Deferred rendering in WebGL requires techniques to work around limitations of the WebGL specification and browser support. Key steps include rendering position, normal, and texture data to textures in the first pass. Lighting is calculated and accumulated in the second pass before applying materials in the third pass. Support for multiple render targets, depth textures, and floating point textures varies by WebGL and browser capabilities. Deferred rendering is practical in WebGL if implementations account for browser and hardware support limitations.
Deferred rendering in WebGL requires techniques to work around limitations of the WebGL specification and browser support. Key steps include rendering position, normal, and texture data to textures in the first pass. Lighting is calculated and accumulated in the second pass before applying materials in the third pass. Support for multiple render targets, depth textures, and floating point textures varies by WebGL and browser capabilities. Deferred rendering is practical in WebGL if implementations account for browser and hardware support limitations.
4. Catch phrases
• Focus in the most important.
(ライブラリとしてのキャッチフレーズ)
• The service development friendly Web3D library for the next web
generation.
(短い説明としてのキャッチフレーズ)