The document is a 104-page market research report on the global board games industry from 2016 to 2026. It provides an overview of the market size, key players, types of board games, applications, and regional analysis. The report finds that the board games market revenue was over $xx million in 2016, growing to over $xx million by 2019, and projected to reach over $xx million by 2026. It analyzes the industry chain, market trends, competitive landscape and provides a detailed segmentation analysis by type, application and region.
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Global board games_markets-futuristic_reports
1.
2. Global Board Games Industry Market Research Report
Pages: 104
Published Date: Sep 2019
Enquiry: http://futuristicreports.com/send-an-enquiry/309
The Board Games market revenue was xx.xx Million USD in 2016, grew to xx.xx
Million USD in 2019, and will reach xx.xx Million USD in 2026, with a CAGR of x.x%
during 2020-2026. Based on the Board Games industrial chain, this report mainly
elaborates the definition, types, applications and major players of Board Games market in
details. Deep analysis about market status (2016-2020), enterprise competition pattern,
advantages and disadvantages of enterprise products, industry development trends
(2020-2026), regional industrial layout characteristics and macroeconomic policies,
industrial policy has also be included. From raw materials to downstream buyers of this
industry will be analyzed scientifically, the feature of product circulation and sales
channel will be presented as well. In a word, this report will help you to establish a
panorama of industrial development and characteristics of the Board Games market.
The Board Games market can be split based on product types, major applications, and
important regions.
Major Players in Board Games market are:
Panda GM
BoardGameDesign
Hasbro
Mattel
DeLano Service
Ludo Fact
Kamings Trade
Ravensburger
Grand Prix International
Goliath B.V.
Asmodée Editions
Major Regions that plays a vital role in Board Games market are:
North America
Europe
China
Japan
3. Middle East & Africa
India
South America
Others
Most important types of Board Games products covered in this report are:
RPGs
Card
Dice games
Tabletop board games
Others
Most widely used downstream fields of Board Games market covered in this report are:
Offline
Online
There are 13 Chapters to thoroughly display the Board Games market. This report
included the analysis of market overview, market characteristics, industry chain,
competition landscape, historical and future data by types, applications and regions.
Chapter 1: Board Games Market Overview, Product Overview, Market Segmentation,
Market Overview of Regions, Market Dynamics, Limitations, Opportunities and Industry
News and Policies.
Chapter 2: Board Games Industry Chain Analysis, Upstream Raw Material Suppliers,
Major Players, Production Process Analysis, Cost Analysis, Market Channels and Major
Downstream Buyers.
Chapter 3: Value Analysis, Production, Growth Rate and Price Analysis by Type of
Board Games.
Chapter 4: Downstream Characteristics, Consumption and Market Share by Application
of Board Games.
Chapter 5: Production Volume, Price, Gross Margin, and Revenue ($) of Board Games
by Regions (2016-2020).
Chapter 6: Board Games Production, Consumption, Export and Import by Regions
(2016-2020).
4. Chapter 7: Board Games Market Status and SWOT Analysis by Regions.
Chapter 8: Competitive Landscape, Product Introduction, Company Profiles, Market
Distribution Status by Players of Board Games.
Chapter 9: Board Games Market Analysis and Forecast by Type and Application
(2020-2026).
Chapter 10: Market Analysis and Forecast by Regions (2020-2026).
Chapter 11: Industry Characteristics, Key Factors, New Entrants SWOT Analysis,
Investment Feasibility Analysis.
Chapter 12: Market Conclusion of the Whole Report.
Chapter 13: Appendix Such as Methodology and Data Resources of This Research.
