The document discusses how virtual reality can be used for more than just entertainment, such as education and employee training. It provides examples of using VR to teach students about food cultures and allow employees to learn interactively. The document also discusses how VR may be used in the future for space exploration, architecture, and experiencing other cultures from anywhere in the world.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
7Recommended Purchases for Virtual Reality for the DeVry Add.docxalinainglis
7
Recommended Purchases for Virtual Reality
for the DeVry Addison Tech Playground
Prepared for:
Mr. Philip Barton,
Manager, DeVry Addison Tech Playground
Prepared by:
John Student and David Student
ENGL 216 Technical Writing
August 3, 2017
Figure 1. Untitled 3D rendering of person with a virtual reality headset (Source: Google Images)
MEMORANDUM
DeVry University | 1221 North Swift Road Addison IL 60101
DATE:
August 7, 2017
TO:
Mr. Phillip Barton, Manager, DeVry Addison Tech Playground
FROM:
John Student and David Student
SUBJECT:
Memo of Transmittal for VR Research
Recommended Purchases for Virtual Reality for the Tech Playground
We chose to research virtual reality (VR) because of its many applications and benefits to the people who use VR. We wanted to answer the questions that Mr. Barton had on VR and provide our recommendations for improving the VR experience in the Tech Playground.
In this report, we explain the answers that we give to the questions provided by using a varied set of resources. We believe that you should acquire more VR hardware so that more people can experience it and that many new software programs should be procured to be more appealing to a wider range of people.
Thank you for giving us permission to complete this research and provide recommendations on your next course of action.
Contents
List of Illustrations
3
Executive Summary
4
Introduction
5
Project Description
5
Scope of Research
5
Background Information on Virtual Reality
5
Definition of Virtual Reality
5
Uses for Virtual Reality
5
Virtual Reality in Education
6
Virtual Reality in Business
7
Recommended VR Application and Costs
7
Recommended VR Purchases
7
Cost
8
Conclusion
8
Illustrations
Figures
1. Untitled 3D rendering of a person wearing a VR headset
1
2. Untitled
6
Table
Budget for Recommended Tech Playground VR Purchases
8
Appendix
10
Recommended Specifications for an Oculus Rift-Enabled Computer
10
Executive Summary
Mr. Barton, Manager of the DeVry Addison Tech Playground, requested that we research virtual reality (VR), the extensive applications for it and new software programs that would be beneficial to obtain for the Tech Playground. We went further to recommend VR hardware that we thought would be good to buy. We have spent the last seven weeks researching virtual reality to provide a set of in-depth recommendations.
We have spent time researching answers to these four questions: what is VR, what are the real-world applications of VR, what are some software programs that would be beneficial to obtain and what would those programs cost. We also looked into VR hardware and the cost for that. We found a number of different hardware options that varied in price and quality. We also discovered that there is a vast number of software programs for virtual reality that cost very little, sometimes nothing.
We recommend that you purchase the Oculus Rift variety of virtual reality .
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
Visualisation and Simulation for teaching, learning and assessmentdebbieholley1
Session two of a series of keynotes talks at the University of the Sunshine Coast
Visualisation and Simulation:
“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21)
Debbie contributed to the Delphi study above, , and to the updated with findings due this June. This session will consider the opportunities afforded by Visualisation and Simulation; and discuss ways in which educators can draw upon both lo-tec and hi-tech solutions in a range of disciplinary contexts; and consider what digital futures may offer us as educators, as well as those we educate, our students.
In many of the ways that VR will enhance other human experiences, so too will VR enhance education. By making remarkable experiences available to students, this new era of affordable VR technology can transform education.
Source <> http://www.edubilla.com/blog/virtual-reality-in-students-education/
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
AV technology in education is a given in these present times. Better resolution projectors, interactivity, BYOD possibilities, streaming, recording and archiving capabilities are all common in most educational facilities. A new trend ,however, is emerging and that is augmented and virtual technologies which imake education more exciting as well as immersive.
Conveying Highly Immersive VR Apps For Your Business
Virtual Reality Technology engaged a human to experience anything, wherever, at whatever point. It is totally a virtual reality where you feel the earth around sensibly. Head-mounted show with headphones and hand controllers to offer a totally vivid issue. Virtual Reality Solutions arrangements, engaging every business perspective towards flawlessness with its ability to convey the vivid substance.
http://www.vroncloud.com/
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
Presentation from the Industry Track at the Web3D Conference, co-located with SIGGRAPH 2014. We discuss the challenges of delivering engaging learning materials, and how interactive 3D content on the web can help.
