This document outlines the skills and drills required to earn points towards the Junior Rhinos Skills Awards program. It provides the objectives, equipment needed, and scoring criteria for a variety of individual skills (e.g. ball handling, passing, kicking) and multi-skill drills at increasing levels of difficulty from basic to advanced. Players must complete each skill a specified number of times to earn points towards an award.
The document provides an overview of the 6th edition of the Developer Economics report from VisionMobile. It summarizes that the report captures insights from over 7,000 app developers globally and finds that the global app economy was worth $68 billion in 2013 and is projected to grow to $143 billion by 2016. It also summarizes that the mobile ecosystem wars are drawing to a close with Android and iOS capturing over 94% of smartphone sales in Q4 2013, and that Android dominates developer mindshare while iOS commands the most loyal developers.
Jay-Z, whose real name is Shawn Carter, is an American rapper, entrepreneur and record executive from Brooklyn, New York. He began his music career in the late 1980s selling mixtapes out of his car before signing with a record label. Jay-Z has released multiple platinum albums, won numerous awards including several Grammys, and owns successful business ventures including the Roc Nation record label and talent agency, a clothing line, and a small ownership stake in the Brooklyn Nets NBA team. He is widely considered one of the most successful rappers and entrepreneurs in music industry history.
This document summarizes a study that applied neuroscience techniques to analyze users' emotional and attentional responses while navigating three mobile commerce apps. 30 participants used an EEG neuroheadset and eye tracking glasses to measure their brain activity and eye movements. The study found insights about which app elements engaged or disengaged users that can help optimize mobile design. Key findings involved browsing vs checkout, brand perception, screen real estate use, images, and load times. The report concludes this approach provides a new way to measure usability that will influence mobile experience and transaction design.
Enabling effective hunt teaming and incident responsejeffmcjunkin
This document provides an overview of enabling effective hunt teaming and incident response with limited resources. It defines hunt teaming as proactively assuming compromise, finding compromised hosts, determining how they were compromised through forensics, and implementing preventative and detective controls. Incident response is defined as reactively noticing an incident, stopping any active threats, and learning from the incident to implement improved controls. The document discusses how most attacks actually occur based on data from breaches, and provides examples of low-cost tools and techniques that can be used for persistence and program execution tracking, centralized logging, and data exfiltration detection.
This document provides a 12-week training program for soccer players ages 9-10. Each weekly practice includes 4 drills and a small-sided game. The drills focus on dribbling, passing, ball control, shooting, and heading. More emphasis is placed on small group tactics and introducing opponents to simulate games. The goal is to develop fundamental skills in a fun and progressive manner while setting a solid foundation for advancing to the next level of play.
This document provides a 12-week training program for players ages 17 to adult. Each week focuses on a different technique like passing, shooting, or defending. Practices include warm-up, four drills to improve skills, and a small-sided scrimmage. Drills emphasize quick decision-making, accurate passing, and player movement. The program aims to develop advanced skills through possession-based practices and competitive games.
This document provides an overview of badminton skills, drills, conditioning, scoring, and testing. It discusses important concepts like footwork, grips, shot selection, and services. It outlines various drills to improve skills like clears, drops, net play, and recovery. It also describes field tests to evaluate abilities like anaerobic power over 3 or 4 points. Conditioning is discussed as sport-specific training to build strength, speed, and endurance needed for badminton.
The document provides an overview of the 6th edition of the Developer Economics report from VisionMobile. It summarizes that the report captures insights from over 7,000 app developers globally and finds that the global app economy was worth $68 billion in 2013 and is projected to grow to $143 billion by 2016. It also summarizes that the mobile ecosystem wars are drawing to a close with Android and iOS capturing over 94% of smartphone sales in Q4 2013, and that Android dominates developer mindshare while iOS commands the most loyal developers.
Jay-Z, whose real name is Shawn Carter, is an American rapper, entrepreneur and record executive from Brooklyn, New York. He began his music career in the late 1980s selling mixtapes out of his car before signing with a record label. Jay-Z has released multiple platinum albums, won numerous awards including several Grammys, and owns successful business ventures including the Roc Nation record label and talent agency, a clothing line, and a small ownership stake in the Brooklyn Nets NBA team. He is widely considered one of the most successful rappers and entrepreneurs in music industry history.
This document summarizes a study that applied neuroscience techniques to analyze users' emotional and attentional responses while navigating three mobile commerce apps. 30 participants used an EEG neuroheadset and eye tracking glasses to measure their brain activity and eye movements. The study found insights about which app elements engaged or disengaged users that can help optimize mobile design. Key findings involved browsing vs checkout, brand perception, screen real estate use, images, and load times. The report concludes this approach provides a new way to measure usability that will influence mobile experience and transaction design.
Enabling effective hunt teaming and incident responsejeffmcjunkin
This document provides an overview of enabling effective hunt teaming and incident response with limited resources. It defines hunt teaming as proactively assuming compromise, finding compromised hosts, determining how they were compromised through forensics, and implementing preventative and detective controls. Incident response is defined as reactively noticing an incident, stopping any active threats, and learning from the incident to implement improved controls. The document discusses how most attacks actually occur based on data from breaches, and provides examples of low-cost tools and techniques that can be used for persistence and program execution tracking, centralized logging, and data exfiltration detection.
This document provides a 12-week training program for soccer players ages 9-10. Each weekly practice includes 4 drills and a small-sided game. The drills focus on dribbling, passing, ball control, shooting, and heading. More emphasis is placed on small group tactics and introducing opponents to simulate games. The goal is to develop fundamental skills in a fun and progressive manner while setting a solid foundation for advancing to the next level of play.
This document provides a 12-week training program for players ages 17 to adult. Each week focuses on a different technique like passing, shooting, or defending. Practices include warm-up, four drills to improve skills, and a small-sided scrimmage. Drills emphasize quick decision-making, accurate passing, and player movement. The program aims to develop advanced skills through possession-based practices and competitive games.
This document provides an overview of badminton skills, drills, conditioning, scoring, and testing. It discusses important concepts like footwork, grips, shot selection, and services. It outlines various drills to improve skills like clears, drops, net play, and recovery. It also describes field tests to evaluate abilities like anaerobic power over 3 or 4 points. Conditioning is discussed as sport-specific training to build strength, speed, and endurance needed for badminton.
