Презентація роботи групи "Громадські простори в історичному ареалі" проектного семінару "Право на місто 2: збереження спадщини та оновлення міст" в рамках Тижня охорони пам'яток у Львові 17-23 квітня 2016 року, організованого Львівською міською радою спільно з Департаментом містобудування та архітектури КМДА, аналітичним центром CEDOS, Центром міської історії Центрально-Східної Європи, Гуманітарним факультетом Українського католицького університету, Медіапорталом «Твоє місто», аналітичним інтернет-журналом Mistosite, ЛКП «Агенція з підготовки подій» за фінансової підтримки Фундації Чарльза Стюарта Мотта та Німецького товариства міжнародної співпраці GIZ
This summary provides an overview of the first chapter of Charles Dickens' novel A Tale of Two Cities:
The chapter introduces the time period of late 18th century London and Paris during the French Revolution. It describes the political and social unrest in both cities, with rising crime and poverty in London and increasing revolutionary fervor in Paris. The narrative then follows passengers traveling by mail coach from Dover to London on a rainy, foggy night, with the passengers and guard suspicious of each other due to the dangerous times.
El marketing es un proceso social y administrativo mediante el cual grupos e individuos obtienen lo que necesitan y desean a través de generar, ofrecer e intercambiar productos de valor. Existe el marketing 1.0 que se centra en las 4P's y las necesidades básicas del público a través de medios tradicionales, el marketing 2.0 que se enfoca en el consumidor y su participación a través de medios interactivos, y el marketing 3.0 que busca mejorar los valores sociales y el medio ambiente a través de una retroalimentación
Este documento describe cómo el autor creó una plataforma de empleos exitosa siguiendo un enfoque opuesto a los consejos tradicionales para emprendedores. En lugar de enfocarse en la pasión, levantar capital rápido, crecimiento acelerado o ampliar el mercado, se centró en resolver problemas de clientes valiosos, aprender antes que escalar, y operar de manera sustentable sin inversión externa. El enfoque dio resultados al permitir enfocarse en el negocio sin distracciones ni presiones de crecimiento rápid
This document provides updates on community upgrading and housing projects in several Asian countries. In Bangladesh, the Pro-poor Slum Integration Project and Urban Partnership for Poverty Reduction Project are working to implement community-led upgrading across the country. Examples from Comilla and Sirajganj show how communities are mapping their settlements, designing housing plans, and accessing loans to repair or rebuild homes. In Malaysia, a cooperative maintenance program in Penang helps tenants and owners access grants to improve heritage buildings and secure long-term tenancies. Updates are also provided on projects using traditional building methods in South Korea and universal design in Thailand.
El colegio público de Sarrión se ampliará con dos aulas más debido al incremento de alumnado en el municipio. La primera aula estará lista para el próximo curso escolar y la segunda para el curso 2017-2018, con una inversión total de 150.000 euros. La consejera de Educación anunció esta decisión durante una visita al colegio, mostrando el compromiso del gobierno regional con la escuela rural. También informó sobre los planes de remodelar el antiguo instituto Chomón para trasladar el colegio Anejas,
This document summarizes the education and experience of Dominique Zuniga. She has a Bachelor of Arts in Communication Studies and a minor in Business Marketing from California State University, Northridge. She has held leadership roles such as New Student Orientation Leader at CSUN and Marketing Chair and Membership V.P. of her sorority. She has internship experience in graphic design, marketing, and event planning and has organized large events such as the Golden Globes.
Презентація роботи групи "Громадські простори в історичному ареалі" проектного семінару "Право на місто 2: збереження спадщини та оновлення міст" в рамках Тижня охорони пам'яток у Львові 17-23 квітня 2016 року, організованого Львівською міською радою спільно з Департаментом містобудування та архітектури КМДА, аналітичним центром CEDOS, Центром міської історії Центрально-Східної Європи, Гуманітарним факультетом Українського католицького університету, Медіапорталом «Твоє місто», аналітичним інтернет-журналом Mistosite, ЛКП «Агенція з підготовки подій» за фінансової підтримки Фундації Чарльза Стюарта Мотта та Німецького товариства міжнародної співпраці GIZ
This summary provides an overview of the first chapter of Charles Dickens' novel A Tale of Two Cities:
The chapter introduces the time period of late 18th century London and Paris during the French Revolution. It describes the political and social unrest in both cities, with rising crime and poverty in London and increasing revolutionary fervor in Paris. The narrative then follows passengers traveling by mail coach from Dover to London on a rainy, foggy night, with the passengers and guard suspicious of each other due to the dangerous times.
