connections function, and when IBM introduced some of its early computer models.
Part A tests knowledge of copyright concepts covered in the first article, including:
- The correct copyright notice format
- Examples of fair use like parody and criticism
- Factors considered for fair use determinations
- Guidelines for educators allowing limited copying
- Recommendations from Nancy Willard to avoid copyright problems
It covers topics like proprietary rights, fair use, public domain, and exceptions for teaching.
Workshop at the Learning Analytics Summer Institute. Bilbao (Spain). June 28th, 2016
The meteoric rise in popularity of the Learning Analytics (LA) field and its recent advances, has attracted the attention of researchers, teachers and educational technology system developers alike. However, despite the profusion of LA proposals and tools (in the last year, the submissions to the LAK conference have almost doubled), very often practitioners are unsure of whether a certain LA tool or method is suitable for them, or how to translate the tool’s outputs into practical pedagogical actions. In a similar manner, new system designers/developers entering the field (e.g., coming from other markets like business analytics) fail to grasp the specific needs and constraints of authentic educational settings.
This disconnect between research/technology proposals and everyday pedagogical practice, however, is not exclusive to learning analytics: in the wider field of technology-enhanced learning it has been posited as a well-known problem and challenge. The notion of “technologies for orchestration” (or “orchestrable technologies”) has been put forward as a way of helping researchers and system developers understand the constraints and complexity of teachers’ activities in authentic educational practice, thus leading to the design/proposal of classroom technologies that are easier to adopt in everyday educational settings.
Stemming from their previous orchestration and learning analytics research, their experience in applying such research to authentic classroom settings, as well as from an extensive literature review, the workshop organizers have identified a series of crucial aspects for the mutual understanding of educational stakeholders that are considering the proposal/adoption of a novel learning analytics intervention. These aspects have been formalized into OrLA, a conceptual framework and guidelines to support such activities.
The goal of the workshop was to gather members of the three target stakeholder groups (teachers, researchers, developers), and use the OrLA framework to establish common ground among them, and to spark and sustain productive discussions about the needs and benefits of learning analytics interventions in authentic educational settings.
1. The key components of effective technology integration in the classroom are active engagement, participation in groups, connection to real-world experiences, but not the most expensive software.
2. Technology should be used routinely and transparently to support curricular goals.
3. Project-based learning with technology tools allows students to be intellectually challenged and curious by providing diverse and current learning materials.
The document outlines a learning program divided into 15 units. Each unit includes listening to vocabulary words and completing a final task. The overall structure involves progressing through the units, with each one focusing on vocabulary activation and culminating in a final assessment task, to build language skills over time.
El documento habla sobre la Escuela de Formación de Soldados "Vencedores del Cenepa" y honra a los héroes del ejército ecuatoriano. Fue realizado por el aspirante a soldado Valdivieso Germán de la promoción 2010-2012. Resalta que quien sirve a la patria no morirá jamás.
Este documento presenta varios juegos y actividades para la educación ambiental que pueden practicarse de manera lúdica. Los juegos incluyen sopas de letras, crucigramas y laberintos con temas de reciclaje y residuos para estimular la memoria y concentración. Los contenidos son adecuados para personas de todas las edades y ayudan a mantener una salud cerebral saludable.
El documento trata sobre el concepto de globalización. Define la globalización como el proceso de expansión de los mercados y empresas a nivel mundial que sobrepasa las fronteras nacionales. Explica que la globalización conlleva mayores desigualdades y deterioro ambiental debido al poder creciente de las grandes empresas multinacionales. También discute algunas consecuencias positivas y negativas de la globalización, así como retos como lograr una globalización más ética, equitativa, inclusiva y sostenible.
This study examined the effects of using the social media tool SpeakUp in university classrooms. The researchers conducted a case study of a 90-minute communication course with 145 students. They found that SpeakUp increased student engagement but participation was uneven. It facilitated social interaction among students but did not clearly improve attention. Teacher prompts on SpeakUp led to more relevant messages but managing two channels was demanding for individual teachers. While anonymity on SpeakUp increased engagement, it could also be distracting. Further long-term analysis is needed to fully understand the impacts on learning.
This document summarizes a systematic literature review on monitoring, awareness and reflection in blended learning. It begins with definitions of key terms and motivation for the review. The methodology section describes using a systematic review process. The results section outlines the main findings in 5 areas: learning contexts studied, research problems investigated, solutions provided, evaluation maturity, and open issues. Key findings include blended learning being interpreted differently, existing solutions mainly for teachers in universities, and open areas around stakeholders, data sources, and longer-term evaluations.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
Bildspel om Missionskyrkans historia och presentation av Missionskyrkans samlingar presenterat på Kyrkokonferensen i Stockholm juni 2011, av Thérèse Steen. Bilder, föremål, arkivhandlingar ingår i Missionskyrkans arkiv.
