Este documento habla sobre el uso de las tecnologías de la información y la comunicación (TIC) en la educación. Explica cómo las TIC como Internet, dispositivos móviles, redes sociales y aplicaciones pueden usarse para mejorar el aprendizaje de los estudiantes a través de la investigación, el trabajo colaborativo y la creación de contenido. Finalmente, argumenta que la educación debe preparar a los estudiantes para una sociedad basada en el conocimiento aprovechando las posibilidades que brindan las TIC.
Risk management involves identifying, assessing, and responding to risks throughout a project's lifecycle to meet objectives. It protects the project's scope, time, cost, and quality. Key activities include planning risk management, identifying and analyzing risks qualitatively and quantitatively, planning responses, and monitoring and controlling risks as the project executes. Challenges can include inadequate planning, poor scope definition, inaccurate cost and time estimates, which may require revising plans and estimates and clarifying scope with stakeholders.
Angiospermae adalah tumbuhan berbunga yang memiliki bunga sebagai alat perkembangbiakan. Bakal bijinya berada di dalam megasporofil. Ada dua kelompok besar angiospermae yaitu monokotil dan dikotil. Monokotil memiliki ciri seperti keping biji tunggal dan tulang daun sejajar atau melengkung. Angiospermae memberikan manfaat sebagai makanan dan obat-obatan, namun juga dapat menyebabkan gangguan
Harry Jenner is an inspiring photographer known for capturing poignant portraits, such as his photo of a sad old man with a wrinkled face covered in mud, wearing broken glasses that reflect the cold world as he stares into the sky. The man's torn clothes and lack of teeth indicate he lives in poverty, while his large ears symbolize wisdom from a long, experienced life.
More than half of Vietnamese aged 16-39 play mobile or online games. Board games are the most popular type played on smartphones. Most players spend less than an hour per day gaming and have fewer than 5 gaming apps installed. Strategy games are popular among teens while board and card games appeal more to those in their 30s. Over half have paid for mobile games and learn about new titles mostly through app stores and Facebook.
Karin Sloths oplæg i forfindelse medproff Kim Normann Andersens tiltrædelsesforelæsning, nov 2013. Tema den organisatoriske udfordring med ledelse af web og sociale medier
Este documento habla sobre el uso de las tecnologías de la información y la comunicación (TIC) en la educación. Explica cómo las TIC como Internet, dispositivos móviles, redes sociales y aplicaciones pueden usarse para mejorar el aprendizaje de los estudiantes a través de la investigación, el trabajo colaborativo y la creación de contenido. Finalmente, argumenta que la educación debe preparar a los estudiantes para una sociedad basada en el conocimiento aprovechando las posibilidades que brindan las TIC.
Risk management involves identifying, assessing, and responding to risks throughout a project's lifecycle to meet objectives. It protects the project's scope, time, cost, and quality. Key activities include planning risk management, identifying and analyzing risks qualitatively and quantitatively, planning responses, and monitoring and controlling risks as the project executes. Challenges can include inadequate planning, poor scope definition, inaccurate cost and time estimates, which may require revising plans and estimates and clarifying scope with stakeholders.
Angiospermae adalah tumbuhan berbunga yang memiliki bunga sebagai alat perkembangbiakan. Bakal bijinya berada di dalam megasporofil. Ada dua kelompok besar angiospermae yaitu monokotil dan dikotil. Monokotil memiliki ciri seperti keping biji tunggal dan tulang daun sejajar atau melengkung. Angiospermae memberikan manfaat sebagai makanan dan obat-obatan, namun juga dapat menyebabkan gangguan
Harry Jenner is an inspiring photographer known for capturing poignant portraits, such as his photo of a sad old man with a wrinkled face covered in mud, wearing broken glasses that reflect the cold world as he stares into the sky. The man's torn clothes and lack of teeth indicate he lives in poverty, while his large ears symbolize wisdom from a long, experienced life.
More than half of Vietnamese aged 16-39 play mobile or online games. Board games are the most popular type played on smartphones. Most players spend less than an hour per day gaming and have fewer than 5 gaming apps installed. Strategy games are popular among teens while board and card games appeal more to those in their 30s. Over half have paid for mobile games and learn about new titles mostly through app stores and Facebook.