El marketing es un proceso social y administrativo mediante el cual grupos e individuos obtienen lo que necesitan y desean a través de generar, ofrecer e intercambiar productos de valor. Existe el marketing 1.0 que se centra en las 4P's y las necesidades básicas del público a través de medios tradicionales, el marketing 2.0 que se enfoca en el consumidor y su participación a través de medios interactivos, y el marketing 3.0 que busca mejorar los valores sociales y el medio ambiente a través de una retroalimentación
Este documento describe cómo el autor creó una plataforma de empleos exitosa siguiendo un enfoque opuesto a los consejos tradicionales para emprendedores. En lugar de enfocarse en la pasión, levantar capital rápido, crecimiento acelerado o ampliar el mercado, se centró en resolver problemas de clientes valiosos, aprender antes que escalar, y operar de manera sustentable sin inversión externa. El enfoque dio resultados al permitir enfocarse en el negocio sin distracciones ni presiones de crecimiento rápid
This document provides updates on community upgrading and housing projects in several Asian countries. In Bangladesh, the Pro-poor Slum Integration Project and Urban Partnership for Poverty Reduction Project are working to implement community-led upgrading across the country. Examples from Comilla and Sirajganj show how communities are mapping their settlements, designing housing plans, and accessing loans to repair or rebuild homes. In Malaysia, a cooperative maintenance program in Penang helps tenants and owners access grants to improve heritage buildings and secure long-term tenancies. Updates are also provided on projects using traditional building methods in South Korea and universal design in Thailand.
El colegio público de Sarrión se ampliará con dos aulas más debido al incremento de alumnado en el municipio. La primera aula estará lista para el próximo curso escolar y la segunda para el curso 2017-2018, con una inversión total de 150.000 euros. La consejera de Educación anunció esta decisión durante una visita al colegio, mostrando el compromiso del gobierno regional con la escuela rural. También informó sobre los planes de remodelar el antiguo instituto Chomón para trasladar el colegio Anejas,
This document summarizes the education and experience of Dominique Zuniga. She has a Bachelor of Arts in Communication Studies and a minor in Business Marketing from California State University, Northridge. She has held leadership roles such as New Student Orientation Leader at CSUN and Marketing Chair and Membership V.P. of her sorority. She has internship experience in graphic design, marketing, and event planning and has organized large events such as the Golden Globes.
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...Michael Thomas
1) The document outlines challenges for a state lottery to reinvigorate its brand, establish understanding of societal benefits, and recruit/encourage new and existing players.
2) It analyzes the lottery's communications strengths/weaknesses and provides a consumer decision journey model to identify touchpoints for messaging.
3) Key recommendations include increasing mobile access to games, focusing on immediate gratification, making games more fun/interactive online, and using data to protect consumer activity and participation.
Finding Potential for Monetization in Social Casino | Michal WitkowskiJessica Tams
Delivered at Casual Connect Europe 2016
Social casino players' behavior differs from that of other casual gamers. The presentation aims at showing these differences in terms of the most important monetization and engagement KPIs, with an extra focus on Facebook players. The data from the analysis is then used to infer about potential business strategies that can help in getting more loyal and higher-paying players in social casino games.
Sharesy: Creating a launch strategy for a new social game Kenty Empire
Sharesy is launching a new slots-based game for the bingo market that allows users to play in teams and share winnings. To launch successfully in the crowded gaming market, the strategy is to 1) attract influential Facebook users by gifting them free coins and gifts to unlock on the app, 2) facilitate player connections through an in-app friend finder and team selector, and 3) reward participation by recognizing high-scoring players and teams on the app and Facebook each week. This will build an engaged Facebook fanbase through character-led engagement and incentivizing users to invite friends and create winning teams.
