INTERACTIVE VIRTUAL 3D ANIMAL INFO BOOK
(IV3DAIB)
- Chetankumar G. Shetty
Do not copy the contents from slides.
1
INTRODUCTION
 Augmented Reality
“Combining real-world with virtual-world. While viewing the
real-world, real-world is augmented with virtual contents.”
• In the project user with book and pattern is real world.
• Virtual 3D animals are virtual objects belong to virtual
world.
• Audio description about animals belong to virtual world.
• Virtual 3D objects and audio descriptions are computer
generated.
Do not copy the contents from slides.
2
INTRODUCTION
 Speech Synthesis
 An audio description about the animal is synthesized while
viewing the particular virtual 3D animal overlaid on top of
the marker present in “IV3DAIB” book.
Do not copy the contents from slides.
4
INTRODUCTION
 Speech Recognition
Speech
Recognition
 In the project Automatic Speech Recognition or Computer
Speech Recognition techniques are used to recognize user’s
speech or voice commands to process further.
Do not copy the contents from slides.
5
PROTOTYPE
 Technologies used in “IV3DAIB”
Augmented
Reality
Pattern
Recognition
Speech
Synthesis
Speech
Recognition
IV3DAIB
Do not copy the contents from slides.
6
PROTOTYPE
• The above processes are same for different makers that
are recognized from pages of the book, but virtual 3D
object, audio description and displayed Wiki content
changes from marker to marker.
• Different 3D virtual animals are visualized on top of
textbook pages.
Do not copy the contents from slides.
11
ADVANTAGES
• Interactive textbook for children learners.
• Future veterinary textbooks can be made based on this idea.
• Extremely useful for veterinary students.
• Visualization of animal organs can be made based on this
project.
• Advanced interactive animal guides can be made by
enhancing this project.
Do not copy the contents from slides.
12

IV3DAIB

  • 1.
    INTERACTIVE VIRTUAL 3DANIMAL INFO BOOK (IV3DAIB) - Chetankumar G. Shetty Do not copy the contents from slides. 1
  • 2.
    INTRODUCTION  Augmented Reality “Combiningreal-world with virtual-world. While viewing the real-world, real-world is augmented with virtual contents.” • In the project user with book and pattern is real world. • Virtual 3D animals are virtual objects belong to virtual world. • Audio description about animals belong to virtual world. • Virtual 3D objects and audio descriptions are computer generated. Do not copy the contents from slides. 2
  • 4.
    INTRODUCTION  Speech Synthesis An audio description about the animal is synthesized while viewing the particular virtual 3D animal overlaid on top of the marker present in “IV3DAIB” book. Do not copy the contents from slides. 4
  • 5.
    INTRODUCTION  Speech Recognition Speech Recognition In the project Automatic Speech Recognition or Computer Speech Recognition techniques are used to recognize user’s speech or voice commands to process further. Do not copy the contents from slides. 5
  • 6.
    PROTOTYPE  Technologies usedin “IV3DAIB” Augmented Reality Pattern Recognition Speech Synthesis Speech Recognition IV3DAIB Do not copy the contents from slides. 6
  • 11.
    PROTOTYPE • The aboveprocesses are same for different makers that are recognized from pages of the book, but virtual 3D object, audio description and displayed Wiki content changes from marker to marker. • Different 3D virtual animals are visualized on top of textbook pages. Do not copy the contents from slides. 11
  • 12.
    ADVANTAGES • Interactive textbookfor children learners. • Future veterinary textbooks can be made based on this idea. • Extremely useful for veterinary students. • Visualization of animal organs can be made based on this project. • Advanced interactive animal guides can be made by enhancing this project. Do not copy the contents from slides. 12