1. Bulldog (ST) Domination Strategy
By RMY-Outkast
I. Fireteams
1. Summary
We will have three fire teams for this strategy if we have full attendance, if not we
will remove Fireteam C and distribute members evenly among fireteams. Fireteam A will
consist of RMY-Outkast , Petorea, and Xx0b3rxX. Fireteam B will consist of Essence
926, inFAMOUSHero23, and RMY-Laserflip.
The main role for Fireteam A is to defend the flag nearest our spawn. We will
capture it from the beginning and stay with it the whole round, allowing one member at
most to leave and assist at another point.
The main role for Fireteam B is to rush the second nearest flag if it is a Triangular
map, or to rush the enemy spawn if it’s a Straight map. Examples of a Triangular would
be Terminal, and Highrise is a Straight.
The main role for Fireteam C is to more or less spawn kill, which is basically
watch their flag and make sure not all of them get out and rush A and B, also doing a lot
of callouts so A and B know when tangos are inbound.
2. Fireteam A
When we spawn at the beginning of the match Fireteam A will run straight to the
nearest point, using a Rusher class (all classes are outlined below.). After the point is
taken you can switch to a Defender class. Fireteam A will generally camp our first one
and pick a few people off if they are within view rushing another point.
3. Fireteam B
When we spawn, Fireteam B will rush the enemies spawn if it is a straight line
map(Highrise) or rush the designated flag if it is a triangle or other irregular
map(Terminal). They will first equip a rusher class and then rush there, planting a
Tactical Insertion nearby before switching to a Defender class, with one of you going for
a Sniper class to defend from afar, unless otherwise specified. This person will volunteer
in the lobby before we being to go Public for the Domination matches.
4. Fireteam C
When we spawn, Fireteam C will rush across to the flag that A & C are not going
to capture, and camp out around it without actually capturing it. You can use any class
you want, although the Defender class is most suited for this type of play. I would suggest
to use a Rusher class then Tac Insert and respawn with a good ol’ Defender. (Only to be
used in Groundwar)
II. Classes
2. Rusher 1 (More suited for lower levels/recently prestiged)
UMP.45 With any Attachment
Spas-12 Grip (It pulls out faster, no tighter grouping or anything.)
Semtex
Smoke
Marathon
Lightweight
Steady Aim
Rusher 2 (More suited for medium levels.. Less than 45 but above
30 or so.)
M4A1 Silenced
Tactical Insertion/Claymore
Smoke/Flash
M93 Raffica Silenced
Marathon
Lightweight/ColdBlooded
Ninja/Steady Aim
Rusher 3(Level 60+)
M16/ACR Silenced/Thermal
M9 Silenced
Semtex
Smoke
Marathon
Stopping Power
Ninja/Sitrep
Defender 1(More suited for lower levels/recently prestiged)
RPD Grip
Spas-12 Grip
Sleight Of Hand (Don’t forget doubletap reload trick, if you don’t
3. know what it is just ask.)
Lightweight
Steady Aim
Defender 2
Favorite LMG with a grip.
Ranger/1887 Akimbo
Stuns
C4
Sleight of Hand
Lightweight
Steady Aim
Sniper
Intervention or Barret .50 cal HBS and FMJ if possible.
Any Pistol or Machine Pistol, but please no G18s, not that reliable.
Smoke
C4
Bling(can be subbed with SoH if you don’t have HBS)
Stopping Power
Steady Aim
REMEMBER
These are guidelines and the classes
can have modifications made as
needed.