Karin Sloths oplæg i forfindelse medproff Kim Normann Andersens tiltrædelsesforelæsning, nov 2013. Tema den organisatoriske udfordring med ledelse af web og sociale medier
The document provides a detailed response to a question about how the student's media product uses, develops, or challenges conventions of real music videos.
The student chose to create a music video for Jessie J's "Price Tag" as a typical pop genre video. They followed conventions such as portraying the artist as happy and enjoying life. They also challenged conventions by adding fragmented narrative elements to make the video more interesting. Their narrative involved the main character removing "price tags" from unhappy people to bring them happiness. Throughout the video they used various camera techniques, editing styles, and mise-en-scene elements both conventionally and in new ways to tell the story.
William performs in a music video for the song "Price Tag" by Jessie J. The video challenges some conventions of typical pop music videos. It begins in black and white to depict an unhappy life focused on materialism. William helps people by removing price tags from them, changing the frames to color as their lives become happier. The narrative is fragmented, alternating between William's performance and short story scenes highlighting the song's theme of finding happiness beyond money. The video challenges expectations by not overly sexualizing the artist and using unconventional color and editing techniques.
The document discusses the various media technologies used at different stages of a media project. At the planning stage, the individual used Apple Mac software like Final Cut HD, Photoshop, and iMovie to edit videos, create images, and capture screenshots as evidence. Throughout the project, Google Chrome, Microsoft Word, PowerPoint, and Outlook were used for research, writing, presenting analysis, and scanning handwritten work. Social media platforms like Blogger, Slideshare, Prezi, and Glogster were used to host and present work online. YouTube, cameras, and editing software were used to create and analyze music videos.
The document summarizes the results of a questionnaire about music video preferences. It finds that most respondents were female aged 16-20 who prefer pop and rock music. Respondents said they watch music videos primarily to be entertained but also to identify with artists. They indicated the artist's performance was the most important element and they prefer performance-based over narrative-based videos. Common favorite artists named were Taylor Swift, Jason Mraz, and Katy Perry. The document concludes narrative and strong performances should be included to make the target music video appealing.
The document is a survey intended to gather information from people to help produce a music video for a school project that targets a specific audience. It asks respondents questions about their gender, age, music preferences and opinions on popular music genres and criteria for interesting music videos. The survey also asks what motivates people to watch music videos in general and their preferences regarding narrative, performance and representation in "pop" music videos. The responses will provide insights to help make the project more successful at engaging its target audience.
This document discusses several key media concepts that should underpin practical work and exams, including media language, representation, genre, audience, and narrative. It specifically covers genre and how genres are defined, negotiated, and evolve over time. Genre allows audiences to identify texts and is used by industries to sell products. The document also discusses media language and how camera work, editing, sound, and mise-en-scene create meaning. Representation in the media involves careful mediation and requires shared recognition to be meaningful to audiences.
The document summarizes the process of creating a first draft magazine advertisement for a new album. Photoshop was used to cut and paste words from light painting into a background and adjust opacity and feathering to blend elements together. Additional details like the album name, label, QR code, date, and website were added. While the first draft was completed, further improvements were planned to make a more attractive advert.
The document discusses using Photoshop to add effects and filters to images for a pop album digipak design. The author applied a "stylize" filter to test effects, resized images to squares for the design but found it reduced quality, and is considering adding the original images to square black backgrounds instead. Two inside digipak images were created with this process.
This document outlines the content and structure of OCR's Advanced Subsidiary and Advanced GCE qualifications in Media Studies.
The AS qualification consists of two units - Unit G321, which involves a coursework portfolio producing a media product from a choice of briefs, and either Unit G322, which examines TV drama concepts, or Unit G323, which examines radio drama concepts.
The A Level qualification consists of the two AS units plus two additional units - Unit G324, which involves a more advanced coursework portfolio combining two or more media, and Unit G325, which examines theoretical evaluation of production skills and a contemporary media issue.
The document provides details on the learning objectives, content covered, assessment
The document is a call sheet for filming music video shots for the song "Price Tag" by Jessie J on October 31st at Burn Valley Park. Director Cherry Cai will be shooting shots 49-58 and 25-27 using a camcorder, Sony 5R camera and tripod with natural lighting. The concept is to have many people to create a jolly atmosphere by inviting friends to walk through the park shots.
