2. Team of FAKE EYES
Mason KIM, CEO : S/W engineer 10 years
1. Bachelor of Computer Science
2. Independent game development 18 years
Dong-Woong KIM, CTO : S/W engineer 5 years
1. Master of Computer Science
2. Development experience for embedded,
system S/W
Mason KIM CEO Portfolio
3. • Mobile virtual reality environment Up to 8 players
access environment construction technology
– Support 3G, 4G, LTE, etc. and various internet environment
– Meet with users in virtual reality space regardless of region
• Mobile virtual reality environment system optimization
– Virtual reality interface, system optimization
• V.R. dizziness symptom reduction UX / UI design
– Decrease dizziness symptom in V.R. environment
• V.R. environment real-time server construction
– Build realistic environment by sending and receiving data
• V.R. screen external transmission (TV broadcasting)
– Observation to view virtual reality screen from the outside
• 360 degree panorama screen transmission
– 360 degree screen rotation supported by YouTube and twitter
Global Top Technology
V.R. simultaneously access
Observation mode – TV
4. Colony Avengers
• Up to 8 players can connect in F.P.S. game
• Support Mobile and PC environment
• Support Samsung GearVR, Oculus, other mobile HMD
• Support GearVR Controller and blue-tooth controllers
• You can play Death match, Occupation match, Survival match
• Support Observation mode for E-Sports, broadcast
• Support 360degree panorama view for broadcast
5.
6. Service info(Global)
Complete enter to V.R. market
– Colony Avengers
http://kr.aving.net/news/view.php?articleId=1382583
&Branch_ID=kr&rssid=naver&mn_name=news
[MIK 2017] Up to 8 users can enjoy VR FPS game!
The Colony Avengers by Fake Eyes
Aving News
Date 13-12-2017
7. Colony Avengers K.P.I.
Oculus store – about 10,000 Downloads
Google play store – about 4,500 Downloads
Approximately 15,000 downloads from the Global V.R. Market in about 10 months
8. Game broadcast channel
HungryAppTV on live shot Virtual World on live shot
• Expect to incorporate VR E-Sports regular content
• Expected increase in game life, downloading, and number of users
• Expected increase in content sales
• Expected In-game advertising, IP sales