This document provides a 12-week training program for players ages 17-adult. Each week focuses on a different technique like passing, shooting, or heading. Practices consist of warm-up, four drills, and a small-sided scrimmage. Drills emphasize skills like decision making, accuracy, and teamwork. The goal is to improve advanced skills through possession drills and competitive games in a progressive manner.
The document outlines 27 soccer drills focused on technical skills like passing, movement, and finishing. It provides diagrams and detailed explanations of the objectives, setup, and key factors for each drill. The drills are designed to improve skills in small group and team scenarios relevant to common formations like 4-3-3.
The soccer factors to be the winner teamfreenoville
Skills Are The Key
Soccer is a sport unlike almost all others, as the feet are needed for technical skills more than the hands. A number of fundamental skills are needed to play soccer, with advanced players able to build on the fundamental skills for more complex and precise dribbling, passing and shooting. The skills of a soccer player also vary from one position to another, with a goalkeeper needing much different skills than a field player.
The receiving challenge involves a player controlling passes from a coach within a 2x2 yard square, then passing or dribbling through one of four target gates positioned around the square to score points. The player has 30 seconds to work clockwise through as many gates as possible, while other players help circulate balls back to the coach. Equipment needed includes measuring tapes, balls, cones, a stopwatch, clipboard, and score sheet to record the total points scored.
This document provides an 8-week coaching program for children ages 4-6 that focuses on developing fundamental skills like dribbling, passing, and ball control. Each week covers 1-2 of these skills through 3 progressive drills and concludes with a small-sided scrimmage. The program prioritizes techniques most relevant at this age level and sets a foundation for continued development.
The document provides an overview of a youth football coaching manual and development program. It includes over 120 practices across technical, physical, tactical and mental themes. When planning sessions, the aim is to make practices fun and game-related while developing players' skills, physical abilities, social skills and decision-making. The manual is meant to help coaches in developing young players and progressing them to the academy level by age 9.
The 10 week training program outlines games and drills for a typical 1-hour training session for under 6 and 7 year old players. The session includes 5 parts: 1) technique games to develop skills like passing, receiving and dribbling, 2) tactical games like 2v2 or 3v3, 3) 1v1 attack and defense drills, 4) a possession game, and 5) a standard match applying the skills learned. The document provides setups, objectives, encouragement and variations for each game.
This document outlines a 10 week training program for under 10 and 11 year old soccer players with Balmain DFC. It describes the structure of typical 1 hour training sessions which include technique games, tactical games, and matches. It provides details on 5 games to be included in each weekly session, such as dribbling and passing drills, small sided games, and standard matches. The document serves as a framework for coaches to develop players' technical skills and tactical understanding through fun and engaging practice activities.
3.2.4a individual coaching programme and technical curiculum oafc academySimon Cooper
This document outlines the technical curriculum for Oldham Athletic Football Club's academy program from ages U9 to U18. It covers individual skills development in areas like dribbling, 1v1 attacking, and 2v2 attacking. It also addresses unit and team tactics in attacking and defending. The curriculum is broken down into phases and cycles with a focus on technical, tactical, physical, and psychological development. Sample session plans are provided to exemplify how specific skills like dribbling and 1v1 attacking would be practiced. The goal is for players to progress through the academy pathway, improving their individual technical abilities as well as team tactics based on their position.
American football was born 100 years ago in the United States as an evolution of English rugby. It is played by two teams of 11 players each, with the objective of advancing down the field and scoring more points than the opposing team by safely bringing the ball into the end zone to score a touchdown worth 6 points or kicking a field goal worth 3 points. The game starts with a coin toss to determine which team kicks off, followed by a kickoff return where the receiving team tries to return the ball as far as possible before being tackled to end the down. The offensive team then has 4 downs or plays to advance the ball 10 yards or more towards the end zone before losing possession.
Oafc academy individual coaching programme and technical curiculum by simon c...Simon Cooper
The document outlines Oldham Athletic Football Club's individual technical curriculum for ages U9 to U18. It includes macro and micro cycles for attacking, defending, unit play, team play, and position-specific skills. Example sessions are provided for topics like dribbling that focus on technical, tactical, physical, and psychological objectives. The goal is to develop players' individual skills and progress to effective team play through their academy pathway.
The document contains descriptions of 24 soccer drills organized into 3 sections. Each drill outlines the setup including number of players, area size, positioning, and objectives. Key factors are listed for each drill focusing on technical elements like passing, receiving, movement off the ball. Drills incorporate small sided games, possession drills, crossing/finishing, and circuit training to work on technical skills in game-like scenarios.
This document provides rules and guidelines for a basketball program. It outlines the sport season, events offered including team and individual competitions, uniform guidelines, and equipment requirements. Detailed rules are provided for unified basketball teams and individual skill contests. The individual skill contests include passing, dribbling, shooting, and speed drills. Scoring methods and protocols are defined for each contest. Team skills competitions involving passing between 5 players in sequence are also described.
1. The document outlines 24 soccer drills focused on technical skills, tactical awareness, and positional play.
2. The drills involve passing patterns, possession games, finishing, and incorporate defensive pressure. Key factors emphasized include first touch, weight and accuracy of passing, movement off the ball, and switching play.
3. Many drills reference positional structures like 4-3-3 and incorporate roles like central midfielders and full backs to reinforce tactical understanding during skill work. Progressions make drills more complex by adding players, constraints, or variations in technique.
4v4 in central area with 2 neutral
players wide. Score by passing to a neutral player
who crosses for a finish.
Key Factors:
- Switching play
- Forward passing
- Movement off the ball
- Crossing & finishing
Rules / Objectives:
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Similar to Junior Rhinos Skills Programme - Skills
This document provides a 12-week training program for players ages 17-adult. Each week focuses on a different technique like passing, shooting, or heading. Practices consist of warm-up, four drills, and a small-sided scrimmage. Drills emphasize skills like decision making, accuracy, and teamwork. The goal is to improve advanced skills through possession drills and competitive games in a progressive manner.
The document outlines 27 soccer drills focused on technical skills like passing, movement, and finishing. It provides diagrams and detailed explanations of the objectives, setup, and key factors for each drill. The drills are designed to improve skills in small group and team scenarios relevant to common formations like 4-3-3.
