This document provides credits and information for the Divine Power sourcebook for Dungeons & Dragons. It lists the designers, developers, editors, artists, and other crew who worked on the book. It also briefly introduces divine characters in D&D and notes that the Divine Power book expands options for playing divine-focused characters like clerics, paladins, and invokers by providing new character builds, abilities, and ways to further the causes of good in the world.
This document provides an overview and summary of the Forgotten Realms Player's Guide roleplaying game supplement. It includes information on character races, classes, feats, and other game elements for players to build characters within the Forgotten Realms setting. The guide also details various regions for characters to originate from and magical events that shaped the world.
This document provides credits and details for a roleplaying game supplement set in the world of Eberron. It lists the designers, developers, editors, artists, and others who contributed to the supplement. It also provides background information on the setting of Eberron, including the nations of Khorvaire, magic and technology in the world, faiths, history, races, classes, character options, magic items, and adventures players may undertake.
This document provides new options for arcane characters in the bard class, including a new Virtue of Prescience class feature, a prescient bard build, over a dozen new bard powers, and six new paragon paths that allow bards to follow themes like archery and doom whispering.
This section presents various magic armors that provide enhanced protection and additional benefits to adventurers. These include armors that heal allies when the wearer uses healing powers, share defensive bonuses with allies, deflect attacks against the wearer and allies, quickly recover from conditions, and end ongoing damage with a minor action. The armors come in different materials like leather, chainmail, and plate and can be found at various levels of power.
This document provides credits and legal information for Monster Manual 2. It lists designers, developers, editors and other contributors to the book. It also provides copyright information and publishing details.
This document is the Monster Manual for Dungeons & Dragons 4th Edition. It provides core rules for roleplaying games and contains credits for the design team. The manual includes monsters from A to Z with illustrations and statistics for each. It is dedicated to the memory of E. Gary Gygax and builds on previous D&D editions.
Metallic dragons originated from lo, the god of dragonkind, who created them to be noble, wise, and helpful towards humans. They have powerful physical abilities due to their armored scales, claws, fangs, breath weapons, and intelligence. They go through different life stages from wyrmling to ancient, and have a complex social structure and religion. The chapter then describes each of the 12 types of metallic dragons and their traits.
Player's Handbook 2 is a supplement for the 4th edition of Dungeons & Dragons that provides additional character options. It includes new character races like deva, gnome, goliath, and shifter. It also presents new character classes such as avenger, invoker, shaman, sorcerer, and warden. The book provides rules for character creation, powers, paragon paths, and epic destinies for these races and classes. It also includes magic items, rituals, and rule updates that expand the D&D roleplaying game.
This document provides an overview and summary of the Forgotten Realms Player's Guide roleplaying game supplement. It includes information on character races, classes, feats, and other game elements for players to build characters within the Forgotten Realms setting. The guide also details various regions for characters to originate from and magical events that shaped the world.
This document provides credits and details for a roleplaying game supplement set in the world of Eberron. It lists the designers, developers, editors, artists, and others who contributed to the supplement. It also provides background information on the setting of Eberron, including the nations of Khorvaire, magic and technology in the world, faiths, history, races, classes, character options, magic items, and adventures players may undertake.
This document provides new options for arcane characters in the bard class, including a new Virtue of Prescience class feature, a prescient bard build, over a dozen new bard powers, and six new paragon paths that allow bards to follow themes like archery and doom whispering.
This section presents various magic armors that provide enhanced protection and additional benefits to adventurers. These include armors that heal allies when the wearer uses healing powers, share defensive bonuses with allies, deflect attacks against the wearer and allies, quickly recover from conditions, and end ongoing damage with a minor action. The armors come in different materials like leather, chainmail, and plate and can be found at various levels of power.
This document provides credits and legal information for Monster Manual 2. It lists designers, developers, editors and other contributors to the book. It also provides copyright information and publishing details.
This document is the Monster Manual for Dungeons & Dragons 4th Edition. It provides core rules for roleplaying games and contains credits for the design team. The manual includes monsters from A to Z with illustrations and statistics for each. It is dedicated to the memory of E. Gary Gygax and builds on previous D&D editions.
Metallic dragons originated from lo, the god of dragonkind, who created them to be noble, wise, and helpful towards humans. They have powerful physical abilities due to their armored scales, claws, fangs, breath weapons, and intelligence. They go through different life stages from wyrmling to ancient, and have a complex social structure and religion. The chapter then describes each of the 12 types of metallic dragons and their traits.
Player's Handbook 2 is a supplement for the 4th edition of Dungeons & Dragons that provides additional character options. It includes new character races like deva, gnome, goliath, and shifter. It also presents new character classes such as avenger, invoker, shaman, sorcerer, and warden. The book provides rules for character creation, powers, paragon paths, and epic destinies for these races and classes. It also includes magic items, rituals, and rule updates that expand the D&D roleplaying game.
This document provides an introduction to playing a barbarian character in the Primal Power roleplaying supplement. It discusses the barbarian's connection to primal spirits, ideas for totem animals, and living with rage. The chapter then presents new character builds, class features, powers, and paragon paths to enhance barbarian gameplay.
This document appears to be the Dungeon Master's Guide for Dungeons & Dragons 4th Edition. It provides guidance for Dungeon Masters on how to prepare and run roleplaying games, including combat encounters, non-combat encounters, puzzles, traps, building adventures, awarding rewards, and crafting a campaign setting. It also includes sample monsters, magic items, and a sample town called Fallcrest to use as an example setting.
This document summarizes the Adventurer's Vault supplement for Dungeons & Dragons 4th Edition. It expands on rules for equipment and magic items, providing players and Dungeon Masters with more options. Chapter 1 covers non-magical equipment like masterwork armor, weapons, alchemical substances, and vehicles. Chapter 2 greatly increases the number of available magic items, organized by equipment slot. Appendices provide guidance on crafting custom magic items and determining item rarity.
This document is the Player's Handbook core rulebook for Dungeons & Dragons 4th Edition. It contains the basic rules for character creation and gameplay in D&D's heroic fantasy setting, covering character races and classes, skills, feats, equipment, and combat rules. It provides the foundation for players to create heroes of different types and engage in exciting adventures together.
The 35th annual Key Art Awards show will take place at the Kodak Theatre in Hollywood. Comedian Kevin Nealon will return to host the event for the second time. Nealon has been busy working on the Showtime series "Weeds" and recording a comedy album. He is also writing a book of humorous essays about his career.
Kenneth Mills has extensive experience in landscape architecture, design, and creative projects. He received a Master's degree in Landscape Architecture from the University of Arizona, where he graduated with high honors. He also holds a Bachelor's degree in Chemistry from Virginia Tech. Mills has strong software and design skills, and owned a landscape design-build firm in Vermont for 8 years where he received several awards for his work. He has experience in creative direction, performance events, and film festival judging.
Cindy owns two successful design companies that stage vacant homes to help them sell faster. Showhomes stages homes by furnishing them with managers' belongings to create lived-in looks. Homes sell in 2 months on average for 10-15% higher prices. Stage by Design also stages homes using clients' existing items or items they purchase. They present options and bid prices, then fully stage and design homes over 2-3 days to prepare them for selling. Before and after photos show their staging's dramatic impact on curb appeal and salability.
Root 2: Landscaping for Water Resouces ManagementSotirakou964
The passage discusses how landscape systems can be considered infrastructure that enables the exchange of health and well-being in cities. It argues that landscapes should not be seen as isolated leftover spaces but rather as connected infrastructural elements, with water being a key part of the urban landscape matrix. Water both literally shapes the landscape through erosion and forms thresholds between realms, metaphorically defining spaces of occupation. Reconsidering landscapes as active infrastructure that can be experienced sensually could help reconnect humans to nature in cities.
This document provides guidance for Dungeon Masters on running engaging roleplaying games. It discusses techniques for collaborative storytelling, designing compelling encounters, crafting skill challenges, customizing monsters, and building rewarding campaigns. Specific topics covered include using branching narratives, cooperative worldbuilding, roleplaying hooks, companion characters, terrain powers, traps, templates, artifacts, campaign arcs, and high-level paragon campaigns. The document aims to help DMs improve their skills and create dramatic adventures.
