4. BACKGROUND
•Working Memory
• Helder and Shaughnessy name recall
study (2008)
• Math Task
• Long-term retention
HYPOTHESIS
• People will remember more names when playing a familiar card
game than a unfamiliar card game.
5. PARTICIPANTS
•39 student volunteers agreed to participate
in one of two randomly selected card
games (Uno or Werewolves)
•Gender distribution of participants: 66%
females and 33.3% males
6. PARTICIPANTS CONTINUED
Percentag
es
Ethnicity
74.4% White
10.3% Black/African
American
2.6% Asian/Pacific
Islander
5.1% Biracial
7.7% unidentified
Percentages Majors
23.1% Biology
17.9% Education
7.7% Psychology
2.6% Criminal Justice
5.1% Undecided
10.7% Communication
7.7% Graphic Design
5.1% Sociology
2.6% Music
2.6% English
2.6% Digital Film
2.6% Math
2.6% Sports Media
2.6% Theater
2.6% History
2.6% Creative
Writing
7. METHODS
•Games: Uno and The Werewolves
•Middle names
•Photographs (for later ID)
•Questionnaire
8. FINDINGS
• Unfamiliar game: recalled 4 to 5 names (Mode = 4 and 5, M = 3.24,
SD = 2.00)
• Familiar game: recalled 3 names (Mode = 3, M = 3.35, SD = 3.35)
• Independent t-test preformed on card games and recall t (37) = .60,
Percentofnamescorrectly
recalled
9. •RESPONSES
TO
ADDITIONAL
QUESTIONS
Percentage
s
Questionnaire questions
53.8% No friends
46.2% Yes friends
2.6% No card games with new people
97.4% Yes card games with new
people
46.2% Yes talked
53.8% No talked
48.7% No before
51.3% Yes before
66.7% Yes helpful
33.3% No helpful
100% Enjoy card games
46.2% Yes talked to people more
53.8% No talked to people more