SlideShare a Scribd company logo
CONNECTING PEOPLE THROUGH DESIGN 
By Elsebeth Gerner Nielsen 
Rector, Design School Kolding
2 
DEMOCRATIC 
DESIGN 
Over the past century, all Scandinavians earned the right to a 
hospital bed when they fell ill and seats for their children in free 
public schools. However, that is not the whole story. Scandina-vian 
designers and architects have also contributed to ensure 
that the welfare state’s material dimensions were of a high aes-thetic 
and functional quality – to the benefit of everyone. 
Scandinavian design has always been dem-ocratic, 
and it remains so if you examine the 
development of welfare technology. In Den-mark, 
companies such as Novo Nordisk, No-vozymes 
and Coloplast have made it possible 
to live with a number of common diseases – in-cluding 
diabetes – thanks to good design solu-tions. 
Coloplast recently won a Red Dot Award for 
their SpeediCath Compact Set, a range of cathe-ters 
for people suffering from incontinence. They 
won because of their stylish, iconic and non-stig-matising 
design. At Design School Kolding, In-dustrial 
Designer Patrick Bennekov Bomholt Jo-hansen 
has created a prosthesis for veterans of 
war who return from combat without limbs. Jo-hansen 
says his personalised prostheses “are de-veloped 
around the interests, dreams, fantasies 
and activities of each individual. Instead of having 
to use the same silicone-covered leg every day, 
they should be able to select their favourite leg, in 
the same way we select shoes”. 
Thanks to these sorts of welfare solutions, the 
Danish health and welfare sector is worth 3.6 
percent of the Danish economy and is responsi-ble 
for 12 percent of its exports. These numbers 
alone justify why Design School Kolding should 
focus on welfare design and well-being as an 
area of specialisation for all students, regardless 
of whether they are fashion designers, industri-al 
designers or communication designers. We 
recently strengthened our investment through 
a partnership agreement with Hospital Lillebælt 
and the appointment of Denmark’s first professor 
of welfare design, Andrea Corradini from Italy.
CASE 
While the established system only offers a regular prosthesis, 
Patrick Bennekov Bomholt Johansen has considered the over-all 
life situation of the amputee: How can the missing limb be-come 
an asset for creating and expressing a new identity and a 
different life? 
Limb was completed as an MA project in collaboration with Aktive Unge Amputerede, 
Bandagist Centeret, Ecco, Meatshop Tattoo, 2014 
LIMB 
EMOTIONAL DESIGN 
is welfare design
4 
GREY ZONE SOLUTIONS 
Our focus is on the hospital’s so-called grey 
zones – areas where problems arise but there is 
no dedicated professional industry or business 
to call upon for solutions. Patient security is one 
of these areas. Improper medication costs the 
Danish society between four and six billion kro-ner 
every year. How do we solve this problem? In-dustrial 
Designer Hân Pham has proposed a new 
medicine handling system, which requires nurses 
who distribute medication in paediatric wards to 
wear a small diadem, which indicates that they 
are not to be disturbed. Assistant Professor Eva 
Knutz is working on another project called Shared 
Decision Making to improve communication with 
patients – regardless of their social background 
– so that they get involved in making properly in-formed 
decisions about the best course of treat-ment. 
In this field, design is about empowerment 
and resilience.
5 
CASE 
Industrial Designer Hân Pham has created a set of design solu-tions 
to minimise the number of medication errors generated 
by disturbances and interruptions. Studies show that it takes 25 
minutes to get back on track and to focus, once you have been 
interrupted and in this window, fatal errors can occur. The design 
solutions include safe medication checklists for doctors and nurs-es, 
an iPad stand with video instructions, an awareness campaign 
about disturbances and interruptions, and a patient book for chil-dren 
aged 3-9. 
Medicine Handling – Barriers Against Errors was completed in collaboration with 
Kolding Hospital, 2011-2012. 
INDUSTRIAL DESIGN 
is welfare design 
MEDICINE 
HANDLING
6 
CASE 
Assistant Professor Eva Knutz has participated in a number of 
consultations about cancer diagnosis and examined how shared 
decision making is practiced in hospitals. Through a number of 
design experiments Eva Knutz investigates the power structures 
of the consultations. The aim of these experiments is to make 
inquiries into the hospital’s own conception of democracy and to 
use design activism to re-negotiate the roles and rights for pa-tients 
thereby exploring various disruptive realities wherein the pa-tient 
becomes a citizen with democratic rights. The research results 
could potentially enhance democratic practices in patient-doctor 
consultations. 
Patient Democracy is integrated into the partnership agreement between Design School 
Kolding and Hospital Lillebælt: Eva worked closely together with the Health Service Re-search 
Unit and the Oncological Department at Vejle Hospital. 2013-2014 
SERVICE DESIGN 
is welfare design 
PATIENT 
DEMOCRACY
7 
CASE 
SERVICE DESIGN 
is welfare design 
Architect Anne Corlin and a team of designers have come up 
