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By Kimberly D. Klinkerman
The epic voyages continue in The Tree of Water,
the fourth adventure in bestselling author
Elizabeth Haydon’s acclaimed fantasy series
for young readers, The Lost Journals of Ven
Polypheme.
As Royal Reporter of the land of Serendair, it
the duty of young Charles Magnus "Ven"
Polypheme to travel the world and seek out
magic hiding in plain sight. But Ven needs to
escape the clutches of the nefarious Thief
Queen, ruler of the Gated City, whose minions
are hunting for him. His friend, the merrow
Amariel, has the perfect solution to his
dilemma: Ven and Char will join her to explore
the world beneath the sea.
As they journey through the sea, Ven finds
himself surrounded by wonders greater than
he could have ever imagined. But the beauty of
the ocean is more than matched by the dangers
lurking within its depths, and Ven and his
friends soon realize that in order to save
thousands of innocent lives, they may have to
sacrifice their own. For everything in the ocean
needs to eat…
The long awaited seventh book in Elizabeth Haydon’s
critically-acclaimed epic fantasy series, the Symphony of
Ages.
The war that they had feared is now upon them. Ashe and
Rhapsody, leaders of the Cymrian Alliance, are gathering
their allies to combat the machinations of Talquist, who will
soon be crowned emperor of Sorbold. Gwydion Navarne
remains by Ashe’s side. Anborn, Lord Marshal, has taken to
the field. And Rhapsody has been forced into hiding to
protect the life of her infant son.
The Merchant Emperor of Sorbold has unintentionally
allied himself with a pair of demons and has begun
targeting the dragons that remain on the Middle Continent.
Talquist will stop at nothing until the Cymrians are wiped
out and the entire continent and the rest of the Known
World is under his rule.
Assailed by danger from all sides, surrounded by lies and
intrigue, Rhapsody is left with one undeniable truth: if their
forces are to prevail, she must join the war herself, wielding
the Daystar Clarion, an ancient weapon whose power is
nearly unparalleled. As she struggles to reconcile her duties
as a mother and ruler, a danger far more devastating than
Talquist is stirring beneath the surface of the land itself.
In The Merchant Emperor, beloved characters are forced to
make soul shattering sacrifices.
Bestselling author Elizabeth Haydon has delivered a
breathtaking seventh installment to the Symphony of Ages.
It is the year 2049, and humanity is on the brink of
extinction….
Tania Deeley has always been told that she’s a rarity: a
human child in a world where most children are
sophisticated androids manufactured by Oxted
Corporation. When a decline in global fertility ensued, it
was the creation of these near-perfect human copies called
teknoids that helped to prevent the utter collapse of
society.
Though she has always been aware of the existence of
teknoids, it is not until her first day at The Lady Maud High
School for Girls that Tania realizes that her best friend,
Siân, may be one. Returning home from the summer
holiday, she is shocked by how much Siân has changed. Is it
possible that these changes were engineered by Oxted? And
if Siân could be a teknoid, how many others in Tania’s life
are not real?
Driven by the need to understand what sets teknoids apart
from their human counterparts, Tania begins to seek
answers. But time is running out. For everyone knows that
on their eighteenth “birthdays,” teknoids must be returned
to Oxted—never to be heard from again.
Told in diary format, Expiration Day is the powerful and
poignant story of a young girl coming of age
and discovering what it means to be truly human by a
talented debut novelist.
Can Spirit and her friends survive another year at
Oakhurst Academy?
Spirit White and her classmates have triumphed
over the Shadow Knights, using their magical
skills to force their enemy to flee—at least that’s
what most of the students believe. Spirit , Burke,
Muirin, Lach and Addie know that their enemies
have only changed their strategy. Breakthrough,
the public face of the Shadow Knights, has taken
over Oakhurst, using the attack as an excuse to
tighten security on campus. The new regime is
brutal, designed to turn the students into soldiers
wielding both weapons and magic. Anyone who
protests—disappears.
Desperate, the group decides that Muirin should
go undercover to discover the secrets of
Breakthrough and its leader. But Muirin’s act is a
little too good, and Spirit begins to fear that her
friend’s loyalties might have truly changed.