The shooting schedule document outlines 60 shots to be filmed for a music video. It provides details for each shot such as the shot type, action, mise-en-scene elements, and location. The shots will cover a variety of scenes including people walking in the street with price tags on their bodies, an actor performing gestures in a studio, a group of people in the park, and finally the actor waking up in bed.
The call sheet is for the music video shoot of Jessie J's "Price Tag" on October 26th. It will be filmed at Rainbow City in Hartlepool over 3 shots between 20-23 and 34-36. The director is Cherry Cai and the shoot will feature a car, cash, and cast members Tim L, Andrew Younger and Gretchen Zhao. Camera equipment includes a Panasonic camcorder, Sony 5R camera and tripod, and makeup includes sunglasses and "upstart" looks for the rapper.
The call sheet is for the music video shoot of Jessie J's "Price Tag" on October 26th. It will be filmed at Rainbow City in Hartlepool over 3 hours and 44 minutes. Director Cherry Cai will shoot scenes 20-23 and 34-36 using a camcorder, Sony camera, and tripod with a cast that includes Tim L, Andrew Younger, and Gretchen Zhao. The shoot will feature a car, cash, and costumes including sunglasses and a gold necklace to achieve an "upstart" look for one character and a fashion hat and casual clothes for the rapper.
This call sheet provides details for filming music video shots on October 16th for the song "Price Tag" by Jessie J. The director Cherry Cai will film shots 2, 6, 9, 12, and 30-32 at the Hartlepool 6th Form College Film Studio located at Blakelock Road in Hartlepool. Props of a teddy bear and balloons will be used. William Lee and Cherry Cai make up the cast and camera equipment will include a Panasonic camcorder, Sony 5R camera, and tripod. Casual clothes with bright accessories and light makeup will be worn under studio lighting.
The document discusses the front cover of Adele's album. The large name "ADELE" is displayed on the bottom right. The cover features a close-up of Adele's face with her eyes closed and hand on her head, appearing quiet and listening to the music. The simple yet elegant design aims to convey the beautiful and exquisite nature of Adele's songs.
The proposed music video would have two parts: a narrative part and a performance part. The narrative part would show people escaping financial pressures and enjoying life without money, using slow motion and black and white. The performance part would focus on the artist dancing and singing in different outfits, imitating Jessie J's "Domino" video and using special effects and editing. Camera shots would emphasize facial expressions and body language, while editing in the performance would include jump cuts and effects to highlight the star. Lighting would focus on the artist but also get darker to represent the negative effects of focusing on money.
The proposed music video would have two parts: a narrative part and a performance part by Jessie J. The narrative part would show people escaping financial pressures and constraints represented by "price tags", and then enjoying life. It would use slow motion and black and white to convey a depressive mood initially. The performance part would focus on Jessie J singing and dancing, using various camera shots and special effects-heavy editing to promote her image. Lighting would be bright overall but darker during parts of the narrative about money worries.
1. The music video concept is to promote a happy lifestyle that values enjoying life and music over money based on the themes of the song "Price Tag."
2. Special camera techniques like canted angles, high and low angles along with color and slow motion effects will be used to contrast happy vs unhappy people dependent on money.
3. Costumes will be modern, casual outfits like t-shirts and jeans to reflect modern people constantly concerned with money and price tags. The singer will change outfits to avoid boring views.
This document is a personal skills audit for Cherry that evaluates their skills used in a previous media production and plans for how to further develop those skills in an upcoming A2 project. Cherry used Photoshop, Final Cut, Garage Band, iMovie, Soundtrack, and Livetype as well as a camcorder to create their previous production. They plan to make a music video for their A2 project to improve their camera, editing, sound editing, and other post-production skills. Cherry's previous planning and research such as analyzing horror film conventions helped their previous production go smoothly and they plan similar planning for their music video. They aim to be creative in their new project by adding special elements to make it unique.
The document provides a lyrics breakdown of the song "Price Tag" by Jessie J. The song discusses how people focus too much on money and material goods instead of just enjoying life and bringing people together through music. It argues that happiness cannot be bought and encourages people to "forget about the price tag" and instead just have a good time dancing to the music without worrying about money or status symbols. The rap section emphasizes that life cannot be valued based on money and that performing music is done for the love of it rather than financial gain.
