Talon organized a party at his house where the group decided to play hide and seek. Darius, Garen, Jack, Kelvin and Talon formed a group and hid far from the house. As it started getting dark and raining, they realized they were lost. Talon remembered a treehouse his father had built where they could take shelter, contact others, and find supplies to help guide them home. They headed to the treehouse, made a call for help, grabbed food and a torch before following Talon's directions to make their way home as the moon rose in the sky.
This document discusses power dynamics between siblings and families. It raises questions about how siblings solve problems and connect with each other, what they typically fight about, and whether older siblings always take advantage of their power over younger siblings. The document suggests learning more through surveys, interviews, and observation.
Bob and his friend Harry build a time machine in Harry's secret workshop. They successfully test the machine by traveling to the future, where they are surprised that everyone dresses like people from the past. However, when they return to where they parked the time machine, it has been stolen. Needing to get home, they build a rough second time machine in a hidden area and travel, but end up landing in an unknown forest instead of back in their own time.
1) A group of boys gets lost in the woods while playing hide and seek on an island.
2) Talon remembers a treehouse that his father built, which has supplies like food, maps and a phone.
3) They make their way to the treehouse, Talon calls his parents for help, and they follow the directions back home with the help of maps, food, and torches from the treehouse.
- A squad of clone soldiers known as the Ghost Squad, led by Commander Wheels, has been tasked with tracking down the dangerous drug lord Riley McHenderson, aka "Maze", who has developed a new highly addictive and lethal drug called "Vertigo".
- Using intel from a bug planted by one of the clones, the Ghost Squad locates Maze's headquarters on the jungle planet of Rancor. However, they are overwhelmed during an attack and knocked unconscious by an anesthetic gas.
- When Wheels awakens, he and his squad have been captured by Maze. Maze threatens to inject one of the clones with pure Vertigo if Wheels does not call off
Achava is an orphan who hates living in the orphanage where he and the other children are treated badly. He decides to run away and finds himself joining a pirate crew. Achava realizes he looks very similar to the ship's captain, Qamar, and eventually discovers that Qamar is actually his father and the toughest female pirate Obelia is his mother. They had to give him up as an infant due to pirate laws against having children, but have been searching for him since. Achava is overjoyed to learn he has a loving family and agrees to stay on the ship with them as a pirate boy.
This document outlines the curriculum for an SAP-SD (Sales and Distribution) introduction course. The course covers the SAP sales and distribution cycle, master data, sales processes, availability checks, business processes like pricing and contracts, special processes like credit memos and returns, and concludes with assignments, Q&A, mock interviews and resume preparation. The core topics include navigating the SAP system, describing sales organizations and structures, maintaining master data, explaining the order to cash process, availability checks, and special business processes.
James, Arthur, and Kevin met at the basketball court one morning to practice and play a game. When Arthur tried to join their game in progress, it led to an argument. Kevin suggested they stop arguing and come up with solutions. They each proposed an idea for how to involve Arthur in the next game. After discussing the options, they agreed to try Kevin's idea of taking turns playing one-on-one and refereeing. At the end of their game using this format, they all walked away happy with how fairly it had been played.
Talon organized a party at his house where the group decided to play hide and seek. Darius, Garen, Jack, Kelvin and Talon formed a group and hid far from the house. As it started getting dark and raining, they realized they were lost. Talon remembered a treehouse his father had built where they could take shelter, contact others, and find supplies to help guide them home. They headed to the treehouse, made a call for help, grabbed food and a torch before following Talon's directions to make their way home as the moon rose in the sky.
This document discusses power dynamics between siblings and families. It raises questions about how siblings solve problems and connect with each other, what they typically fight about, and whether older siblings always take advantage of their power over younger siblings. The document suggests learning more through surveys, interviews, and observation.
Bob and his friend Harry build a time machine in Harry's secret workshop. They successfully test the machine by traveling to the future, where they are surprised that everyone dresses like people from the past. However, when they return to where they parked the time machine, it has been stolen. Needing to get home, they build a rough second time machine in a hidden area and travel, but end up landing in an unknown forest instead of back in their own time.
1) A group of boys gets lost in the woods while playing hide and seek on an island.
2) Talon remembers a treehouse that his father built, which has supplies like food, maps and a phone.
3) They make their way to the treehouse, Talon calls his parents for help, and they follow the directions back home with the help of maps, food, and torches from the treehouse.