The soccer factors to be the winner teamfreenoville
Skills Are The Key
Soccer is a sport unlike almost all others, as the feet are needed for technical skills more than the hands. A number of fundamental skills are needed to play soccer, with advanced players able to build on the fundamental skills for more complex and precise dribbling, passing and shooting. The skills of a soccer player also vary from one position to another, with a goalkeeper needing much different skills than a field player.
The receiving challenge involves a player controlling passes from a coach within a 2x2 yard square, then passing or dribbling through one of four target gates positioned around the square to score points. The player has 30 seconds to work clockwise through as many gates as possible, while other players help circulate balls back to the coach. Equipment needed includes measuring tapes, balls, cones, a stopwatch, clipboard, and score sheet to record the total points scored.
This document provides an 8-week coaching program for children ages 4-6 that focuses on developing fundamental skills like dribbling, passing, and ball control. Each week covers 1-2 of these skills through 3 progressive drills and concludes with a small-sided scrimmage. The program prioritizes techniques most relevant at this age level and sets a foundation for continued development.
The document provides an overview of a youth football coaching manual and development program. It includes over 120 practices across technical, physical, tactical and mental themes. When planning sessions, the aim is to make practices fun and game-related while developing players' skills, physical abilities, social skills and decision-making. The manual is meant to help coaches in developing young players and progressing them to the academy level by age 9.
The 10 week training program outlines games and drills for a typical 1-hour training session for under 6 and 7 year old players. The session includes 5 parts: 1) technique games to develop skills like passing, receiving and dribbling, 2) tactical games like 2v2 or 3v3, 3) 1v1 attack and defense drills, 4) a possession game, and 5) a standard match applying the skills learned. The document provides setups, objectives, encouragement and variations for each game.
This document outlines a 10 week training program for under 10 and 11 year old soccer players with Balmain DFC. It describes the structure of typical 1 hour training sessions which include technique games, tactical games, and matches. It provides details on 5 games to be included in each weekly session, such as dribbling and passing drills, small sided games, and standard matches. The document serves as a framework for coaches to develop players' technical skills and tactical understanding through fun and engaging practice activities.
3.2.4a individual coaching programme and technical curiculum oafc academySimon Cooper
This document outlines the technical curriculum for Oldham Athletic Football Club's academy program from ages U9 to U18. It covers individual skills development in areas like dribbling, 1v1 attacking, and 2v2 attacking. It also addresses unit and team tactics in attacking and defending. The curriculum is broken down into phases and cycles with a focus on technical, tactical, physical, and psychological development. Sample session plans are provided to exemplify how specific skills like dribbling and 1v1 attacking would be practiced. The goal is for players to progress through the academy pathway, improving their individual technical abilities as well as team tactics based on their position.
American football was born 100 years ago in the United States as an evolution of English rugby. It is played by two teams of 11 players each, with the objective of advancing down the field and scoring more points than the opposing team by safely bringing the ball into the end zone to score a touchdown worth 6 points or kicking a field goal worth 3 points. The game starts with a coin toss to determine which team kicks off, followed by a kickoff return where the receiving team tries to return the ball as far as possible before being tackled to end the down. The offensive team then has 4 downs or plays to advance the ball 10 yards or more towards the end zone before losing possession.
Oafc academy individual coaching programme and technical curiculum by simon c...Simon Cooper
The document outlines Oldham Athletic Football Club's individual technical curriculum for ages U9 to U18. It includes macro and micro cycles for attacking, defending, unit play, team play, and position-specific skills. Example sessions are provided for topics like dribbling that focus on technical, tactical, physical, and psychological objectives. The goal is to develop players' individual skills and progress to effective team play through their academy pathway.
The document contains descriptions of 24 soccer drills organized into 3 sections. Each drill outlines the setup including number of players, area size, positioning, and objectives. Key factors are listed for each drill focusing on technical elements like passing, receiving, movement off the ball. Drills incorporate small sided games, possession drills, crossing/finishing, and circuit training to work on technical skills in game-like scenarios.
This document provides rules and guidelines for a basketball program. It outlines the sport season, events offered including team and individual competitions, uniform guidelines, and equipment requirements. Detailed rules are provided for unified basketball teams and individual skill contests. The individual skill contests include passing, dribbling, shooting, and speed drills. Scoring methods and protocols are defined for each contest. Team skills competitions involving passing between 5 players in sequence are also described.
1. The document outlines 24 soccer drills focused on technical skills, tactical awareness, and positional play.
2. The drills involve passing patterns, possession games, finishing, and incorporate defensive pressure. Key factors emphasized include first touch, weight and accuracy of passing, movement off the ball, and switching play.
3. Many drills reference positional structures like 4-3-3 and incorporate roles like central midfielders and full backs to reinforce tactical understanding during skill work. Progressions make drills more complex by adding players, constraints, or variations in technique.
4v4 in central area with 2 neutral
players wide. Score by passing to a neutral player
who crosses for a finish.
Key Factors:
- Switching play
- Forward passing
- Movement off the ball
- Crossing & finishing
Rules / Objectives:
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Will England make it through the group stages?, Will Germany use the home advantage to full effect?
Follow our progress, see how many we get right
If you want to join in let us know before the first game kick off and we can invite you to our private league
or join in with our friends at DeeperThanBlue
https://www.linkedin.com/posts/activity-7204868572995538944-qejG
https://www.selectdistinct.co.uk/2024/06/13/euro-2024-match-predictions/
#EURO2024 #Germany2024 #England #EURO2024predictions
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Junior Rhinos Skills Programme - Skills
1. Junior Rhinos Skills Awards
Ronnie’s Basic Skills Award
Ball Familiarisation (X3)
# of Points = 6
Equipment:
3 cones
1Ball
5m
Start
Awarded for:
1 point per pick up (Total of 3)
1 point per put down (3)
Pick ball up
10m
A
Put ball
down
Tested player must:
Run to Cone A
Pick up a ball
Run around Cone B
Run to Cone A
Put the ball down
Return to Start
Player must complete this skill 3 times in total.
B
2. Junior Rhinos Skills Awards
Ronnie’s Basic Skills Award
Evasive Running (X3)
# of Points = 6
Equipment:
6 cones (or poles if available)
1 Ball
5m
Start
Awarded for:
2 points per run (Total of 6)
(at Coach’s discretion)
2m
A
B
C
Tested player must:
Start with a ball
Run to Cone A
Then step in between the cones/poles
Run around final cone (E)
Step back between the cones until reaching Start
Player must complete this skill 3 times in total.
