(In Italian) The Technological Revolution and the Jobs in our Future.
A Talk to schoolgirls and schoolboys in September 2022.
3Dprinting, AI, Metaverse, and a Discovery process to help updating ourselves.
Al di là del mito e della tecnologia, l'invenzione della stampa a caratteri mobili in Occidente fu un progetto imprenditoriale in un contesto d'innovazione tecnologica. Gutenberg fu “startupper” anche con capitali di ventura, codificò processi innovativi e fu anche un maker, poiché gli fu necessario inventare nuove macchine (semplici e complesse) e nuovi materiali (la fusione a bassa temperatura e gli inchiostri grassi).
Gutenberg: Founder, Coder, Maker è il mio romanzo storico a base tecnologica.
Crunching numbers on Scaleups, Fablabs, and CrowdfundingLeo Sorge
All main figures about Startups to Scaleups fundings, Maker/FabLab environment, and Crowdfunding hopes to finance a 100k$++ project, in plain italian.
A talk hosted by Startup Grind Veneto, held @Treviso on Oct. 20, 2014 (Last updated: Oct. 30, 2014).
A video of this presentation is on Youtube @ https://www.youtube.com/watch?v=FWwYgiXnuxA
Motivational design is a new data-based approach to apps development for mobile, web, and desktop environment. It works in all fields, including entertainment, productivity, education, and back office.
Let's see how it happens and why it is mostly known as "gamification".
Four cloud-based start-ups have been awarded the Cloud Seed by Seeweb grants and prizes. All facts and figures of this first edition of our contest are in this presentation. (This content is in italian)
More information in italian language on
-Seeweb's Corporate blog [http://blog.seeweb.it/i-vincitori-di-cloudseed/]
-An interview to Seeweb's Ceo Antonio Baldassarra
[http://www.01net.it/startup-cloud-seed-premia-il-microclima-cloud/0,1254,0_ART_150461,00.html]
-My introduction on 01net.it
[http://www.01net.it/cloud-seed-microclima-cloud-per-le-startup/0,1254,0_ART_150379,00.html]
CloudSeed is a Seeweb contest to get an investment of 30k€ in your cloud-based initiative. The contest is meant for startup and pre-startup ideas making an intense use of at least one of the cloud computing resources (memory, storage, Cpu, network).
My take on the future we will see in technology in the next few years, and how to use it today in Italy.
A 15-minute video is at http://youtu.be/wlz_0u93-t8
Al di là del mito e della tecnologia, l'invenzione della stampa a caratteri mobili in Occidente fu un progetto imprenditoriale in un contesto d'innovazione tecnologica. Gutenberg fu “startupper” anche con capitali di ventura, codificò processi innovativi e fu anche un maker, poiché gli fu necessario inventare nuove macchine (semplici e complesse) e nuovi materiali (la fusione a bassa temperatura e gli inchiostri grassi).
Gutenberg: Founder, Coder, Maker è il mio romanzo storico a base tecnologica.
Crunching numbers on Scaleups, Fablabs, and CrowdfundingLeo Sorge
All main figures about Startups to Scaleups fundings, Maker/FabLab environment, and Crowdfunding hopes to finance a 100k$++ project, in plain italian.
A talk hosted by Startup Grind Veneto, held @Treviso on Oct. 20, 2014 (Last updated: Oct. 30, 2014).
A video of this presentation is on Youtube @ https://www.youtube.com/watch?v=FWwYgiXnuxA
Motivational design is a new data-based approach to apps development for mobile, web, and desktop environment. It works in all fields, including entertainment, productivity, education, and back office.
Let's see how it happens and why it is mostly known as "gamification".
Four cloud-based start-ups have been awarded the Cloud Seed by Seeweb grants and prizes. All facts and figures of this first edition of our contest are in this presentation. (This content is in italian)
More information in italian language on
-Seeweb's Corporate blog [http://blog.seeweb.it/i-vincitori-di-cloudseed/]
-An interview to Seeweb's Ceo Antonio Baldassarra
[http://www.01net.it/startup-cloud-seed-premia-il-microclima-cloud/0,1254,0_ART_150461,00.html]
-My introduction on 01net.it
[http://www.01net.it/cloud-seed-microclima-cloud-per-le-startup/0,1254,0_ART_150379,00.html]
CloudSeed is a Seeweb contest to get an investment of 30k€ in your cloud-based initiative. The contest is meant for startup and pre-startup ideas making an intense use of at least one of the cloud computing resources (memory, storage, Cpu, network).
