The Problem
› Moderngames need
dynamic environments
(destructible buildings,
moving platforms)
› Current navigation
systems struggle with
runtime changes
› Existing solution: too slow,
inaccurate or resource-
intensive
3.
Research Gap andObjectives
› Current approaches: Complete rebuilding vs Local
regeneration vs Incremental updates
› Gap: no hybrid approach which combines multiple
strengths
› Our objective: developing an adaptive hybrid system for
the Godot engine
Conclusions
› Future directions:GPU acceleration
› Main contribution: Practical hybrid solution for dynamic
navigation
› Impact: foundation for responsive, scalable navigation
systems
Thank you for your attention!