Lottery is a form of gambling that involves randomly selecting numbers or objects to award prizes. It provides significant revenue and taxes for many countries, which is why most countries allow and regulate lotteries. There are various types of lottery games played around the world, with the most common being lotto games where players pick 6 numbers for a chance to win prizes. Players must follow rules like being of legal age to purchase tickets, using legally authorized tickets, and claiming prizes within the validity period. While lottery involves an element of chance, it has changed many people's lives by enabling them to win large sums of money.
Hotbox Sports is a technology company that has developed a multi-patented B2B internet-based platform for fantasy sports, not to be confused with B2C fantasy games such as Fan Duel or Draft Kings. The game concept is based upon users activating players once in a multi-event contest targeted its white-labeled technology to professional sports teams/leagues, media companies, state/government lotteries and gaming organizations.
First pitch case competition mc gill submissionTaylor Bloom
Ticketmaster needs to innovate to respond to competitors and changing fan preferences. The document recommends that Ticketmaster develop:
1) SeatShare and Flex-Pass programs to bring flexibility to season tickets and attract millennials.
2) Dynamic pricing and pricing tips in the secondary market to maximize revenue from resale tickets.
3) A LeapFrog program that allows fans to bid on unused tickets during games to generate additional revenue.
First Pitch Case Competition - McGill SubmissionJorge Tatto
Ticketmaster needs to innovate to respond to competitors and changing fan preferences. The document recommends that Ticketmaster develop:
1) SeatShare and Flex-Pass programs to bring flexibility to season tickets and maximize attendance.
2) Dynamic pricing and pricing tips in the secondary market to maximize revenue from resale tickets.
3) A LeapFrog program that allows fans to bid on unused tickets during games to extract additional value from tickets.
SuperData Research has conducted a survey in 4 European countries for HiPay in order to understand what motivates the online F2P gamers to pay for items and what their purchase behaviors are
Online Paying Gamers Motivations and Purchase Behavior By Hi-Mediaservicesmobiles.fr
1) The document provides an overview of a survey conducted on 500 French online gamers regarding their gaming habits, purchase behavior, and payment methods used.
2) Key findings from the survey include that the majority of paying online gamers are male, aged 19-45, and play sports and MMORPG games most frequently. Gamers playing MMORPGs have the longest average play sessions.
3) Regarding purchases, over 1/3 of gamers reported being motivated to buy in-game items for competitive advantages. Average spending per purchase is 9.40 euros, with MMORPG gamers spending the most on average.
RAISE THE STAKES FROM THE STANDS
Bettor:UP Sports makes live sporting events more exciting! We developed the first patented, real-time social sports betting application that allows sports fans to feel the rush of the game by making live sports betting legal and fun. Wager virtual cash against family and friends on what your favorite player will do as they step to the plate or line of scrimmage, Talk trash on sports knowledge, become your own odds maker and dictate the outcome of the game as the live event unfolds.
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
This document provides an overview of monetization methods for free-to-play games. It discusses the monetization loop of action, incentive, and expansion blocked by paywalls that can be overcome through grinding, spamming friends for help, or paying. It also covers key elements of player engagement like mechanics, progress/goals, social factors, and game evolution. Finally, it discusses what players typically pay for in games like identity expression, vanity, competition, and progress, as well as how to sell virtual items through creating awareness, understanding of an item's functionality, and desirability.
Fast and easy steps for building your own HQ live show.
Starts with case study on HQ Trivia, then gives informative tips on creating trivia on ExciteM audience engagement tool.
The document proposes creating a smartphone app for Red Sox fans to follow players, learn team history, play games, and purchase merchandise and tickets. The goals are to expand the Red Sox fan base internationally, increase profits and popularity beyond the Yankees. The budget for the app is $8 million and will be promoted on Red Sox social media channels with over 500,000 Twitter followers and 3.8 million Facebook likes. Key metrics to track include app downloads, revenue increases, and user ratings to make the Red Sox the most recognized franchise in baseball.