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Table of Content
Global Board Games Industry Market Research Report
1 Board Games Introduction and Market Overview
1.1 Objectives of the Study
1.2 Definition of Board Games
1.3 Board Games Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Board Games Value ($) and Growth Rate from 2016-2026
1.4 Market Segmentation
1.4.1 Types of Board Games
1.4.2 Applications of Board Games
1.4.3 Research Regions
1.4.3.1 North America Board Games Production Value ($) and Growth Rate (2016-2020)
1.4.3.2 Europe Board Games Production Value ($) and Growth Rate (2016-2020)
1.4.3.3 China Board Games Production Value ($) and Growth Rate (2016-2020)
1.4.3.4 Japan Board Games Production Value ($) and Growth Rate (2016-2020)
1.4.3.5 Middle East & Africa Board Games Production Value ($) and Growth Rate
(2016-2020)
5. 1.4.3.6 India Board Games Production Value ($) and Growth Rate (2016-2020)
1.4.3.7 South America Board Games Production Value ($) and Growth Rate (2016-2020)
1.5 Market Dynamics
1.5.1 Drivers
1.5.1.1 Emerging Countries of Board Games
1.5.1.2 Growing Market of Board Games
1.5.2 Limitations
1.5.3 Opportunities
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
2 Industry Chain Analysis
2.1 Upstream Raw Material Suppliers of Board Games Analysis
2.2 Major Players of Board Games
2.2.1 Major Players Manufacturing Base and Market Share of Board Games in 2019
2.2.2 Major Players Product Types in 2019
2.3 Board Games Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Board Games
2.3.3 Raw Material Cost of Board Games
2.3.4 Labor Cost of Board Games
2.4 Market Channel Analysis of Board Games
2.5 Major Downstream Buyers of Board Games Analysis
3 Global Board Games Market, by Type
3.1 Global Board Games Value ($) and Market Share by Type (2016-2020)
3.2 Global Board Games Production and Market Share by Type (2016-2020)
3.3 Global Board Games Value ($) and Growth Rate by Type (2016-2020)
3.4 Global Board Games Price Analysis by Type (2016-2020)
4 Board Games Market, by Application
4.1 Global Board Games Consumption and Market Share by Application (2016-2020)
4.2 Downstream Buyers by Application
4.3 Global Board Games Consumption and Growth Rate by Application (2016-2020)
5 Global Board Games Production, Value ($) by Region (2016-2020)
5.1 Global Board Games Value ($) and Market Share by Region (2016-2020)
5.2 Global Board Games Production and Market Share by Region (2016-2020)
6. 5.3 Global Board Games Production, Value ($), Price and Gross Margin (2016-2020)
5.4 North America Board Games Production, Value ($), Price and Gross Margin
(2016-2020)
5.5 Europe Board Games Production, Value ($), Price and Gross Margin (2016-2020)
5.6 China Board Games Production, Value ($), Price and Gross Margin (2016-2020)
5.7 Japan Board Games Production, Value ($), Price and Gross Margin (2016-2020)
5.8 Middle East & Africa Board Games Production, Value ($), Price and Gross Margin
(2016-2020)
5.9 India Board Games Production, Value ($), Price and Gross Margin (2016-2020)
5.10 South America Board Games Production, Value ($), Price and Gross Margin
(2016-2020)
6 Global Board Games Production, Consumption, Export, Import by Regions
(2016-2020)
6.1 Global Board Games Consumption by Regions (2016-2020)
6.2 North America Board Games Production, Consumption, Export, Import (2016-2020)
6.3 Europe Board Games Production, Consumption, Export, Import (2016-2020)
6.4 China Board Games Production, Consumption, Export, Import (2016-2020)
6.5 Japan Board Games Production, Consumption, Export, Import (2016-2020)
6.6 Middle East & Africa Board Games Production, Consumption, Export, Import
(2016-2020)
6.7 India Board Games Production, Consumption, Export, Import (2016-2020)
6.8 South America Board Games Production, Consumption, Export, Import (2016-2020)
7 Global Board Games Market Status and SWOT Analysis by Regions
7.1 North America Board Games Market Status and SWOT Analysis
7.2 Europe Board Games Market Status and SWOT Analysis
7.3 China Board Games Market Status and SWOT Analysis
7.4 Japan Board Games Market Status and SWOT Analysis
7.5 Middle East & Africa Board Games Market Status and SWOT Analysis