7Recommended Purchases for Virtual Reality for the DeVry Add.docxalinainglis
7
Recommended Purchases for Virtual Reality
for the DeVry Addison Tech Playground
Prepared for:
Mr. Philip Barton,
Manager, DeVry Addison Tech Playground
Prepared by:
John Student and David Student
ENGL 216 Technical Writing
August 3, 2017
Figure 1. Untitled 3D rendering of person with a virtual reality headset (Source: Google Images)
MEMORANDUM
DeVry University | 1221 North Swift Road Addison IL 60101
DATE:
August 7, 2017
TO:
Mr. Phillip Barton, Manager, DeVry Addison Tech Playground
FROM:
John Student and David Student
SUBJECT:
Memo of Transmittal for VR Research
Recommended Purchases for Virtual Reality for the Tech Playground
We chose to research virtual reality (VR) because of its many applications and benefits to the people who use VR. We wanted to answer the questions that Mr. Barton had on VR and provide our recommendations for improving the VR experience in the Tech Playground.
In this report, we explain the answers that we give to the questions provided by using a varied set of resources. We believe that you should acquire more VR hardware so that more people can experience it and that many new software programs should be procured to be more appealing to a wider range of people.
Thank you for giving us permission to complete this research and provide recommendations on your next course of action.
Contents
List of Illustrations
3
Executive Summary
4
Introduction
5
Project Description
5
Scope of Research
5
Background Information on Virtual Reality
5
Definition of Virtual Reality
5
Uses for Virtual Reality
5
Virtual Reality in Education
6
Virtual Reality in Business
7
Recommended VR Application and Costs
7
Recommended VR Purchases
7
Cost
8
Conclusion
8
Illustrations
Figures
1. Untitled 3D rendering of a person wearing a VR headset
1
2. Untitled
6
Table
Budget for Recommended Tech Playground VR Purchases
8
Appendix
10
Recommended Specifications for an Oculus Rift-Enabled Computer
10
Executive Summary
Mr. Barton, Manager of the DeVry Addison Tech Playground, requested that we research virtual reality (VR), the extensive applications for it and new software programs that would be beneficial to obtain for the Tech Playground. We went further to recommend VR hardware that we thought would be good to buy. We have spent the last seven weeks researching virtual reality to provide a set of in-depth recommendations.
We have spent time researching answers to these four questions: what is VR, what are the real-world applications of VR, what are some software programs that would be beneficial to obtain and what would those programs cost. We also looked into VR hardware and the cost for that. We found a number of different hardware options that varied in price and quality. We also discovered that there is a vast number of software programs for virtual reality that cost very little, sometimes nothing.
We recommend that you purchase the Oculus Rift variety of virtual reality .
Idea of making a very intelligent system which is capable of making 3D virtual interface environment, by sensing thoughts of mind of teachers, in the classrooms
Visualisation and Simulation for teaching, learning and assessmentdebbieholley1
Session two of a series of keynotes talks at the University of the Sunshine Coast
Visualisation and Simulation:
“The future is human, and the future of learning is immersive. In the future, learning will take the shape of a story, a play, a game; involving multiple platforms and players; driven by dialogue and augmented with technology, an interplay of immersive experiences, data, and highly social virtual worlds” State of XR and Immersive Learning Outlook Report (2021 p 21)
Debbie contributed to the Delphi study above, , and to the updated with findings due this June. This session will consider the opportunities afforded by Visualisation and Simulation; and discuss ways in which educators can draw upon both lo-tec and hi-tech solutions in a range of disciplinary contexts; and consider what digital futures may offer us as educators, as well as those we educate, our students.
In many of the ways that VR will enhance other human experiences, so too will VR enhance education. By making remarkable experiences available to students, this new era of affordable VR technology can transform education.
Source <> http://www.edubilla.com/blog/virtual-reality-in-students-education/
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
AV technology in education is a given in these present times. Better resolution projectors, interactivity, BYOD possibilities, streaming, recording and archiving capabilities are all common in most educational facilities. A new trend ,however, is emerging and that is augmented and virtual technologies which imake education more exciting as well as immersive.
Conveying Highly Immersive VR Apps For Your Business
Virtual Reality Technology engaged a human to experience anything, wherever, at whatever point. It is totally a virtual reality where you feel the earth around sensibly. Head-mounted show with headphones and hand controllers to offer a totally vivid issue. Virtual Reality Solutions arrangements, engaging every business perspective towards flawlessness with its ability to convey the vivid substance.
http://www.vroncloud.com/
Ever been troubled by the blinking sign and didn’t know what to do?