D
E
3. Junior Rhinos Skills Awards
Ronnie’s Advanced Skills Award
2m Catch & Pass (X3)
# of Points = 12
Equipment:
4 cones
1 Ball
2 Coaches/helpers
Awarded for:
1 point per catch (Total of 6)
1 point per pass (Total of 6)
5m
2m
Start
A
Tested player must:
Run to Cone A
Receive a pass from a coach/helper at Cone A
Run to Cone B
Pass to a coach/helper from Cone B
Run to Cone C
Turn around and run to Cone B
Receive a pass from a coach/helper at Cone B
Run to Cone A
Pass to a coach/helper from Cone A
Run back to Start
Player must complete this skill 3 times in total.
B
C
4. Junior Rhinos Skills Awards
Ronnie’s Advanced Skills Award
Pickup & Scoring (X3)
# of Points = 12
Equipment:
5 cones
2 Balls
Awarded for:
1 point per pickup (Total of 6)
1 point per put down (3)
1 point per score (3)
5m
Put Down
Start
A
Pick up
B
C
Pick up
Tested player must:
Run to Cone A and pick up a ball
Run to Cone B and put ball down
Run to Cone C and pick up a ball
Run to Cone D and dive and score a try
Player must complete this skill 3 times in total.
D
Score try
5. Junior Rhinos Skills Awards
Level One
5m Catch & Pass (X2)
# of Points = 16
Equipment:
4 cones
1 Ball
2 Coaches/helpers
Awarded for:
1 point per catch (Total of 8)
1 point per pass (Total of 8)
5m
5m
Start
A
B
Tested player must:
Run to Cone A
Catch and return a pass from a coach/helper at Cone A
Run to Cone B
Catch and return a pass from a coach/helper at Cone B
Run to Cone C
Turn around and run to Cone B
Catch and return a pass from a coach/helper at Cone B
Run to Cone A
Catch and return a pass from a coach/helper at Cone A
Run back to Start
Player must complete this skill 2 times in total.
C
6. Junior Rhinos Skills Awards
Level One
Multi-Skill (X3)
# of Points = 18
Equipment:
8 cones
3 Balls
Awarded for:
1 point per pickup (Total of 9)
1 point per put down (Total of 3)
1 point per try scored (Total of 3)
1 point per play-the-ball (Total of 3)
5m
Start
Pick up
Put down
Pick up
B
C
A
G
Play-the-ball
Tested player must:
Run to Cone A and pick up a ball
Run to Cone B and put down the ball
Run to Cone C and pick up a ball
Run to Cone D and score a diving try
Run to Cone E
Run to Cone F and pick up a ball
Run to Cone G and play-the-ball
Run back to Start
Player must complete this skill 3 times in total.
F
Pick up
Score try
D
E
7. Junior Rhinos Skills Awards
Level Two
Acting Half Pass (X2)
# of Points = 8
Equipment:
4cones
2 Balls
2 Coaches/helpers
Awarded for:
1 point per pass (Total of 8)
5m
Start
A
B
C
Tested player must:
Run to Cone A and pass from the ground to a coach/helper
Run to Cone B and pass from the ground to a coach/helper
Run to Cone C
Turn around, run to Cone B and pass from the ground to a coach/helper
Run to Cone A and pass from the ground to a coach/helper
Run back to Start
Player must complete this skill 2 times in total.
8. Junior Rhinos Skills Awards
Level Two
Evasive Running (X3)
# of Points = 12
Equipment:
6 cones (or poles if available)
1 Ball
Awarded for:
1 point per pick up (Total of 3)
1 point per play-the-ball (Total of 3)
1 point per put down (Total of 3)
1 point per run at Coach’s discretion (Total of 3)
Pick up
5m
Start
2m
A
Play-the-ball
B
C
Put down
Tested player must:
Run to Cone A and pick up a ball
Then step in between the cones/poles
At end cone (Cone E) play-the-ball and pick it up again
Step back between the cones
At Cone A put ball down and run back to Start
Player must complete this skill 3 times in total.
D
E
9. Junior Rhinos Skills Awards
Level Two
Play-the-Ball (X1)
# of Points = 8
Equipment:
6 cones
2 Balls
Awarded for:
1 point per pickup (Total of 4)
1 point per play-the-ball (Total of 4)
5m
Pick up
Start
Play-the-ball
B
A
Play-the-ball
Pick up
Tested player must:
Run to Cone A and pick up a ball
Run to Cone B and play-the-ball
Run to Cone C and pick up a ball
Run to Cone D and play-the-ball
Run to Cone E
Turn around, run to Cone D and pick up a ball
Run to Cone C and play-the-ball
Run to Cone B and pick up a ball
Run to Cone A and play-the ball
Run back to Start
Player must complete this skill once in total.
Pick up
C
Play-the-ball
Play-the-ball
D
Pick up
E
10. Junior Rhinos Skills Awards
Level Three
Catch High Ball (X5)
# of Points = 10
Equipment:
4 cones (to mark square)
1 Ball
1 Coach/helper
Awarded for:
1 point for correct position/technique (Total of 5)
1 point per catch (Total of 5)
5m
5m
Tested player must:
Stand in the middle of 5x5m square and catch a high ball from a coach/helper
Coach/helper may either throw or kick the ball at his/her discretion
Player must complete this skill 5 times in total.
11. Junior Rhinos Skills Awards
Level Three
Grubber Kick (X5)
# of Points = 10
Equipment:
4 cones (to mark square)
1 Ball
Awarded for:
1 point for correct technique (Total of 5)
1 point for end result (Total of 5)
10m
10m
m
Start
Tested player must:
At Start – Grubber kick the ball so that it stops within the 10m square
Player must complete this skill 5 times in total.
10m
12. Junior Rhinos Skills Awards
Level Three
Multi-Skill (X3)
# of Points = 12
Equipment:
3 cones
1 Ball
1 Tackle Bag
2 Coaches/helpers
Awarded for:
1 point per pass (Total of 3)
3 points per tackle (Total of 9)
Pass to coach
Tackle
tackling bag
5m
Start
A
Tested player must:
Start with a ball
Run to Cone A and pass the ball to a coach/helper
Run to Cone B and tackle a stationary tackling bag
Return to Start
Player must complete this skill 3 times in total.