with a number of recommendations for how to improve hos-pital 
wayfinding in order to minimise patient anxiety and avoid 
interruptions of staff, which may lead to errors. Their approach 
redefines the classic definition of wayfinding because it suggests 
that wayfinding begins even with the notice letter that the patient 
receives, and which represents his or her first encounter with the 
system. Also, the Wayfinding project considers the fact that treat-ments 
are changed regularly, which means that the buildings and 
the design of the buildings must be flexible in order to meet shifting 
requirements. To solve this, the design team uses lights, colours and 
pictograms because they are cheap, effective and flexible. 
Wayfinding, Middelfart Hospital was completed in collaboration with Middelfart Hos-pital, 
2013-2014 
WAYFINDING
8 
DESIGNING RELATIONSHIPS 
Vejle Municipality asked Design School Kolding 
to help design social relationships. The concrete 
case was Skansebakken, a large institution that 
cares for individuals with severe physical and 
mental impairment. The designers went about 
the challenge employing a series of design meth-ods 
in order to create an understanding of the 
residents and staff; define and formulate recog-nised 
and unrecognised needs and desires; come 
up with ideas; prototype a model, and finally test 
it. Together with Skansebakken’s staff, they de-cided 
to design a better way of ‘having guests’. 
It is not easy to greet guests, or even be one, 
but thankfully a number of people have taken up 
Skansebakken’s invitation to visit. The staff has 
already realised that there are benefits to increas-ing 
the volume of visitors and that hospitality pays 
off. Furthermore, evaluations show that here the 
residents’ quality of life has improved; they now 
have more relationships with friends, acquaint-ances, 
and civil society. 
GETTING 
CIVIL 
SOCIETY 
INVOLVED 
In other words, Danish welfare design is far 
more than prostheses, catheters, insulin in-jections 
and other product design. Service 
design is at least as important, given the chal-lenges 
that the Scandinavian welfare model 
faces. In recent years, many of Design School 
Kolding’s projects for the public sector have fo-cused 
on finding new ways to involve civil soci-ety 
by, for example, helping children learn more, 
allowing mentally disabled people greater free-dom 
in their own home, or providing better care 
for the physically handicapped. The projects arise 
because of the realisation that we can no longer 
afford to let the state bear all the responsibility 
for resolving social issues, and that there are also 
humanistic and existential problems associated 
with the Scandinavian welfare model. Loneliness 
is one of our greatest health issues. We seem to 
focus more and more on individualism and state 
dependence that turns citizens and humans into 
clients and patients whose needs are considered 
in terms of their economic and human costs. In 
Denmark, at least there is an enormous demand 
for solutions that hand back some of the respon-sibility 
of care to civil society, supporting a move-ment 
from welfare state to welfare society. Let 
me give you a specific example.
9 
ACCESSIBILITY 
RATHER THAN CONTROL 
But what is the point of getting more guests to 
visit Skansebakken? Because all human life is 
created through our relationships with others. 
Developmentally challenged people have the 
same needs as others, but the modern welfare 
state has not realised this. On the contrary, peo-ple 
are treated as individuals instead of people-with- 
a-relationship-to-the-world. As a result, 
social institutions lack the social communities 
that people need and this leads to some people 
only having social relationships with people who 
are paid to care for them. Another consequence 
is that our social institutions become very isolat-ed. 
When neighbours, friends and families are not 
present on a daily basis, the care staff not only 
loses the opportunity to gain the recognition they 
deserve for their impressive work, they also lose 
the benefit of being observed. Being observed not 
only increases motivation but also makes working 
more meaningful. When dealing with problems 
that social institutions face, politicians normally 
choose to increase state control and oversight. 
Nevertheless, we could achieve the same results 
by improving how accessible public institutions 
are to the public by making them more hospitable 
places to visit. 
Hardly any Danes are aware of the fantastic work 
that thousands of care workers perform every day 
in looking after our fellow citizens. This in itself 
threatens the legitimacy of the Scandinavian wel-fare 
model and calls for change; a type of change 
that designers can help facilitate and support. 
At the same time, design clearly remains an 
aesthetic tool that can make everyday life more 
beautiful and functional for the weakest mem-bers 
of society, as well as their staff and guests.
10 
CASE 
The project Designing Relations shows how the conventional 
political response to problems – the demand for “more control” 
– could be changed to “more hospitality”. This would allow more 
people to become part of places like Skansebakken and it would 
give citizens with limited lifestyles the chance to experience the 