Surrounded by enemies and friends that suddenly
seem like strangers, she has to decide who can be
trusted. And she needs to figure things out
quickly—before Oakhurst is consumed by the
shadows.
For years, the Mayor of Education City has ruled with
ruthless efficiency, using his Educators and Enforcers to
keep the populace in line. However, not everyone was
willing to allow the Mayor to control their lives. Years have
passed since the Truancy was formed; an organization of
former students dedicated to wresting control of the city
from the Mayor. To combat the rebellious Truants, a
Student Militia has been formed and given a single
mission—to destroy the Truancy.
Cross, leader of the Student Militia, fights for the sake of
fighting. Running from his past, he throws himself into the
fight, feeding his need for danger and excitement. When a
battle between the Student Militia and Truants strands
Cross and his team behind enemy lines, he takes on a
mission that means almost certain death: to find and
assassinate Takan, the new leader of the Truancy.
However, before Cross can complete his self-appointed
task, a new player arrives in Education City. Angered by
the Mayor’s inability to control the populace, the
Government has sent an army to stamp out all resistance.
Though at first General Iris and her troops seem to be the
answer to their prayers, Cross soon begins to suspect that
he is now facing an enemy that the Student Militia has no
hope of defeating. Out of options, he is forced to accept
that their only hope for survival may be to join forces with
the Truants . . .
Dekanawida has become known as “The
Sky Messenger,” a prophet of immense
power, and Hiawento is his Speaker.
Thousands now believe in the Great Law
of Peace and have joined the League. But
they are still being harassed by
marauding warriors from the People of
the Mountain, who steadfastly refuse to
adopt the Great Law.
Dekanawida has prophesied destruction
if the warfare continues. As one by one,
portents start coming true, Dekanawida
has one last chance to convince the
People of the Mountain to join the
League and save their world from utter
destruction.
The electrifying conclusion to the epic
young adult science fiction series that
began with The Comet’s Curse
Council leader Triana Martell has
returned from her journey through the
mysterious wormhole, but she isn’t alone.
She is accompanied by the ambassador of
an alien race—the Dollovit.
While the Council and crew of Galahad
struggle to come to terms with the
existence of the Dollovit, the ship begins
to flounder. The radiation shields
threaten to fail, damaged by the
appearance of multiple wormholes. The
Dollovit have a proposal for the crew: an
offer of assistance that could be their only
hope for survival. But their offer comes
with an astronomical price. Beset with
doubts and surrounded by danger, can
Triana and her crew find a way to reach
their destination—a new home for the
human race?
The teenage crew of Galahad has survived
their first encounter with an alien race.
Though shaken by the power of The
Cassini, Triana and her Council are
determined to continue their mission. But
some of the crew don’t agree. Led by the
charismatic Merit Simms, a small group
of crew members begins lobbying for a
return to Earth—just as the ship enters
the Kuiper Belt, the deadly minefield of
asteroids that surrounds the solar system.
As Galahad dodges a storm of asteroids,
Triana finds herself dealing with an
increasingly hostile crew. Even some
members of the Council are beginning to
listen to Merit’s arguments. Can Triana
find a way to prevent a mutiny aboard
Galahad, and lead her crew to safety?
When the inhabitants of a peaceful
world are conquered by the
bloodthirsty yumens, their existence
is irrevocably altered. Forced into
servitude, the Athsheans find
themselves at the mercy of their
brutal masters.
Desperation causes the Athsheans,
led by Selver, to retaliate against
their captors, abandoning their
strictures against violence. But in
defending their lives, they have
endangered the very foundations of
their society. For every blow against
the invaders is a blow to the
humanity of the Athsheans. And
once the killing starts, there is no
turning back.
After triumphing over a saboteur
bent on destroying Galahad, Triana
and her Council are eager to avoid
any further complications. But as
Galahad swings around the ringed
planet Saturn, they encounter a
mysterious metal pod orbiting the
moon of Titan. The teens prepare to
bring the pod and its contents
aboard, only to be faced with a
another crisis: an illness that is
beyond their medical experience.