B
13. Junior Rhinos Skills Awards
Level Four
5m Acting Half Pass (X2)
# of Points = 8
Equipment:
4cones
2 Balls
2 Coaches/helpers
Awarded for:
1 point per pass (Total of 8)
5m
5m
Start
A
B
C
Tested player must:
Run to Cone A and pass from the ground to a coach/helper
Run to Cone B and pass from the ground to a coach/helper
Run to Cone C
Turn around, run to Cone B and pass from the ground to a coach/helper
Run to Cone A and pass from the ground to a coach/helper
Run back to Start
Player must complete this skill 2 times in total.
14. Junior Rhinos Skills Awards
Level Four
Front Tackle (Passive) (X3)
Equipment:
2 cones
1 Ball
1 partner
# of Points = 9
Awarded for:
1 point for correct technique (Total of 3)
2 points for end result (Total of 6)
10m
Start
A
Front
Tackle
Tested player must:
Jog forwards from Start, as partner jogs from A, perform a passive tackle.
Player must complete this skill 3 times in total.
15. Junior Rhinos Skills Awards
Level Four
Punt Kick (X5)
# of Points = 10
Equipment:
5 cones (to mark square)
1 Ball
Awarded for:
1 point for correct technique (Total of 5)
1 point per kick (Total of 5)
10m
10m
10m
Start
Tested player must:
At Start – Punt kick the ball so that the first bounce is within the 10m marked square
Player must complete this skill 5 times in total.
16. Junior Rhinos Skills Awards
Level Four
Spin Offload (X3)
# of Points = 9
Equipment:
3 cones
2 Tackle Shields
3 Coaches/helpers
Awarded for:
2 points per offload (Total of 6)
1 point for support (Total of 3)
B
Start
A
5m
Tested player must:
Run to Cone A
Hit tackle shield at A, spin and offload to partner/coach/helper
Run diagonally to support partner/coach/helper who will spin and offload at B
Player must complete this skill 3 times in total.
17. Junior Rhinos Skills Awards
Level Five
Catch High Ball (X5)
# of Points = 10
Equipment:
4 cones (to mark square)
1 Ball
1 Coach/helper
Awarded for:
1 point for correct position/technique (Total of 5)
1 point per catch (Total of 5)
10m
10m
Tested player must:
Stand in the middle of 10x10m square and catch a high ball from a coach/helper
Coach/helper may either throw or kick the ball at his/her discretion
Player must complete this skill 5 times in total.
18. Junior Rhinos Skills Awards
Level Five
Front (X4) & Rear Tackle (X3)
Equipment:
2 cones
1 Ball
1 partner
# of Points = 14
Awarded for:
1 point for correct technique (Total of 7)
1 point for end result (Total of 7)
10m
Start
A
5m
Front
Tackle
A
Start
Rear Tackle
Tested player must:
Front TackleJog forwards from Start, as partner jogs from A, perform a front tackle with left shoulder
Go back to Start
Jog forwards from Start, as partner jogs from A, perform a front tackle with right shoulder
Go back to Start
Jog forwards from Start, as partner jogs from A, perform a front tackle with left shoulder
Go back to Start
Jog forwards from Start, as partner jogs from A, perform a front tackle with right shoulder
Rear Tackle –
Run forwards from Start, as partner runs forwards from A, perform a rear tackle (X3)
19. Junior Rhinos Skills Awards
Level Five
Multi-Skill (X1)
# of Points = 15
Equipment:
6 cones
1 Ball
5m
Start
Awarded for:
1 point per pick up (Total of 3)
1 point per kick (Total of 2)
1 point per try scored (Total of 1)
2 points per round the back (Total of 4)
2 points per through legs (Total of 4)
1 point per put down (Total of 1)
Pick up
Round Back
A
Put down
Through Legs
C
B
Round Back
Kick
Through Legs
Pick up
D
Pick up
Kick
Tested player must:
Run to Cone A and pick up a ball
From Cone A to Cone B – pass the ball around the body from hand to hand
From Cone B to Cone C – pass the ball from hand to hand through the legs
At Cone C kick the ball forwards to Cone D
Pick up the ball, run to Cone E and score a diving try
Run back to Cone D, at Cone D kick the ball toward Cone C
Pick up the ball
From Cone C to Cone B – pass the ball from hand to hand through the legs
From Cone B to Cone A – pass the ball around the body from hand to hand
Put the ball down at Cone A
Return to Start
Player must complete this skill once in total.
Score Try
E
20. Junior Rhinos Skills Awards
Level Five
Passing (X2)
# of Points = 14
Equipment:
4cones
1 Balls
1 Coach/helper/partner
5m
Start
Receive
Awarded for:
1 point per pass (Total of 6)
1 point per catch (Total of 6)
1 point per run at coach’s discretion (Total of 2)
Pass
A
Pass
Receive
B
Receive
Tested player must:
With partner, run to Cone A and pass to partner
Receive a pass from partner at Cone B
Pass to partner at Cone C
Turn around and receive a pass from partner at Cone B
Pass to partner at Cone A
Receive a pass from partner at Start
Player must complete this skill 2 times in total.
Pass
C
21. Junior Rhinos Skills Awards
Bronze
Kicking (X10)
# of Points =20
Equipment:
3 cones
Several balls
Awarded for:
1 point per kick for correct technique (Total of 10)
1 point per kick for end result (Total of 10)
8m
8m
10m
10m
A
C
B
Tested player must:
Make a total of 10 punt kicks from A, B & C, aiming to kick the ball over the crossbar.
3 kicks from A
3 kicks from B
4 kicks from C
22. Junior Rhinos Skills Awards
Bronze
Passing (X10)
# of Points =20
Equipment:
3 cones
Several balls
At least 4 players as runners
Awarded for:
1 point per pass for correct technique (Total of 10)
1 point per pass for end result (Total of 10)
5m
B
A
Start
Tested player must:
Stand at Start facing forwards.
