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‫ایده‬ ‫و‬ ‫گیمیفیکیشن‬
‫پردا‬
‫زی‬
‫مستقیم‬ ‫سهراب‬
–
۲۹
‫فروردین‬
۱۴۰۱
1
‫می‬ ‫لذت‬ ‫چیزهایی‬ ‫چه‬ ‫از‬ ‫زندگی‬ ‫در‬
‫چرا؟‬ ‫برید؟‬
•
‫خانواده‬
•
‫کار‬
(
‫شغل‬
)
•
‫فوتبال‬ ‫کردن‬ ‫دنبال‬
•
‫دوستان‬ ‫با‬ ‫وقت‬ ‫گذران‬
•
‫خواندن‬ ‫کتاب‬
•
‫ساعت‬ ‫کلکسیون‬
•
‫کردن‬ ‫ورزش‬
•
...
‫بگیرید‬ ‫جایزه‬ ،‫بشمرید‬ ‫اینا‬ ‫از‬
!
‫یک‬ ‫این‬
...
2
‫کرد؟‬ ‫مرتبط‬ ‫بازی‬ ‫به‬ ‫را‬ ‫موضوعات‬ ‫این‬ ‫میشه‬
3
‫بازی‬
:
‫می‬ ‫انجام‬ ‫زمان‬ ‫گذران‬ ‫برای‬ ‫که‬ ‫تفریحی‬
‫نیست‬ ‫جدی‬ ‫و‬ ‫گیرد‬
.
‫بازیوارسازی‬
:
‫حس‬ ‫نظر‬ ‫از‬ ‫را‬ ‫فرآیندی‬
(
‫تجربه‬
)
‫کنیم‬ ‫نزدیک‬ ‫بازی‬ ‫به‬ ‫کاربرانش‬
.
4
‫می‬ ‫حرف‬ ‫چه‬ ‫مورد‬ ‫در‬
‫زنیم‬
•
‫مفهوم‬ ‫با‬ ‫آشنایی‬
‫بازیوارسازی‬
•
‫تبیین‬
‫دنیای‬ ‫در‬ ‫بازیوارسازی‬ ‫پارادایم‬ ‫اهمیت‬
‫امروز‬
•
‫اصول‬
‫سیستم‬ ‫یک‬ ‫طراحی‬
‫بازیوار‬
•
‫آشنایی‬
‫بهتر‬ ‫فهم‬ ‫برای‬ ‫مدلی‬ ‫با‬
‫بازیوارسازی‬
•
‫بازیوارسازی‬ ‫های‬‫مثال‬
5
‫می‬ ‫سمتی‬ ‫چه‬ ‫به‬ ‫کاربری‬ ‫تجربه‬ ‫طراحی‬ ‫حوزه‬ ،‫آینده‬ ‫سال‬ ‫ده‬ ‫در‬
‫رود؟‬
6
‫محصول‬ ‫یا‬ ‫سرویس‬ ،‫اپلیکیشن‬
«
‫برو‬ ‫دل‬ ‫تو‬
»
‫دارد‬ ‫خصوصیتی‬ ‫چه‬
‫؟‬
7
‫برو‬ ‫دل‬ ‫تو‬ ‫آدم‬
:
•
‫معاشرته‬ ‫قابل‬
•
‫آدم‬ ‫به‬ ‫حواسش‬
‫ها‬
‫هست‬
•
‫جذابه‬
•
‫فرهنگ‬ ‫هم‬
‫معاشرانشه‬
•
‫به‬
‫روزه‬
•
‫مهربونه‬
•
‫بامزه‬
‫است‬
•
‫قدرتمنده‬
8
‫برو‬ ‫دل‬ ‫تو‬ ‫سرویس‬
:
•
‫معاشرته‬ ‫قابل‬
•
‫آدم‬ ‫به‬ ‫حواسش‬
‫ها‬
‫هست‬
•
‫جذابه‬
•
‫فرهنگ‬ ‫هم‬
‫معاشرانشه‬
•
‫به‬
‫روزه‬
•
‫مهربونه‬
•
‫بامزه‬
‫است‬
•
‫قدرتمنده‬
•
‫مخاطبشه‬ ‫نیاز‬ ‫مناسب‬
•
‫داره‬ ‫رو‬ ‫کاربر‬ ‫رفتار‬ ‫تاریخچه‬
•
‫منتظره‬ ‫غیر‬
‫خوشاینده‬ ‫ی‬
•
‫اپ‬ ‫د‬ ُ
‫م‬
‫کنه‬ ‫دنبال‬ ‫رو‬ ‫ها‬
•
‫حرف‬
‫داره‬ ‫گفتن‬ ‫برای‬ ‫جذابتری‬ ‫های‬
•
‫هست‬ ‫برگشتی‬ ‫راه‬ ‫همیشه‬
•
‫می‬ ‫خوش‬ ‫باهاش‬
‫گذره‬
•
‫کرد‬ ‫حساب‬ ‫روش‬ ‫میشه‬
9
‫طراحیه‬ ‫روح‬ ‫که‬ ‫میفهمن‬ ‫همه‬ ‫زودی‬ ‫به‬ ‫اما‬ ،‫برتریه‬ ‫یه‬ ‫االن‬ ‫بازی‬
!