This document discusses strategies for a new NBA team to utilize data collection and a mobile app. It recommends:
1. Centralizing existing data and integrating new data from the team app to better understand fans.
2. Using the app to track fan locations and purchases in the stadium to personalize experiences and ads.
3. Having three segments focus on different strategies - selling out games with last-minute discounts, dynamic pricing to maximize revenue, and growing season tickets through ticket buybacks and targeted ads.
The United States bans online gambling in US based markets, so prediction markets are common and involve the use of play money. Betting markets and spread betting are much higher risk and involve bets placed with real money, accounting for potentially large gains or losses.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Structural Design Process: Step-by-Step Guide for BuildingsChandresh Chudasama
The structural design process is explained: Follow our step-by-step guide to understand building design intricacies and ensure structural integrity. Learn how to build wonderful buildings with the help of our detailed information. Learn how to create structures with durability and reliability and also gain insights on ways of managing structures.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
Lottery Marketing Case Study Analysis presentation by Michael Thomas. Marketi...Michael Thomas
1) The document outlines challenges for a state lottery to reinvigorate its brand, establish understanding of societal benefits, and recruit/encourage new and existing players.
2) It analyzes the lottery's communications strengths/weaknesses and provides a consumer decision journey model to identify touchpoints for messaging.
3) Key recommendations include increasing mobile access to games, focusing on immediate gratification, making games more fun/interactive online, and using data to protect consumer activity and participation.
Finding Potential for Monetization in Social Casino | Michal WitkowskiJessica Tams
Delivered at Casual Connect Europe 2016
Social casino players' behavior differs from that of other casual gamers. The presentation aims at showing these differences in terms of the most important monetization and engagement KPIs, with an extra focus on Facebook players. The data from the analysis is then used to infer about potential business strategies that can help in getting more loyal and higher-paying players in social casino games.
Sharesy: Creating a launch strategy for a new social game Kenty Empire
Sharesy is launching a new slots-based game for the bingo market that allows users to play in teams and share winnings. To launch successfully in the crowded gaming market, the strategy is to 1) attract influential Facebook users by gifting them free coins and gifts to unlock on the app, 2) facilitate player connections through an in-app friend finder and team selector, and 3) reward participation by recognizing high-scoring players and teams on the app and Facebook each week. This will build an engaged Facebook fanbase through character-led engagement and incentivizing users to invite friends and create winning teams.
Lottery is a form of gambling that involves randomly selecting numbers or objects to award prizes. It provides significant revenue and taxes for many countries, which is why most countries allow and regulate lotteries. There are various types of lottery games played around the world, with the most common being lotto games where players pick 6 numbers for a chance to win prizes. Players must follow rules like being of legal age to purchase tickets, using legally authorized tickets, and claiming prizes within the validity period. While lottery involves an element of chance, it has changed many people's lives by enabling them to win large sums of money.
Hotbox Sports is a technology company that has developed a multi-patented B2B internet-based platform for fantasy sports, not to be confused with B2C fantasy games such as Fan Duel or Draft Kings. The game concept is based upon users activating players once in a multi-event contest targeted its white-labeled technology to professional sports teams/leagues, media companies, state/government lotteries and gaming organizations.
First pitch case competition mc gill submissionTaylor Bloom
Ticketmaster needs to innovate to respond to competitors and changing fan preferences. The document recommends that Ticketmaster develop:
1) SeatShare and Flex-Pass programs to bring flexibility to season tickets and attract millennials.
2) Dynamic pricing and pricing tips in the secondary market to maximize revenue from resale tickets.
3) A LeapFrog program that allows fans to bid on unused tickets during games to generate additional revenue.
First Pitch Case Competition - McGill SubmissionJorge Tatto
Ticketmaster needs to innovate to respond to competitors and changing fan preferences. The document recommends that Ticketmaster develop:
1) SeatShare and Flex-Pass programs to bring flexibility to season tickets and maximize attendance.
2) Dynamic pricing and pricing tips in the secondary market to maximize revenue from resale tickets.
3) A LeapFrog program that allows fans to bid on unused tickets during games to extract additional value from tickets.