Alternately pass to runners coming from Cones A & B so that the tested player performs 5 passes to
his left and 5 to his right
23. Junior Rhinos Skills Awards
Bronze
Play the Ball
# of Points = 10
Equipment:
6 cones
5 Balls
2 Coaches/helpers
Awarded for:
1 point per play-the-ball for correct technique (Total of 5)
1 point per play-the-ball for end result (Total of 5)
Pass from
coach
5m
Start
A
B
C
Pass from coach
Tested player must:
Start with a ball
Run to Cone A, fall to the floor and play the ball
Run to Cone B, dive on a stationary ball, regain feet and play the ball
Run to Cone C, receive a pass from a coach/helper and play the ball
Run to Cone D, dive on a stationary ball, regain feet and play the ball
Rune to Cone E, receive a pass from a coach/helper and play the ball
Player must complete this skill once in total.
D
E
24. Junior Rhinos Skills Awards
Bronze
Tackling (X5)
# of Points = 10
Equipment:
4 cones (to mark square)
1 Ball
Side 2
5m
Awarded for:
1 point for each tackle result (Total of 5)
1 point per tackle for correct technique (Total of 5)
Front 1
Front 2
Side 1
Start
Rear
Tested player must:
Stand in the middle of 5x5m square and make a series of tackles
Starting with a front passive tackle using the left shoulder (Front 1)
Then a front passive tackle using the right shoulder (Front 2)
A side tackle on a player jogging past the player on his right side (Side 1)
A side tackle on a player jogging past the player on his left side (Side 2)
And finally a rear tackle (Rear)
Player must complete this skill once in total.
25. Junior Rhinos Skills Awards
Bronze
Try Scoring
# of Points = 10
Equipment:
6 cones
5 Balls
Awarded for:
1 point per try scored (Total of 5)
1 point per pick up (Total of 5)
5m
A
B
C
D
E
Start
Tested player must:
Run to Cone A, pick up a ball, return to Start and score a try by placing the ball on the ground
Run to Cone B, pick up a ball, return to Start and score a try by placing the ball on the ground
Run to Cone C, pick up a ball, return to Start and score a try by placing the ball on the ground
Run to Cone D, pick up a ball, return to Start and score a try by diving over the line
Run to Cone E, pick up a ball, return to Start and score a try by diving over the line
Player must complete this skill once in total.
26. Junior Rhinos Skills Awards
Silver
Acting Half Passing (X10)
Equipment:
11 cones
Several balls
Several players as runners
10m
8m
6m
Awarded for:
1 point per pass for correct technique (Total of 10)
1 point per pass for end result (Total of 10)
4m
2m
L1
L3
L4
L5
# of Points =20
L2
2m
Start
4m
6m
8m
R3
B
10m
R4
R1
R2
R5
Tested player must:
Stand at Start facing forwards.
The tested player must pass from the floor to simulate an acting half back pass from a play the ball
Alternately pass to runners so that the tested player performs 5 passes to his left and 5 to his right
27. Junior Rhinos Skills Awards
Silver
Ball Control
Equipment:
4 cones (to mark square)
Several balls
4 Coach/helpers as feeders
Awarded for:
# of errors added up
10m
10m
Start
Tested player must:
Begin at Start with a ball and work for a total of one minute around the 10x10m square. He/she will
be required to rotate the ball around his/her waist, clockwise at pace and on the move for 20
seconds, anti-clockwise for a further 20 seconds, completing the minute by doing Figure 8 exercises
through their legs.
The coaches/helpers are to be used as feeders to quickly give the tested player another ball if they
lose control.
Every knock-on in each section is then added up as a total.
Player must complete this skill once in total.
28. Junior Rhinos Skills Awards
Silver
Kicking (X10)
# of Points = 20
Equipment:
3 cones
Several balls
Awarded for:
1 point per kick for correct technique (Total of 10)
1 point per kick for end result (Total of 10)
Chip Kicks
8m
8m
Chips Kicks
Grubbers
15m
15m
A
2 Grubbers
2 Chip Kicks
C
2 Grubbers
B
2 Grubbers
2 Chip Kicks
Tested player must:
Make a total of 10 kicks (6 grubbers, 4 chip kicks) from A, B & C
The 6 grubber kicks (2 from A, 2 from B, 2 from C) must stop in the in-goal behind the posts
The 4 chip kicks (2 from A, 2 from B) must bounce first within the in-goal opposite the kicker
29. Junior Rhinos Skills Awards
Silver
Speed & Skill (X2)
Equipment:
3 cones
1 Ball
2 coaches/helpers
Time Based
Awarded for:
Player timed from Start until reaching B
Each mistake (ie knock-on/bad pass etc) incurs a 0.2 second time penalty
40m
25m
15m
Start
A
B
5m
Tested player must:
The player has 2 runs. On the first run the tested player sprints out to Cone A and takes a pass from
a coach/helper on the right. He/she then immediately passes to another coach/helper on the left
and sprints to the end at Cone B.
On the second run the pass is taken from the left and passed to the right.
The player is timed from the moment he/she leaves Start until they reach Cone B.
Each mistake (ie knock on/bad pass) incurs a 0.2 second time penalty.
An average time is taken from the 2 runs
30. Junior Rhinos Skills Awards
Silver
Try Scoring
# of Points = 10
Equipment:
3 cones
2 Balls
Ball thrown high
by coach/helper
Awarded for:
1 point per try for correct technique (Total of 5)
1 point per try for end result (Total of 5)
5m
Score Try
Start
A
Catch ball
10m
Start
0.5m
A
Pick up
and score
B
Tryline
Tested player must:
High Ball
Begins at Start, 5m out from the tryline. He/she has to run and catch 3 high balls inside the in-goal
area thrown by the coach/helper over the players head as they are running and then score a try.
Stationary Ball
1st run - Begin at Start, sprint to Cone A.
At Cone A, pick up a ball 0.5m before the line and in the same movement touch down just over the
line.
2nd run – Same as 1st except the tested player must kick the stationary ball forward from the 0.5m
mark (Cone A) into the in-goal and touchdown.
Player must complete 5 tries (3 high balls, 2 stationary balls) in total.
31. Junior Rhinos Skills Awards
Gold
Catch High Ball (X10)
# of Points = 20
Equipment:
4 cones (to mark square)
1 Ball
1 Coach/helper
Awarded for:
1 point for correct position/technique (Total of 10)
1 point per catch (Total of 10)
15m
15m
Tested player must:
Stand in the middle of 15x15m square and catch a high ball from a coach/helper
Player must complete this skill 5 times in total.