This character sheet provides spaces to record information about a player character such as name, level, class, abilities, equipment, powers and other attributes. It includes sections for initiative, defenses, hit points, skills, feats, languages, equipment inventory, and notes. The character sheet captures all the key mechanical and descriptive elements needed to represent a player character in a roleplaying game.
This character sheet provides spaces to record information about a player's D&D character such as name, level, class, ability scores, defenses, hit points, skills, powers, equipment, and background details. Sections include initiative, defenses, hit points, ability scores, skills, attacks, powers, items, languages, traits, and campaign notes. The character sheet captures all relevant mechanical and descriptive elements of a player character.
This document provides an overview of the setting for a fantasy roleplaying campaign. It describes the world of Eberron which is recovering from a devastating war known as the Last War. The world contains diverse cultures and nations including human kingdoms, goblin tribes, elven lands, and more. It also outlines factions, locations, and other elements that could form the basis of adventures for players.
Gnomos Guia de los seres magicos en España- Jesus VallejoMew Chan
Este documento presenta un índice del libro "Gnomos y otros espíritus masculinos de la naturaleza" de Jesús Callejo Cabo. El libro explora diferentes criaturas míticas como gnomos, enanos, elfos, trasgos y otros seres asociados con la naturaleza. Incluye capítulos sobre sus orígenes, leyendas, poderes y su representación en la mitología y folclore de diferentes regiones de España.
Este documento presenta un resumen de la introducción del libro "El último unicornio" de Peter S. Beagle. Narra la historia de una unicornio que vive sola en un bosque, hasta que escucha a dos cazadores decir que podría ser la última de su especie. Esto la lleva a dudar y decidir salir del bosque para buscar a otros unicornios.
Este documento contiene la hoja de personaje de un jugador, incluyendo sus estadísticas de características, habilidades, equipo, conjuros conocidos y otros detalles relevantes para jugar el personaje.
This document provides an introduction to playing a barbarian character in the Primal Power roleplaying supplement. It discusses the barbarian's connection to primal spirits, ideas for totem animals, and living with rage. The chapter then presents new character builds, class features, powers, and paragon paths to enhance barbarian gameplay.
This document appears to be the Dungeon Master's Guide for Dungeons & Dragons 4th Edition. It provides guidance for Dungeon Masters on how to prepare and run roleplaying games, including combat encounters, non-combat encounters, puzzles, traps, building adventures, awarding rewards, and crafting a campaign setting. It also includes sample monsters, magic items, and a sample town called Fallcrest to use as an example setting.
This document summarizes the Adventurer's Vault supplement for Dungeons & Dragons 4th Edition. It expands on rules for equipment and magic items, providing players and Dungeon Masters with more options. Chapter 1 covers non-magical equipment like masterwork armor, weapons, alchemical substances, and vehicles. Chapter 2 greatly increases the number of available magic items, organized by equipment slot. Appendices provide guidance on crafting custom magic items and determining item rarity.
This document is the Player's Handbook core rulebook for Dungeons & Dragons 4th Edition. It contains the basic rules for character creation and gameplay in D&D's heroic fantasy setting, covering character races and classes, skills, feats, equipment, and combat rules. It provides the foundation for players to create heroes of different types and engage in exciting adventures together.
The 35th annual Key Art Awards show will take place at the Kodak Theatre in Hollywood. Comedian Kevin Nealon will return to host the event for the second time. Nealon has been busy working on the Showtime series "Weeds" and recording a comedy album. He is also writing a book of humorous essays about his career.
Kenneth Mills has extensive experience in landscape architecture, design, and creative projects. He received a Master's degree in Landscape Architecture from the University of Arizona, where he graduated with high honors. He also holds a Bachelor's degree in Chemistry from Virginia Tech. Mills has strong software and design skills, and owned a landscape design-build firm in Vermont for 8 years where he received several awards for his work. He has experience in creative direction, performance events, and film festival judging.
Cindy owns two successful design companies that stage vacant homes to help them sell faster. Showhomes stages homes by furnishing them with managers' belongings to create lived-in looks. Homes sell in 2 months on average for 10-15% higher prices. Stage by Design also stages homes using clients' existing items or items they purchase. They present options and bid prices, then fully stage and design homes over 2-3 days to prepare them for selling. Before and after photos show their staging's dramatic impact on curb appeal and salability.
Root 2: Landscaping for Water Resouces ManagementSotirakou964
The passage discusses how landscape systems can be considered infrastructure that enables the exchange of health and well-being in cities. It argues that landscapes should not be seen as isolated leftover spaces but rather as connected infrastructural elements, with water being a key part of the urban landscape matrix. Water both literally shapes the landscape through erosion and forms thresholds between realms, metaphorically defining spaces of occupation. Reconsidering landscapes as active infrastructure that can be experienced sensually could help reconnect humans to nature in cities.
This document provides guidance for Dungeon Masters on running engaging roleplaying games. It discusses techniques for collaborative storytelling, designing compelling encounters, crafting skill challenges, customizing monsters, and building rewarding campaigns. Specific topics covered include using branching narratives, cooperative worldbuilding, roleplaying hooks, companion characters, terrain powers, traps, templates, artifacts, campaign arcs, and high-level paragon campaigns. The document aims to help DMs improve their skills and create dramatic adventures.
This character sheet provides spaces to record information about a player character such as name, level, class, abilities, equipment, powers and other attributes. It includes sections for initiative, defenses, hit points, skills, feats, languages, equipment inventory, and notes. The character sheet captures all the key mechanical and descriptive elements needed to represent a player character in a roleplaying game.
This character sheet provides spaces to record information about a player's D&D character such as name, level, class, ability scores, defenses, hit points, skills, powers, equipment, and background details. Sections include initiative, defenses, hit points, ability scores, skills, attacks, powers, items, languages, traits, and campaign notes. The character sheet captures all relevant mechanical and descriptive elements of a player character.
This document provides an overview of the setting for a fantasy roleplaying campaign. It describes the world of Eberron which is recovering from a devastating war known as the Last War. The world contains diverse cultures and nations including human kingdoms, goblin tribes, elven lands, and more. It also outlines factions, locations, and other elements that could form the basis of adventures for players.
Gnomos Guia de los seres magicos en España- Jesus VallejoMew Chan
Este documento presenta un índice del libro "Gnomos y otros espíritus masculinos de la naturaleza" de Jesús Callejo Cabo. El libro explora diferentes criaturas míticas como gnomos, enanos, elfos, trasgos y otros seres asociados con la naturaleza. Incluye capítulos sobre sus orígenes, leyendas, poderes y su representación en la mitología y folclore de diferentes regiones de España.
Este documento presenta un resumen de la introducción del libro "El último unicornio" de Peter S. Beagle. Narra la historia de una unicornio que vive sola en un bosque, hasta que escucha a dos cazadores decir que podría ser la última de su especie. Esto la lleva a dudar y decidir salir del bosque para buscar a otros unicornios.
Este documento contiene la hoja de personaje de un jugador, incluyendo sus estadísticas de características, habilidades, equipo, conjuros conocidos y otros detalles relevantes para jugar el personaje.
3. CREDITS
Design Art Director
Rob Heinsoo (lead), Karin Powell, J o n Schindehette
Richard Baker, Logan Bonner, R o b e r t J . S c h w a l b
Cover Illustration
Additional Design Ralph Horsley
Greg Bilsland, A n d y Collins, M a t t h e w Sernett
Graphic Designer
Development Emi Tanji
Stephen Schubert (lead),
A n d y Collins, Peter Schaefer Interior Illustrations
Kyle Anderson, Ralph Beisner, Kerem Beyit, Concept Art
Additional Development House, E m r a h Elmasli, Luvas Graciano, Rebecca Guay,
Mike Donais, A n d r e w Finch Layne J o h n s o n , G o r a n Josic. Mazin Kassis, H o w a r d Lyon,
Lee M o y e r , W i l l i a m O'Connor, Lucio Parrillo, M i c h a e l
Editing Phillippi, W a y n e Reynolds, D a n Scott, Georgi " C a l a d e r "
J e r e m y Crawford (lead), Simeonov. R o n Spencer, Amelia Stoner, Matias Tapia,
Jennifer Clarke W i l k e s , K i m Mohan Kieran Yanner
Managing Editing Publishing Production Specialist
Kim Mohan Angelika Lokotz
D i r e c t o r of D & D R & D a n d B o o k P u b l i s h i n g Prepress Manager
Bill Slavicsek Jefferson Dunlap
D&D Creative Manager Imaging Technician
Christopher Perkins Ashley Brock
D & D Senior Art Director Production Manager
Jon Schindehette Cynda Callaway
D&D Design Manager G a m e rules based o n the original DUNGEONS & D R A G O N S '
James Wyatt rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e
later e d i t i o n s by D a v i d " Z e b " C o o k ( 2 n d E d i t i o n ) ; J o n a t h a n
D&D Development and Editing Manager T w e e t , M o n t e Cook, S k i p W i l l i a m s , Richard Baker, and P e t e r
Andy Collins A d k i s o n (3rd Edition): a n d R o b H e i n s o o , A n d y Collins, and
J a m e s W y a t t (4th Edition).
