A Digital Choose-Your-Own-Adventure Game
Oliver Bendorf, ginger coons, Julienne
Corboz, Anna Foka, Roopika Risam
Story
There’s a problem at Dragon High:
Ulysses the Unicorn has transferred to Dragon
High. Being a unicorn with a broken
horn, Ulysses is having a hard time fitting in.
In this game, children will experience a day at
Dragon High, occupying multiple roles as
bully, bullied, and bystander.
Playable Characters
Ulysses the Unicorn: New to Dragon High, Ulysses is a
target for bullies.
Playable Characters
Deborah the Dragon: Student body president and a
noted bully, Deborah does not like anyone who is
different.
Playable Characters
Gary the Griffin: The other non-dragon at Dragon
High, Gary is content to remain a bystander, even when
Ulysses is bullied.
Goal
Playing the game as either Ulysses the bullied
unicorn, Deborah the dragon bully, or Gary the
bystanding griffin, players must make it through
a day at Dragon High without getting
suspended.
Suspensions result from: getting locked in a
locker and missing class, being a bully, or
letting bullying happen.
Players will develop empathy, decision-
making, social justice, and socialization skills.
Game Format
Dragon High is a digital Choose-Your-Own-
Adventure style game. The digital medium
allows students to assume the identity of the
bully, bullied, or bystander and to navigate the
halls of Dragon High, one perspective at a time.
A later version could provide an online multi-
player experience.
Game Play
Point A: The school day starts
Point B: The bell rings and everyone goes
home
Players navigate 10 different levels based on
scenarios that could happen during a typical
school day, such as: stolen lunch
money, getting ready for PE class, gossip
behind people’s backs, insults and
namecalling, and cheating.
Game Play
Each level takes place during one class period of
the day. A story or context is presented to the
player via animation. The player is then given a set
of options to choose how to respond to the
scenario. Each choice leads to a consequence, as
well as a new choice. The level ends with detention
or moving on to the next class. In the course of
successfully making it through a day at Dragon
High, a character will have experienced a new
perspective on bullying and learned to make
positive choices.

Dragon High - Gender and Gamemaker Concepts

  • 1.
    A Digital Choose-Your-Own-AdventureGame Oliver Bendorf, ginger coons, Julienne Corboz, Anna Foka, Roopika Risam
  • 2.
    Story There’s a problemat Dragon High: Ulysses the Unicorn has transferred to Dragon High. Being a unicorn with a broken horn, Ulysses is having a hard time fitting in. In this game, children will experience a day at Dragon High, occupying multiple roles as bully, bullied, and bystander.
  • 3.
    Playable Characters Ulysses theUnicorn: New to Dragon High, Ulysses is a target for bullies.
  • 4.
    Playable Characters Deborah theDragon: Student body president and a noted bully, Deborah does not like anyone who is different.
  • 5.
    Playable Characters Gary theGriffin: The other non-dragon at Dragon High, Gary is content to remain a bystander, even when Ulysses is bullied.
  • 6.
    Goal Playing the gameas either Ulysses the bullied unicorn, Deborah the dragon bully, or Gary the bystanding griffin, players must make it through a day at Dragon High without getting suspended. Suspensions result from: getting locked in a locker and missing class, being a bully, or letting bullying happen. Players will develop empathy, decision- making, social justice, and socialization skills.
  • 7.
    Game Format Dragon Highis a digital Choose-Your-Own- Adventure style game. The digital medium allows students to assume the identity of the bully, bullied, or bystander and to navigate the halls of Dragon High, one perspective at a time. A later version could provide an online multi- player experience.
  • 8.
    Game Play Point A:The school day starts Point B: The bell rings and everyone goes home Players navigate 10 different levels based on scenarios that could happen during a typical school day, such as: stolen lunch money, getting ready for PE class, gossip behind people’s backs, insults and namecalling, and cheating.
  • 9.
    Game Play Each leveltakes place during one class period of the day. A story or context is presented to the player via animation. The player is then given a set of options to choose how to respond to the scenario. Each choice leads to a consequence, as well as a new choice. The level ends with detention or moving on to the next class. In the course of successfully making it through a day at Dragon High, a character will have experienced a new perspective on bullying and learned to make positive choices.