- A squad of clone soldiers known as the Ghost Squad, led by Commander Wheels, has been tasked with tracking down the dangerous drug lord Riley McHenderson, aka "Maze", who has developed a new highly addictive and lethal drug called "Vertigo".
- Using intel from a bug planted by one of the clones, the Ghost Squad locates Maze's headquarters on the jungle planet of Rancor. However, they are overwhelmed during an attack and knocked unconscious by an anesthetic gas.
- When Wheels awakens, he and his squad have been captured by Maze. Maze threatens to inject one of the clones with pure Vertigo if Wheels does not call off
Achava is an orphan who hates living in the orphanage where he and the other children are treated badly. He decides to run away and finds himself joining a pirate crew. Achava realizes he looks very similar to the ship's captain, Qamar, and eventually discovers that Qamar is actually his father and the toughest female pirate Obelia is his mother. They had to give him up as an infant due to pirate laws against having children, but have been searching for him since. Achava is overjoyed to learn he has a loving family and agrees to stay on the ship with them as a pirate boy.
This document outlines the curriculum for an SAP-SD (Sales and Distribution) introduction course. The course covers the SAP sales and distribution cycle, master data, sales processes, availability checks, business processes like pricing and contracts, special processes like credit memos and returns, and concludes with assignments, Q&A, mock interviews and resume preparation. The core topics include navigating the SAP system, describing sales organizations and structures, maintaining master data, explaining the order to cash process, availability checks, and special business processes.
James, Arthur, and Kevin met at the basketball court one morning to practice and play a game. When Arthur tried to join their game in progress, it led to an argument. Kevin suggested they stop arguing and come up with solutions. They each proposed an idea for how to involve Arthur in the next game. After discussing the options, they agreed to try Kevin's idea of taking turns playing one-on-one and refereeing. At the end of their game using this format, they all walked away happy with how fairly it had been played.
- A squad of clone soldiers known as the Ghost Squad, led by Commander Wheels, has been tasked with tracking down the dangerous drug lord Riley McHenderson, aka "Maze", who has developed a new highly addictive and lethal drug called Vertigo.
- Using intel from a bug planted by squad member Freefall, the Ghost Squad locates Maze's headquarters on the jungle planet of Rancor. However, they are overwhelmed during an attack and knocked unconscious by an anesthetic gas.
- When Wheels awakens, he and his squad find themselves captured by Maze. Maze threatens to inject one of the clones with pure Vertigo unless Wheels ends his pursuit. However
1) Diana the good witch discovers two orphaned mortal girls, Becky and Lauren, in the woods.
2) Diana realizes that Becky and Lauren are actually the long-lost princess twins of BooGaBooGa, whose parents were killed by the evil witch Gruella.
3) Gruella steals Diana's magic wand, but Becky and Lauren help Diana defeat Gruella by discovering her weakness is water, melting her with a bucket of water and claiming their rightful place as the new queens of BooGaBooGa.
1) The narrator loves dancing but their parents want them to become a doctor. They sign up secretly for a dance competition in New York City.
2) At the competition, their dance team wins first place. The narrator faints upon seeing their parents in the audience, shocked they were there.
3) The narrator's parents reveal they had an older daughter who also wanted to dance, but she ran away and died in an accident. The narrator convinces their parents to support their love of dance and future career.
1) Katie and her dad Howard went camping in the forest near their home in California, as Katie wanted to bond more with her father who she doesn't see often. 2) While hiking to their campsite, a sudden storm hit and ruined their map, leaving them lost in the woods. 3) They took shelter in a cave and used what supplies they had to survive, with Howard building a fire and Katie finding berries. Their smoke signal eventually helped rescuers locate them.
The narrator Brooklyn wakes up to the smell of smoke and sees flames outside her window, realizing there is a fire. She had fallen asleep while microwaving hot dogs and doesn't know how long to cook them for, causing the fire. Her horse Ace, which she had trained to move haystacks in emergencies, alerts her by making noise and moving the haystacks near the window. She escapes the burning house by jumping out the window into the haystacks. Ace's training saves her life.
The narrator Brooklyn wakes up to the smell of smoke from a fire caused by a burnt microwave meal after falling asleep reading. She sees flames and black smoke blocking the door. Her horse Ace, which she had trained to respond to commands, alerts her by making noise and moves haystacks under her window as trained. She escapes the fire by jumping out the window into the haystacks. Ace's training saves her life.