The document provides a detailed response to a question about how the student's media product uses, develops, or challenges conventions of real music videos.
The student chose to create a music video for Jessie J's "Price Tag" as a typical pop genre video. They followed conventions such as portraying the artist as happy and enjoying life. They also challenged conventions by adding fragmented narrative elements to make the video more interesting. Their narrative involved the main character removing "price tags" from unhappy people to bring them happiness. Throughout the video they used various camera techniques, editing styles, and mise-en-scene elements both conventionally and in new ways to tell the story.
William performs in a music video for the song "Price Tag" by Jessie J. The video challenges some conventions of typical pop music videos. It begins in black and white to depict an unhappy life focused on materialism. William helps people by removing price tags from them, changing the frames to color as their lives become happier. The narrative is fragmented, alternating between William's performance and short story scenes highlighting the song's theme of finding happiness beyond money. The video challenges expectations by not overly sexualizing the artist and using unconventional color and editing techniques.
The document discusses the various media technologies used at different stages of a media project. At the planning stage, the individual used Apple Mac software like Final Cut HD, Photoshop, and iMovie to edit videos, create images, and capture screenshots as evidence. Throughout the project, Google Chrome, Microsoft Word, PowerPoint, and Outlook were used for research, writing, presenting analysis, and scanning handwritten work. Social media platforms like Blogger, Slideshare, Prezi, and Glogster were used to host and present work online. YouTube, cameras, and editing software were used to create and analyze music videos.
The document summarizes the results of a questionnaire about music video preferences. It finds that most respondents were female aged 16-20 who prefer pop and rock music. Respondents said they watch music videos primarily to be entertained but also to identify with artists. They indicated the artist's performance was the most important element and they prefer performance-based over narrative-based videos. Common favorite artists named were Taylor Swift, Jason Mraz, and Katy Perry. The document concludes narrative and strong performances should be included to make the target music video appealing.
The document is a survey intended to gather information from people to help produce a music video for a school project that targets a specific audience. It asks respondents questions about their gender, age, music preferences and opinions on popular music genres and criteria for interesting music videos. The survey also asks what motivates people to watch music videos in general and their preferences regarding narrative, performance and representation in "pop" music videos. The responses will provide insights to help make the project more successful at engaging its target audience.
This document discusses several key media concepts that should underpin practical work and exams, including media language, representation, genre, audience, and narrative. It specifically covers genre and how genres are defined, negotiated, and evolve over time. Genre allows audiences to identify texts and is used by industries to sell products. The document also discusses media language and how camera work, editing, sound, and mise-en-scene create meaning. Representation in the media involves careful mediation and requires shared recognition to be meaningful to audiences.
The document summarizes the process of creating a first draft magazine advertisement for a new album. Photoshop was used to cut and paste words from light painting into a background and adjust opacity and feathering to blend elements together. Additional details like the album name, label, QR code, date, and website were added. While the first draft was completed, further improvements were planned to make a more attractive advert.
The document discusses using Photoshop to add effects and filters to images for a pop album digipak design. The author applied a "stylize" filter to test effects, resized images to squares for the design but found it reduced quality, and is considering adding the original images to square black backgrounds instead. Two inside digipak images were created with this process.
This document outlines the content and structure of OCR's Advanced Subsidiary and Advanced GCE qualifications in Media Studies.
The AS qualification consists of two units - Unit G321, which involves a coursework portfolio producing a media product from a choice of briefs, and either Unit G322, which examines TV drama concepts, or Unit G323, which examines radio drama concepts.
The A Level qualification consists of the two AS units plus two additional units - Unit G324, which involves a more advanced coursework portfolio combining two or more media, and Unit G325, which examines theoretical evaluation of production skills and a contemporary media issue.
The document provides details on the learning objectives, content covered, assessment
The document is a call sheet for filming music video shots for the song "Price Tag" by Jessie J on October 31st at Burn Valley Park. Director Cherry Cai will be shooting shots 49-58 and 25-27 using a camcorder, Sony 5R camera and tripod with natural lighting. The concept is to have many people to create a jolly atmosphere by inviting friends to walk through the park shots.