basic human relationships that any human being requires. 
In 2013, the project won the KL Innovation Award. The KL Innova-tion 
Award is awarded by the Danish National Association of Mu-nicipalities. 
The project was completed by Design School Kolding in collaboration with Vejle Mu-nicipality 
and the National Board of Social Services, 2012-2013. 
SOCIAL DESIGN 
is welfare design 
DESIGNING 
RELATIONS
CASE 
INTERACTION DESIGN 
is welfare design 
SOCIAL GAMES 
AGAINST CRIME 
Assistant Professor Eva Knutz and Associate Professor Thom-as 
Markussen together with Delft Technical University, The De-sign 
Against Crime Research Unit (London), and the Danish Pris-on 
Services, have set up a research project entitled Social Games 
Against Crime. The project addresses the delicate situation, which 
occurs when inmates receive family visits in prison, especially from 
their children. Markussen and Knutz believe that game design, fic-tion 
and emotional design can mitigate the situation and give the in-mate 
and the child a chance to experience their social condition in 
a different light. The goal is to create a new type of game that uses 
play and humour to detaboo imprisonment and the fact that ”Dad 
is in prison”. The game will create a space in which the inmate and 
the child can share emotions and enjoy each other’s company de-spite 
the difficult circumstances. By strengthening the relationship 
between the inmate and his family, the game enables the child to 
grow a relationship with his or her father despite his absence. 
Assistant Professor Eva Knutz and Associate Professor Thomas Markussen teach game 
design at Design School Kolding and have previously initiated events where research-ers 
meet to discuss issues of imprisonment; e.g. the workshop and seminar Designing 
Emotions for Games and Narratives in 2012.
12 
VISUALISING THE SOLUTIONS 
Designers and architects are trained to ana-lyse 
wicked problems that are so complex that 
rarely a single solution will suffice. As opposed 
to other fields, designers are also able to visual-ise 
solutions to which both investors and us-ers 
can relate. At Design School Kolding, we 
regard the latter as being of vital importance 
for the functioning of a well fare (in Danish: vel 
færden) whose many stakeholders need to see 
the potential of welfare technology, rather than 
being gripped by fear and conservatism. Design 
can liberate man. Designers ultimately support 
humankind to unfold its full potential: To be 
creative. 
DESIGN 
AND 
PURPOSE 
Design School Kolding believes that design-ers 
and design need to be more involved in 
the development of the welfare state. We of-ten 
see that the focus on welfare technology is 
more on its ability to improve efficiency and re-duce 
staff and less on developing the culture and 
behaviour that makes it possible for people to val-ue 
welfare technology in the first place. You could 
say that the logos, that is direction and purpose, 
in relation to welfare technology has been some-what 
neglected; and indeed this represents the 
focus for designers. While engineers tend to focus 
more on ensuring that things work technically and 
economists are preoccupied with businesses pro-ducing 
a profit, designers think in terms of logos; 
that welfare design has a purpose and gives the 
users a sense of meaning. When he is at his best, 
the welfare designer can create processes that 
get technology, economics and human purpose to 
meet and form holistic and meaningful solutions.
13 
NEED FOR 
CONVINCING BUSINESS CASES 
There are plenty of barriers that need to be 
overcome before design is valued as highly as 
technology and economics in the development 
of the welfare society. The most significant barri-er 
is that man’s need for purpose and meaning is 
not traditionally factored in as a precondition for 
growth and innovation. It is also not immediately 
clear how to capitalise on the value of service 
design. How do you earn money on making sure 
that citizens are better at taking care of them-selves 
and others? We need convincing business 
cases. 
DESIGN CAN 
GIVE US A HEAD START 
Still the possibilities are vast. Denmark and the 
rest of Scandinavia have a proud tradition of pri-oritising 
people, regardless of their social back-ground, 
in society’s development. This tradition 
can be used to differentiate us from our interna-tional 
competitors who, thanks to lower wages, 
can quickly defeat us on mere technological 
development. Therefore, if we get even better at 
including culture, social organisation, values and 
meaning into the development of welfare and 
well-being, we can gain a head start on the glob-al 
market that is drowning in welfare problems. 
This head start can also provide a significant tax 
boost to support our own welfare. Scandinavia 
can design meaningful welfare systems that 
improve the lives of many, but it requires includ-ing 
design and designers in more of the decision 
making – particularly concerning the DKK 40 
billion that has been set aside for new hospitals 
over the next decade – in Denmark. To convince 
the export market of the viability of our solutions, 
we need a domestic market that is well function-ing 
and developmentally orientated. Many places 
are taking advantage of the ability to experiment 
