G.A.M.E.S.
G.A.M.E.S. National Launch
Event Sponsors Starting Our
Network
Today is launch of national coalition
to build a G.A.M.E.S. network
committed to success of G.A.M.E.S.
Mission and its STEM objectives.
Our G.A.M.E.S. mission
destination – to work with many
other STEM and girls’
advocacy groups and a
national G.A.M.E.S. Network to
develop a process and game
products that help steer more
girls toward STEM careers.
G.A.M.E.S. National Network
Boston
Charlotte
Seattle
Many great schools and
organizations across the nation
have been in a number of
ways to promote STEM,
and focus on encouraging girls to pursue STEM
careers. Real progress has been made, but a lot
more is needed.
Gaming is a very powerful tool and one used every
day by many girls. Efforts to develop games that
have the goal of encouraging girls to pursue STEM
have had limited success to date.
Our Mission:
Develop one or more really fun
and engrossing games that
will, along with other STEM
strategies underway, make a
real impact in helping influence
girls to pursue STEM careers.
TODAY’s Mission:
Our G.A.M.E.S. Level 1 Objectives
WHY
HOW
HOW EACH OF YOU HAS A KEY
ROLE
NEXT STEPS
WHY G.A.M.E.S.?
 The Problem and Opportunity With Girls and
STEM
– Karen Peterson, CEO, National Girls Collaborative
Project
 The Power of Games to Influence Girls’ Lives and
Career Choices
– Megan Gaiser, Creative Director and former
CEO, Her Interactive
 Building a Powerful National Community Effort
– Sally Bagshaw, Seattle City Councilmember
WHY G.A.M.E.S.?
 The Problem and Opportunity With Girls and
STEM
– Karen Peterson, CEO, National Girls Collaborative
Project
 The Power of Games to Influence Girls’ Lives and
Career Choices
– Megan Gaiser, Creative Director and former
CEO, Her Interactive
 Building a Powerful National Community Effort
– Sally Bagshaw, Seattle City Councilmember
The G.A.M.E.S. Action Plan
G.A.M.E.S. Mission Plan
How YOU Can Help G.A.M.E.S. Get Launched
Volunteer to Help in One of Our 4 Work Area
Researchers
 Research on Girls’ STEM Learning
 Research on STEM Career Pathways
 Research on Games and Learning
 Individuals and organizations are
knowledgeable of the research that can
advance G.A.M.E.S., please join us, and
please share your ideas!
Gamers
 Music and 3D art, animation and textures
specialists
 Skills in production and design to
programming and scripting to management
and business development
 Crowd source and Game Jam designers
Funding/ Resources
Experience in foundation and grant
proposals
Helpers in securing in kind contributions of
all types
Those willing to provide in kind services of
all types
Networkers
 Those who know how to build
networks and coalitions
 Marketing, Communication, Media and PR
skills
 Those with existing networks we should
connect with in many areas
 Connectors
The Network Comes to Life:
your TURN TO SHARE your views on G.A.M.E.S.
We have a successful G.A.M.E.S. launch:
Next Steps
Thank You For Coming!
Don’t forget to leave your
BIG IDEAS
on the board
Thanks again to all who made this
happen!
City Catering, National Girls
Collaborative Project, Nyhus
Communications, Institute for Systems
Biology and many others

G.A.M.E.S. Launch Presentation

  • 1.
  • 3.
    G.A.M.E.S. National Launch EventSponsors Starting Our Network
  • 5.
    Today is launchof national coalition to build a G.A.M.E.S. network committed to success of G.A.M.E.S. Mission and its STEM objectives.
  • 6.
    Our G.A.M.E.S. mission destination– to work with many other STEM and girls’ advocacy groups and a national G.A.M.E.S. Network to develop a process and game products that help steer more girls toward STEM careers.
  • 7.
  • 8.
    Many great schoolsand organizations across the nation have been in a number of ways to promote STEM, and focus on encouraging girls to pursue STEM careers. Real progress has been made, but a lot more is needed. Gaming is a very powerful tool and one used every day by many girls. Efforts to develop games that have the goal of encouraging girls to pursue STEM have had limited success to date.
  • 9.
    Our Mission: Develop oneor more really fun and engrossing games that will, along with other STEM strategies underway, make a real impact in helping influence girls to pursue STEM careers.
  • 10.
    TODAY’s Mission: Our G.A.M.E.S.Level 1 Objectives WHY HOW HOW EACH OF YOU HAS A KEY ROLE NEXT STEPS
  • 12.
    WHY G.A.M.E.S.?  TheProblem and Opportunity With Girls and STEM – Karen Peterson, CEO, National Girls Collaborative Project  The Power of Games to Influence Girls’ Lives and Career Choices – Megan Gaiser, Creative Director and former CEO, Her Interactive  Building a Powerful National Community Effort – Sally Bagshaw, Seattle City Councilmember
  • 14.
    WHY G.A.M.E.S.?  TheProblem and Opportunity With Girls and STEM – Karen Peterson, CEO, National Girls Collaborative Project  The Power of Games to Influence Girls’ Lives and Career Choices – Megan Gaiser, Creative Director and former CEO, Her Interactive  Building a Powerful National Community Effort – Sally Bagshaw, Seattle City Councilmember
  • 15.
  • 16.
  • 17.
    How YOU CanHelp G.A.M.E.S. Get Launched Volunteer to Help in One of Our 4 Work Area
  • 18.
    Researchers  Research onGirls’ STEM Learning  Research on STEM Career Pathways  Research on Games and Learning  Individuals and organizations are knowledgeable of the research that can advance G.A.M.E.S., please join us, and please share your ideas!
  • 19.
    Gamers  Music and3D art, animation and textures specialists  Skills in production and design to programming and scripting to management and business development  Crowd source and Game Jam designers
  • 20.
    Funding/ Resources Experience infoundation and grant proposals Helpers in securing in kind contributions of all types Those willing to provide in kind services of all types
  • 21.
    Networkers  Those whoknow how to build networks and coalitions  Marketing, Communication, Media and PR skills  Those with existing networks we should connect with in many areas  Connectors
  • 22.
    The Network Comesto Life: your TURN TO SHARE your views on G.A.M.E.S.
  • 23.
    We have asuccessful G.A.M.E.S. launch: Next Steps
  • 24.
    Thank You ForComing! Don’t forget to leave your BIG IDEAS on the board Thanks again to all who made this happen! City Catering, National Girls Collaborative Project, Nyhus Communications, Institute for Systems Biology and many others