Dozens of crew members fall into a
comatose state, only to awaken with
strangely glowing eyes. To make
matters worse, the systems of
Galahad begin to fail. With time
running out, can Triana and her
shipmates escape the Web of Titan?
When the tail of the comet Bhaktul flicks
through the Earth’s atmosphere, deadly particles
are left in its wake. Suddenly, mankind is
confronted with a virus that devastates the adult
population. Only those under the age of eighteen
seem to be immune. Desperate to save
humanity, a renowned scientist proposes a bold
plan: to create a ship that will carry a crew of 251
teenagers to a home in a distant solar system.
Two years later, the Galahad and its crew—none
over the age of sixteen—is launched.
Two years of training have prepared the crew
for the challenges of space travel. But soon after
departing Earth, they discover that a saboteur is
hiding on the Galahad! Faced with escalating acts
of vandalism and terrorized by threatening
messages, sixteen-year-old Triana Martell and
her council soon realize that the stowaway will
do anything to ensure that the Galahad never
reaches its destination. The teens must find a
way to neutralize their enemy. For if their
mission fails, it will mean the end of the human
race….
For as long as he can remember, fourteen-year-
old Joshua Blevins has wanted to be a superhero.
He has the brains, the passion, and the heart.
There’s only one problem: he doesn’t have any
superpowers. But Josh isn’t about to let that stop
him.
Determined not to give up on his dream, Josh
enlists the aid of his mentor, Captain Fearless, a
retired costumed adventurer, to gain entrance to
the Burlington Academy for the Superhuman
under the false identity of Chance Fortune—a
superhuman with the power of having
unnaturally good luck.
Masquerading as Chance, Josh rises among the
ranks of his fellow students at the Academy,
eventually becoming the leader of his own
combat team, the Outlaws. Together, Chance
and his teammates Psy-Chick, Shocker, Gothika,
Space Cadet, Iron Maiden, and Private Justice
make new friends, battle new enemies, and
ultimately find themselves caught up in a
struggle for the fate of the universe. Can Chance
and the Outlaws save the universe—AND
survive their freshman year?
Ship hurtles through space. Deep within
its core, it carries the seed of humankind.
Launched by the people of a dying Earth
over a century ago, its mission is to find a
habitable world for the children—fifteen-
year-old Zoheret and her shipmates—
whom it has created from its genetic
banks.
To Zoheret and her shipmates, Ship has
been mother, father, and loving teacher,
preparing them for their biggest
challenge: to survive on their own, on an
uninhabited planet, without Ship’s
protection. Now that day is almost upon
them...but are they ready to leave Ship?
Ship devises a test. And suddenly,
instincts that have been latent for over a
hundred years take over. Zoheret
watches as friends become strangers—
and enemies. Can Zoheret and her
companions overcome the biggest
obstacle to the survival of the human
race—themselves?
When his father marries her mother,
Chris Fitton and Nan Mallory—both
twelve—are thrust into a new life. While
their parents are enjoying an extended
honeymoon, Chris and Nan must live
with Aunt Elizabeth, attend new schools,
and worst of all, be civil to one another.
They're certain that their future is bleak—
until Chris's visit to the Salvation Army
store. It is there that he finds the model of
the Red Hart Inn, a structure that holds a
strange allure for them both.
That night, Chris and Nan find
themselves in the same dream—living
inside the Red Hart Inn in seventeenth
century England. And when danger
threatens, they must set aside their
differences and find a way to work
together—before it's too late….
Sig, Artie, Kim, and Ras live in
the same neighborhood and go
to the same school, but they
have nothing in common…until
each of them sneaks into the old
abandoned house on the corner
and discovers the strange
puzzle box covered with
pictures of four dragons. Drawn
by powerful magic, the boys
find themselves bound together
by a mystery that will transform
them all—and transport them
into worlds that are populated
by heroes and dragons of lore….
A dark awakening . . .