and try out new Danish welfare design solutions, 
with a view to exporting the successes. For 
example, the Region of Southern Denmark has 
established living labs in its hospitals where staff, 
patients, businesses and knowledge institutions 
all work together to develop the welfare state 
version 3.0 – but this time with the world in its 
sights.
14 
11 
RECOMMENDATIONS 
FOR 
IMPROVING WELFARE TECHNOLOGY 
1. 
SET CLEAR GOALS AND A 
COMMON DIRECTION 
Many initiatives are developed in isolation and are not prepared for being connected to larger strategic priorities. Every initiative needs to contribute to the strategic direction and have clear goals so that everyone is on the same page. You need to be able to answer the questions: Why should we introduce welfare technology? What do we hope to achieve? Who will it affect? 
2. 
KNOW YOUR TECHNOLOGY 
The greatest barrier in the use of welfare technology is technology that does not work. It is vital that technology is tested in a real context in order to determine which technologies best address the needs. Support and maintenance – both during and after introducing the technology – are vital in the perception of the technology. Good solutions are based on a total experience. 
3. 
AVOID PRECONCEIVED NOTIONS 
Many welfare technology initiatives are too focused on the individual products without taking the actual needs of the user into account, or identifying potential areas of improvement. It is therefore important to gather sufficient information about the technology and the people you are developing for in order to develop a secure knowledge base. 
4. 
CHALLENGE HABITUAL THINKING AND SUPPORT NEW THINKING 
The introduction of welfare technology often stands in contrast to the belief that real people could do the job better. Technology challenges the professionalism and abilities of the staff and fosters insecurity about their abilities and future. It is therefore important to create a new narrative around care and support and involve staff in developing a new profile. 
The Lab for Social Inclusion at Design School Kolding works with welfare technology. The LAB has come up with 11 recommendations for people starting out with welfare technology.
15 
5. 
CITIZENS CAN’T LOSE OUT 
People are not all the same and the needs of citizens and patients can change as fewer hands become available to perform the necessary tasks. That’s why we need to reduce complexity, create a flexible system that takes individual needs into consideration and which give users a consistent experience that cuts between the layers. 
6. 
FIND YOUR ETHICAL POSITION 
Ethics often becomes visible when technology replaces existing solutions but creating general guidelines is one thing; putting ethics into practice is something entirely different. Decisions often have to be chosen from several options – decisions that impact people’s lives. The relevant question is therefore not simply what is it that we can replace with technology, but what can technology not replace? 
7. 
HELP USERS RETAIN WHAT 
THEY’VE LEARNED 
Giving people qualifications through a course is not the same as developing and applying new skills in a real context. It is important to not merely change work processes, but also completely change a culture. This cannot be taught in a classroom. 
8. 
GIVE USERS ONE ENTRANCE 
The welfare system is complex and it is often difficult to develop an overview and figure out where to get the skills and knowledge you need. To ensure a good user experience it is important to create transparency in the system and establish a self-explanatory frame of reference as well as ensure that the right knowledge is readily available. 
9. 
COMMUNICATE WITH THE 
APPROPRIATE PEOPLE 
If people use or are affected by an initiative, they should remain informed about its development and results. Involvement requires following up. Good communication can also foster success and increase the satisfaction of those involved, which will avoid surprises and resistance along the way. 
10. 
INVOLVE USERS IN THE 
WHOLE PROCESS 
If users are not sufficiently involved in the entire development process, it can affect the sense of ownership that people feel toward these new solutions. It is also important to be aware that there may be large differences in expectations within the same professional and user groups. That is why you cannot expect that an initiative, which succeeds in one place, necessarily will everywhere. 
11. 
EVALUATE AND SHARE 
YOUR EXPERIENCES 
Projects are often evaluated by their impact on a specific target group. However, often the things that do not work are not sufficiently registered. That is why it is important to evaluate the process with the ambition of learning from your errors and experiences. Experiences mean nothing if they are not shared and communicated. 
DOWNLOAD REPORT: 
http://goo.gl/qQKBSo
DESIGN SCHOOL KOLDING 
Aagade 10 
DK-6000 Kolding 
T: +45 7630 1100 
E: dk@dskd.dk 
W: www.designskolenkolding.dk 
INQUIRIES 
Laila Grøn Truelsen 
Head of LAB for Social Inclusion 
T: +45 9133 3012 
E: lgt@dskd.dk 
Editor: Marianne Baggesen Hilger 
Fotography: Katrine Worsøe Kristensen 
Proofreading: Lotte Eggert Kiil 
Design: Kristian Lykke Larsen 
Print: inprint 
This booklet first appeared as a feature article in the magazine ‘Arkitekten’ May 2014.