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VISIT O U R W E B S I T E AT W W W . W 1 Z A R D S . C O M / D N D
4. INTRODUCTION
S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e foe, D & D I n s i d e r : S o m e o f the material in this book
and worldly representative of the g o d s - a l l of these w a s originally l e a t u r e d i n a r t i c l e s i n Dragon * maga
awe roles filled by d i v i n e characters. T h e i r special z i n e , part ol D & D I n s i d e r . It's c o m p i l e d h e r e , a l o n g
c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e w i t h plenty of n e w information, for e a s y r e f e r e n c e
cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o D & D
well as responsibilities-that make them indispens I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t
able i n t h e c o n t i n u a l struggle to a d v a n c e t h e c a u s e s l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e
of righteousness a n d justice. T h o s e w h o attain the y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r
highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d , player. Y o u r D & D Insider subscription also gives y o u
b e c o m i n g entities not unlike the deities they worship tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y
i.nd e m u l a t e . to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level.
D i v i n e Power™ is a t o m e t h a t b r o a d e n s t h e c h o i c e s Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .
a v a i l a b l e t o t h o s e w h o f o l l o w t h e d i c t a t e s of a d e i t y .
I n its p a g e s a r e n e w w a y s t o b u i l d a d i v i n e c h a r a c
REIMAGINIMG YOUR CHARACTER
t e r , a l o n g w i t h n e w o p t i o n s t o fill o u t y o u r r o l e a s a n
It h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a
avenger, a cleric, a n invoker. or a paladin.
w h i l e , a n d s u d d e n l y D i v i n e " Power s h o w s u p . offer
ing many n e w possibilities—options you might have
USING THIS BOOK p i c k e d if y o u h a d k n o w n a b o u t t h e m earlier.
A s y o u c a n see by the table of contents. Divine Don't despair; you have a few choices. Retraining
Power i s o r g a n i z e d b y c l a s s . W h e t h e r y o u h a v e ;i r u l e s ( s e e p a g e 2 8 o f t h e P l a y e r ' s Handbook") make
c h a r a c t e r o f a p a r t i c u l a r class o r y o u w a n t to m a k e t a p p i n g into Divine Power easy. I f r e t r a i n i n g won't
a c h a r a c t e r o f that class, a l l y o u h a v e to d o is c o n s u l t d o t h e t r i c k q u i c k l y e n o u g h , t a l k to y o u r D M about
t h e p r o p e r c h a p t e r for n e w c l a s s f e a t u r e s , b u i l d s , reworking your character along the lines Divine Power
powers, a n d paragon paths. T h e final chapter of the p r o v i d e s . C h a n c e s a r e y o u c a n o v e r h a u l y o u r P C to
book contains a large section on divine domains, m a t c h y o u r desires w i t h o u t d o i n g a n y h a r m to t h e
dozens o f n e w feats, ten d i v i n e - t h e m e d epic desti c a m p a i g n . Y o u r D M m i g h t e v e n h a v e a w a y to m a k e
nies, several n e w rituals, a n d information on deities the c h a n g e a p a r t of t h e story. I f d o i n g that ultimately
a n d divine b a c k g r o u n d s that will d e e p e n y o u r role- p r o v e s too d i f f i c u l t , a d r a m a t i c exit for t h e o l d e r c h a r
playing experience. a c t e r c o u l d m a k e w a y for a n e w o n e .
fc A V E N G E R 4 4: P A L A D I N 80 A v a t a r of F r e e d o m 146
N e w Class F e a t u r e 6 N e w Class Features 82 A v a t a r of H o p e 147
N e w Build 6 N e w Builds 82 A v a t a r of J u s t i c e 148
N e w Avenger Powers 6 N e w Paladin Powers 83 A v a t a r of Life 149
N e w Paragon Paths 20 N e w Paragon Paths 96 A v a t a r of S t o r m 150
A v a t a r of W a r 151
2: C L E R I C 28 5: D I V I N E O P T I O N S 106 Chosen 152
N e w Class Feature 30 Divine Domains 108 Exalted Angel 154
N e w Build 30 Your Deity and You 124 Saint 155
N e w Cleric P o w e r s 31 Divine Backgrounds 128 N e w Rituals 156
N e w Paragon Paths 44 N e w Feats 130
H e r o i c Tier F e a t s 130
3: I N V O K E R 54 Paragon Tier Feats 137
N e w Class F e a t u r e 56 Epic T i e r F e a t s 140
N e w Build 56 Multiclass Feats 143
N e w Invoker P o w e r s 57 Epic Destinies 145
N e w Paragon Paths 70 A v a t a r of D e a t h 145
5. " M e s s e n g e r , enforcer, assassm-tn t i m e I might walk each of
these p a t h s . I go as I am called, and let the n i c k e d t r e m b l e
a t the s o u n d of my footsteps."
YOU ARE a n a g e n t o f d i v i n e j u s t i c e . It is y o u r
task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the
s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d
p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no
matter w h e r e they hide. T h e e n e m i e s o f y o u r god
reign u n c h e c k e d throughout t h e w o r l d ; t h e r e is m u c h
to b e d o n e .
A v e n g e r s rely o n their z e a l o u s piety to see t h e m
t h r o u g h t h e i r b a t t l e s , e m p l o y i n g o a t h of enmity
and A v e n g e r ' s C e n s u r e to destroy t h e i r foes. T h e
Censure of Pursuit and the Censure of Retribution
a r e d e s c r i b e d i n Player's Handbook 2. T h i s c h a p t e r
introduces the C e n s u r e of Unity. If you choose this
version of Avenger's C e n s u r e , y o u don't locus o n
chasing after y o u r e n e m i e s or d r i v i n g t h e m away
f r o m y o u r c h o s e n foe. I n s t e a d , y o u s p e c i a l i z e i n
p o w e r s that b r i n g e n e m i e s to m e e t j u d g m e n t at y o u r
h a n d o n e at a t i m e . T h r o u g h t h e C e n s u r e o f U n i t y ,
y o u r a t t a c k s a g a i n s t y o u r c h o s e n foe g a i n strength
w h e n y o u r a l l i e s a r e n e a r b y , g i v i n g y o u t h e a b i l i t y to
dispatch foes q u i c k l y w h o a r o u s e y o u r wrath,
T h i s c h a p t e r i n c l u d e s m a t e r i a l for a v e n g e r s w h o
c h o o s e t h e C e n s u r e of U n i t y , a s w e l l a s f o r other
avengers.
• N e w C l a s s Feature: T h e Censure of Unity, a new
v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u for
cooperating w i t h your allies.
• N e w B u i l d : A s a c o m m a n d i n g avenger, bring the
p o w e r of y o u r friends to b e a r against y o u r sworn
enemy.
• N e w A v e n g e r Powers: Almost a hundred new
a v e n g e r p o w e r s for y o u to c h o o s e f r o m , including
p o w e r s s u i t a b l e for t h e C e n s u r e o f P u r s u i t , t h e
C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y .
• N e w P a r a g o n P a t h s : N e w avenger paragon paths
are introduced, including the favored soul, the
relentless slayer, a n d the w a t c h f u l s h e p h e r d .
C H A P T E R I | Avenger
6.
7. LEVEL 1 A T - W I L L PRAYERS
NEW CLASS F E A T U R E
Bond of Censure Avenger Attack 1
You c o m p e l y o u r e n e m y to come forward and face judgment.
W h e n you choose your Avenger's Censure, you c a n
At-Will • C h a r m , Divine, Implement. Radiant
choose the C e n s u r e of U n i t y instead of another
Standard Action Ranged 5
o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook 2.