My take on the future we will see in technology in the next few years, and how to use it today in Italy.
A 15-minute video is at http://youtu.be/wlz_0u93-t8
The gamification process is a way to grab and retain digital customer's attention modifying any algorithmical approach. It is nowadays applied to any kind of software application: mobile, web, business.
N.B.: Two previous versions of this presentation got a total of 2,591 views and 118 downloads.
From two long posts by @TomHumbarger.
Any help or suggestion is the most welcome.
A ride through the true history of the microprocessor, the heart of the digital revolution. Untold stories, Myths and Tales since its beginning, up to the stars.
Introducing the new object printing possibilities given by 3D print in general. This presentation was prepared for the First Italian Rep Day, hold in Rome on September 15, 2011, hosted by Nanoforum at the beautiful cloister of Sapienza University @ S. Pietro in Vincoli.
A Nation-wide competition open to all high-school technical projects. The finalists will show their technology at the InvFactor Finals, in Rome; the best representatives will display at Light'10, on sept 24 in Rome (see Light '10 presentation at http://www.slideshare.net/Leosorge/light-10-project).
Leo Sorge (Content consultant) introduces the 2010 edition of Light, the Rome-based event endorsed by the EC Researchers' Night. The 2009 edition has been held at the same time in 200 european cities. The Rome edition, located at Rome Planetarium, was visited by 7.000 people
Corporate blogs are the first door toeard social online reputation for corporations.
Social media break some importan walls: collaboration/communication, internal/esternal (communication), real time/delayed time. There are many reasons why all companies should know how to blog.
The gamification process is a way to grab and retain digital customer's attention modifying any algorithmical approach. It is nowadays applied to any kind of software application: mobile, web, business.
N.B.: Two previous versions of this presentation got a total of 2,591 views and 118 downloads.
From two long posts by @TomHumbarger.
Any help or suggestion is the most welcome.
A ride through the true history of the microprocessor, the heart of the digital revolution. Untold stories, Myths and Tales since its beginning, up to the stars.
Introducing the new object printing possibilities given by 3D print in general. This presentation was prepared for the First Italian Rep Day, hold in Rome on September 15, 2011, hosted by Nanoforum at the beautiful cloister of Sapienza University @ S. Pietro in Vincoli.
A Nation-wide competition open to all high-school technical projects. The finalists will show their technology at the InvFactor Finals, in Rome; the best representatives will display at Light'10, on sept 24 in Rome (see Light '10 presentation at http://www.slideshare.net/Leosorge/light-10-project).
Leo Sorge (Content consultant) introduces the 2010 edition of Light, the Rome-based event endorsed by the EC Researchers' Night. The 2009 edition has been held at the same time in 200 european cities. The Rome edition, located at Rome Planetarium, was visited by 7.000 people
Corporate blogs are the first door toeard social online reputation for corporations.
Social media break some importan walls: collaboration/communication, internal/esternal (communication), real time/delayed time. There are many reasons why all companies should know how to blog.
3. Bruno Fabbiani - 12/4/2021
Bruno Fabbiani. L'unico vero storico sperimentale di Henne Gensfleisch,
più noto come Johannes Gutenberg.
4. Perché hanno chiamato me
Liceo Classico
Laurea in Ingegneria elettronica
Pubblicista dal 1983
Collaboratore di riviste di tecnologia
Direttore di riviste d’informatica
Svariati libri pubblicati
Linkedin, Youtube, Lulu
9. The impact of digital
on the environment
Sending a tweet: 0.2 grams of CO2
Sending an email: 4 grams of CO2
With an attachment: 50 grams of CO2
The world's collective digital carbon footprint accounted
for nearly 3.7 percent of all greenhouse emissions (2019),
which is comparable to aviation industry emission levels