Designing in the open: How sharing can make the world a better placeEduardo F. Ortiz
When a whole team can tackle a problem together, the solution is simply better. Even within a team, work often happens in silos that stifle other people's input from being incorporated at the most effective time. Sharing our work and our expertise with others allows for a greater cross-pollination of talent across a team, and allows everyone an opportunity to continue to grow and thrive. Collaborating with others can ultimately help save time, save money, and can even save lives (seriously). It also helps ensure there isn't a single point of success or failure, but rather a group mentality of ownership, which encourages the team to continue to grow, learn, and repeat their successes.
When you tackle problems on your own, you become a resident expert, which is great– you feel needed, you shine, and people rely on you. But what if there was a framework to successfully fulfill the need to feel needed while also sharing and collaborating with your team for the good of the project–and maybe the world? And ultimately for the good of ourselves.
Designing in the open: How sharing can make the world a better placeEduardo F. Ortiz
When a whole team can tackle a problem together, the solution is simply better. Even within a team, work often happens in silos that stifle other people's input from being incorporated at the most effective time. Sharing our work and our expertise with others allows for a greater cross-pollination of talent across a team, and allows everyone an opportunity to continue to grow and thrive. Collaborating with others can ultimately help save time, save money, and can even save lives (seriously). It also helps ensure there isn't a single point of success or failure, but rather a group mentality of ownership, which encourages the team to continue to grow, learn, and repeat their successes.
When you tackle problems on your own, you become a resident expert, which is great– you feel needed, you shine, and people rely on you. But what if there was a framework to successfully fulfill the need to feel needed while also sharing and collaborating with your team for the good of the project–and maybe the world? And ultimately for the good of ourselves.
Pulling the breaks: fostering transparency, communication, and collaboration ...Eduardo F. Ortiz
Teams who see it as part of their mission to drive engagement, and to promote ownership within their own ranks, who push for transparency and the sharing of ideas are more effective, and successful than others.
We've all heard cliché phrases such as "One team, one fight," "all for one and one for all," or "we're only as strong as our weakest link," the one thing they share is that at their core they all hold true. Ed Catmull, of Pixar, notes that W. Edwards Deming, a statistician, brought about this sense of ownership and responsibility - which essentially became part of the assembly line process - to Japanese companies, turning them into successful businesses, whose method was later adopted as the must-have for many companies.
Collaborating with others can ultimately help save time, save money, and can even save lives (seriously). It also helps ensure there isn't a single point of success or failure, but rather a group mentality of ownership. This is a talk on change, on disruption, and on accepting blame and defeat. It's not easy, but it all starts somewhere, and with someone; let that someone be you.
"If you don't like something, change it. If you can't change it, change your attitude." - Maya Angelou
The Leonard's Story is a short story about a family named the Leonards. It describes how the family lives on a farm and works hard every day to take care of the animals and land. The father and children wake up early each morning to complete their chores before starting the school day.
Results of a 2006-2007 citizen science monitoring project. Citizen volunteers contributed data on road kill wildlife locations in Iowa for the Iowa NatureMapping Program.
Craig Fisher's directing resume highlights his experience directing several plays for colleges and community theaters between 2003-2007. These include The Shape of Things, The Chronicles of Narnia, BecauseHeCan, Oklahoma!, Macbeth, and Head Over Heels. He received awards for directing and costume design. Fisher has a Bachelor's degree in Theatre Performance and English and has worked as an actor, director, and teacher for children's theater companies and programs.