The narrator Brooklyn woke up to the smell of smoke from a fire caused by her accidentally leaving hot dogs cooking in the microwave for too long. She called out to her horse Ace, who she had trained to move haystacks under her window in emergencies, and he did so allowing her to escape the burning house by jumping into the haystacks to safety. Ace's actions saved Brooklyn's life in the fire.
This unit explores how power affects relationships, access to opportunities, and peace and conflict. Students will investigate how those in power make choices and the consequences of their actions. They will develop an understanding of how power can be used positively or negatively, and how it influences people's behavior and global management of peace and conflict. The unit aims to help students think about personal responsibility when wielding power and consider multiple perspectives on its use and misuse. Parents can support learning through facilitating discussions about real-world examples of power and its effects.
1) The narrator is bullied by a classmate named Marissa for living in poverty with her single mother and two brothers after her parents' divorce.
2) Fed up with the bullying, the narrator steals and sells Marissa's necklace for money but comes to regret it.
3) They argue but realize they both come from broken homes and apologize and become friends, learning that everything happens for a reason.
1) A girl named Future was born to parents Lawyer and Teacher who did not want to control her future, so they named her Future.
2) Future discovered at a young age that she had the power to change the future through her wishes. With help from an older person also named Future, she learned to control this power.
3) After Future unwittingly caused damage through a wish, the older Future tried to convince her parents to change her name to avoid future harm. They refused, believing in her ability to learn control. Future committed herself to training with the older Future to safely use and manage her power.
Bob and his friend Harry build a time machine in Harry's secret science room. They test the time machine and successfully travel to the future, where they find that fashion has not changed much. While in the future, they park and hide the time machine so they can explore the city. However, when they return to where they parked it, the time machine is gone. Panicked, they decide to build another time machine from scraps they find. After building a rough new machine, they activate it and travel, but end up in an unknown forest instead of back home.
Charles discovers a way to access other worlds but accidentally opens a portal to Hell. Demons begin crossing over and wreaking havoc. As the only one who can see the demons, Charles fights to close the portal and save the world. However, in doing so he breaks a deal with the devil and must face punishment. Charles sacrifices himself to lead the demons away from his girlfriend Stephanie, but manages to defeat the demons' leader and return home, collapsing from exhaustion.
The document discusses power dynamics within a household. It notes an interest in understanding how to abuse power and who holds the most power. It is believed that parents and older siblings normally have more power than younger ones. Key questions raised include whether age correlates with power, who generally has the most power in a household, and if younger individuals can wield any power.
This document outlines the steps of an inquiry cycle model adapted from Kath Murdoch. It involves tuning in to spark curiosity, finding out more information to answer questions, and sorting out what was learned. Key steps include developing supporting questions to answer a big inquiry question, collecting and analyzing evidence, and sharing initial understandings. The cycle continues with going further to explore new questions, drawing conclusions by synthesizing learnings, and taking action by reflecting on choices made and their impact.
Masks have been used throughout history and across cultures for various purposes such as protection, transformation, empowerment, healing, and social control. They can disguise identity, protect the wearer from evil spirits or disease, give authority, enforce laws, and instill fear in enemies. The document discusses masks from different parts of the world used in religious rituals, ceremonies, warfare, and secret societies to empower wearers with special abilities or roles through the mask's symbolic representation. It also notes how masks can have consequences by affecting relationships and access to opportunities depending on the power and identity conveyed when worn.
The document is an invitation letter from the principal of the lower school to parents of 6th grade students about the PYP Celebration event on June 7th. The celebration will recognize and celebrate the students' journey through the PYP program. It will include a celebration assembly with awards and speeches, followed by a school-hosted BBQ lunch and photo opportunities. After lunch, students will participate in parent-planned fun activities in the gymnasium. The event is during a regular school day so students must wear their uniforms.
Grade 6 students will have a transition morning on May 22nd to visit their future Grade 7 teachers and classrooms, participate in activities, and ask questions of current Grade 7 students. Parents are invited to an information night on May 28th called "Making the Transition to Grade 7 and Upper School" to learn about expectations for their children in the Upper School. The parent presentation will provide details on the Middle Years Programme and be held from 7-8:15pm at the Leo Lee Arts Centre theatre, with light refreshments and bus service available. RSVPs are requested by May 24th.
Cdnis pyp exhibition 2013 intro and articles pdfclass6b812
This document contains a summary of 6 student group projects for an exhibition on the transdisciplinary theme "Where We Are in Place and Time". Each group chose a different area of focus to investigate how discoveries can lead to change. The areas of focus included diseases, materials, weapons, and labor issues. The groups explained their purpose, central idea, and concepts they would explore. They also discussed possible actions they could take such as education and raising awareness on their topics.