Presentation at LASI 2016 - Bilbao, Spain
The field of learning analytics (LA) is working on the definition of frameworks that structure the legal and ethical issues that stakeholders have to take into account regarding LA solutions. While current efforts in this direction focus on institutional and development aspects, this paper reflects on small-scale classroom oriented approaches that aim at supporting teachers in their practice. This reflection is based on three studies where we applied our teacher-led learning analytics approach in higher education and primary school contexts. We describe the ethical issues that emerged in these learning scenarios, and discuss them according to three dimensions: the overall learning analytics approach, the particular solution to learning analytics adopted, and the educational contexts where the analytics are applied.
Este informe de laboratorio presenta los resultados de un experimento que estudió la diversidad celular y la permeabilidad de la membrana celular. Los estudiantes observaron células de diferentes tejidos y tejidos vegetales bajo el microscopio para establecer diferencias morfológicas. También examinaron el efecto de la temperatura en la permeabilidad de la membrana celular de la remolacha, observando la pérdida de pigmentos en las células expuestas al calor.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
This document summarizes an internet safety presentation directed at middle school students. It discusses the minimum age requirements for social media sites like Facebook and Myspace, which is 13. It warns of risks like identity theft if personal information is shared publicly. It provides tips on using privacy settings and only accepting friend requests from people you know to help stay safe online. It advises speaking to a trusted adult if feeling threatened online or in an emergency.
The document is a lesson on computers and the internet that covers topics like computer hardware components, input/output devices, how the internet works, and key events in the history of computing. It is comprised of multiple choice questions with answers related to the pioneers of computer programming, components of computers, examples of input/output devices, how web pages and internet connections function, and when IBM introduced some of its early computer models.
Part A tests knowledge of copyright concepts covered in the first article, including:
- The correct copyright notice format
- Examples of fair use like parody and criticism
- Factors considered for fair use determinations
- Guidelines for educators allowing limited copying
- Recommendations from Nancy Willard to avoid copyright problems
It covers topics like proprietary rights, fair use, public domain, and exceptions for teaching.
Workshop at the Learning Analytics Summer Institute. Bilbao (Spain). June 28th, 2016
The meteoric rise in popularity of the Learning Analytics (LA) field and its recent advances, has attracted the attention of researchers, teachers and educational technology system developers alike. However, despite the profusion of LA proposals and tools (in the last year, the submissions to the LAK conference have almost doubled), very often practitioners are unsure of whether a certain LA tool or method is suitable for them, or how to translate the tool’s outputs into practical pedagogical actions. In a similar manner, new system designers/developers entering the field (e.g., coming from other markets like business analytics) fail to grasp the specific needs and constraints of authentic educational settings.
This disconnect between research/technology proposals and everyday pedagogical practice, however, is not exclusive to learning analytics: in the wider field of technology-enhanced learning it has been posited as a well-known problem and challenge. The notion of “technologies for orchestration” (or “orchestrable technologies”) has been put forward as a way of helping researchers and system developers understand the constraints and complexity of teachers’ activities in authentic educational practice, thus leading to the design/proposal of classroom technologies that are easier to adopt in everyday educational settings.
Stemming from their previous orchestration and learning analytics research, their experience in applying such research to authentic classroom settings, as well as from an extensive literature review, the workshop organizers have identified a series of crucial aspects for the mutual understanding of educational stakeholders that are considering the proposal/adoption of a novel learning analytics intervention. These aspects have been formalized into OrLA, a conceptual framework and guidelines to support such activities.
The goal of the workshop was to gather members of the three target stakeholder groups (teachers, researchers, developers), and use the OrLA framework to establish common ground among them, and to spark and sustain productive discussions about the needs and benefits of learning analytics interventions in authentic educational settings.
1. The key components of effective technology integration in the classroom are active engagement, participation in groups, connection to real-world experiences, but not the most expensive software.
2. Technology should be used routinely and transparently to support curricular goals.
3. Project-based learning with technology tools allows students to be intellectually challenged and curious by providing diverse and current learning materials.
The document outlines a learning program divided into 15 units. Each unit includes listening to vocabulary words and completing a final task. The overall structure involves progressing through the units, with each one focusing on vocabulary activation and culminating in a final assessment task, to build language skills over time.