Here’s a handy guide to dashboard symbols so that you’ll never be confused again!
Save them for later and save the trouble!
Things to remember while upgrading the brakes of your carjennifermiller8137
Upgrading the brakes of your car? Keep these things in mind before doing so. Additionally, start using an OBD 2 GPS tracker so that you never miss a vehicle maintenance appointment. On top of this, a car GPS tracker will also let you master good driving habits that will let you increase the operational life of your car’s brakes.
In this presentation, we have discussed a very important feature of BMW X5 cars… the Comfort Access. Things that can significantly limit its functionality. And things that you can try to restore the functionality of such a convenient feature of your vehicle.
𝘼𝙣𝙩𝙞𝙦𝙪𝙚 𝙋𝙡𝙖𝙨𝙩𝙞𝙘 𝙏𝙧𝙖𝙙𝙚𝙧𝙨 𝙞𝙨 𝙫𝙚𝙧𝙮 𝙛𝙖𝙢𝙤𝙪𝙨 𝙛𝙤𝙧 𝙢𝙖𝙣𝙪𝙛𝙖𝙘𝙩𝙪𝙧𝙞𝙣𝙜 𝙩𝙝𝙚𝙞𝙧 𝙥𝙧𝙤𝙙𝙪𝙘𝙩𝙨. 𝙒𝙚 𝙝𝙖𝙫𝙚 𝙖𝙡𝙡 𝙩𝙝𝙚 𝙥𝙡𝙖𝙨𝙩𝙞𝙘 𝙜𝙧𝙖𝙣𝙪𝙡𝙚𝙨 𝙪𝙨𝙚𝙙 𝙞𝙣 𝙖𝙪𝙩𝙤𝙢𝙤𝙩𝙞𝙫𝙚 𝙖𝙣𝙙 𝙖𝙪𝙩𝙤 𝙥𝙖𝙧𝙩𝙨 𝙖𝙣𝙙 𝙖𝙡𝙡 𝙩𝙝𝙚 𝙛𝙖𝙢𝙤𝙪𝙨 𝙘𝙤𝙢𝙥𝙖𝙣𝙞𝙚𝙨 𝙗𝙪𝙮 𝙩𝙝𝙚 𝙜𝙧𝙖𝙣𝙪𝙡𝙚𝙨 𝙛𝙧𝙤𝙢 𝙪𝙨.
Over the 10 years, we have gained a strong foothold in the market due to our range's high quality, competitive prices, and time-lined delivery schedules.
Core technology of Hyundai Motor Group's EV platform 'E-GMP'Hyundai Motor Group
What’s the force behind Hyundai Motor Group's EV performance and quality?
Maximized driving performance and quick charging time through high-density battery pack and fast charging technology and applicable to various vehicle types!
Discover more about Hyundai Motor Group’s EV platform ‘E-GMP’!
What Exactly Is The Common Rail Direct Injection System & How Does It WorkMotor Cars International
Learn about Common Rail Direct Injection (CRDi) - the revolutionary technology that has made diesel engines more efficient. Explore its workings, advantages like enhanced fuel efficiency and increased power output, along with drawbacks such as complexity and higher initial cost. Compare CRDi with traditional diesel engines and discover why it's the preferred choice for modern engines.
Symptoms like intermittent starting and key recognition errors signal potential problems with your Mercedes’ EIS. Use diagnostic steps like error code checks and spare key tests. Professional diagnosis and solutions like EIS replacement ensure safe driving. Consult a qualified technician for accurate diagnosis and repair.
Fleet management these days is next to impossible without connected vehicle solutions. Why? Well, fleet trackers and accompanying connected vehicle management solutions tend to offer quite a few hard-to-ignore benefits to fleet managers and businesses alike. Let’s check them out!
Why Is Your BMW X3 Hood Not Responding To Release CommandsDart Auto
Experiencing difficulty opening your BMW X3's hood? This guide explores potential issues like mechanical obstruction, hood release mechanism failure, electrical problems, and emergency release malfunctions. Troubleshooting tips include basic checks, clearing obstructions, applying pressure, and using the emergency release.
What Does the PARKTRONIC Inoperative, See Owner's Manual Message Mean for You...Autohaus Service and Sales
Learn what "PARKTRONIC Inoperative, See Owner's Manual" means for your Mercedes-Benz. This message indicates a malfunction in the parking assistance system, potentially due to sensor issues or electrical faults. Prompt attention is crucial to ensure safety and functionality. Follow steps outlined for diagnosis and repair in the owner's manual.