7.6 India Board Games Market Status and SWOT Analysis
7.7 South America Board Games Market Status and SWOT Analysis
8 Competitive Landscape
8.1 Competitive Profile
8.2 Panda GM
8.2.1 Company Profiles
8.2.2 Board Games Product Introduction
8.2.3 Panda GM Production, Value ($), Price, Gross Margin 2016-2020
7. 8.2.4 Panda GM Market Share of Board Games Segmented by Region in 2019
8.3 BoardGameDesign
8.3.1 Company Profiles
8.3.2 Board Games Product Introduction
8.3.3 BoardGameDesign Production, Value ($), Price, Gross Margin 2016-2020
8.3.4 BoardGameDesign Market Share of Board Games Segmented by Region in 2019
8.4 Hasbro
8.4.1 Company Profiles
8.4.2 Board Games Product Introduction
8.4.3 Hasbro Production, Value ($), Price, Gross Margin 2016-2020
8.4.4 Hasbro Market Share of Board Games Segmented by Region in 2019
8.5 Mattel
8.5.1 Company Profiles
8.5.2 Board Games Product Introduction
8.5.3 Mattel Production, Value ($), Price, Gross Margin 2016-2020
8.5.4 Mattel Market Share of Board Games Segmented by Region in 2019
8.6 DeLano Service
8.6.1 Company Profiles
8.6.2 Board Games Product Introduction
8.6.3 DeLano Service Production, Value ($), Price, Gross Margin 2016-2020
8.6.4 DeLano Service Market Share of Board Games Segmented by Region in 2019
8.7 Ludo Fact
8.7.1 Company Profiles
8.7.2 Board Games Product Introduction
8.7.3 Ludo Fact Production, Value ($), Price, Gross Margin 2016-2020
8.7.4 Ludo Fact Market Share of Board Games Segmented by Region in 2019
8.8 Kamings Trade
8.8.1 Company Profiles
8.8.2 Board Games Product Introduction
8.8.3 Kamings Trade Production, Value ($), Price, Gross Margin 2016-2020
8.8.4 Kamings Trade Market Share of Board Games Segmented by Region in 2019
8.9 Ravensburger
8.9.1 Company Profiles
8.9.2 Board Games Product Introduction
8.9.3 Ravensburger Production, Value ($), Price, Gross Margin 2016-2020
8.9.4 Ravensburger Market Share of Board Games Segmented by Region in 2019
8.10 Grand Prix International
8.10.1 Company Profiles
8.10.2 Board Games Product Introduction
8. 8.10.3 Grand Prix International Production, Value ($), Price, Gross Margin 2016-2020
8.10.4 Grand Prix International Market Share of Board Games Segmented by Region in
2019
8.11 Goliath B.V.
8.11.1 Company Profiles
8.11.2 Board Games Product Introduction
8.11.3 Goliath B.V. Production, Value ($), Price, Gross Margin 2016-2020
8.11.4 Goliath B.V. Market Share of Board Games Segmented by Region in 2019
8.12 Asmodée Editions
8.12.1 Company Profiles
8.12.2 Board Games Product Introduction
8.12.3 Asmodée Editions Production, Value ($), Price, Gross Margin 2016-2020
8.12.4 Asmodée Editions Market Share of Board Games Segmented by Region in 2019
9 Global Board Games Market Analysis and Forecast by Type and Application
9.1 Global Board Games Market Value ($) & Volume Forecast, by Type (2020-2026)
9.1.1 RPGs Market Value ($) and Volume Forecast (2020-2026)
9.1.2 Card Market Value ($) and Volume Forecast (2020-2026)
9.1.3 Dice games Market Value ($) and Volume Forecast (2020-2026)
9.1.4 Tabletop board games Market Value ($) and Volume Forecast (2020-2026)
9.1.5 Others Market Value ($) and Volume Forecast (2020-2026)
9.2 Global Board Games Market Value ($) & Volume Forecast, by Application
(2020-2026)
9.2.1 Offline Market Value ($) and Volume Forecast (2020-2026)
9.2.2 Online Market Value ($) and Volume Forecast (2020-2026)
10 Board Games Market Analysis and Forecast by Region
10.1 North America Market Value ($) and Consumption Forecast (2020-2026)
10.2 Europe Market Value ($) and Consumption Forecast (2020-2026)
10.3 China Market Value ($) and Consumption Forecast (2020-2026)
10.4 Japan Market Value ($) and Consumption Forecast (2020-2026)
10.5 Middle East & Africa Market Value ($) and Consumption Forecast (2020-2026)
10.6 India Market Value ($) and Consumption Forecast (2020-2026)
10.7 South America Market Value ($) and Consumption Forecast (2020-2026)
11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment
9. 12 Research Finding and Conclusion
13 Appendix
13.1 Discussion Guide
13.2 Knowledge Store: Maia Subscription Portal
13.3 Research Data Source
13.4 Research Assumptions and Acronyms Used
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