Target: O n e creature
C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to
A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of enmity
d a m a g e r o l l s a g a i n s t y o u r oath of e n m i t y t a r g e t for t a r g e t a n d n o e n e m i e s a r e a d j a c e n t to y o u , y o u c a n m a k e
e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s t w o a t t a c k rolls a n d u s e e i t h e r result.
t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l . H i t : Y o u p u l l t h e target a n u m b e r of s q u a r e s e q u a l to y o u r
I n t e l l i g e n c e modifier. If t h e t a r g e t e n d s this m o v e m e n t
a d j a c e n t t o y o u , it t a k e s 1 d 1 0 r a d i a n t d a m a g e .
Level 2 1 : 2 d 1 0 r a d i a n t d a m a g e .
NEW BUILD
Leading Strike Avenger Attack 1
Player's Handbook 2 features the isolating a v e n g e r Y o u show an ally how to hit your foe where it hurts.
and the pursuing avenger. T h i s chapter adds the
At-Will • Divine, W e a p o n
c o m m a n d i n g avenger, w h o becomes e v e n more Standard Action Melee weapon
formidable w h e n allies enter the fray against his or Target: O n e creature
h e r foe. A t t a c k : W i s d o m vs. A C
H i t : 1 | W | + W i s d o m modifier d a m a g e . O n e ally adjacent
t o y o u or to t h e t a r g e t g a i n s a b o n u s to his or h e r n e x t
COMMANDING AVENGER d a m a g e roll against t h e target e q u a l t o y o u r I n t e l l i g e n c e
I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e modifier.
( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h Level 2 7 : 2 | W ] + W i s d o m m o d i f i e r d a m a g e .
of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of enmity
target w i t h a s m a n y o f y o u r allies a s possible. I f
LEVEL 1 ENCOUNTER PRAYERS
the e n e m y seeks to flee, y o u r p o w e r s e n a b l e y o u to
c o m p e l it t o f a c e y o u . A l o n e y o u a r e p o w e r f u l , but Compelling Blade Avenger AU.K k 1
fighting alongside your comrades y o u are vengeance
Your weapon weaves a subtle trap, locking your enemy's steps
incarnate. Like other avengers,you should m a k e toyours.
W i s d o m your highest ability score. Intelligence Encounter • Divine, W e a p o n
should be y o u r second highest, followed b y Dexterity. Standard Action Melee weapon
S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Unity* Target: O n e creature
Suggested Feat: Weapon Focus A t t a c k : W i s d o m vs. A C
S u g g e s t e d S k i l l s : Athletics. Perception, Religion. H i t : 1 | W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
y o u r next t u r n , t h e first t i m e a n e n e m y e n t e r s a s q u a r e
Stealth
a d j a c e n t t o y o u o n its t u r n , y o u c a n shift 1 s q u a r e a s a
S u g g e s t e d A t - W i l l P o w e r s : b o n d q) censure,*over
free action a n d t h e n slide the target 1 square into t h e
whelming strike s p a c e y o u left.
S u g g e s t e d E n c o u n t e r P o w e r : pass ar arms* C e n s u r e o f R e t r i b u t i o n : T h e d i s t a n c e of t h e shift a n d t h e
S u g g e s t e d D a i l y P o w e r : s t r e n g t h of many* slide e q u a l s y o u r I n t e l l i g e n c e m o d i f i e r , b u t a f t e r t h e s l i d e ,
• N e w option presented in this book you must be adjacent to t h e target.
NEW AVENGER POWERS AVENGER ORIGINS
T h e a v e n g e r c l a s s d e s c r i b e s a n o r i g i n for m e m b e r s of t h e
T h e new p o w e r s presented in this c h a p t e r supple c l a s s o u t s i d e t h e n o r m a l e x p e c t a t i o n s of a g o d ' s w o r s h i p
m e n t those a l r e a d y a v a i l a b l e to a v e n g e r s . M a n y o f the ers. W h a t ' s true for y o u r a v e n g e r ? D i d y o u l e a r n y o u r
p o w e r s s u p p o r t t h e C e n s u r e of U n i t y , but t h e b r o a d skills f r o m a r e c o g n i z e d religious o r g a n i z a t i o n , a b r e a k
r a n g e o f p o w e r s h e r e p r o v i d e s useful Options for a n y a w a y s e c t of h e r e t i c s , o r a v e r s i o n of t h e religion t h o u g h t
avenger. to b e extinct? H o w d o leaders of t h e faith v i e w y o u ? A r e
y o u a hero to t h e m , a trusted servant, a misguided fool,
or a dangerous free thinker? W h a t d o y o u think of other
faithful? A r e t h e y like f a m i l y t o y o u , o r d o t h e y s e e m like
blind s h e e p deaf to the truth? H o w do y o u s e e your o w n
a c t i o n s ? Is y o u r k i l l i n g a n e c e s s a r y e v i l , a g r i m b u t righ
teous duty of the faithful, or a tribute to your deity?
( I I A P T E B 1 | Avenfler
8. Day's First Light Avenger Attack 1
ou envelop your foe in a burning shroud of light. II the foe
moves, the brilliance scorches it.
Encounter • Divine, Implement, Radiant
Standard Action M e l e e touch
A t t a c k : W i s d o m v s . Reflex
H i t : 1 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target
w i l l i n g l y m o v e s b e f o r e t h e start of y o u r n e x t t u r n , it t a k e s
S your W i s d o m modifier radiant d a m a g e .
Pass at Arms Avenger Attack 1
Your strike creates an opening that you or a nearby ally can use
to change position. If you take advantage of the opening, y o u
can force your foe to move.
Encounter • Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
Hit: 2 | W ] + W i s d o m modifier d a m a g e . You or a n ally adja
c e n t t o t h e t a r g e t c a n t h e n shift 1 s q u a r e a s a f r e e a c t i o n .
C e n s u r e o f U n i t y : If y o u shift, r a t h e r t h a n y o u r ally, y o u c a n
slide t h e t a r g e t into t h e s p a c e y o u left.
Relentless Attack Avenger Attack 1
Your attacks drive the enemy away and no matter where it
goes, you are not far behind.
Encounter • Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C
Hit: 2 | W ] + W i s d o m modifier damage. You push t h e target
2 s q u a r e s a n d t h e n shift 3 s q u a r e s t o a s q u a r e a d j a c e n t
to it.
Shielded by Faith Avenger Attack 1
T h e words of your prayer lend power to your strike w h i l e shield
ing y o u from the interference of your enemies.
Encounter • Divine, W e a p o n
Standard Action Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
H i t : 2 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
y o u r n e x t t u r n , y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s
against a t t a c k s m a d e b y c r e a t u r e s o t h e r t h a n t h e t a r g e t .
Speed and Stillness Avenger Attack i
You move in a blur, and your strike places a glowing sigil above
your enemy. The sigil's strength flows back to you if that enemy
moves.
Encounter • Divine, Radiant, W e a p o n
Standard Action Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 1 s q u a r e .
C e n s u r e o f P u r s u i t : T h e n u m b e r of s q u a r e s y o u shift
e q u a l s y o u r D e x t e r i t y modifier.
Target: O n e creature
Attack: W i s d o m vs. A C
H i t : 1 | W ] + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target
m o v e s o n its t u r n b e f o r e t h e e n d of y o u r next t u r n , y o u
g a i n 5 t e m p o r a r y hit p o i n t s .
9. LEVEL 1 DAILY PRAYERS Wings of Light Avenger Attack
S h i n i n g wings sprout from your shoulders for a moment, carry
Argent Mantle Avenger Attack 1 i n g y t m swiftly toyour sworn foe.
Y o u c h a n n e l divine light and thunder through y o u r holy s y m b o l , Daily • Divine, W e a p o n
smiting enemies nearby. F o r the rest of the battle, a m a n t l e of Standard Action Melee weapon
silver light clings to y o u r shoulders, a sign o f divine favor. E f f e c t : B e f o r e t h e a t t a c k , y o u c a n fly 6 s q u a r e s a n d must
Daily • Divine, Implement, Radiant, Thunder l a n d in a s q u a r e a d j a c e n t to y o u r o a t h of enmity t a r g e t . T h i s
Standard Action C l o s e burst 1 m o v e m e n t does not provoke opportunity attacks.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll T a r g e t : Y o u r o a t h of e n m i t y target
t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e , A t t a c k : W i s d o m vs. A C
i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result. H i t 3 | W ] - W i s d o m modifier d a m a g e .