When her parents give her a gloomy old
dollhouse for her birthday instead of the
ten speed bike she's expecting, Vicky is
disappointed. But she soon becomes
fascinated by the small shadowy world
and its inhabitants. The hours she spends
playing with the dolls is a good way to
escape from her parents's arguments. As
Vicky's life becomes more troubled, she
starts to take out her frustration on the
dolls, making their lives as unhappy as
hers.
Then one day, Vicky wakes up inside the
dollhouse, trapped among the monsters
she's created. Bewildered, Vicky is sure
she's dreaming. Can she find her way out
of this nightmare world?
When his father is called to active duty in
Vietnam, Cory Alder is sent to spend the
summer with his adopted Native
American uncle, Jasper. Accustomed to
life in the city, Cory finds the reality of
the ranch scary—every shadow is full of
menace. But when an encounter with a
medicine man catapults Cory into a
world of Native American legend,
conquering his fears becomes a matter of
survival.
Transformed into a beaver called Yellow
Shell, Cory is now part of a war between
the People, animals whose intelligence
equals that of humans. In order to return
home, Cory must help Yellow Shell and
his allies defeat the Changer, who is
attempting to enslave the People in this
world—and in Cory's world as well. With
two worlds hanging in the balance, Cory
will have to use every ounce of courage
and animal instinct within him to defeat
this enemy . . .
Sara, Greg, and Eric Lowry are
exploring the woods near their
uncle's Hudson Valley estate when
they are magically transported to
the land of Avalon. There they meet
Huon, Warden of the West. When
he tells them that the forces of
darkness have stolen the three
talismans that protect Avalon-King
Arthur's sword, Excalibur; Merlin's
ring; and Huon's horn-the children
set off on a quest to find the three
tokens of power. For Avalon stands
as a wall between the Dark and the
mortal world. And if Avalon falls,
so does Earth....
When her grandmother gets sick,
eleven-year-old Lorrie Mallard is
sent to live with her aunt in the U.S.
Things were different back home in
Canada, and Lorrie is homesick—
especially when boys like Jimmy
Purvis and Stan Wormiski tease her.
One day, Lorrie finds herself at the
door of Octagon House, where she
is welcomed by the elderly Miss
Ashemeade and her servant, Hallie.
Could the kindly Miss Ashemeade
truly be a witch, like everyone says?
Lorrie doesn’t know, but with the
help an old rocking horse and a
dollhouse she finds in a mysterious
eight-sided room, she begins to
unlock the secrets of Octagon
House.

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Jacket Copy Portfolio 2

  • 1. By Kimberly D. Klinkerman
  • 2. The epic voyages continue in The Tree of Water, the fourth adventure in bestselling author Elizabeth Haydon’s acclaimed fantasy series for young readers, The Lost Journals of Ven Polypheme. As Royal Reporter of the land of Serendair, it the duty of young Charles Magnus "Ven" Polypheme to travel the world and seek out magic hiding in plain sight. But Ven needs to escape the clutches of the nefarious Thief Queen, ruler of the Gated City, whose minions are hunting for him. His friend, the merrow Amariel, has the perfect solution to his dilemma: Ven and Char will join her to explore the world beneath the sea. As they journey through the sea, Ven finds himself surrounded by wonders greater than he could have ever imagined. But the beauty of the ocean is more than matched by the dangers lurking within its depths, and Ven and his friends soon realize that in order to save thousands of innocent lives, they may have to sacrifice their own. For everything in the ocean needs to eat…
  • 3. The long awaited seventh book in Elizabeth Haydon’s critically-acclaimed epic fantasy series, the Symphony of Ages. The war that they had feared is now upon them. Ashe and Rhapsody, leaders of the Cymrian Alliance, are gathering their allies to combat the machinations of Talquist, who will soon be crowned emperor of Sorbold. Gwydion Navarne remains by Ashe’s side. Anborn, Lord Marshal, has taken to the field. And Rhapsody has been forced into hiding to protect the life of her infant son. The Merchant Emperor of Sorbold has unintentionally allied himself with a pair of demons and has begun targeting the dragons that remain on the Middle Continent. Talquist will stop at nothing until the Cymrians are wiped out and the entire continent and the rest of the Known World is under his rule. Assailed by danger from all sides, surrounded by lies and intrigue, Rhapsody is left with one undeniable truth: if their forces are to prevail, she must join the war herself, wielding the Daystar Clarion, an ancient weapon whose power is nearly unparalleled. As she struggles to reconcile her duties as a mother and ruler, a danger far more devastating than Talquist is stirring beneath the surface of the land itself. In The Merchant Emperor, beloved characters are forced to make soul shattering sacrifices. Bestselling author Elizabeth Haydon has delivered a breathtaking seventh installment to the Symphony of Ages.