5 Warning Signs Your BMW's Intelligent Battery Sensor Needs AttentionBertini's German Motors
IBS monitors and manages your BMW’s battery performance. If it malfunctions, you will have to deal with an array of electrical issues in your vehicle. Recognize warning signs like dimming headlights, frequent battery replacements, and electrical malfunctions to address potential IBS issues promptly.
Comprehensive program for Agricultural Finance, the Automotive Sector, and Empowerment . We will define the full scope and provide a detailed two-week plan for identifying strategic partners in each area within Limpopo, including target areas.:
1. Agricultural : Supporting Primary and Secondary Agriculture
• Scope: Provide support solutions to enhance agricultural productivity and sustainability.
• Target Areas: Polokwane, Tzaneen, Thohoyandou, Makhado, and Giyani.
2. Automotive Sector: Partnerships with Mechanics and Panel Beater Shops
• Scope: Develop collaborations with automotive service providers to improve service quality and business operations.
• Target Areas: Polokwane, Lephalale, Mokopane, Phalaborwa, and Bela-Bela.
3. Empowerment : Focusing on Women Empowerment
• Scope: Provide business support support and training to women-owned businesses, promoting economic inclusion.
• Target Areas: Polokwane, Thohoyandou, Musina, Burgersfort, and Louis Trichardt.
We will also prioritize Industrial Economic Zone areas and their priorities.
Sign up on https://profilesmes.online/welcome/
To be eligible:
1. You must have a registered business and operate in Limpopo
2. Generate revenue
3. Sectors : Agriculture ( primary and secondary) and Automative
Women and Youth are encouraged to apply even if you don't fall in those sectors.
"Trans Failsafe Prog" on your BMW X5 indicates potential transmission issues requiring immediate action. This safety feature activates in response to abnormalities like low fluid levels, leaks, faulty sensors, electrical or mechanical failures, and overheating.
2. Research from the Web and Quora
Excerpt: Virtual Reality and Storytelling for More than
Entertainment
http://www.iftf.org/future-now/article-detail/virtual-reality-and-
storytelling-for-more-than-entertainment/
Matthew Canigiani FA 102B Professor Klinkowstein
3. “Unlike educational VR apps that essentially
present traditional teaching environments, just in
virtual reality, Legends introduces a new mode of
teaching. Just like I remember the vivid
experience of being in a burning building, can
kids carry the positive experiences they
encounter with traditional foods in VR over to
their real lives?”
Matthew Canigiani FA 102B Professor Klinkowstein
4. Research from the Web and Quora
My Question:
“How will the use of virtual reality change in the
next 10 years?”
Matthew Canigiani FA 102B Professor Klinkowstein
5. Answers:
”Employee training is an expensive undertaking. E-
Learning is probably the biggest game changer in
employee training. The growth trajectory of that space
could see it reach $275 Billion by 2022. But VR takes E-
Learning a step further, allowing employees to learn
interactively, independent of location, immersed in as
realistic an environment as possible. Besides better
trained employees, VR for Training will actually save
businesses significant amounts of money.”
Matthew Canigiani FA 102B Professor Klinkowstein
6. Answers:
“Some others would be like space voyage from the
sitting here at Earth. All we need is to gather enough
data with pictures and videos. And create them with
Animation or correlate the pictures and videos along with
VR capable sequences.”
Matthew Canigiani FA 102B Professor Klinkowstein
7. Answers:
“Architecture. It goes without saying, that this is an area
where VR/ 3D has much potential. Connected to a
system like Apple Maps or Google Earth, this may give
building designers and potential owners, a way to pre-
check how their creation will look and compare with the
surrounding area.”
Matthew Canigiani FA 102B Professor Klinkowstein
8. Research from the Web and Quora
Related Quora Question:
“Do VR and AR have a big future, and where do
you see them going?”
Matthew Canigiani FA 102B Professor Klinkowstein
9. Answers:
“VR will usher changes not only in the way we view
things but also in the way we understand our
surroundings. The advancement of technology will give
VR the chance to have a positive effect on humanity as
a whole.”
Matthew Canigiani FA 102B Professor Klinkowstein
10. Draft Product or Service Description:
A VR app that takes you around the world experiencing
various cultures
Matthew Canigiani FA 102B Professor Klinkowstein