T a r g e t : E a c h e n e m y i n burst Miss: Half damage.
A t t a c k : W i s d o m vs. Fortitude
H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder
damage. LEVEL 2 UTILITY PRAYERS
Miss: Half damage.
Avenger's Resolve A v e n g e r Utility
For a few m o m e n t s . y o u r faith infusesyou w i t h s u p e r n a t u r a l
Celestial Fist Avenger Attack 1
toughness.
.A g r e a t fist of light smashes d o w n at your atony, and then
Encounter • Divine
holds the foe fast in its grip.
Immediate Interrupt Personal
Daily • Divine, Implement, Radiant
T r i g g e r : A n e n e m y o t h e r t h a n y o u r o a t h of enmity target hits
Standard Action Ranged 5
you
Target: O n e creature
E f f e c t : Y o u g a i n resist S to all d a m a g e u n t i l t h e e n d of y o u r
A t t a c k : W i s d o m vs. Reflex
next t u r n .
H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e
t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) .
E a c h Failed S a v i n g T h r o w : T h e target takes 5 radiant Enduring Spirit A v e n g e r Utility 2
damage. T h e strength ofvour spirit shines most brightlv i n adversitv
A f t e r e f f e c t : T h e target is s l o w e d ( s a v e e n d s ) . Encounter • Divine
M i s s : H a l f d a m a g e , a n d t h e target is i m m o b i l i z e d u n t i l t h e Minor Action Personal
e n d of y o u r n e x t t u r n .
R e q u i r e m e n t : You must be bloodied.
E f f e c t : Y o u g a i n a + 4 b o n u s t o all d e f e n s e s u n t i l t h e e n d of
Strength of Many Avenger Attack 1 y o u r next t u r n .
You call on the loyalty a n d courage of your allies to strike a
mighty blow. Loyal Sanction A v e n g e r Utility
Daily • Divine, W e a p o n You blessyour comrades efforts to aidyou in the defeat of your
Standard Action Melee weapon chosen foe.
E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of Encounter • Divine
y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2 Minor Action C l o s e burst 5
s q u a r e s of y o u . T a r g e t : O n e ally in b u r s t
Target: O n e creature E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s a
A t t a c k : W i s d o m vs. A C p o w e r b o n u s t o d a m a g e rolls against y o u r o a t h of enmity
Hit: 3 [ W ] + W i s d o m modifier damage. t a r g e t e q u a l to y o u r W i s d o m modifier.
Miss: Half damage.
Righteous Pursuit A v e n g e r Utility .
Thunder and Echo Avenger Attack 1
T r y a s y o u r enemy might, there's no escaping y o u r HTath.
Thunder t i d e s y o u r weapon and then reverberates around you. Encounter • Divine
Daily • Divine, Thunder, W e a p o n Immediate Reaction Personal
Standard Action Melee weapon
T r i g g e r : Y o u r o a t h o / e n m i t y target e n d s its t u r n in a s q u a r e
P r i m a r y Target: O n e creature n o t a d j a c e n t to y o u
P r i m a r y A t t a c k : W i s d o m vs. A C E f f e c t : Y o u shift a n u m b e r of s q u a r e s e q u a l t o y o u r W i s
H i t : 1 [ W ] - W i s d o m modifier d a m a g e plus 1 d l 0 thunder d o m m o d i f i e r a n d m u s t e n d t h i s m o v e m e n t a s c l o s e to
damage. y o u r o a t h of enmity target a s p o s s i b l e .
Miss: Half damage.
E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a close burst 2.
S e c o n d a r y Target: E a c h e n e m y in burst other t h a n the
Silver Shadow Avenger Utility 2
primary target You cloakyourself in astro] mist, which guards you from harm.
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude Daily • Divine
Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you Minor Action Personal
push t h e secondary target 2 squares. E f f e c t Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to 5 + y o u r
l e v e l . Y o u also g a i n c o n c e a l m e n t , w h i c h lasts until y o u
h a v e no t e m p o r a r y hit p o i n t s .
C H A P T E R 1 | Avenger
10. LEVEL 3 ENCOUNTER P R A Y E R S Sparking Wounds Avenger Attack 3
The sparks after your strike warn off your enemy's companions.
Bound by Fate Avenger Attack 3
Encounter • Divine, Fire, Lightning, W e a p o n
You strike your foe and then share your pain with it. Standard Action Melee weapon
Encounter • Divine. W e a p o n Target: O n e creature
Standard Action Melee weapon Attack: W i s d o m vs. A C
Target: O n e creature H i t : 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . A t t h e e n d of t h e
Attack: W i s d o m vs. A C t a r g e t ' s next t u r n , e a c h e n e m y a d j a c e n t t o t h e t a r g e t
H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of t a k e s 5 fire a n d l i g h t n i n g d a m a g e , a n d if n o e n e m i e s
a r e a d j a c e n t t o it, t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g
y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first
damage.
t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s
y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of C e n s u r e o f R e t r i b u t i o n : If n o o t h e r c r e a t u r e s a r e a d j a c e n t
t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half. to t h e t a r g e t w h e n t h e a t t a c k hits, y o u g a i n a b o n u s t o t h e
d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.
Deadly Stride Avenger Attack 3
bstacle can stop voufrom visiting righteous furv on your LEVEL 5 DAILY PRAYERS
f~
Encounter • Divine, W e a p o n Dance of Flame Avenger Attack-5
Standard Action Melee weapon Multicolored /lames dance acrossyour weapon a n d ignite your
E f f e c t : B e f o r e t h e a t t a c k , y o u shift a n u m b e r of s q u a r e s enemy, erupting onto other enemies the longer the flames dance.
e q u a l t o o n e - h a l f y o u r s p e e d . Y o u g a i n p h a s i n g d u r i n g this
Daily • Divine, Fire, W e a p o n
movement.
Standard Action Melee weapon
Target: O n e creature
Target: O n e creature
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. A C
H h : 2 ( W ] + W i s d o m modifier damage.
Hit: 2 [ W ] + W i s d o m modifier damage.
E f f e c t : T h e target t a k e s o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) .
Fury's Advance Avenger Attack 3 E a c h F a i l e d S a v i n g T h r o w : A n e n e m y of y o u r c h o i c e
A quick flick of your weapon forces the enemy to stumble w i t h i n 5 s q u a r e s of t h e target t a k e s o n g o i n g 5 fire d a m
a g e (save e n d s ) .
Encounter • Divine, W e a p o n
Minor Action Melee weapon Light of Truth Avenger Attack S
Target: O n e creature A brilliant shaft o f light streaks down from above and fixes on
Attack: W i s d o m vs. A C the enemy you touch. In the merciless light.your enemy suffers
H r c 1 ; W | d a m a g e . Y o u p u s h t h e target 1 s q u a r e , a n d It pain commensurate with the number of your friends near it.
t a k e s 3 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after
Daily • Divine, Implement, Radiant
d i e p u s h . Y o u t h e n shift 1 s q u a r e to a s q u a r e a d j a c e n t t o
Standard Action M e l e e touch
t h e target.
Target: O n e creature
C e n s u r e o f U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h a n d
A t t a c k : W i s d o m v s . Fortitude
drift e q u a l s y o u r I n t e l l i g e n c e modifier. Y o u still m u s t e n d
H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongo
t h e shift a d j a c e n t to t h e t a r g e t .
ing 1 0 r a d i a n t d a m a g e (save e n d s ) .
Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e
htervening Blades Avenger Attack 3 (save ends).
I t a l i c echoes of your weapon weave around your target after E f f e c t : W h e n t h e t a r g e t rolls a n y s a v i n g t h r o w b e f o r e t h e
• • r H o w strikes home, interfering with your foe's attacks. o n g o i n g d a m a g e e n d s , t h e t a r g e t t a k e s a p e n a l t y to t h e
s a v i n g t h r o w e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t
Encounter • Divine, W e a p o n
t o it.
Standard Action Melee weapon
" j r g e t O n e creature
A n a c l c W i s d o m vs. A C Menacing Presence Avenger Attack 5
M e 2 f W ] - W i s d o m modifier damage, a n d the target You attack and then emanate divine menace, weakening the
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r resolve of nearby foes.
• e s t turn.