  • 4. It is the year 2049, and humanity is on the brink of extinction…. Tania Deeley has always been told that she’s a rarity: a human child in a world where most children are sophisticated androids manufactured by Oxted Corporation. When a decline in global fertility ensued, it was the creation of these near-perfect human copies called teknoids that helped to prevent the utter collapse of society. Though she has always been aware of the existence of teknoids, it is not until her first day at The Lady Maud High School for Girls that Tania realizes that her best friend, Siân, may be one. Returning home from the summer holiday, she is shocked by how much Siân has changed. Is it possible that these changes were engineered by Oxted? And if Siân could be a teknoid, how many others in Tania’s life are not real? Driven by the need to understand what sets teknoids apart from their human counterparts, Tania begins to seek answers. But time is running out. For everyone knows that on their eighteenth “birthdays,” teknoids must be returned to Oxted—never to be heard from again. Told in diary format, Expiration Day is the powerful and poignant story of a young girl coming of age and discovering what it means to be truly human by a talented debut novelist.
  • 5. Can Spirit and her friends survive another year at Oakhurst Academy? Spirit White and her classmates have triumphed over the Shadow Knights, using their magical skills to force their enemy to flee—at least that’s what most of the students believe. Spirit , Burke, Muirin, Lach and Addie know that their enemies have only changed their strategy. Breakthrough, the public face of the Shadow Knights, has taken over Oakhurst, using the attack as an excuse to tighten security on campus. The new regime is brutal, designed to turn the students into soldiers wielding both weapons and magic. Anyone who protests—disappears. Desperate, the group decides that Muirin should go undercover to discover the secrets of Breakthrough and its leader. But Muirin’s act is a little too good, and Spirit begins to fear that her friend’s loyalties might have truly changed. Surrounded by enemies and friends that suddenly seem like strangers, she has to decide who can be trusted. And she needs to figure things out quickly—before Oakhurst is consumed by the shadows.
  • 6. For years, the Mayor of Education City has ruled with ruthless efficiency, using his Educators and Enforcers to keep the populace in line. However, not everyone was willing to allow the Mayor to control their lives. Years have passed since the Truancy was formed; an organization of former students dedicated to wresting control of the city from the Mayor. To combat the rebellious Truants, a Student Militia has been formed and given a single mission—to destroy the Truancy. Cross, leader of the Student Militia, fights for the sake of fighting. Running from his past, he throws himself into the fight, feeding his need for danger and excitement. When a battle between the Student Militia and Truants strands Cross and his team behind enemy lines, he takes on a mission that means almost certain death: to find and assassinate Takan, the new leader of the Truancy. However, before Cross can complete his self-appointed task, a new player arrives in Education City. Angered by the Mayor’s inability to control the populace, the Government has sent an army to stamp out all resistance. Though at first General Iris and her troops seem to be the answer to their prayers, Cross soon begins to suspect that he is now facing an enemy that the Student Militia has no hope of defeating. Out of options, he is forced to accept that their only hope for survival may be to join forces with the Truants . . .
  • 7. Dekanawida has become known as “The Sky Messenger,” a prophet of immense power, and Hiawento is his Speaker. Thousands now believe in the Great Law of Peace and have joined the League. But they are still being harassed by marauding warriors from the People of the Mountain, who steadfastly refuse to adopt the Great Law. Dekanawida has prophesied destruction if the warfare continues. As one by one, portents start coming true, Dekanawida has one last chance to convince the People of the Mountain to join the League and save their world from utter destruction.
