1) There are several jobs available in the media sector including light technician, film director, video editor, and extras in movies/TV shows.
2) It is important to conduct yourself professionally in any media sector job by meeting deadlines, producing high quality work, and avoiding legal/ethical issues.
3) For jobs like director and video editor, building experience through internships, personal projects, and networking can help get your foot in the door. Maintaining online portfolios also allows potential employers to review samples of your work.
This document discusses sound editing for both fictional and factual content. It provides examples of how sound is edited to enhance films and documentaries. For fictional films, sounds are manipulated through techniques like slowing audio of a taser on grapes to create monster sounds for A Quiet Place. Background noise is also edited to focus audience attention on important scenes. For factual content, sounds are edited to make the experience feel immersive, like adding city noise to a nature scene. Proper sound editing allows audiences to fully engage with and understand productions.
The document discusses sound editing for both fictional and factual content. For fictional sounds, it provides examples from A Quiet Place and Inside Out where unusual sounds were created and edited to match the intended purposes in the films. For factual sounds, it describes how nature documentary sounds are made and edited to create immersive experiences for viewers, such as adding city noise to a scene with a cheetah. The document also discusses using Logic Pro software to edit sounds, such as adjusting audio gain to change volume levels and doubling audio tracks to create effects like crowds.
Elliot and Corey are skateboarding friends who meet a new skater named Joseph at their local skate park. Joseph is quiet but talented at skating. They invite him to hang out, where Corey pressures Joseph into drinking alcohol for the first time. The next day, Joseph is hungover but agrees to meet up with Elliot and Corey again. However, Corey has been drinking and gets angry while skating. When Joseph declines Corey's offer of another beer, Corey insults him and they get into a fight, culminating with Corey hitting Joseph over the head with his skateboard.
This document discusses plans to promote a boxing club through social media and other marketing strategies. It includes:
1) Secondary research on how other boxing clubs use platforms like Facebook, Instagram, and Twitter to promote themselves. This revealed that Instagram photos get over 100 likes, helping clubs attract new members.
2) A plan to create marketing content for the boxing club, including a video advert featuring footage of boxing sessions, and a poster with photos and details about the club.
3) The results of primary research through a questionnaire and interview with a boxing fan, which provided input on the best ways to advertise the club and attract new members, such as through videos showing what the club offers.
This document discusses the author's efforts to promote the Harton and Westoe boxing club on social media. It describes creating an Instagram account for the club that had no followers and only one like. The author then made a promotional video for the club's YouTube channel that received positive feedback in a questionnaire. While the video got several views and likes, the author recognizes more could have been done to promote it. Overall, the document evaluates the success of the social media campaign and identifies ways it could be improved, such as using Twitter instead of Instagram to reach a larger audience.
1) There are several jobs available in the media sector including light technician, film director, video editor, and extras in movies/TV shows.
2) It is important to conduct yourself professionally in any media sector job by meeting deadlines, producing high quality work, and avoiding legal/ethical issues.
3) For jobs like director and video editor, building experience through internships, personal projects, and networking can help get your foot in the door. Maintaining online portfolios also allows potential employers to review samples of your work.
This document discusses sound editing for both fictional and factual content. It provides examples of how sound is edited to enhance films and documentaries. For fictional films, sounds are manipulated through techniques like slowing audio of a taser on grapes to create monster sounds for A Quiet Place. Background noise is also edited to focus audience attention on important scenes. For factual content, sounds are edited to make the experience feel immersive, like adding city noise to a nature scene. Proper sound editing allows audiences to fully engage with and understand productions.
The document discusses sound editing for both fictional and factual content. For fictional sounds, it provides examples from A Quiet Place and Inside Out where unusual sounds were created and edited to match the intended purposes in the films. For factual sounds, it describes how nature documentary sounds are made and edited to create immersive experiences for viewers, such as adding city noise to a scene with a cheetah. The document also discusses using Logic Pro software to edit sounds, such as adjusting audio gain to change volume levels and doubling audio tracks to create effects like crowds.
Elliot and Corey are skateboarding friends who meet a new skater named Joseph at their local skate park. Joseph is quiet but talented at skating. They invite him to hang out, where Corey pressures Joseph into drinking alcohol for the first time. The next day, Joseph is hungover but agrees to meet up with Elliot and Corey again. However, Corey has been drinking and gets angry while skating. When Joseph declines Corey's offer of another beer, Corey insults him and they get into a fight, culminating with Corey hitting Joseph over the head with his skateboard.
