This is a copy of the presentation which supported my talk at the AFMLTA National Conference Canberra 5th-8th 2013
By working together we can create language classrooms we are proud of. In selecting and developing digital resources we need to address design principles like those of Scott McCloud – focus, frame, image, word and flow. We further need to incorporate the principles of gaming designers such as Zimmerman and Salen. We are now authoring interactive stories based on sound educational theory and practice since it is no longer a plot-centric approach where the teacher is the sole scriptwriter of the classroom. We need to understand the notions of cognitive interactivity, functional interactivity and explicit interactivity to benefit from the current internet practice: content delivery, sharing and then open invitation to proffer feedback. This presentation looks at ways of exploring interactive multimedia and user interaction to create meaningful language learning activities.
This presentation is simply a repackaging of the requirements of the Australian Curriculum for Peronal and Social Capability at the Year 10 level of high school. Nothing has been changed. You may find it easier to work on it with a slide presentation. You are free to use and share it under the copyright agreements which are linked on the last slide.
This presentation is simply a repackaging of the requirements of the Australian Curriculum for Peronal and Social Capability at the Year 8 level of high school. Nothing has been changed. You may find it easier to work on it with a slide presentation. You are free to use and share it under the copyright agreements which are linked on the last slide.
This is a copy of the presentation which supported my talk at the AFMLTA National Conference Canberra 5th-8th 2013
By working together we can create language classrooms we are proud of. In selecting and developing digital resources we need to address design principles like those of Scott McCloud – focus, frame, image, word and flow. We further need to incorporate the principles of gaming designers such as Zimmerman and Salen. We are now authoring interactive stories based on sound educational theory and practice since it is no longer a plot-centric approach where the teacher is the sole scriptwriter of the classroom. We need to understand the notions of cognitive interactivity, functional interactivity and explicit interactivity to benefit from the current internet practice: content delivery, sharing and then open invitation to proffer feedback. This presentation looks at ways of exploring interactive multimedia and user interaction to create meaningful language learning activities.
This presentation is simply a repackaging of the requirements of the Australian Curriculum for Peronal and Social Capability at the Year 10 level of high school. Nothing has been changed. You may find it easier to work on it with a slide presentation. You are free to use and share it under the copyright agreements which are linked on the last slide.
This presentation is simply a repackaging of the requirements of the Australian Curriculum for Peronal and Social Capability at the Year 8 level of high school. Nothing has been changed. You may find it easier to work on it with a slide presentation. You are free to use and share it under the copyright agreements which are linked on the last slide.
Design principles - Technology in the classroomCathy Woods
Teachers need to base technology lessons on design principles. When creating and selecting media for the classroom it is appropriate to follow some well thought out guidelines. Scott McCloud's 5 principles lend themselves well to media in the classroom.
This is the first of 4 parts of Domain 4 Teaching For Effective learning which we use in South Australia as our education framework. it works on connecting with prior learning.
These are competency levels I have worked out for teachers. the presentation is designed to be a discussion point not a definitive decision on skills mastery.
Design principles - Technology in the classroomCathy Woods
Teachers need to base technology lessons on design principles. When creating and selecting media for the classroom it is appropriate to follow some well thought out guidelines. Scott McCloud's 5 principles lend themselves well to media in the classroom.
This is the first of 4 parts of Domain 4 Teaching For Effective learning which we use in South Australia as our education framework. it works on connecting with prior learning.
These are competency levels I have worked out for teachers. the presentation is designed to be a discussion point not a definitive decision on skills mastery.