El documento habla sobre la Escuela de Formación de Soldados "Vencedores del Cenepa" y honra a los héroes del ejército ecuatoriano. Fue realizado por el aspirante a soldado Valdivieso Germán de la promoción 2010-2012. Resalta que quien sirve a la patria no morirá jamás.
Este documento presenta varios juegos y actividades para la educación ambiental que pueden practicarse de manera lúdica. Los juegos incluyen sopas de letras, crucigramas y laberintos con temas de reciclaje y residuos para estimular la memoria y concentración. Los contenidos son adecuados para personas de todas las edades y ayudan a mantener una salud cerebral saludable.
El documento trata sobre el concepto de globalización. Define la globalización como el proceso de expansión de los mercados y empresas a nivel mundial que sobrepasa las fronteras nacionales. Explica que la globalización conlleva mayores desigualdades y deterioro ambiental debido al poder creciente de las grandes empresas multinacionales. También discute algunas consecuencias positivas y negativas de la globalización, así como retos como lograr una globalización más ética, equitativa, inclusiva y sostenible.
This study examined the effects of using the social media tool SpeakUp in university classrooms. The researchers conducted a case study of a 90-minute communication course with 145 students. They found that SpeakUp increased student engagement but participation was uneven. It facilitated social interaction among students but did not clearly improve attention. Teacher prompts on SpeakUp led to more relevant messages but managing two channels was demanding for individual teachers. While anonymity on SpeakUp increased engagement, it could also be distracting. Further long-term analysis is needed to fully understand the impacts on learning.
This document summarizes a systematic literature review on monitoring, awareness and reflection in blended learning. It begins with definitions of key terms and motivation for the review. The methodology section describes using a systematic review process. The results section outlines the main findings in 5 areas: learning contexts studied, research problems investigated, solutions provided, evaluation maturity, and open issues. Key findings include blended learning being interpreted differently, existing solutions mainly for teachers in universities, and open areas around stakeholders, data sources, and longer-term evaluations.
Go-Lab is an European project devoted to promote STEM education by means of pedagogical guidelines based on blended Inquiry-Based Learning (IBL), authoring tools for rich open educational resources, and online labs. In such a framework, we have analysed the orchestration needs of expert teachers in inquiry learning and STEM, and provided a set of Learning Analytics (LA) apps to address them. This document reports on three LA apps -Online Users, Student Time Spent, and Submitted Reports- which, based on the context description, provide visualisations of the student activity to support teacher awareness and reflection.
Bildspel om Missionskyrkans historia och presentation av Missionskyrkans samlingar presenterat på Kyrkokonferensen i Stockholm juni 2011, av Thérèse Steen. Bilder, föremål, arkivhandlingar ingår i Missionskyrkans arkiv.
Presentation at LASI 2016 - Bilbao, Spain
The field of learning analytics (LA) is working on the definition of frameworks that structure the legal and ethical issues that stakeholders have to take into account regarding LA solutions. While current efforts in this direction focus on institutional and development aspects, this paper reflects on small-scale classroom oriented approaches that aim at supporting teachers in their practice. This reflection is based on three studies where we applied our teacher-led learning analytics approach in higher education and primary school contexts. We describe the ethical issues that emerged in these learning scenarios, and discuss them according to three dimensions: the overall learning analytics approach, the particular solution to learning analytics adopted, and the educational contexts where the analytics are applied.
Este informe de laboratorio presenta los resultados de un experimento que estudió la diversidad celular y la permeabilidad de la membrana celular. Los estudiantes observaron células de diferentes tejidos y tejidos vegetales bajo el microscopio para establecer diferencias morfológicas. También examinaron el efecto de la temperatura en la permeabilidad de la membrana celular de la remolacha, observando la pérdida de pigmentos en las células expuestas al calor.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, Flynn, break, free, lanterns, and chameleon.
The document appears to be a word search puzzle containing terms related to the Disney movie Tangled. Some of the terms hidden vertically or horizontally in the letter grid include Rapunzel, hair, tower, adventure, climb, seventy feet, Flynn, break free, bandit, and lanterns.
The document discusses vitamins and minerals, which are important nutrients for health. It explains that vitamins and minerals are obtained through foods like fruits, vegetables, grains, dairy products, and meats. They help the body produce energy, build cells, and support growth and development. Maintaining healthy levels of vitamins and minerals is essential for overall well-being.
The document contains a grid of letters with different animals hidden throughout including lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, chick, frog, and rabbit.