10
‫شرکت‬ ‫چه‬
‫می‬ ‫استفاده‬ ‫بازیوارسازی‬ ‫هایی‬
‫کنن‬
11
‫و‬ ‫بازی‬
...
12
‫می‬ ‫حرف‬ ‫چه‬ ‫مورد‬ ‫در‬
‫زنیم‬
•
‫مفهوم‬ ‫با‬ ‫آشنایی‬
‫بازیوارسازی‬
•
‫تبیین‬
‫دنیای‬ ‫در‬ ‫بازیوارسازی‬ ‫پارادایم‬ ‫اهمیت‬
‫امروز‬
•
‫اصول‬
‫سیستم‬ ‫یک‬ ‫طراحی‬
‫بازیوار‬
•
‫آشنایی‬
‫بهتر‬ ‫فهم‬ ‫برای‬ ‫مدلی‬ ‫با‬
‫بازیوارسازی‬
•
‫بازیوارسازی‬ ‫های‬‫مثال‬
13
‫کنیم؟‬ ‫شروع‬ ‫کجا‬ ‫از‬ ‫بازیوار‬ ‫سیستم‬ ‫یک‬ ‫طراحی‬ ‫برای‬
14
‫سیستم‬ ‫طراحی‬ ‫از‬
!
15
‫نمی‬ ‫معجزه‬ ،‫بازیوارسازی‬
‫کند‬
!
16
‫بیاموزیم‬ ‫نیوز‬ ‫گوگل‬ ‫از‬
17
‫می‬ ‫کاربر‬ ‫درد‬ ‫چه‬ ‫به‬
‫خورد؟‬
18
‫ر‬ِ‫فوراسکوئ‬ ‫از‬
: ...
19
‫بیشتر‬ ‫ر‬ِ‫فوراسکوئ‬ ‫از‬
:
20
‫کنید‬ ‫انتخاب‬ ‫درست‬ ‫تنها‬ ،‫کنید‬ ‫عجیبی‬ ‫کار‬ ‫نیست‬ ‫الزم‬
21
‫بازیوار‬ ‫فرآیند‬ ‫طراحی‬ ‫نبایدهای‬ ‫و‬ ‫باید‬
22
‫کنید‬ ‫ترغیب‬ ‫خواهید‬ ‫می‬ ‫که‬ ‫رفتاری‬ ‫بر‬ ‫تمرکز‬
23
‫رده‬ ‫جدول‬
‫بندی‬
24
‫دقیق‬ ‫ثبت‬ ‫و‬ ‫قانون‬ ‫حاکمیت‬
25
‫کاربر‬ ‫سلیقه‬
26
‫بینی‬ ‫پیش‬ ‫قابل‬ ‫غیر‬ ‫شرایط‬ ‫گرفتن‬ ‫نظر‬ ‫در‬
27
‫کاربر‬ ‫درک‬
28
‫سیستم‬ ‫مخاطبان‬ ‫شناخت‬
29
‫مخاطب‬ ‫دموگرافی‬ ‫و‬ ‫فرهنگ‬ ‫گرفتن‬ ‫نظر‬ ‫در‬
30
‫آن‬ ‫برای‬ ‫ریزی‬ ‫برنامه‬ ‫و‬ ‫تغییر‬ ‫بودن‬ ‫زمانبر‬ ‫درک‬
31
(
‫پ‬
‫ن‬
:
‫کنید‬ ‫دقت‬ ‫هم‬ ‫کاربری‬ ‫رابط‬ ‫به‬
)
32
‫مخاطبان‬ ‫جامعه‬ ‫در‬ ‫گروهک‬ ‫ایجاد‬ ‫فکر‬ ‫به‬
‫باشید‬ ‫تان‬
33
‫قبیله‬
‫چیست؟‬ ‫ات‬
34
‫بدهید‬ ‫مخاطب‬ ‫به‬ ‫بازگشت‬ ‫برای‬ ‫دلیلی‬
35
‫نشه‬ ‫قطع‬ ‫روندت‬
!
36
‫نکنیم‬ ‫کار‬ ‫چه‬
!
