VIRBUS is an open-source simulation game developed to teach hospitality and manufacturing business management. It allows virtual companies from different European countries to compete in national and international markets. The game aims to improve students' international business skills through experiential learning of the full business lifecycle. By making strategic decisions in a simulated complex business environment, students develop skills such as problem solving, collaboration, and strategic thinking. The project partners are higher education institutions and companies that intend to incorporate the game into their curricula and training programs.
The document provides information for students on using the Grafton TAFE Library. It details the library staff and their contact information, general rules including prohibiting food and noise, and operating hours. It also outlines the resources available like books, magazines, videos and computers. Borrowing policies on limits and loan periods are covered as well as overdue fines. The summary explains how to borrow items and that photocopying and printing services are available for a fee.
The document discusses opportunities in the mobile advertising market, problems with existing mobile ad solutions like Flash, and introduces a cloud-based HTML5 rich media mobile ad solution. It summarizes the product, which uses a cloud-based IDE to create animated ads in minutes using templates. The solution also includes an SDK and supports mobile web deployment. It then discusses the business model, competitors, competitive advantages, and introduces the founding team.
This document does not contain any text to summarize. It only contains "RUDUO..." which does not provide enough context or information to generate a meaningful 3 sentence summary.
VIRBUS is an open-source simulation game developed to teach hospitality and manufacturing business management. It allows virtual companies from different European countries to compete in national and international markets. The game aims to improve students' international business skills through experiential learning of the full business lifecycle. By making strategic decisions in a simulated complex business environment, students develop skills such as problem solving, collaboration, and strategic thinking. The project partners are higher education institutions and companies that intend to incorporate the game into their curricula and training programs.
The document provides information for students on using the Grafton TAFE Library. It details the library staff and their contact information, general rules including prohibiting food and noise, and operating hours. It also outlines the resources available like books, magazines, videos and computers. Borrowing policies on limits and loan periods are covered as well as overdue fines. The summary explains how to borrow items and that photocopying and printing services are available for a fee.
The document discusses opportunities in the mobile advertising market, problems with existing mobile ad solutions like Flash, and introduces a cloud-based HTML5 rich media mobile ad solution. It summarizes the product, which uses a cloud-based IDE to create animated ads in minutes using templates. The solution also includes an SDK and supports mobile web deployment. It then discusses the business model, competitors, competitive advantages, and introduces the founding team.
This document does not contain any text to summarize. It only contains "RUDUO..." which does not provide enough context or information to generate a meaningful 3 sentence summary.