SuperData Research has conducted a survey in 4 European countries for HiPay in order to understand what motivates the online F2P gamers to pay for items and what their purchase behaviors are
Online Paying Gamers Motivations and Purchase Behavior By Hi-Mediaservicesmobiles.fr
1) The document provides an overview of a survey conducted on 500 French online gamers regarding their gaming habits, purchase behavior, and payment methods used.
2) Key findings from the survey include that the majority of paying online gamers are male, aged 19-45, and play sports and MMORPG games most frequently. Gamers playing MMORPGs have the longest average play sessions.
3) Regarding purchases, over 1/3 of gamers reported being motivated to buy in-game items for competitive advantages. Average spending per purchase is 9.40 euros, with MMORPG gamers spending the most on average.
RAISE THE STAKES FROM THE STANDS
Bettor:UP Sports makes live sporting events more exciting! We developed the first patented, real-time social sports betting application that allows sports fans to feel the rush of the game by making live sports betting legal and fun. Wager virtual cash against family and friends on what your favorite player will do as they step to the plate or line of scrimmage, Talk trash on sports knowledge, become your own odds maker and dictate the outcome of the game as the live event unfolds.
Game monetization: Overview of monetization methods for free-to-play gamesAndrew Dotsenko
This document provides an overview of monetization methods for free-to-play games. It discusses the monetization loop of action, incentive, and expansion blocked by paywalls that can be overcome through grinding, spamming friends for help, or paying. It also covers key elements of player engagement like mechanics, progress/goals, social factors, and game evolution. Finally, it discusses what players typically pay for in games like identity expression, vanity, competition, and progress, as well as how to sell virtual items through creating awareness, understanding of an item's functionality, and desirability.
Fast and easy steps for building your own HQ live show.
Starts with case study on HQ Trivia, then gives informative tips on creating trivia on ExciteM audience engagement tool.
The document proposes creating a smartphone app for Red Sox fans to follow players, learn team history, play games, and purchase merchandise and tickets. The goals are to expand the Red Sox fan base internationally, increase profits and popularity beyond the Yankees. The budget for the app is $8 million and will be promoted on Red Sox social media channels with over 500,000 Twitter followers and 3.8 million Facebook likes. Key metrics to track include app downloads, revenue increases, and user ratings to make the Red Sox the most recognized franchise in baseball.
This document discusses strategies for a new NBA team to utilize data collection and a mobile app. It recommends:
1. Centralizing existing data and integrating new data from the team app to better understand fans.
2. Using the app to track fan locations and purchases in the stadium to personalize experiences and ads.
3. Having three segments focus on different strategies - selling out games with last-minute discounts, dynamic pricing to maximize revenue, and growing season tickets through ticket buybacks and targeted ads.
The United States bans online gambling in US based markets, so prediction markets are common and involve the use of play money. Betting markets and spread betting are much higher risk and involve bets placed with real money, accounting for potentially large gains or losses.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
Structural Design Process: Step-by-Step Guide for BuildingsChandresh Chudasama
The structural design process is explained: Follow our step-by-step guide to understand building design intricacies and ensure structural integrity. Learn how to build wonderful buildings with the help of our detailed information. Learn how to create structures with durability and reliability and also gain insights on ways of managing structures.
Zodiac Signs and Food Preferences_ What Your Sign Says About Your Tastemy Pandit
Know what your zodiac sign says about your taste in food! Explore how the 12 zodiac signs influence your culinary preferences with insights from MyPandit. Dive into astrology and flavors!