•
‫نکنیم‬ ‫بازیوار‬ ‫نیست‬ ‫سیستم‬ ‫نظر‬ ‫مد‬ ‫که‬ ‫رفتاری‬
•
‫نکنیم‬ ‫استفاده‬ ‫بازیوارسازی‬ ‫از‬ ‫نوشدارو‬ ‫عنوان‬ ‫به‬
•
‫نکنیم‬ ‫تبدیل‬ ‫بازی‬ ‫به‬ ‫را‬ ‫خود‬ ‫موفق‬ ‫بازیوار‬ ‫فرآیند‬
(
‫چرا؟‬
)
37
‫هتل‬
‫مارینا‬ ‫های‬
:
‫انسانی‬ ‫نیروی‬ ‫جذب‬ ‫برای‬
38
‫ساپوس‬
:
‫نمی‬ ‫که‬ ‫چیزهایی‬ ‫برای‬ ‫تقدیر‬
‫دانی‬
39
‫گپ‬
:
‫ببر‬ ‫شلوار‬ ،‫بزن‬ ‫حاضری‬
!
40
‫می‬ ‫حرف‬ ‫چه‬ ‫مورد‬ ‫در‬
‫زنیم‬
•
‫مفهوم‬ ‫با‬ ‫آشنایی‬
‫بازیوارسازی‬
•
‫تبیین‬
‫دنیای‬ ‫در‬ ‫بازیوارسازی‬ ‫پارادایم‬ ‫اهمیت‬
‫امروز‬
•
‫سیستم‬ ‫یک‬ ‫طراحی‬ ‫اصول‬
‫بازیوار‬
•
‫بهتر‬ ‫فهم‬ ‫برای‬ ‫مدلی‬ ‫با‬ ‫آشنایی‬
‫بازیوارسازی‬
•
‫بازیوارسازی‬ ‫های‬‫مثال‬
41
،‫طراحان‬ ‫تعداد‬ ‫به‬
‫مدل‬
(FRAME WORK)
‫طراحی‬
‫دارد‬ ‫وجود‬
.
42
‫ضلعی‬ ‫هشت‬ ‫مدل‬
–
OCTALYSIS GAMIFICATION
YUKAICHOU.COM
43
‫می‬ ‫حرف‬ ‫چه‬ ‫مورد‬ ‫در‬
‫زنیم‬
•
‫مفهوم‬ ‫با‬ ‫آشنایی‬
‫بازیوارسازی‬
•
‫تبیین‬
‫دنیای‬ ‫در‬ ‫بازیوارسازی‬ ‫پارادایم‬ ‫اهمیت‬
‫امروز‬
•
‫بازیوار‬ ‫سیستم‬ ‫یک‬ ‫طراحی‬ ‫اصول‬
•
‫بهتر‬ ‫فهم‬ ‫برای‬ ‫مدلی‬ ‫با‬ ‫آشنایی‬
‫بازیوارسازی‬
•
‫های‬‫مثال‬
‫بازیوارسازی‬
44
‫بازی‬ ‫سفر‬
45
‫تاورس‬ ِ
‫م‬ ‫در‬ ‫گوچی‬
46
MEANING
‫بشریت‬ ‫قهرمان‬
HUMANITY HERO -
47
ACCOMPLISHMENT
‫موفقیت‬ ‫نماد‬
ACHIEVEMENT SYMBOLS -
48
EMPOWERMENT OF CREATIVITY & FEEDBACK
‫انتخاب‬ ‫ادراک‬
-
CHOICE PERCEPTION
49
OWNERSHIP AND POSSESSION
‫محافظ‬ ‫ماموریت‬
–
PROTECTOR QUESTS
mawges.com
50
SOCIAL INFLUENCE
‫انطباق‬ ‫لنگر‬
CONFORMITY ANCHOR -
51
SCARCITY
‫مغناطیسی‬ ‫کاله‬
Magnetic Caps -
52
SCARCITY
‫بینی‬ ‫پیش‬ ‫قابل‬ ‫غیر‬ ‫جایزه‬
53
AVOIDANCE
‫دادن‬ ‫دست‬ ‫از‬ ‫ترس‬
54
‫برند‬ ‫در‬
«
‫رتو‬ ِ
‫و‬
»
‫مکانیزم‬ ‫چه‬ ،
‫شده؟‬ ‫استفاده‬ ‫بازیواری‬
55
‫شما‬ ‫زمان‬ ‫از‬ ‫ممنون‬
LINKEDIN.COM/IN/SMOSTAGHIM
‫بود؟‬ ‫چندتا‬ ،‫این‬ ‫با‬
‫سه‬ ‫عالوه‬ ‫به‬ ‫ده‬ ‫ضربدر‬ ‫تعدادش‬
=
‫برای‬ ‫درصدی‬ ‫صد‬ ‫تخفیف‬ ‫کد‬
‫کارگاه‬
‫بازی‬
‫آنالین‬
‫انگلیس‬ ‫مکالمه‬
‫ی‬
‫مآدمک‬ ‫سایت‬ ‫تو‬
)X * 10) + 3 = CODE
MADAMAK.COM/GAMES/ENGLISH_SPEAKING
56

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gamification workshop - Sohrab Mostaghim in persian for Inotex2022.pptx