The document analyzes motivations and attitudes of users in reality-based (Second Life) and fantasy-based (World of Warcraft) metaverses. It finds that while relationship building and escapism are top motivations overall, WoW users are more motivated by power and achievement, and fantasy players more likely to want to dominate others. Second Life users are older, see more in-world ads, and have more positive attitudes towards them. Both groups generally view in-world marketing negatively. Future research should explore reactions to specific tactics to help marketers be more effective in these spaces.