The Evolution and Impact of OTT Platforms: A Deep Dive into the Future of Ent...ABHILASH DUTTA
This presentation provides a thorough examination of Over-the-Top (OTT) platforms, focusing on their development and substantial influence on the entertainment industry, with a particular emphasis on the Indian market.We begin with an introduction to OTT platforms, defining them as streaming services that deliver content directly over the internet, bypassing traditional broadcast channels. These platforms offer a variety of content, including movies, TV shows, and original productions, allowing users to access content on-demand across multiple devices.The historical context covers the early days of streaming, starting with Netflix's inception in 1997 as a DVD rental service and its transition to streaming in 2007. The presentation also highlights India's television journey, from the launch of Doordarshan in 1959 to the introduction of Direct-to-Home (DTH) satellite television in 2000, which expanded viewing choices and set the stage for the rise of OTT platforms like Big Flix, Ditto TV, Sony LIV, Hotstar, and Netflix. The business models of OTT platforms are explored in detail. Subscription Video on Demand (SVOD) models, exemplified by Netflix and Amazon Prime Video, offer unlimited content access for a monthly fee. Transactional Video on Demand (TVOD) models, like iTunes and Sky Box Office, allow users to pay for individual pieces of content. Advertising-Based Video on Demand (AVOD) models, such as YouTube and Facebook Watch, provide free content supported by advertisements. Hybrid models combine elements of SVOD and AVOD, offering flexibility to cater to diverse audience preferences.
Content acquisition strategies are also discussed, highlighting the dual approach of purchasing broadcasting rights for existing films and TV shows and investing in original content production. This section underscores the importance of a robust content library in attracting and retaining subscribers.The presentation addresses the challenges faced by OTT platforms, including the unpredictability of content acquisition and audience preferences. It emphasizes the difficulty of balancing content investment with returns in a competitive market, the high costs associated with marketing, and the need for continuous innovation and adaptation to stay relevant.
The impact of OTT platforms on the Bollywood film industry is significant. The competition for viewers has led to a decrease in cinema ticket sales, affecting the revenue of Bollywood films that traditionally rely on theatrical releases. Additionally, OTT platforms now pay less for film rights due to the uncertain success of films in cinemas.
Looking ahead, the future of OTT in India appears promising. The market is expected to grow by 20% annually, reaching a value of ₹1200 billion by the end of the decade. The increasing availability of affordable smartphones and internet access will drive this growth, making OTT platforms a primary source of entertainment for many viewers.
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Anny Serafina Love - Letter of Recommendation by Kellen Harkins, MS.AnnySerafinaLove
This letter, written by Kellen Harkins, Course Director at Full Sail University, commends Anny Love's exemplary performance in the Video Sharing Platforms class. It highlights her dedication, willingness to challenge herself, and exceptional skills in production, editing, and marketing across various video platforms like YouTube, TikTok, and Instagram.
B2B payments are rapidly changing. Find out the 5 key questions you need to be asking yourself to be sure you are mastering B2B payments today. Learn more at www.BlueSnap.com.
LA HUG - Video Testimonials with Chynna Morgan - June 2024Lital Barkan
Have you ever heard that user-generated content or video testimonials can take your brand to the next level? We will explore how you can effectively use video testimonials to leverage and boost your sales, content strategy, and increase your CRM data.🤯
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Industrial Tech SW: Category Renewal and CreationChristian Dahlen
Every industrial revolution has created a new set of categories and a new set of players.
Multiple new technologies have emerged, but Samsara and C3.ai are only two companies which have gone public so far.
Manufacturing startups constitute the largest pipeline share of unicorns and IPO candidates in the SF Bay Area, and software startups dominate in Germany.
Best practices for project execution and deliveryCLIVE MINCHIN
A select set of project management best practices to keep your project on-track, on-cost and aligned to scope. Many firms have don't have the necessary skills, diligence, methods and oversight of their projects; this leads to slippage, higher costs and longer timeframes. Often firms have a history of projects that simply failed to move the needle. These best practices will help your firm avoid these pitfalls but they require fortitude to apply.
At Techbox Square, in Singapore, we're not just creative web designers and developers, we're the driving force behind your brand identity. Contact us today.
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2. Key benefits of Game of Shares
• Members of social networks of any size can play together as a pool
• Every player has the opportunity to make a strategic choice
• Players receive rapid feedback about choices other players are
making, providing social context
• Subtle modification of familiar Lotto-type games
• Engages players through mobile communications
Stephen Wade, Ph.D.: Game of Shares, August 2016
3. Key Innovations in Game of Shares
• Define a Lotto game of two fields, three numbers to be picked from
each field (example: 3/20, 3/50)
• The Lottery draws the result for the first field and announces the
result, starting a time-limited Choice Window during which each
player can make and transact with the Lottery a strategic choice,
before the second field is drawn:
• Tickets that match all three numbers from the first field are specially
privileged, sure winners of some prize, and can choose to Hold or Share
• Tickets that match 0,1,or 2 numbers have the choice to Buy a Multiplier
against winnings that depend on the outcome of drawing the second field.