This document discusses plans to promote a boxing club through social media and other marketing strategies. It includes:
1) Secondary research on how other boxing clubs use platforms like Facebook, Instagram, and Twitter to promote themselves. This revealed that Instagram photos get over 100 likes, helping clubs attract new members.
2) A plan to create marketing content for the boxing club, including a video advert featuring footage of boxing sessions, and a poster with photos and details about the club.
3) The results of primary research through a questionnaire and interview with a boxing fan, which provided input on the best ways to advertise the club and attract new members, such as through videos showing what the club offers.
This document discusses the author's efforts to promote the Harton and Westoe boxing club on social media. It describes creating an Instagram account for the club that had no followers and only one like. The author then made a promotional video for the club's YouTube channel that received positive feedback in a questionnaire. While the video got several views and likes, the author recognizes more could have been done to promote it. Overall, the document evaluates the success of the social media campaign and identifies ways it could be improved, such as using Twitter instead of Instagram to reach a larger audience.
This document discusses an image of a skateboarder that would be unsuitable for a skateboarding magazine because he is not actively skateboarding in the photo. It could bore readers and reduce magazine sales if included. All photos in the magazine should depict skateboarding to engage the audience. The front cover photo was taken by the author and edited in Photoshop by cutting and enlarging it to fit the format and make the skateboarding action clearer to viewers.
The document discusses various techniques used to make a short film fit the horror genre. It describes using words, visual codes, sounds, music, and other elements commonly found in horror films. These include dialogue about committing crimes, depictions of blood and weapons, point-of-view shots, diegetic sounds of violence, sinister non-diegetic music, a title design evoking blood and pain, and ending credits accompanied by unsettling music. The filmmaker aims to create suspense, fear and an overall horror feel through these genre-specific elements. Premiere Pro was also used to add editing effects like zooms and color changes to further enhance the dramatic and horrific style.
This document discusses the Minions movie, including information about the director Pierre Coffin, the film's marketing strategy of using social media and partnerships like McDonald's Happy Meals to reach younger audiences, and the release timeline of trailers and the film itself in June 2015. It analyzes how marketing to kids helped drive increased sales after the McDonald's promotion.
A teenage boy named Joel has an obsession with the insides of living things. He starts by killing animals in the woods to satisfy his curiosity. He then decides to kill his friend Liam by drugging his drink, rendering him unconscious. Joel drags Liam's body into the woods and stabs him to death, finally satisfying his morbid obsession by killing a human. The film ends with Joel standing over Liam's dead body as the credits roll.
The meeting discussed using an old white t-shirt of Nathan's that he doesn't mind getting dirty for some purpose. Dylan asked if Nathan was free on Monday, to which Nathan replied that Monday worked for him. Dylan thanked Nathan for having the meeting.
The document discusses the progress of designing a magazine. The writer labeled where writing would go, designed a barcode for the front cover, and started a double page spread as the front cover was nearly complete. References were made to using Thrasher magazine as inspiration for its appealing layout and plain front cover that catches attention without much text. A double page spread was added with screenshots of a skateboarder and edited stock images.
Comparison of digital and print Resubmitted DylanClarkRich
The document compares print and digital magazine formats. It notes that the print magazine Thrasher uses a large, curved title and action photo on the cover to attract readers' attention. The digital magazine cover similarly features a central skater to engage the target audience of young adults. While print magazines allow readers a tangible experience, digital magazines enable zooming in on content and easily sharing articles online to reach more people. Double page spreads in both formats use colorful images and minimal text suited to the audience, but digital versions add links to related websites and videos.
The document outlines a proposal for a skateboarding magazine. It discusses plans for the front cover photo shoot at Sunderland civic center using college camera equipment. Research found the target audience is 13-15 year old skateboarders. The magazine will include interviews, photos of tricks, and come out monthly to stay current. The project will be created in Photoshop allowing editing of photos. Example photos and a mock-up front cover are shown. Preparation of the interview content and further editing of the front cover photo are noted as next steps.