  • 8. The electrifying conclusion to the epic young adult science fiction series that began with The Comet’s Curse Council leader Triana Martell has returned from her journey through the mysterious wormhole, but she isn’t alone. She is accompanied by the ambassador of an alien race—the Dollovit. While the Council and crew of Galahad struggle to come to terms with the existence of the Dollovit, the ship begins to flounder. The radiation shields threaten to fail, damaged by the appearance of multiple wormholes. The Dollovit have a proposal for the crew: an offer of assistance that could be their only hope for survival. But their offer comes with an astronomical price. Beset with doubts and surrounded by danger, can Triana and her crew find a way to reach their destination—a new home for the human race?
  • 9. The teenage crew of Galahad has survived their first encounter with an alien race. Though shaken by the power of The Cassini, Triana and her Council are determined to continue their mission. But some of the crew don’t agree. Led by the charismatic Merit Simms, a small group of crew members begins lobbying for a return to Earth—just as the ship enters the Kuiper Belt, the deadly minefield of asteroids that surrounds the solar system. As Galahad dodges a storm of asteroids, Triana finds herself dealing with an increasingly hostile crew. Even some members of the Council are beginning to listen to Merit’s arguments. Can Triana find a way to prevent a mutiny aboard Galahad, and lead her crew to safety?
  • 10. When the inhabitants of a peaceful world are conquered by the bloodthirsty yumens, their existence is irrevocably altered. Forced into servitude, the Athsheans find themselves at the mercy of their brutal masters. Desperation causes the Athsheans, led by Selver, to retaliate against their captors, abandoning their strictures against violence. But in defending their lives, they have endangered the very foundations of their society. For every blow against the invaders is a blow to the humanity of the Athsheans. And once the killing starts, there is no turning back.
  • 11. After triumphing over a saboteur bent on destroying Galahad, Triana and her Council are eager to avoid any further complications. But as Galahad swings around the ringed planet Saturn, they encounter a mysterious metal pod orbiting the moon of Titan. The teens prepare to bring the pod and its contents aboard, only to be faced with a another crisis: an illness that is beyond their medical experience. Dozens of crew members fall into a comatose state, only to awaken with strangely glowing eyes. To make matters worse, the systems of Galahad begin to fail. With time running out, can Triana and her shipmates escape the Web of Titan?
  • 12. When the tail of the comet Bhaktul flicks through the Earth’s atmosphere, deadly particles are left in its wake. Suddenly, mankind is confronted with a virus that devastates the adult population. Only those under the age of eighteen seem to be immune. Desperate to save humanity, a renowned scientist proposes a bold plan: to create a ship that will carry a crew of 251 teenagers to a home in a distant solar system. Two years later, the Galahad and its crew—none over the age of sixteen—is launched. Two years of training have prepared the crew for the challenges of space travel. But soon after departing Earth, they discover that a saboteur is hiding on the Galahad! Faced with escalating acts of vandalism and terrorized by threatening messages, sixteen-year-old Triana Martell and her council soon realize that the stowaway will do anything to ensure that the Galahad never reaches its destination. The teens must find a way to neutralize their enemy. For if their mission fails, it will mean the end of the human race….
  • 13. For as long as he can remember, fourteen-year- old Joshua Blevins has wanted to be a superhero. He has the brains, the passion, and the heart. There’s only one problem: he doesn’t have any superpowers. But Josh isn’t about to let that stop him. Determined not to give up on his dream, Josh enlists the aid of his mentor, Captain Fearless, a retired costumed adventurer, to gain entrance to the Burlington Academy for the Superhuman under the false identity of Chance Fortune—a superhuman with the power of having unnaturally good luck. Masquerading as Chance, Josh rises among the ranks of his fellow students at the Academy, eventually becoming the leader of his own combat team, the Outlaws. Together, Chance and his teammates Psy-Chick, Shocker, Gothika, Space Cadet, Iron Maiden, and Private Justice make new friends, battle new enemies, and ultimately find themselves caught up in a struggle for the fate of the universe. Can Chance and the Outlaws save the universe—AND survive their freshman year?
