Fallout 4 10 things we don’t want from the previous games www.gamebasin.com
1. Fallout 4: 10 Things We Don’t
Want From The Previous Games
http://www.gamebasin.com/news/fallout-4-10-things-we-dont-want-from-
the-previous-games
Fallout 3 and New Vegas might be exceptionally good games, but they are in no way perfect. With
fan anticipation for Fallout 4 never higher, it’s easy to look back on the last two Fallout games as
infallible masterpieces. Both games certainly did a lot right. Fallout 3 was a dark, moody journey
through the devastated Capital Wasteland, and it introduced the brilliant marriage of first‐person
shooting and the V.A.T.S. system. While some fans felt that it was a step away from the brilliant
writing and tone of the original games, Fallout 3 was proof that the series could work within a full
3D environment. Fallout: New Vegas managed to take what Fallout 3 had done, and put it into a
far more satisfying world that stayed true to the spirit of the first two games. The open‐ended
narrative gave the game a far more exploratory feel, and the survival element was given greater
focus. Despite Fallout 3 and New Vegas being among the best games of last generation, there’s a
lot of stuff that served to damper player enjoyment. This list takes a look at the 10 things that
Fallout 4 really shouldn’t include from the previous games, from outdated features to ugly graphical
elements.
10. Melee Combat
5. notions of grey morality that the games have otherwise explored in depth. The decision of making
certain decisions explicitly named good or bad has also introduced problems with regards to
gameplay and immersion. For example, no matter how sneaky and discrete you are while going on
a crime spree, every theft will add to your negative karma. It makes absolutely no sense that
characters can magically detect whether or not you’re a good person. New Vegas did a slightly
better job of this than Fallout 3 by making it more about reputation between factions, but it still
had the exact same problems.
5. Easy Difficulty
Considering they’re set in nuclear ravaged apocalyptic wastelands, the Fallout games are extremely
easy. A lot of this is thanks to the V.A.T.S. system, which rewards players that run while the metre
is low, before popping back up to fire out another volley of bullets. New Vegas introduced a
‘Hardcore’ mode, with the intention of bringing survival elements to the gameplay. It did make the
game a bit more difficult than before, primarily due to Stimpaks only healing over time and the
need to eat and drink. It still felt very ‘gamey’ though and, with the ease of gaining masses of caps,
stocking up on lots of Stimpaks made death a rarity. The Fallout Wanderer’s Edition mod just about
solves most of the issues with easy difficulty, but it would be great if Fallout 4 had its very own full‐
featured, difficult survival mode.
4. Disjointed Areas
6. Let’s face it. The worst bit about New Vegas was the Strip itself. What should have been the
highlight of the entire game, and an area that players had worked towards reaching for hours, was
instead a collection of small areas joined together by the dreaded loading screens. In fact, unlike
the first two entries, the Bethesda Fallout games have never had a large metropolitan area to
explore, free of loading screens. In Fallout 4, it’d be good to keep the idea of a central city that the
player hears about long before reaching. Instead of the disappointment that was the Strip though,
Fallout 4 needs an open hub that can be properly explored without having to load into each area.
3 The UI
Why doesn’t Bethesda seem to be capable of creating a decent UI? From Oblivion’s horribly
cluttered inventory system to Skyrim’s console‐centric menus that take far too long to get
anywhere, the developers appear to have no regard for player quality‐of‐life improvements. The
same is true of the Fallout games, with the charming but unnecessarily convoluted Pip Boy menu
8. The absolute number one complaint regarding any of Bethesda’s releases are the excessive
amounts of bugs on release. From save files that exponentially grow larger in size, to quests that
are impossible to finish, the developer’s RPG releases are often plagued with issues. New Vegas
was notoriously given a far lower Metacritic average score than it would have otherwise gained,
thanks to the amount of bugs present. Skyrim was a little better, but the Playstation 3 release in
particular was prone to frequent crashes and graphical errors. It’s gotten to the extent that
Bethesda have gained a reputation for releasing games that haven’t been tested thoroughly
enough. If they want to clean up this image, then Fallout 4 really needs to be released as bug and
issue free as is humanly possible. Although in fairness, a couple of unintenional ‘easter eggs’
wouldn’t go completely amiss.
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