32. Junior Rhinos Skills Awards
Gold
Defence (X5)
# of Points = 10
Equipment:
4 cones (to mark square)
1 Ball
4 players as attackers
Awarded for:
2 points for each play at coach’s discretion (Total of 10)
8m
10m
Start
Tested player must:
Stand in the middle of the back line as if a defender. The 4 attackers will then execute 5 attacking
movements from a play the ball situation. The tested player has to stop the ball carrier reaching the
line by a 2 handed touch.
The attacking players may utilise any attacking options they wish including running from Acting Half,
dummy runs etc but no kicking. If the ball carrier is tackled via a 2 handed touch then the play ends.
If the ball is knocked on/passed forward etc then the play ends.
Player must complete this skill once in total.
33. Junior Rhinos Skills Awards
Gold
Kicking (X10)
# of Points =20
Equipment:
3 cones
Several balls
Awarded for:
1 point per kick for correct technique (Total of 10)
1 point per kick for end result (Total of 10)
12m
12m
20m
20m
A
C
B
Tested player must:
Make a total of 10 kicks from A, B & C, aiming to kick the ball over the crossbar.
2 Place kicks from A, B & C (Total of 6)
4 drop kicks from C
34. Junior Rhinos Skills Awards
Gold
Passing (X10)
# of Points =20
Equipment:
3 cones
Several balls
At least 4 players as runners
Awarded for:
1 point per pass for correct technique (Total of 10)
1 point per pass for end result (Total of 10)
10m
B
A
Start
Tested player must:
Stand at Start facing forwards.
Alternately pass to runners coming from Cones A & B so that the tested player performs 5 passes to
his left and 5 to his right
35. Junior Rhinos Skills Awards
Gold
Try Scoring (X5)
# of Points = 10
Equipment:
2 cones
1 Ball
Ball kicked by
coach/helper
Awarded for:
1 point per try for correct technique (Total of 5)
1 point per try for end result (Total of 5)
5m
Start
A
Catch or dive
on ball to score
try
Tested player must:
Grubber (x3)
Begins at Start, 5m out from the tryline. He/she has to run and catch or dive on 3 balls grubber
kicked into the in-goal area by the coach/helper and then score a try.
High Ball (x2)
Begin at Start and run forward toward the in-goal. As he/she is running the coach/helper will kick a
high ball into the in-goal for the player to catch and score a try
Player must complete 5 tries (3 grubbers, 2 High Balls) in total.
36. Advanced Skills & Introduction to
Coaching Award
15m Acting Half Pass (X2)
Equipment:
6 cones
5 Balls
5 Coaches/helpers
# of Points = 20
Awarded for:
1 point per pass for correct technique (Total of 10)
1 point per pass for end result (Total of 10)
5m
15m
Start
A
B
C
D
E
Tested player must:
Run to each cone in turn and perform a pass from the floor to simulate an acting half pass to a
coach/helper
Player must complete this skill 2 times in total.
37. Advanced Skills & Introduction to
Coaching Award
Blind Catch (X6)
# of Points = 6
Equipment:
Cones (to mark lines)
1 Ball
1 Coach/helper
Awarded for:
1 point for each catch (Total of 6)
Try Line
L
R
Start
Tested player must:
Player alternately runs from L and R past the posts to receive a pass from a coach/helper
The posts will block the players view
The player will catch 3 passes starting from L and 3 passes starting from R
38. Advanced Skills & Introduction to
Coaching Award
Catch High Ball (X5)
# of Points = 10
Equipment:
4 cones (to mark square)
1 Ball
1 Coach/helper
Awarded for:
1 point for correct position/technique (Total of 5)
1 point per catch (Total of 5)
20m
20m
Tested player must:
Stand in the middle of 20x20m square and catch a high ball from a coach/helper
On 2 kicks a coach/helper may put the catcher under pressure
Player must complete this skill 5 times in total.
39. Advanced Skills & Introduction to
Coaching Award
Coaching
# of Points = N/A
Warm up
The player must create a 10 minute warm up designed for any age between 5 years old and 13 years
old. It should incorporate aspects of light running and stretches for arms, legs and ankles.
The player will then take their warm up at the next available date.
1 session
The player will be given a small 5 minute session plan to learn, on whatever aspect the coach
decides.
The player will then take that session at the next available date.
40. Advanced Skills & Introduction to
Coaching Award
Defence
# of Points = 14
Equipment:
6 cones
1 tackle Bag
1 Coach/helper
1 ball
Awarded for:
1 point per tackle (Total of 5)
1 point per retreat (Total of 5)
1 point per sprint & dive (Total of 1)
3 points at coach’s discretion (Total of 3)
10m
5m
L2
L1
Start
E
R1
R2
30m
Tested player must:
Complete a set of 6 by beginning at Start
Run forward and tackle the tackling bag, using correct technique. Regain feet and then retreat to L1
On instruction from the coach, run forward and tackle the bag again, then retreat to L2.
Run forward and tackle the bag for a third time, retreating to R1
Tackle the bag again and retreat to R2
Tackle the bag for a 5th and final time and retreat to a markers position directly in front of the bag
On instruction from the coach he/she must then sprint 30m and dive on a loose ball to complete the
set.
Player must complete this skill once in total.
41. Advanced Skills & Introduction to
Coaching Award
Kick to touch (X5)
Equipment:
4 cones
Several balls
1 coach/helper
# of Points =15
Awarded for:
1 point per kick for correct catch & positioning (Total of 5)
1 point per kick for correct technique (Total of 5)
1 point per kick for end result (Total of 5)
Start
A
10m
Touchline
30m
Tested player must:
Stand at Start run forwards toward A where he/she will receive a pass from a coach/helper
He/she must then immediately punt the ball downfield aiming to make the ball bounce into touch at
least 30m downfield.
3 kicks should be high enough to go over a defenders head
2 should be hard along the ground
42. Advanced Skills & Introduction to
Coaching Award
Punt Kick Accuracy (X5)
# of Points = max of 50
Equipment:
8 cones (to mark squares)
1 Ball
Awarded for:
5 points for first bounce within the 10x10m square
10 points for first bounce within the 2x2m square
10m
10m
2x2m
20m
Start
Tested player must:
From 20m away at Start, kick the ball so the first bounce lands either within the 10x10m square or
the smaller 2x2m square. The kick must be high.