Due to space restrictions, the organization is unable to provide physical invitations to its annual exhibition. Instead, they are extending a virtual invitation by providing a link to stream the event live on the specified dates and times. Contact information is provided for Thomas Woods and Pauline Doolette-Cox to obtain more information about the virtual exhibition.
This document provides guidance for effectively planning displays. It outlines three key steps: 1) Know your audience by understanding who they are and how to engage them. 2) Know your purpose by identifying your central idea or message. 3) Arouse interest through visuals, focal points, demonstrations, hands-on elements, and stimulating thought. It then provides many specific tips, such as using visuals at different eye levels, having a striking focal point, encouraging participation, and applying design principles like balance, unity and emphasis. Safety and practical display considerations are also addressed. The overall message is that an effective display engages its audience and clearly communicates its intended purpose.
- A squad of clone soldiers known as the Ghost Squad, led by Commander Wheels, has been tasked with tracking down the dangerous drug lord Riley McHenderson, aka "Maze", who has developed a new highly addictive and lethal drug called Vertigo.
- Using intel from a bug planted by squad member Freefall, the Ghost Squad locates Maze's headquarters on the jungle planet of Rancor. However, they are overwhelmed during an attack and knocked unconscious by an anesthetic gas.
- When Wheels awakens, he and his squad find themselves captured by Maze. Maze threatens to inject one of the clones with pure Vertigo unless Wheels ends his pursuit. However
1) Diana the good witch discovers two orphaned mortal girls, Becky and Lauren, in the woods.
2) Diana realizes that Becky and Lauren are actually the long-lost princess twins of BooGaBooGa, whose parents were killed by the evil witch Gruella.
3) Gruella steals Diana's magic wand, but Becky and Lauren help Diana defeat Gruella by discovering her weakness is water, melting her with a bucket of water and claiming their rightful place as the new queens of BooGaBooGa.
1) The narrator loves dancing but their parents want them to become a doctor. They sign up secretly for a dance competition in New York City.
2) At the competition, their dance team wins first place. The narrator faints upon seeing their parents in the audience, shocked they were there.
3) The narrator's parents reveal they had an older daughter who also wanted to dance, but she ran away and died in an accident. The narrator convinces their parents to support their love of dance and future career.
1) Katie and her dad Howard went camping in the forest near their home in California, as Katie wanted to bond more with her father who she doesn't see often. 2) While hiking to their campsite, a sudden storm hit and ruined their map, leaving them lost in the woods. 3) They took shelter in a cave and used what supplies they had to survive, with Howard building a fire and Katie finding berries. Their smoke signal eventually helped rescuers locate them.
The narrator Brooklyn wakes up to the smell of smoke and sees flames outside her window, realizing there is a fire. She had fallen asleep while microwaving hot dogs and doesn't know how long to cook them for, causing the fire. Her horse Ace, which she had trained to move haystacks in emergencies, alerts her by making noise and moving the haystacks near the window. She escapes the burning house by jumping out the window into the haystacks. Ace's training saves her life.
The narrator Brooklyn wakes up to the smell of smoke from a fire caused by a burnt microwave meal after falling asleep reading. She sees flames and black smoke blocking the door. Her horse Ace, which she had trained to respond to commands, alerts her by making noise and moves haystacks under her window as trained. She escapes the fire by jumping out the window into the haystacks. Ace's training saves her life.
The narrator Brooklyn woke up to the smell of smoke from a fire caused by her accidentally leaving hot dogs cooking in the microwave for too long. She called out to her horse Ace, who she had trained to move haystacks under her window in emergencies, and he did so allowing her to escape the burning house by jumping into the haystacks to safety. Ace's actions saved Brooklyn's life in the fire.
This unit explores how power affects relationships, access to opportunities, and peace and conflict. Students will investigate how those in power make choices and the consequences of their actions. They will develop an understanding of how power can be used positively or negatively, and how it influences people's behavior and global management of peace and conflict. The unit aims to help students think about personal responsibility when wielding power and consider multiple perspectives on its use and misuse. Parents can support learning through facilitating discussions about real-world examples of power and its effects.
1) The narrator is bullied by a classmate named Marissa for living in poverty with her single mother and two brothers after her parents' divorce.
2) Fed up with the bullying, the narrator steals and sells Marissa's necklace for money but comes to regret it.
3) They argue but realize they both come from broken homes and apologize and become friends, learning that everything happens for a reason.