This document compares print and digital magazine formats. It analyzes the cover and double page spreads of Thrasher skateboarding magazine in print format, noting the use of bold titles, prominent images, and cover lines to grab readers' attention. For the digital versions, it notes the ability to zoom in on details, easily share content online to reach more readers, and include interactive links to products. Overall, the document examines visual design and layout techniques used across formats to effectively engage the target audiences of teenage and young adult skateboarders.
The magazine cover uses a bold title, famous names, and a dominant wide shot image of a skater overlapping the title to grab attention. It aims to make people want to read more by featuring what's inside. Contrasting colors on the colorful skater image and black-and-white masthead help all elements stand out from each other and the page numbers frame the cover content.
This document discusses an image of a skateboarder that would be unsuitable for a skateboarding magazine because he is not actively skateboarding in the photo. It could bore readers and reduce magazine sales if included. All photos in the magazine should depict skateboarding to engage the audience. The front cover photo was taken by the author and edited in Photoshop by cutting and enlarging it to fit the format and make the skateboarding action clearer to viewers.
The document discusses various techniques used to make a short film fit the horror genre. It describes using words, visual codes, sounds, music, and other elements commonly found in horror films. These include dialogue about committing crimes, depictions of blood and weapons, point-of-view shots, diegetic sounds of violence, sinister non-diegetic music, a title design evoking blood and pain, and ending credits accompanied by unsettling music. The filmmaker aims to create suspense, fear and an overall horror feel through these genre-specific elements. Premiere Pro was also used to add editing effects like zooms and color changes to further enhance the dramatic and horrific style.
This document discusses the Minions movie, including information about the director Pierre Coffin, the film's marketing strategy of using social media and partnerships like McDonald's Happy Meals to reach younger audiences, and the release timeline of trailers and the film itself in June 2015. It analyzes how marketing to kids helped drive increased sales after the McDonald's promotion.
A teenage boy named Joel has an obsession with the insides of living things. He starts by killing animals in the woods to satisfy his curiosity. He then decides to kill his friend Liam by drugging his drink, rendering him unconscious. Joel drags Liam's body into the woods and stabs him to death, finally satisfying his morbid obsession by killing a human. The film ends with Joel standing over Liam's dead body as the credits roll.
The meeting discussed using an old white t-shirt of Nathan's that he doesn't mind getting dirty for some purpose. Dylan asked if Nathan was free on Monday, to which Nathan replied that Monday worked for him. Dylan thanked Nathan for having the meeting.
The document discusses the progress of designing a magazine. The writer labeled where writing would go, designed a barcode for the front cover, and started a double page spread as the front cover was nearly complete. References were made to using Thrasher magazine as inspiration for its appealing layout and plain front cover that catches attention without much text. A double page spread was added with screenshots of a skateboarder and edited stock images.
Comparison of digital and print Resubmitted DylanClarkRich
The document compares print and digital magazine formats. It notes that the print magazine Thrasher uses a large, curved title and action photo on the cover to attract readers' attention. The digital magazine cover similarly features a central skater to engage the target audience of young adults. While print magazines allow readers a tangible experience, digital magazines enable zooming in on content and easily sharing articles online to reach more people. Double page spreads in both formats use colorful images and minimal text suited to the audience, but digital versions add links to related websites and videos.
The document outlines a proposal for a skateboarding magazine. It discusses plans for the front cover photo shoot at Sunderland civic center using college camera equipment. Research found the target audience is 13-15 year old skateboarders. The magazine will include interviews, photos of tricks, and come out monthly to stay current. The project will be created in Photoshop allowing editing of photos. Example photos and a mock-up front cover are shown. Preparation of the interview content and further editing of the front cover photo are noted as next steps.
This document compares print and digital magazine formats. It analyzes the cover and double page spreads of Thrasher skateboarding magazine in print format, noting the use of bold titles, prominent images, and cover lines to grab readers' attention. For the digital versions, it notes the ability to zoom in on details, easily share content online to reach more readers, and include interactive links to products. Overall, the document examines visual design and layout techniques used across formats to effectively engage the target audiences of teenage and young adult skateboarders.
The magazine cover uses a bold title, famous names, and a dominant wide shot image of a skater overlapping the title to grab attention. It aims to make people want to read more by featuring what's inside. Contrasting colors on the colorful skater image and black-and-white masthead help all elements stand out from each other and the page numbers frame the cover content.