A first bounce within the 10x10m square earns 5 points
A first bounce within the 2x2m square earns 10 points
The player must score at least 30 points to pass.
Player must complete this skill 5 times in total.
43. Advanced Skills & Introduction to
Coaching Award
Refereeing
# of Points = N/A
Stage 1
The player will be given 3 sections of the Laws of the Game to study
The following week the player will be shown several situations at training relating to those sections.
For instance if the player were given a section on play-the-ball to study then the following week
he/she would be shown several instances of the play-the-ball to show them which is right and which
should be penalised and in what way.
Stage 2
Following the completion of Stage 1 to the satisfaction of the coach, the player will be given 3 more
sections of the Laws of the Game to study. Then the following week will be shown in training
examples of all 6 areas he/she has studied.
He/she will then referee a small 5 minute game
Stage 3
Following the completion of Stage 2 to the satisfaction of the coach, the player will be asked to study
the entire Laws of the Game. The following week (if appropriate) he/she will be asked 10 multiple
choice questions on the Laws of the Game.
If the coach is satisfied, the player will then referee the end-of-training-session game.
44. Advanced Skills & Introduction to
Coaching Award
Coaching – Session Plan
Name Date -
Session –
Length of session -
Remember to setup your session well in advance so that you are completely in control when you
are put in charge and don’t have to make players wait while you setup the drill. Try to explain the
drill clearly and demonstrate if necessary. Don’t be afraid to ask for/pick volunteers to demonstrate
aspects of the drill to the group. If necessary, correct players on their technique either with a quick
word in their ear or if many players are showing the same failure of technique then briefly stop the
drill, explain and correct the technique and then restart the drill.
Correct wrong technique
Praise good technique
Don’t panic
45. Advanced Skills & Introduction to
Coaching Award
Skills Course #1
# of Points = 10
Equipment:
10 cones
2 Balls
Hurdles
Ladder
Awarded for:
1 point per pick up (Total of 2)
1 point per put down (Total of 1)
2 for performance on hurdles (Total of 2)
2 for performance on ladder (Total of 2)
2 for final 10m pass (Total of 2)
1 point awarded at Coach’s discretion (Total of 1)
Pick ball up
C
D
E
H
Hurdles
Start
A
I
Ladder
B
F
Put ball
down
Tested player must:
Run to Cone A
Return backwards to Start
Run to Cone B
Return backwards to Cone A
Run to Cone C
Run forwards to Cone D and pick up a ball
Return backwards to Cone C
Run forwards to Cone E
Step over Hurdles sideways to Cone F and put down the ball
Move forwards to Cone G and pick up ball
Step sideways through the ladder to Cone H
Run forwards to Cone I and perform a 10m pass to a coach
G
Pick ball up
10m pass
to coach
46. Advanced Skills & Introduction to
Coaching Award
Skills Course #2
# of Points = 13
Equipment:
8 cones
2 Balls
Hurdles
Ladder
4 coach/helpers
2 tackle shields
Receive Pass
Awarded for:
2 point per catch (Total of 2)
1 point per burst through pads (Total of 1)
2 point per pass (Total of 2)
2 point per pick up (Total of 2)
2 point for hurdles (Total of 2)
1 point for ladders (Total of 1)
2 point for grubber kick (Total of 2)
1 point for try scored (Total of 1)
15m pass to
coach/helper
Hurdles
Start
B
A
Burst through
pads
C
Pick ball up
D
Grubber
E
F
Ladder
Tested player must:
Run to Cone A and receive a pass from a coach/helper
He/she must then burst through 2 tackle shields while running to Cone B and then pass 15m to a
coach/helper
The player must then run to Cone C and pick up a stationary ball and run to Cone D
At Cone D the player must hop on their left leg over the hurdles while carrying the ball
At Cone E the player must then hop on their right leg over the ladder until reaching Cone F
At Cone F the player will grubber kick the ball forward past Cone G/try line and dive on the ball to
score a try
G
Dive on ball to
score try
47. Advanced Skills & Introduction to
Coaching Award
Territorial Kick (X5)
Equipment:
6 cones (to mark square)
1 Ball
3 Coach/helpers
Start
# of Points = 15
Awarded for:
1 point per kick for correct catch/positioning (Total of 5)
1 point per kick for correct technique (Total of 5)
1 point per kick for end result (Total of 5)
A
40m
30m
Tested player must:
From Start, run to A and receive a pass from a coach/helper. He/she must then kick the ball 30m
downfield into a 40m wide area that is covered by a coach/helper acting as a fullback. The aim is to
beat the fullback by getting the ball to bounce rather than be caught on the full by the fullback.
On 1 kick, an additional coach/helper may act as a defender and put pressure upon the kicker.
Player must complete this skill 5 times in total.
48. Advanced Skills & Introduction to
Coaching Award
Try Line Kick Defence (X5)
Equipment:
Cones (to mark lines)
1 Ball
1 Coach/helper
# of Points = 10
Awarded for:
1 point for correct technique (Total of 5)
1 point per catch (Total of 5)
Dead Ball
Line
Start
Try Line
Tested player must:
Stand in the in-goal area acting as a full back. The coach/helper will then put 3 grubber kicks into the
in-goal. The tested player must catch/pick up the ball and return the ball out over the tryline. On 1
occasion a coach/helper will put the tested player under pressure.
The coach/helper will also put up 2 high kicks for the player to catch in-goal and return over the try
line. On 1 occasion a coach/helper will put the tested player under pressure.
49. Advanced Skills & Introduction to
Coaching Award
Coaching – Warm up
Name Date -
Remember to include all aspects of a warm up. Running, stretching etc. Include stretches for the
lower legs, upper legs, arms and ankles.
Give rough estimates of how long each activity will take ie arm stretches – 30 seconds, jogging for 2
minutes, sprinting for 30 seconds etc
If you need any equipment such as balls or cones, list what equipment your warm up session would
require.
If you’re stuck, take a look at these websites for a few ideas
Rugby League Coaching - http://rlcoaching.co.uk/?p=695
Australian Sports Commission –
http://www.ausport.gov.au/sportsofficialmag/physical_preparation/warmup_and_stretching_guidelines_for_officials
Physio Room - http://www.physioroom.com/prevention/warm_up2.php