  • 14. Ship hurtles through space. Deep within its core, it carries the seed of humankind. Launched by the people of a dying Earth over a century ago, its mission is to find a habitable world for the children—fifteen- year-old Zoheret and her shipmates— whom it has created from its genetic banks. To Zoheret and her shipmates, Ship has been mother, father, and loving teacher, preparing them for their biggest challenge: to survive on their own, on an uninhabited planet, without Ship’s protection. Now that day is almost upon them...but are they ready to leave Ship? Ship devises a test. And suddenly, instincts that have been latent for over a hundred years take over. Zoheret watches as friends become strangers— and enemies. Can Zoheret and her companions overcome the biggest obstacle to the survival of the human race—themselves?
  • 15. When his father marries her mother, Chris Fitton and Nan Mallory—both twelve—are thrust into a new life. While their parents are enjoying an extended honeymoon, Chris and Nan must live with Aunt Elizabeth, attend new schools, and worst of all, be civil to one another. They're certain that their future is bleak— until Chris's visit to the Salvation Army store. It is there that he finds the model of the Red Hart Inn, a structure that holds a strange allure for them both. That night, Chris and Nan find themselves in the same dream—living inside the Red Hart Inn in seventeenth century England. And when danger threatens, they must set aside their differences and find a way to work together—before it's too late….
  • 16. Sig, Artie, Kim, and Ras live in the same neighborhood and go to the same school, but they have nothing in common…until each of them sneaks into the old abandoned house on the corner and discovers the strange puzzle box covered with pictures of four dragons. Drawn by powerful magic, the boys find themselves bound together by a mystery that will transform them all—and transport them into worlds that are populated by heroes and dragons of lore….
  • 17. A dark awakening . . . When her parents give her a gloomy old dollhouse for her birthday instead of the ten speed bike she's expecting, Vicky is disappointed. But she soon becomes fascinated by the small shadowy world and its inhabitants. The hours she spends playing with the dolls is a good way to escape from her parents's arguments. As Vicky's life becomes more troubled, she starts to take out her frustration on the dolls, making their lives as unhappy as hers. Then one day, Vicky wakes up inside the dollhouse, trapped among the monsters she's created. Bewildered, Vicky is sure she's dreaming. Can she find her way out of this nightmare world?
  • 18. When his father is called to active duty in Vietnam, Cory Alder is sent to spend the summer with his adopted Native American uncle, Jasper. Accustomed to life in the city, Cory finds the reality of the ranch scary—every shadow is full of menace. But when an encounter with a medicine man catapults Cory into a world of Native American legend, conquering his fears becomes a matter of survival. Transformed into a beaver called Yellow Shell, Cory is now part of a war between the People, animals whose intelligence equals that of humans. In order to return home, Cory must help Yellow Shell and his allies defeat the Changer, who is attempting to enslave the People in this world—and in Cory's world as well. With two worlds hanging in the balance, Cory will have to use every ounce of courage and animal instinct within him to defeat this enemy . . .
  • 19. Sara, Greg, and Eric Lowry are exploring the woods near their uncle's Hudson Valley estate when they are magically transported to the land of Avalon. There they meet Huon, Warden of the West. When he tells them that the forces of darkness have stolen the three talismans that protect Avalon-King Arthur's sword, Excalibur; Merlin's ring; and Huon's horn-the children set off on a quest to find the three tokens of power. For Avalon stands as a wall between the Dark and the mortal world. And if Avalon falls, so does Earth....
  • 20. When her grandmother gets sick, eleven-year-old Lorrie Mallard is sent to live with her aunt in the U.S. Things were different back home in Canada, and Lorrie is homesick— especially when boys like Jimmy Purvis and Stan Wormiski tease her. One day, Lorrie finds herself at the door of Octagon House, where she is welcomed by the elderly Miss Ashemeade and her servant, Hallie. Could the kindly Miss Ashemeade truly be a witch, like everyone says? Lorrie doesn’t know, but with the help an old rocking horse and a dollhouse she finds in a mysterious eight-sided room, she begins to unlock the secrets of Octagon House.