This is the talk we've done at [Big Android BBQ 5](http://news.bigandroidbbq.com/2014/09/speaker-spotlight-linton-ye.html)
Designers, how do you like making design specs (e.g. redlines)? It’s boring but necessary right? What if your design could be directly used in development without any misplaced paddings, drop shadows or animation curves that you carefully considered and tweaked?
Developers, do you enjoy large numbers of seemingly minor UI tickets after you convert PSD comps to code? What if your designer could directly adjust the paddings, fonts and animations and you can focus on the functional side of the code?
There are a lot of communication issues and waste in a typical PSD-to-code workflow for developing Android apps. The increased focus on motion in Material design adds another layer of complexity. The widening gap between design and development undermines our productivity and product quality.
It is time to re-think our workflow. We need to empower designers to take direct control of the look and feel of the final product. We believe the key is to allow them to make “live prototypes”, high-fidelity prototype apps that run on target devices and can be smoothly transitioned to development.
In this talk, we’ll explore a new workflow concept for Android development where such “live prototypes” are heavily used to bring all project participants a lot closer. We will compare some existing tools and demonstrate new tools we’ve made in this space. We will also discuss our experience making apps using these tools.
Overexploitation of wildlife through practices like shark finning and overfishing can threaten species survival and collapse fisheries. Bottom trawling damages ocean floors and seamounts. While the oceans seem vast, fishing has long-term negative environmental impacts that sustainable practices could help reduce. Trophic structure in marine ecosystems involves phytoplankton, krill, small fish and larger predators, including humans. International agreements have made coastal nations responsible for managing fisheries in their economic zones, but well-regulated catch limits are still needed to allow fish populations to recover.
This is the talk we've done at [Big Android BBQ 5](http://news.bigandroidbbq.com/2014/09/speaker-spotlight-linton-ye.html)
Designers, how do you like making design specs (e.g. redlines)? It’s boring but necessary right? What if your design could be directly used in development without any misplaced paddings, drop shadows or animation curves that you carefully considered and tweaked?
Developers, do you enjoy large numbers of seemingly minor UI tickets after you convert PSD comps to code? What if your designer could directly adjust the paddings, fonts and animations and you can focus on the functional side of the code?
There are a lot of communication issues and waste in a typical PSD-to-code workflow for developing Android apps. The increased focus on motion in Material design adds another layer of complexity. The widening gap between design and development undermines our productivity and product quality.
It is time to re-think our workflow. We need to empower designers to take direct control of the look and feel of the final product. We believe the key is to allow them to make “live prototypes”, high-fidelity prototype apps that run on target devices and can be smoothly transitioned to development.
In this talk, we’ll explore a new workflow concept for Android development where such “live prototypes” are heavily used to bring all project participants a lot closer. We will compare some existing tools and demonstrate new tools we’ve made in this space. We will also discuss our experience making apps using these tools.
Overexploitation of wildlife through practices like shark finning and overfishing can threaten species survival and collapse fisheries. Bottom trawling damages ocean floors and seamounts. While the oceans seem vast, fishing has long-term negative environmental impacts that sustainable practices could help reduce. Trophic structure in marine ecosystems involves phytoplankton, krill, small fish and larger predators, including humans. International agreements have made coastal nations responsible for managing fisheries in their economic zones, but well-regulated catch limits are still needed to allow fish populations to recover.
1) The King of the Seas had five daughters who were mermaids with fish tails instead of legs.
2) One mermaid saw a handsome prince on a ship and rescued him when his ship sank in a storm, bringing him to shore.
3) She traded her voice to a witch for human legs so she could be with the prince, but he ended up marrying another woman instead. Sad, she returned to the sea.
1) The King of the Seas had five daughters who were mermaids with fish tails instead of legs.
2) One mermaid saw a handsome prince on a ship and rescued him when his ship sank in a storm, bringing him to shore.
3) She traded her voice to a witch for human legs so she could be with the prince, but he ended up marrying another woman instead. Sad, she returned to the sea.
4. MULLA TÄHTSUS
ВАЖНОСТЬ ПОЧВЫ
• - kevadel algab mulla aktiivne tegevus
весной начинается в почве активная жизнедеятельность
• - arenevad seemned
«просыпаются» семена
• - seemne vajab idanemiseks:
V
E
SI
Для прорастания нужны:
TEMPERATUUR
ÕHK
5. MULLA TEMPERATUUR
ТЕМПЕРАТУРА ПОЧВЫ
• Seemned hakkavad idanema t kuni 10 C
Семена начинают прорастать в почве, прогревшейся до +10
С
Kurk - огурец
Kõrvits - тыква
Aedoaseemned - фасоль
7. MULLA VILJAKUS
ПЛОДОРОДИЕ ПОЧВЫ
• - on võime varustada taimi vee, toitainete ja
hapnikuga
- Это способность почвы снабжать растение водой,
питательными веществами и кислородом
• Sõltub mulla koostisest
- Зависит от состава почвы