Daily • D i v i n e , Fear, W e a p o n
C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n
Standard Action Melee weapon
• p p u i t u n i t y a t t a c k against y o u r o a t h of enmity target.
Target: O n e creature
A t t a c k : W i s d o m vs. A C
Hit: 3 | W | - W i s d o m modifier damage.
Miss: Half damage.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t
starts its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to A C
u n t i l t h e e n d of its next t u r n .
C H A P T E R 1 | Avenger
11. Nine Souls of Wrath Avenger Attack 5 LEVEL 6 UTILITY PRAYERS
A s y o u strike y o u r enemy, you cull forth souls to protect you.
Streaming around you. they lash out at enemies nearby, weak Aspect of Majesty A v e n g e r Utility 6
ening them. Your faith fills you with courage and mystically extends the
Daily • Divine, W e a p o n reach of your attacks.
Standard Action Melee weapon Daily • Divine. Stance
Target: O n e creature Minor Action Personal
Attack: W i s d o m vs. A C E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +1 b o n u s to W i l l ,
Hit: 2 | W | + W i s d o m modifier d a m a g e . a n d your m e l e e reach increases by 1 .
Miss: Half damage.
Effect: Until the e n d of t h e encounter, any e n e m y other
Fortifying Chant A v e n g e r Utility 6 1
t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t
to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of
You recite holy verses, armoring your elf w i t h the strength of
your faith.
your next turn.
Daily • Divine, Stance
Minor Action Personal
Oath of Righteous Fury A v e n g e r Attack S
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 b o n u s t o A C
You swear an oath to reduce your enemies to r u i n . E a c h slain
a n d F o r t i t u d e . In a d d i t i o n , w h e n e v e r y o u r e d u c e y o u r
foe renews y o u r zeal.
o a t h of enmity target to 0 hit p o i n t s , this b o n u s i n c r e a s e s
Daily • Divine, W e a p o n to * 4 u n t i l t h e e n d of y o u r next t u r n .
Standard Action Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
Harsh Lesson A v e n g e r Utility 6
H i t : 3 | W ] + W i s d o m modifier d a m a g e . Y o u seek penance in the hope that vour faults might he
Miss: Half damage. corrected.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u r Encounter • Divine
o a t h of enmity target d r o p s t o 0 hit p o i n t s , y o u c a n shift a Free Action Personal
n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y m o d i f i e r a s a T r i g g e r : Y o u miss e v e r y t a r g e t w i t h a n a v e n g e r a u a c k p o w e r
free action. Effect: You take 5 d a m a g e , and you gain a - 2 p o w e r bonus
t o a t t a c k rolls until t h e e n d of y o u r next t u r n .
Step of Fate A v e n g e r Utility 6
Your world is in motion with your sworn enemy as its center.
Daily • Divine, Stance
Minor Action Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u c a n u s e a f r e e a c t i o n to
shift 1 s q u a r e a s t h e first a c t i o n o n e a c h of y o u r t u r n s .
Y o u c a n ' t e n d this m o v e m e n t f a r t h e r a w a y f r o m y o u r
o a t h of enmity target t h a n y o u s t a r t e d .
LEVEL 7 ENCOUNTER PRAYERS
Celestia Endures Avenger Attack 7
This prayer comes from a battle hvmn of the War of Creation.
Its uplifting wonts lend y o u strength.
Encounter • Divine, Healing, W e a p o n
Standard Action Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. A C
H i t 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . If this a t t a c k r e d u c
e s t h e t a r g e t t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r
o a t h of enmity target t o 0 hit p o i n t s d u r i n g this e n c o u n t e r ,
y o u c a n s p e n d a h e a l i n g surge. I n a d d i t i o n , y o u g a i n a
b o n u s to t h e d a m a g e rolls of y o u r n e x t a t t a c k b e f o r e t h e
e n d of y o u r n e x t t u r n e q u a l to y o u r W i s d o m modifier.
I I I A I' I I R 1 | Avenger
12. Chains of Censure Avenger Attack 7 LEVEL 9 DAILY P R A Y E R S
As you deliver a punishing MOW With your weapon, your prayer —
Invokes spectral chains to immobilize a foe. Blade of Guilt Avenger Attack 9
0
Encounter • Divine, W e a p o n A l the touch of your weapon, your foe relives its misdeeds. O n l y
o.
Standard Action Melee weapon by standing still can it keep the p a i n f u l visions a t bay. '
Target: O n e creature OS
Daily • Divine, Psychic, W e a p o n
LU
Attack: W i s d o m vs. A C Standard Action Melee weapon
U
Hit: 2 ] W ] + W i s d o m modifier damage. You choose to im Target: O n e creature Z
mobilize either the target or a n e n e m y w i t h i n 5 squares Attack: W i s d o m vs. A C LU
of it u n t i l t h e e n d o f y o u r next t u r n . H i t : 2 ( W ] + W i s d o m modifier d a m a g e . T h e target takes >
C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s w i l l i n g l y <
y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l (save ends).
t o y o u r D e x t e r i t y modifier. M i s s : H a l f d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e
Z
t a r g e t t a k e s 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s
Dismiss the Unworthy Avenger Attack 7 willingly.
You deal a stinging blow to your target and then speak a prayer
of contemptuous dismissal, sending it away from you. Glyph of Agony Avenger Attack 9
Encounter • C h a r m , Divine, W e a p o n C r i m s o n runes^Iare into being above y o u r enemies, flashing
Standard Action Melee weapon w h e n they d r a w near.
Target: O n e creature Daily • Divine, Implement, Radiant
Attack: W i s d o m vs. A C Standard Action C l o s e burst 2
Hit: 2 ( W ) + W i s d o m modifier damage, and you push the T a r g e t : E a c h e n e m y in b u r s t
t a r g e t 1 s q u a r e to a s q u a r e a d j a c e n t t o a t least o n e of Attack: W i s d o m vs. W i l l
your allies. H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d you
C e n s u r e of U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h t h e p u l l t h e t a r g e t 1 s q u a r e . T h e target t a k e s 1 0 r a d i a n t
target e q u a l s 1 + y o u r I n t e l l i g e n c e modifier. T h e t a r g e t still d a m a g e if it starts its t u r n a d j a c e n t to y o u (save e n d s ) .
m u s t e n d this m o v e m e n t a d j a c e n t to a t least o n e o f y o u r A f t e r e f f e c t : If t h e target is a d j a c e n t to y o u , y o u p u s h it 2
allies. squares.
Miss: Half damage.
Excoriating Call Avenger Attack 7
Your holy symbof/loshes as you utter a might}- rebuke, w h i c h Holy Ardor Avenger Attack 9
drives creatures away from you but draws your chosen foe closer. Your battle prayer transports y o u into a rapturous state, eyes
Encounter • Divine, Implement, Radiant M a z i n g w i t h fire. Your exaltation increases as your foe's life slips
Standard Action C l o s e burst 3 away.
T a r g e t : E a c h c r e a t u r e in burst Daily • Divine, W e a p o n
Attack: W i s d o m vs. W i l l Standard Action Melee weapon
H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t is y o u r o a t h Target: O n e creature
of enmity target, it i n s t e a d t a k e s 2 d 1 0 + y o u r W i s d o m A t t a c k : W i s d o m vs. A C
m o d i f i e r r a d i a n t d a m a g e , a n d y o u pull it to a s q u a r e Hit: 2 | W ] + W i s d o m modifier damage.
adjacent to you. E f f e c t : T h e target t a k e s o n g o i n g 5 d a m a g e ( s a v e e n d s ) .
W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u gain
Inexorable Summons Avenger Attack 7 a p o w e r b o n u s to y o u r next d a m a g e roll m a d e before t h e
e n d of y o u r n e x t t u r n against y o u r o a t h of e n m i t y t a r g e t .
W h e n y o u call.your a d v e r s a r y must answer.
T h e b o n u s e q u a l s y o u r W i s d o m modifier.
