This document summarizes and evaluates the educational game "Monkey Business". It describes the game's creator, intended audience of English learners ages 5-8, and activity of rearranging sentences for points. It notes pros of being interactive and colorful with sounds, but cons of not enough rounds, difficulty not increasing, and lack of student interaction or evaluation. It includes a rubric where students rate the game on interest, subject clarity, and difficulty progression and give it an overall satisfactory rating.