The document contains an encoded message where different animals are represented by letters in a grid-like pattern. It appears to list different species of animals such as whale, lion, tiger, penguin, monkey, elephant and more.
The document appears to be a word search puzzle containing the names of various animals hidden amongst letters. Some of the animal names found in the word search include lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, chick, frog, and rabbit.
The document appears to be a word search puzzle containing the names of various animals hidden amongst letters. Some of the animal names found in the word search include lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, chick, frog, and rabbit.
The document appears to be a word search puzzle containing the names of various animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, chick, frog, and rabbit.
The document appears to be a word search puzzle containing the names of various animals hidden amongst letters. It includes the names of common animals such as lion, tiger, dog, cat, bird, fish, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, chick, frog, and rabbit.
The document contains a word search puzzle with animal names hidden vertically, horizontally, and diagonally within a grid of random letters. Some of the hidden animal names include lion, tiger, dog, cat, bird, fish, insect, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, chick, frog, and rabbit.
The document contains a grid of letters that spell out different animal names arranged in a crossword puzzle-like format. Some of the animals named include lion, tiger, dog, cat, bird, fish, horse, monkey, elephant, penguin, whale, zebra, bear, bull, camel, chicken, chick, frog, and rabbit.
1. 1
2
3 4 5
6
7 8
9 10
11
12 13
14 15
16
HORIZONTAL VERTICAL
17
2. NOSE 1. TUMMY
5. ARM 3. CHEST
6. FINGERS 4. SHOULDER
8. MOUTH 7. FACE
9. LIP 10. KNEE
12.EYERBROWN 11. HAND
13. BACK 12. WAIST
14. LEG 16. EYES
15. NECK
16. EARS
17. FEET
2. S N R E T N A L O S X N P M Y
T M C C L I M B F J F B X E T RAPUNZEL
P Y R M R E D K K W R A F M N HAIR
Y P U S E V X N B E N H D N E TOWER
A B D I E B L F A U O R M A V
MAGC
ADVENTURE
V V O O R C M K E B E Y D B E
CLIMB
Y X A I S W U Y E I L V W R S
SEVENTY
B L C R T O W E R D E E P Z B
FEET
U E E O L Z E T F N M H G V A FLYNN
F T F Z R M T I T T A R T W X BREAK
T E L E N R Z U A C H N J F B FREE
U E Y J C U R R N U C A A D J BANDIT
Y F N G T E P E W D P Y Q P H
LANTERNS
CHAMELEON
C E N B L D M A W R I A H A B
P P F S T I R B R M A G I C R
3. U J
B O
G R Q N
K E B H
W H A L E C
LION
Z X S X R I TIGER
P E N G U I N M L Q R M O N K E Y L S T DOG
CAT
Y W M E L E P H A N T M L Q I N S E C T
BIRD
J V C Z C H I C K E N C K Z F R O G FISH
B B L Y G I B E A R D R L V W A INSECT
HORSE
Z P H K U H O R S E D O G N MONKEY
A U H Z B I R D H N O M ELEPHANT
N T I G E R A B B I T L G O PENGUIN
WHALE
N U U N E B W P X L I O N A ZEBRA
T R H Z E B R A N C A T C M N Z BEAR
BULL
J P Z J K N L M V F I S H W
CAMEL
A H B U L L K C H I C K Y CHICKEN
G O G D M C A M E L CHICK
FROG
F F Q Y L C R A RABBIT
L B B T
4. Check
1
2 3 4
5 6
7 8 9
10
11
12 13
14 15 16
17 18
19
20 21 22
23 24
25 26
27
Check
Across: Down:
3) Simple Past of BRING 1) Simple Past of HURT
5) Simple Past of STICK 2) Simple Past of CHOOSE
8) Simple Past of SING 3) Past Participle of BE
10) Simple Past of EAT 4) Past Participle of TAKE
11) Simple Past of FEED 6) Simple Past of UNDERSTAND
12) Past Participle of SHAKE 7) Simple Past of SIT
16) Past Participle of SELL 9) Past Participle of GO
17) Past Participle of READ 13) Simple Past Of HEAR
18) Simple Past of LEAVE 14) Past Participle of SWIM
20) Simple Past of MEET 15) Past Participle of WRITE
21) Simple Past of DRAW 19) Simple Past of Go
24) Simple Past of DRINK 22) Simple Past of PAY
25) Simple Past od FLY 23) Simple Past of WIN
26) Past Participle of STAND
27) Past Participle of MAKE