Encounter • Divine, Implement, Radiant, Teleportation
Standard Action Ranged 5
Target: O n e creature
Winds of Woe Avenger Attack 9
A t t a c k : W i s d o m vs. Reflex After you Yityour foe. a dread wind whips aroundyou. tossing
Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u tele- aside your enemies.
p o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Daily • Divine, W e a p o n
Effect: W h e n any e n e m y enters a square adjacent t o you Standard Action Melee weapon
b e f o r e t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 radiant P r i m a r y Target: O n e creature
damage. P r i m a r y Attack: W i s d o m vs. A C
C e n s u r e of R e t r i b u t i o n : T h e radiant d a m a g e t h e target Hit: 3 [ W | + W i s d o m modifier damage.
takes w h e n any e n e m y enters a square adjacent t o you Miss: Half damage.
e q u a l s 5 - y o u r I n t e l l i g e n c e modifier. E f f e c t : Y o u m a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 .
S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e
primary target
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude
H i t : You push t h e secondary target 1 d 4 squares.
C H A P T E R I | Avenge
13. Zealot's Call Avenger Attack 9 LEVEL 1 3 ENCOUNTER PRAYERS
Your prayer wrenches your foe from where it Stands and makes
it appear beside you. Avenger's Demand Avenger Attack 1 3
Daily • Divine, Implement, Psychic, Teleportation Your beckoning gesture compels the enemy to face swift justice.
Standard Action Ranged 5 Encounter • Charm, Divine, W e a p o n
Target: O n e creature Standard Action Ranged S
Attack: W i s d o m vs. W i l l Target: O n e creature
Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e , a n d you E f f e c t : Y o u pull t h e target to a s q u a r e a d j a c e n t to y o u . t h e n
t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . T h e t a r g e t m a k e t h e f o l l o w i n g m e l e e a t t a c k against it.
is d a z e d (save e n d s ) . A t t a c k : W i s d o m vs. A C
Miss: Half d a m a g e , a n d you teleport t h e target to a square Hit: 2 [ W ] + W i s d o m modifier damage, and you push the
adjacent to you. t a r g e t 2 s q u a r e s a n d k n o c k it p r o n e .
E f f e c t : W h e n e v e r y o u hit t h e t a r g e t w i t h a m e l e e a t t a c k C e n s u r e of P u r s u i t : After y o u knock t h e target prone, y o u
before t h e e n d of t h e e n c o u n t e r , y o u c a n shift 1 s q u a r e c a n shift 2 s q u a r e s t o a s q u a r e a d j a c e n t t o it.
a n d t h e n slide t h e t a r g e t t o a s q u a r e a d j a c e n t t o y o u a s a
free action.
Crimson Stride Avenger Attack 13
You stride through nothingness, a p p e a r i n g a t your enemy's side
LEVEL 1 0 UTILITY PRAYERS to make a deadly attack. Then YOU stride away carrying your
foe with you.
Ever Onward A v e n g e r Utility 1 0 Encounter • Divine, Teleportation, W e a p o n
You breathe the words of a restorative prayer. N e w Vigor and Standard Action Melee 1
swiftness course through y o u . E f f e c t : B e f o r e t h e a t t a c k , y o u t e l e p o r t 5 s q u a r e s to a s q u a r e
adjacent to an enemy.
Daily • Divine, Healing
Target: O n e e n e m y
Minor Action Personal
A t t a c k : W i s d o m vs. A C
Effect: You can s p e n d a healing surge. In addition, you
H i t : 2 [ W ] + W i s d o m modifier damage. You teleport 5
gain a +2 p o w e r b o n u s to s p e e d until t h e e n d of t h e
squares a n d then teleport the target to a square adjacent
encounter.
to you.
C e n s u r e of R e t r i b u t i o n : If n o c r e a t u r e s a r e a d j a c e n t t o
Leading Step A v e n g e r U t i l i t y 10 e i t h e r y o u or t h e target a f t e r y o u t e l e p o r t it. t h e t a r g e t
After your enemy Strikes, yOU teleport away. An instant later, t a k e s d a m a g e e q u a l to your I n t e l l i g e n c e modifier.
y o u bring the enemy after y o u . C e n s u r e of U n i t y : If y o u t e l e p o r t t h e target at least 2
s q u a r e s , it t a k e s 2 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t
Encounter • Divine, Teleportation
t o it after t h e m o v e m e n t .
Immediate Reaction Melee 1
Trigger: A n e n e m y adjacent to you d a m a g e s y o u
Target: T h e triggering e n e m y Dervish Strike Avenger Attack 1 3
E f f e c t : Y o u t e l e p o r t 5 squares a n d t h e n t e l e p o r t t h e t a r g e t S p i n n i n g gracefully.you a i m a deft strike that sends vour enemy
t o a s q u a r e a d j a c e n t to y o u . sprawling into its companions.
Encounter • Divine, W e a p o n
Shielding Symbol A v e n g e r Utility 1 0 Standard Action Melee weapon
You c h a n n e l divine power through y o u r holy s y m b o l to shield P r i m a r y Target: O n e e n e m y
yourself. Primary Attack: W i s d o m vs. A C
Hit: 3 | W | + W i s d o m modifier d a m a g e , a n d you push the
Encounter • Divine, Implement
p r i m a r y t a r g e t 5 s q u a r e s . W h e n y o u p u s h it t h r o u g h a n y
Immediate Interrupt Personal
square occupied by a n e n e m y , m a k e a secondary attack.
Trigger: Y o u are hit by a n attack
S e c o n d a r y Target: Each e n e m y in the square
E f f e c t : M a k e a W i s d o m a t t a c k using y o u r i m p l e m e n t . T h e
S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude
result is y o u r d e f e n s e against t h e t r i g g e r i n g a t t a c k .
H i t : T h e s e c o n d a r y t a r g e t is k n o c k e d p r o n e .
Wings of Vengeance A v e n g e r Utility 1 0
Wages of Sin Avenger Attack 13
E p h e m e r a l w i n g s c a r r y you across the battlefield to strike where
Y o u r prayer channels the anger, t h e / e a r . a n d the wickedness of
y o u lire most needed.
your enemy's comrades to harm it.
Encounter • Divine
Encounter • Divine, Implement, Psychic
Move Action Personal
Standard Action Ranged 5
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d
Target: O n e creature
o f 7, a n d y o u c a n hover.
Attack: W i s d o m vs. W i l l
Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e . T h e attack
d e a l s 3 extra p s y c h i c d a m a g e for e a c h e n e m y a d j a c e n t to
t h e target.
C H A P T E R 1 ! Avenger
14. Weaving Blades Avenger Attack 13 Ghostly Chains Avenger Attack 15
fimflourish YOUT weapon in a dazzling displav. s t r i k i n g y o u r foe .At the touch of your weapon, p h a n t a s m a l fetters appear around
amd a n y other that dares approach. your enemy, h i n d e r i n g its steps.
Encounter • Divine. W e a p o n Daily • Divine, W e a p o n
Standard Action Melee weapon Standard Action Melee weapon
Target: O n e creature Target: O n e creature
A t t a c k : W i s d o m v s . Reflex A t t a c k : W i s d o m vs. A C
h f c 2 ; W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , a n d t h e target is
y o u r n e x t t u r n , a n y e n e m y o t h e r t h a n t h e target t h a t s l o w e d (save e n d s ) .
e n t e r s a s q u a r e a d j a c e n t to y o u or starts its t u r n t h e r e is M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d until t h e e n d of
affected by your w e a v i n g blades: A s a free a c t i o n , y o u c a n y o u r next t u r n .
d e a l 5 d a m a g e to it a n d p u s h it 1 s q u a r e . S p e c i a l : If t w o o r m o r e of y o u r allies a r e a d j a c e n t t o t h e
t a r g e t , it is i m m o b i l i z e d i n s t e a d of s l o w e d .
i L 1 5 DAILY PRAYERS
Inescapable Justice Avenger Attack 15
No matter where y o u r cpiarry goes, you are there.
Forceful Call Avenger Attack 1 S
Daily • Divine, Teleportation, W e a p o n
Channeled through y o u r w e a p o n , astral winds propelyour en-
Standard Action Melee weapon
emits toward YOU and then spirit you awav when you deliver a n
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 2 s q u a r e s .
mmek.
Target: O n e creature
Daily • Divine, Teleportation. Weapon
A t t a c k : W i s d o m vs. A C
Standard Action C l o s e burst 2
Hit: 3 [ W ] - W i s d o m modifier damage.
Primary T a r g e t : E a c h e n e m y i n burst
M i s s : Half d a m a g e .
Primary Attack: W i s d o m vs. W i l l
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l y o u or t h e
n f c You pull the primary target 2 squares.
target d r o p s t o 0 hit p o i n t s , w h e n e v e r y o u start y o u r t u r n
Effect: M a k e a m e l e e secondary attack.
