Lester Parrott is a programmer seeking a job. He has over 7 years of experience programming in C/C++ and over 4 years in C#. He previously worked as a Microsoft Lab Engineer where he created tools to streamline processes using languages like C#, SQL, and Perl. He is currently one of two primary programmers for an indie game called "Highway to the Moon" where he worked on systems like graphics, input, memory management, and the game engine loop. He has a degree in game programming from Digipen Institute of Technology and lists skills in Agile/Scrum methodologies, object-oriented design, and version control systems like Git and SVN.
1. LESTER R. PARROTT, JR
13815 NE 72 PL
Redmond, WA 98052
Cell: 540.245.0238
dusty.parrott@gmail.com
JOB TARGET: Programmer
SKILLS SUMMARY
● Managed C++, C, UnmanagedC++, OpenGL,C#, Fortran (wouldneedrefresher),SQL,Perl
● Window, Some Linux
● GNU, Visual Studio
● Git, Microsoft’sTeamFoundationServer,Subversion,Agile,Scrum, ObjectOrientedDesign,
Software Life Cycle
CAREER HIGHLIGHTS
Programming
Microsoft (Contracted through Brillio) – Microsoft Lab Engineer 2 Aug. 2014 - Feb. 2016
Created tools and databases to streamline processes for Windows Devices Group (WDGDAT,
WGDCAD)
Tools in: Powershell, C#, SQL, CMD Batch Scripting, and Perl
Tools Created: Inventory tracking systems, automation systems, and server-client systems.
Managed Lab space in: XBOX, HoloLens, and Windows Phone
Directed the general organization and management of engineering lab, setup of hardware and
software, and time constraints for work teams.
Microsoft (Contracted through Collabera) – Microsoft Lab Engineer 1 Aug. 2012-Aug.
2014 Directed onboarding engineering devices which managed workers in the
lab; produced tools for the lab.
Microsoft (Contracted through Collabera) – Microsoft Device Flashing Feb. 2012-Aug. 2012
Met quota of devices setup for engineering work; upon completion of job automation, promoted to
Microsoft Lab Engineer 1.
Vernacular Games (Indie game company) September 2010 - ongoing
One of two primary programmers for a game called “Highway to the Moon”
Authored most of the base systems of the game, in Unmanaged C++, and worked on both high-
level systems and low-level systems, including, but not limited to:
The primary graphics backend (OpenGL)
A message based system for passing information from object to object and system to
system
The memory manager
The input systems manager
2. The primary game engine loop
Set the basis for how the higher-level systems interacted with user and AI objects, which
the AI coder used as his basis
Worked on the collision system
Otherwise I worked on any other pieces of the game that needed coding
Game Testing
VMC – Volt game testing 2011 winter
VMC – Volt game testing 2010 summer
Aerotek game testing – Nintendo 2009 summer
CAPABILITIES
Cooperation, works well within a team
Able to be instructed, learns new skills quickly
Capable of working in hectic environs
Capable of writing Technical Design Docs, and Game design Docs
Much experience with C/C++/C# (7+ years C/C++, 4+ Years C#)
Minor knowledge of Powershell (3+ years)
Much knowledge of coding standards, and coding practices
Much experience in SQL (3+ years, DBA admin and tools coder)
Minor Experience in Perl
Have minor experience with the VSO System
Have worked in Scrum teams as both project owner and as a team member
Have worked extensively with KANBAN
Have lead teams of up to 15 people to achieve specific goals and metrics on time.
Had much experience in Hardware and software setup of lab machines at
Microsoft
INTERESTS:
RPG Communities
Tabletop games and communities: active in both Warding Circle and Paizo
Working on personal games on the side.
Magic the Gathering
Studying game design and game programming: work with VernacularGames on
their Youtube channel
Interested in VR
EDUCATIONAL HIGHLIGHTS:
Digipen Institute of Technology, Redmond, WA Sept. 2007 - June 2010
Candidate in Real Time Interactive Simulation, (C/C++ game programming)
3. (100 Credits of Programming and Math)
Created a 2D game called “Zodiac” from scratch at school. I was primary AI, Graphics and
Systems programmer on the project.
Most Recent Classes at Digipen Institute of Technology
Mat200 – Calculus 2
CS315 – assembly and low level programming
Gam250 – game development
CS260 – network programming
References:
Kevin Donnelly (Kevindon@microsoft.com)
Bex Worrich (v-reworr@microsoft.com)
Sean Cogley (Seancog@microsoft.com)