More Related Content

Similar to designing_welfare_and_well-being_in_the_21st_century_EGN 2014

Portfolio lima 2013
Portfolio lima 2013Portfolio lima 2013
Portfolio lima 2013
Patrícia Lima
 
My Service Dream
My Service DreamMy Service Dream
My Service Dream
Alexandra Velnidou
 
Healthy ageing grand challenge fund
Healthy ageing grand challenge fundHealthy ageing grand challenge fund
Healthy ageing grand challenge fund
KTN
 
تفکر طراحی در حوزه سلامت
تفکر طراحی در حوزه سلامتتفکر طراحی در حوزه سلامت
تفکر طراحی در حوزه سلامت
Ali Ganjizadeh
 
Workshop info
Workshop infoWorkshop info
CHEX More CatC 2016
CHEX More CatC 2016CHEX More CatC 2016
CHEX More CatC 2016
lorraine buchanan
 
Social Life of Cities: A placemaking model for Malmo, Sweden
Social Life of Cities: A placemaking model for Malmo, SwedenSocial Life of Cities: A placemaking model for Malmo, Sweden
Social Life of Cities: A placemaking model for Malmo, Sweden
social_life_presentations
 
TIDES-Education-PowerPoint-WAEDCONNECT2022-.pptx
TIDES-Education-PowerPoint-WAEDCONNECT2022-.pptxTIDES-Education-PowerPoint-WAEDCONNECT2022-.pptx
TIDES-Education-PowerPoint-WAEDCONNECT2022-.pptx
Kim Flintoff
 
Introduction to social entrepreneurship
Introduction to social entrepreneurshipIntroduction to social entrepreneurship
Introduction to social entrepreneurship
Fredrik Björk
 
HEALTH & SOCIAL CARE DESIGNED IN DUNDEE 
NETWORKING EVENT
HEALTH & SOCIAL CARE DESIGNED IN DUNDEE  
NETWORKING EVENTHEALTH & SOCIAL CARE DESIGNED IN DUNDEE  
NETWORKING EVENT
HEALTH & SOCIAL CARE DESIGNED IN DUNDEE 
NETWORKING EVENT
Open Change
 
UpSocial_2011_2015_eng
UpSocial_2011_2015_engUpSocial_2011_2015_eng
UpSocial_2011_2015_eng
UpSocial
 
Induct 1141 standard presentation 2016
Induct 1141 standard presentation 2016Induct 1141 standard presentation 2016
Induct 1141 standard presentation 2016
Tim Weber
 
Quicksand - Strategy and Innovation Through Human Centred Design
Quicksand - Strategy and Innovation Through Human Centred DesignQuicksand - Strategy and Innovation Through Human Centred Design
Quicksand - Strategy and Innovation Through Human Centred Design
QuicksandDesignStudio
 