3 or m o r e s q u a r e s a w a y f r o m t h e t a r g e t , y o u c a n t e l e p o r t
S e c o n d a r y Target: O n e adjacent e n e m y
to a s q u a r e w i t h i n 3 s q u a r e s of it a s a f r e e a c t i o n .
Secondary Attack: W i s d o m vs. A C
Hrfc 3 | W ] - W i s d o m m o d i f i e r d a m a g e , p l u s 2 d a m a g e for
e a c h e n e m y a d j a c e n t to y o u . Soul Lightning Avenger Attack 1 S
E f f e c t : Y o u t e l e p o r t 1 s q u a r e for e a c h e n e m y a d j a c e n t to Your prayer sends lightning crackling through your enemy's
you after t h e secondary attack. body and mind, and it arcs to nearby foes.
Daily • Divine, Implement, Lightning, Psychic
Standard Action Ranged S
Target: O n e creature
Attack: W i s d o m vs. W i l l
H i t : 3 d 1 0 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d ongo
ing 1 0 l i g h t n i n g d a m a g e (save e n d s ) .
Miss: Half damage, a n d ongoing 5 lightning d a m a g e
(save ends).
E f f e c t : W h e n e v e r t h e target t a k e s t h i s o n g o i n g d a m a g e ,
e a c h e n e m y w i t h i n 2 s q u a r e s of t h e t a r g e t t a k e s t h e
s a m e a m o u n t of l i g h t n i n g d a m a g e .
Temple of Brilliance Avenger Attack 1S
Vour touch scours your foe with light, w h i c h lingers a s a daz
zling edifice over it.
Daily • Divine, Implement, Radiant, Zone
Standard Action M e l e e touch
Target: O n e creature
A t t a c k : W i s d o m vs. Fortitude
Hit: 2d6 - W i s d o m modifier radiant d a m a g e .
Miss: Half damage.
E f f e c t : T h e a t t a c k c r e a t e s a z o n e of r a d i a n t e n e r g y i n a
burst 2 c e n t e r e d o n t h e t a r g e t . T h e z o n e lasts until t h e
e n d of y o u r next t u r n . W h e n t h e target m o v e s , t h e z o n e
m o v e s w i t h it. r e m a i n i n g c e n t e r e d o n it. A n y e n e m y t h a t
e n d s its t u r n w i t h i n t h e z o n e is b l i n d e d u n t i l t h e e n d of
its n e x t t u r n .
S u s t a i n M i n o r : T h e z o n e persists.
C H A P T E R I | Avenger
15. Tether of Light Avenger Attack 1 5 Strength in Unity Avenger Utility 1 6
As you s w i n g y o u r weapon, you forge a thin strand of light The ties that join you and your friends become visible for a mo
between y o u a m i y o u r adversary, a n d then leap through the ment and serve as wards that shield YOU from h a r m .
brilliant void to a n o t h e r spot. Compelled by the tether, y o u r Encounter • Divine
e n e m y follows. Immediate Interrupt Personal
Daily • Divine. Teleportation, W e a p o n T r i g g e r : A n e n e m y attack d a m a g e s y o u
Standard Action Melee weapon E f f e c t : T h e d a m a g e of t h e triggering a t t a c k is r e d u c e d
Target: O n e creature against y o u by a n a m o u n t e q u a l t o y o u r I n t e l l i g e n c e
Attack: W i s d o m vs. A C m o d i f i e r x t h e n u m b e r of allies w i t h i n 2 s q u a r e s of y o u .
Hit: 2 | W ] + W i s d o m modifier d a m a g e . You teleport S
s q u a r e s a n d t h e n t e l e p o r t t h e target t o a s q u a r e a d j a c e n t
Summons t O Duty A v e n g e r Utility 1 6
to y o u .
Y o u r a l l y is propelled toward y o u r foe in a burst of wind and
Miss: Half damage.
light.
E f f e c t : W h e n y o u hit t h e target w i t h a n y m e l e e a t t a c k
b e f o r e t h e e n d of t h e e n c o u n t e r , y o u c a n t e l e p o r t a Encounter • Divine
n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r Minor Action C l o s e burst S
a n d t h e n t e l e p o r t t h e target to a s q u a r e a d j a c e n t t o y o u . T a r g e t : O n e ally in burst
E f f e c t : Y o u slide t h e t a r g e t to a s q u a r e a d j a c e n t to a n e n
e m y a d j a c e n t to y o u .
Zealous Onslaught Avenger Attack 15
Trusting i n y o u r deity to g u i d e y o u r Steps, y o u d a s h forward to
smite your foe. sending it staggering away. Temple of Seclusion Avenger Utility 16
F i e r y blue runes appear in the air a r o u n d y o u . forming a pat
Daily • Divine, Teleportation, W e a p o n
tern that scatters approaching creatures.
Standard Action Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 5 s q u a r e s . Daily • Divine, Stance, Teleportation
Target: O n e creature Minor Action Personal
Attack: W i s d o m vs. A C E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n a n y c r e a t u r e e n d s its
Hit: 2 [ W ] + W i s d o m modifier d a m a g e , a n d y o u push the t u r n a d j a c e n t to y o u , y o u c a n t e l e p o r t t h a t c r e a t u r e 3
target 3 s q u a r e s . T h e target grants c o m b a t a d v a n t a g e squares as a free action.
(save ends).
Aftereffect: A s a free action, y o u c a n teleport to a square
adjacent to t h e target and m a k e a m e l e e basic attack.
M i s s : H a l f d a m a g e , a n d t h e target g r a n t s c o m b a t a d v a n
t a g e u n t i l t h e e n d of y o u r n e x t t u r n . F O R T H E DM:
A V E N G E R S IN T H E C A M P A I G N
You might w a n t to have the avenger represent more than
LEVEL 1 6 UTILITY PRAYERS
j u s t a class in y o u r c a m p a i g n s e t t i n g . W i t h n o g r e a t s t r e t c h
of t h e i m a g i n a t i o n , y o u c o u l d c r e a t e a n organization m a d e
Battle Blessing A v e n g e r Utility 1 6
u p of, o r l e d b y , a v e n g e r s . T h e n , d e p e n d i n g o n t h e c l a s s e s ,
You have sworn that y o u r e n e m y shall fall-and it w i l l , by y o u r
alignments, a n d deities the P C s choose, the characters
or y o u r ally's h a n d .
could be friends or foes of that group.
Encounter • Divine
Your avenger organization might be m a d e up of
Immediate Interrupt C l o s e burst 5
T r i g g e r : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a n knights fighting to reclaim their holy land or a territory
o p p o r t u n i t y a t t a c k against y o u r o a t h of e n m i t y t a r g e t t h a t t h e y b e l i e v e is r i g h t f u l l y t h e i r s . W i t h s u c h a m o t i v a
E f f e c t : T h e o p p o r t u n i t y a t t a c k d e a l s 1 [ W | extra d a m a g e . tion, a v e n g e r s could c o m e across as heroes or villains.
T h e avengers could also be a clandestine group working
Pillar of Chernoggar A v e n g e r Utility 1 6 behind the scenes, undermining governments or working
You SWhman strength from the oppressive dominion of Cher against greater evils a n d trappings t h a n t h e typical politi
noggar, slowing your enemies. cal rivalries of n a t i o n s .
Daily • Divine, Stance Y o u might e n c o u r a g e a P C to i n c o r p o r a t e his or h e r
Minor Action Personal b a c k g r o u n d into this organization. P e r h a p s t h e charac
E f f e c t : U n t i l t h e s t a n c e e n d s , a n y e n e m y t h a t s t a r t s its t u r n t e r is a n a g e n t w o r k i n g t o k e e p a n e y e o n t h e o t h e r P C s
a d j a c e n t t o y o u is s l o w e d u n t i l t h e e n d of y o u r next t u r n .
or to guide t h e m toward certain paths. O r m a y b e she
is t r y i n g t o r e c r u i t t h e o t h e r P C s f o r t h e organization's
p u r p o s e s . O r , p e r h a p s t h e c h a r a c t e r is t r y i n g t o escape
t h e o r g a n i z a t i o n , h o p i n g t o s t a r t a n e w life f r e e o f duty
or e x p e c t a t i o n s .
C H A P T E R 1 Avenger