The shooting schedule document outlines 60 shots to be filmed for a music video. It provides details for each shot such as the shot type, action, mise-en-scene elements, and location. The shots will cover a variety of scenes including people walking in the street with price tags on their bodies, an actor performing gestures in a studio, a group of people in the park, and finally the actor waking up in bed.
The call sheet is for the music video shoot of Jessie J's "Price Tag" on October 26th. It will be filmed at Rainbow City in Hartlepool over 3 shots between 20-23 and 34-36. The director is Cherry Cai and the shoot will feature a car, cash, and cast members Tim L, Andrew Younger and Gretchen Zhao. Camera equipment includes a Panasonic camcorder, Sony 5R camera and tripod, and makeup includes sunglasses and "upstart" looks for the rapper.
The call sheet is for the music video shoot of Jessie J's "Price Tag" on October 26th. It will be filmed at Rainbow City in Hartlepool over 3 hours and 44 minutes. Director Cherry Cai will shoot scenes 20-23 and 34-36 using a camcorder, Sony camera, and tripod with a cast that includes Tim L, Andrew Younger, and Gretchen Zhao. The shoot will feature a car, cash, and costumes including sunglasses and a gold necklace to achieve an "upstart" look for one character and a fashion hat and casual clothes for the rapper.
This call sheet provides details for filming music video shots on October 16th for the song "Price Tag" by Jessie J. The director Cherry Cai will film shots 2, 6, 9, 12, and 30-32 at the Hartlepool 6th Form College Film Studio located at Blakelock Road in Hartlepool. Props of a teddy bear and balloons will be used. William Lee and Cherry Cai make up the cast and camera equipment will include a Panasonic camcorder, Sony 5R camera, and tripod. Casual clothes with bright accessories and light makeup will be worn under studio lighting.
The document discusses the front cover of Adele's album. The large name "ADELE" is displayed on the bottom right. The cover features a close-up of Adele's face with her eyes closed and hand on her head, appearing quiet and listening to the music. The simple yet elegant design aims to convey the beautiful and exquisite nature of Adele's songs.
The proposed music video would have two parts: a narrative part and a performance part. The narrative part would show people escaping financial pressures and enjoying life without money, using slow motion and black and white. The performance part would focus on the artist dancing and singing in different outfits, imitating Jessie J's "Domino" video and using special effects and editing. Camera shots would emphasize facial expressions and body language, while editing in the performance would include jump cuts and effects to highlight the star. Lighting would focus on the artist but also get darker to represent the negative effects of focusing on money.
The proposed music video would have two parts: a narrative part and a performance part by Jessie J. The narrative part would show people escaping financial pressures and constraints represented by "price tags", and then enjoying life. It would use slow motion and black and white to convey a depressive mood initially. The performance part would focus on Jessie J singing and dancing, using various camera shots and special effects-heavy editing to promote her image. Lighting would be bright overall but darker during parts of the narrative about money worries.
1. The music video concept is to promote a happy lifestyle that values enjoying life and music over money based on the themes of the song "Price Tag."
2. Special camera techniques like canted angles, high and low angles along with color and slow motion effects will be used to contrast happy vs unhappy people dependent on money.
3. Costumes will be modern, casual outfits like t-shirts and jeans to reflect modern people constantly concerned with money and price tags. The singer will change outfits to avoid boring views.
This document is a personal skills audit for Cherry that evaluates their skills used in a previous media production and plans for how to further develop those skills in an upcoming A2 project. Cherry used Photoshop, Final Cut, Garage Band, iMovie, Soundtrack, and Livetype as well as a camcorder to create their previous production. They plan to make a music video for their A2 project to improve their camera, editing, sound editing, and other post-production skills. Cherry's previous planning and research such as analyzing horror film conventions helped their previous production go smoothly and they plan similar planning for their music video. They aim to be creative in their new project by adding special elements to make it unique.
The document provides a lyrics breakdown of the song "Price Tag" by Jessie J. The song discusses how people focus too much on money and material goods instead of just enjoying life and bringing people together through music. It argues that happiness cannot be bought and encourages people to "forget about the price tag" and instead just have a good time dancing to the music without worrying about money or status symbols. The rap section emphasizes that life cannot be valued based on money and that performing music is done for the love of it rather than financial gain.