Stephen Wade, Ph.D.: Game of Shares, August 2016
4. Social Dimension- Hold or Share
• Share (verb): to contribute half the eventual final value of the ticket
to a winners’ cooperative pool, retaining the other half. After the
second field is drawn, each ticket in the pool gets an equal share of all
winnings accruing to the pool Complementary to Hold: to play the
individual Lotto ticket as usual
• During the Choice Window, the Lottery continuously updates rich
information about what other players are doing, e.g.
• How many tickets are eligible to share? Where are they?
• What numbers do those tickets have in the second field?
• How many players have already chosen to Share?
• How much time remains to choose?
Stephen Wade, Ph.D.: Game of Shares, August 2016
5. Strategic Aspect- Hold or Share
• Players making the personal choice to Hold or Share might consider :
• All tickets that are eligible to share are winners
• Those who choose to share usually win about ten times as much as those
who do not. This is because significant prizes for matching one or two
numbers in the second field reliably accrue to the cooperative pool.
• Those who choose to share give up half the value of their individual ticket.
• The more tickets in the pool, the greater the likelihood that the pool will win a
significant prize.
• The more tickets in the pool, the smaller the share payable to each ticket.
Stephen Wade, Ph.D.: Game of Shares, August 2016
6. Social Dimension- Buy a Multiplier
• Tickets matching two numbers from the first field can buy a 2x
multiplier; tickets matching one can buy a bigger multiplier; tickets
matching none can buy a still bigger multiplier.
• During the Choice Window, the Lottery continuously updates rich
information about what other players are doing, e.g.
• How many tickets are there like mine?
• How many players have already chosen to buy a multiplier?
• How much time remains to choose?
Stephen Wade, Ph.D.: Game of Shares, August 2016
7. Leveraging Mobile Communication
• Mobile apps could:
• Receive the first field drawing result, read the ticket and explain the choices
available
• Serve updated social feedback during the choice window
• Allow exploration of past results
• Handle the Share or Hold transaction in almost any jurisdiction (no purchase)
• Handle the Buy a Multiplier transaction where mobile purchases are allowed
• Point to closest physical retailer (where mobile transactions are not allowed)
• Still, all necessary transactions can be made in the traditional retail
stores
Stephen Wade, Ph.D.: Game of Shares, August 2016
8. Pooled Play on Social Networks- current
• Remember that although social and workplace pools leverage the
peer group for the Lottery’s benefit, they are self-limiting because
they require a lot of work from the pool organizer
• Collecting money
• Buying tickets
• Keeping records
• Handling wins that are of “nuisance” size when shared
• Paying wins of any size
• Records are a big responsibility; questions about participation have
sometimes been settled in court
Stephen Wade, Ph.D.: Game of Shares, August 2016
9. Game of Shares pooling for social networks
• The organizer needs only to communicate that those who intend to
play and win as a pool must all play the same certain numbers in the
first field.
• Members buy their own tickets and check the result of drawing the
first field
• When the result enables them to Share, they do so
• When the result does not enable them to share, they play their own way
• Lottery records show who Shared, and the Lottery pays accordingly
• Value of a Shared ticket is never of nuisance size.
• Whoever buys the big winner keeps half the cash!
Stephen Wade, Ph.D.: Game of Shares, August 2016
10. Game of Shares- 21st Century Lotto
• Leverages mobile communication to engage players
• Each player can make choices in play that affect outcome
• Allows players to express themselves through choices in the individual
vs. collective dimension
• Still, gives bigger rewards to the lucky individual winner
• Enables cooperative play for social networks of any size
• More big pools, more wins in pools, more stories traveling in social media
• Earned Social Media becomes a main marketing driver
• Scalable for populations from a few million to a few hundred million
Stephen Wade, Ph.D.: Game of Shares, August 2016