2. The Five
Most
Important
IM Policies
Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a team’s captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published,
regular season games will not be rescheduled
at a team’s request.
3. Roles
and
Duties of
Intramural
Team
Managers
Be responsible for your actions and the
actions of all your teammates.
Understand all the relevant intramural
policies and rules as found in the
Intramural Manager’s Handbook.
Communicate all necessary policies and
rules to your teammates.
Inform any ejected players that they
need to leave the facility and how they
can apply for reinstatement.
4. Player Eligibility
All registered students are eligible to play
Undergraduate, graduate, part-time and law
students are all eligible.
Unless otherwise noted, alumni and faculty/staff
cannot participate in intramural sports.
Players may only play on one team per
league per sport per season:
There may be multiple seasons in each semester.
Club Sport Rules:
Only one club sport players may be on a single team
roster for the related sport.
All registrations and roster
management is done through
the IMLeagues platform.
5. The
Captain’s
Rule
Only the captain may clarify calls with the
officials.
If players or other team members have
questions, issues or concerns they need to
direct them through the Captain to the
officials.
Each Captain may respectfully question rule
interpretations, but not judgment calls.
Judgement calls are at the sole discretion of
the presiding match officials.
Players who are not the Captain, and who
argue with the officials, will receive an
unsportsmanlike penalty.
6. Team
Name
Policy
It is the responsibility of the team manager to
submit an appropriate team name at the time of
registration.
A student panel will review questionably
inappropriate team names, where majority will
rule regarding if the team name will be removed.
The team name will be changed until the captain
resubmits a new team name that is deemed
appropriate.
The full team name policy can be found on page
# 3 of the Intramural Manager’s Handbook.
7. Jewelry Policy
Jewelry is not allowed to be worn by any intramural sports participants during a contest.
This includes watches, wristbands, rings, hair ties, piercings, and all necklaces.
Taping of earrings and other jewelry is NOT PERMITTED.
If a player is found to be wearing jewelry during a game, they will be given an
unsportsmanlike penalty as it is a safety risk.
There are two exceptions to this rule: spiritual/religious objects and medical items.
Exceptions for spiritual and religious items must be approved by Campus Sports and
Recreation at least 5 days prior to the scheduled contest.
8. The
Regular
Season
The number of regular season games will
vary by sport due to facility availability and
the number of registered teams.
For most sports, team managers will be able
to select their schedule preferences for the
season. Whenever possible the IM office will
try - but cannot guarantee - to accommodate
these preferences.
Team managers should email the Intramural
Sports office with all other scheduling
requests prior to the close of registration.
After the schedule is published regular
season games will not be rescheduled by
team request.
9. Defaulting an IM Game
After the schedule is published regular season games
will not be rescheduled by team request.
However, teams that know that they cannot attend a
scheduled contest can submit a Default by emailing a
CSR Staff member- emails at the end of Power Point.
Defaults count as a loss but there is no additional
penalty to the team.
Defaults must be submitted the day prior to a
scheduled contest. This allows us time to contact the
opposing team.
10. Playoffs
At the conclusion of each intramural sports
season a single elimination playoff
tournament will be held.
The number of teams taken into the playoffs
will be determined by facility availability and
the number of registered teams in each
league.
Playoff Tie-Breaker Procedures:
If two teams are tied in the standings the
following will be used to determine who will
advance:
Sportsmanship
Forfeited games
Defaulted games
Head-to-head record
Point differential
If there is still a tie, which ever team
registered first will advance.
11. Forfeits
Game time is forfeit
time.
It is recommended that
teams show up 15
minutes before game
time to avoid a forfeit.
12. Intramural
Code of
Conduct
All participants in the Intramural Sports
program must adhere to the Intramural Sports
Code of Conduct.
Including the following policies:
3 unsportsmanlike penalties on one team in
a game will result in the termination of the
game as a forfeit against that team.
Ejected players must leave the facility within
five minutes or their team will forfeit the
match.
Players who have been ejected must meet
with an administrator of the intramural sports
program before they may participate in
further intramural competitions.
13. Review:
The Five
Most
Important
IM Policies
Game time is forfeit time – please ensure you
have enough rostered players present prior to
the start of your scheduled contest.
Only a team’s captain may confer with the
officials.
All players must present their valid Northeastern
University issued Husky Card in order to play.
All roster management is done via the
IMLeagues platform.
After the season’s schedule is published regular
season games will not be rescheduled at a
team’s request.
15. General
Rules
All games will be played 1v1.
All games will be played on one of
the tables in Haas Pavilion.
University Recreation will supply
the participants with paddles and
balls – however players may use
their own paddles if they wish.
Games will be self-officiated with
IM staff on hand to settle any
disputes.
16. Scoring
A match is played best of five (5) games
to twenty-one (21) points. Games must
be won by two (2) points.
Players will volley for first serve in the
first game. For each sequential game,
the loser of the previous game will serve
first.
Players alternate serves every five (5)
points until the score gets to 20-20. If the
score reaches 20-20, then serve is
alternated after every point until one
player wins by two (2) points.
17. Legal Serve
The server must throw the ball from one hand,
and strike it will the paddle held in the other hand
Spin cannot be added by the toss hand
The server’s paddle must contact the ball behind
the end line and between the sidelines extended
After striking the server’s paddle, the ball must
strike the server’s side of the table before going
over the net
After going over the net, the ball must strike the
returner’s side of the table before it can be
returned
18. A Let
A let occurs when the serve hits the net and
then continues to strike the returner’s side of the
table
The point is replayed, but if on the replay a let
occurs again, the server loses the point
A let also occurs if the ball breaks during a rally
The point is replayed
19. Scoring
A player loses a point if any of the following
occur:
The player fails to return the ball to the
opponent’s side of the net
The player misses the ball completely on a serve
The player intentionally contacts the surface of
the table
The player strikes the ball with anything aside
from the paddle or the hand holding the paddle
20. Now Take the Quiz!
Thank you for your interest in the Intramural Sports
program – have a great season!
Email your CSR staff with any questions or defaults:
Ivory Veale: i.veale@northeastern.edu
Neil Virtue: n.virtue@northeastern.edu