1) A girl named Future was born to parents Lawyer and Teacher who did not want to control her future, so they named her Future.
2) Future discovered at a young age that she had the power to change the future through her wishes. With help from an older person also named Future, she learned to control this power.
3) After Future unwittingly caused damage through a wish, the older Future tried to convince her parents to change her name to avoid future harm. They refused, believing in her ability to learn control. Future committed herself to training with the older Future to safely use and manage her power.
Bob and his friend Harry build a time machine in Harry's secret science room. They test the time machine and successfully travel to the future, where they find that fashion has not changed much. While in the future, they park and hide the time machine so they can explore the city. However, when they return to where they parked it, the time machine is gone. Panicked, they decide to build another time machine from scraps they find. After building a rough new machine, they activate it and travel, but end up in an unknown forest instead of back home.
Charles discovers a way to access other worlds but accidentally opens a portal to Hell. Demons begin crossing over and wreaking havoc. As the only one who can see the demons, Charles fights to close the portal and save the world. However, in doing so he breaks a deal with the devil and must face punishment. Charles sacrifices himself to lead the demons away from his girlfriend Stephanie, but manages to defeat the demons' leader and return home, collapsing from exhaustion.
The document discusses power dynamics within a household. It notes an interest in understanding how to abuse power and who holds the most power. It is believed that parents and older siblings normally have more power than younger ones. Key questions raised include whether age correlates with power, who generally has the most power in a household, and if younger individuals can wield any power.
This document outlines the steps of an inquiry cycle model adapted from Kath Murdoch. It involves tuning in to spark curiosity, finding out more information to answer questions, and sorting out what was learned. Key steps include developing supporting questions to answer a big inquiry question, collecting and analyzing evidence, and sharing initial understandings. The cycle continues with going further to explore new questions, drawing conclusions by synthesizing learnings, and taking action by reflecting on choices made and their impact.
Masks have been used throughout history and across cultures for various purposes such as protection, transformation, empowerment, healing, and social control. They can disguise identity, protect the wearer from evil spirits or disease, give authority, enforce laws, and instill fear in enemies. The document discusses masks from different parts of the world used in religious rituals, ceremonies, warfare, and secret societies to empower wearers with special abilities or roles through the mask's symbolic representation. It also notes how masks can have consequences by affecting relationships and access to opportunities depending on the power and identity conveyed when worn.
The document is an invitation letter from the principal of the lower school to parents of 6th grade students about the PYP Celebration event on June 7th. The celebration will recognize and celebrate the students' journey through the PYP program. It will include a celebration assembly with awards and speeches, followed by a school-hosted BBQ lunch and photo opportunities. After lunch, students will participate in parent-planned fun activities in the gymnasium. The event is during a regular school day so students must wear their uniforms.
Grade 6 students will have a transition morning on May 22nd to visit their future Grade 7 teachers and classrooms, participate in activities, and ask questions of current Grade 7 students. Parents are invited to an information night on May 28th called "Making the Transition to Grade 7 and Upper School" to learn about expectations for their children in the Upper School. The parent presentation will provide details on the Middle Years Programme and be held from 7-8:15pm at the Leo Lee Arts Centre theatre, with light refreshments and bus service available. RSVPs are requested by May 24th.
Cdnis pyp exhibition 2013 intro and articles pdfclass6b812
This document contains a summary of 6 student group projects for an exhibition on the transdisciplinary theme "Where We Are in Place and Time". Each group chose a different area of focus to investigate how discoveries can lead to change. The areas of focus included diseases, materials, weapons, and labor issues. The groups explained their purpose, central idea, and concepts they would explore. They also discussed possible actions they could take such as education and raising awareness on their topics.
Due to space restrictions, the organization is unable to provide physical invitations to its annual exhibition. Instead, they are extending a virtual invitation by providing a link to stream the event live on the specified dates and times. Contact information is provided for Thomas Woods and Pauline Doolette-Cox to obtain more information about the virtual exhibition.
This document provides guidance for effectively planning displays. It outlines three key steps: 1) Know your audience by understanding who they are and how to engage them. 2) Know your purpose by identifying your central idea or message. 3) Arouse interest through visuals, focal points, demonstrations, hands-on elements, and stimulating thought. It then provides many specific tips, such as using visuals at different eye levels, having a striking focal point, encouraging participation, and applying design principles like balance, unity and emphasis. Safety and practical display considerations are also addressed. The overall message is that an effective display engages its audience and clearly communicates its intended purpose.