Product developmentcases
Product developmentcasesProduct developmentcases
Product developmentcases
La innovation Kitchen
 
Marco Lucisano - Consumer perceptions, current trends and the role of materia...
Marco Lucisano - Consumer perceptions, current trends and the role of materia...Marco Lucisano - Consumer perceptions, current trends and the role of materia...
Marco Lucisano - Consumer perceptions, current trends and the role of materia...
RISE Bioeconomy
 
How to progress in innovation within the health care domain?
How to progress in innovation within the health care domain?How to progress in innovation within the health care domain?
How to progress in innovation within the health care domain?
Marco Ferruzca
 
Nordic Independent Living Challenge
Nordic Independent Living ChallengeNordic Independent Living Challenge
Nordic Independent Living Challenge
Nordic Innovation
 
The Nordic Independent Living Challenge open until 18.3.
The Nordic Independent Living Challenge open until 18.3.The Nordic Independent Living Challenge open until 18.3.
The Nordic Independent Living Challenge open until 18.3.
forumvirium
 
#realchallenge matchmaking event keynotes
#realchallenge matchmaking event keynotes#realchallenge matchmaking event keynotes
#realchallenge matchmaking event keynotes
Nordic Innovation
 
URBiNAT principles of user engagement. 6 recommendations from SLA Architects
URBiNAT principles of user engagement. 6 recommendations from SLA Architects URBiNAT principles of user engagement. 6 recommendations from SLA Architects
URBiNAT principles of user engagement. 6 recommendations from SLA Architects
URBiNAT
 

Similar to designing_welfare_and_well-being_in_the_21st_century_EGN 2014 (20)

Portfolio lima 2013
Portfolio lima 2013Portfolio lima 2013
Portfolio lima 2013
 
My Service Dream
My Service DreamMy Service Dream
My Service Dream
 
Healthy ageing grand challenge fund
Healthy ageing grand challenge fundHealthy ageing grand challenge fund
Healthy ageing grand challenge fund
 
تفکر طراحی در حوزه سلامت
تفکر طراحی در حوزه سلامتتفکر طراحی در حوزه سلامت
تفکر طراحی در حوزه سلامت
 
Workshop info
Workshop infoWorkshop info
Workshop info
 
CHEX More CatC 2016
CHEX More CatC 2016CHEX More CatC 2016
CHEX More CatC 2016
 
Social Life of Cities: A placemaking model for Malmo, Sweden
Social Life of Cities: A placemaking model for Malmo, SwedenSocial Life of Cities: A placemaking model for Malmo, Sweden
Social Life of Cities: A placemaking model for Malmo, Sweden
 
TIDES-Education-PowerPoint-WAEDCONNECT2022-.pptx
TIDES-Education-PowerPoint-WAEDCONNECT2022-.pptxTIDES-Education-PowerPoint-WAEDCONNECT2022-.pptx
TIDES-Education-PowerPoint-WAEDCONNECT2022-.pptx
 
Introduction to social entrepreneurship
Introduction to social entrepreneurshipIntroduction to social entrepreneurship
Introduction to social entrepreneurship
 
HEALTH & SOCIAL CARE DESIGNED IN DUNDEE 
NETWORKING EVENT
HEALTH & SOCIAL CARE DESIGNED IN DUNDEE  
NETWORKING EVENTHEALTH & SOCIAL CARE DESIGNED IN DUNDEE  
NETWORKING EVENT
HEALTH & SOCIAL CARE DESIGNED IN DUNDEE 
NETWORKING EVENT
 
UpSocial_2011_2015_eng
UpSocial_2011_2015_engUpSocial_2011_2015_eng
UpSocial_2011_2015_eng
 
Induct 1141 standard presentation 2016
Induct 1141 standard presentation 2016Induct 1141 standard presentation 2016
Induct 1141 standard presentation 2016
 
Quicksand - Strategy and Innovation Through Human Centred Design
Quicksand - Strategy and Innovation Through Human Centred DesignQuicksand - Strategy and Innovation Through Human Centred Design
Quicksand - Strategy and Innovation Through Human Centred Design
 
Product developmentcases
Product developmentcasesProduct developmentcases
Product developmentcases
 
Marco Lucisano - Consumer perceptions, current trends and the role of materia...
Marco Lucisano - Consumer perceptions, current trends and the role of materia...Marco Lucisano - Consumer perceptions, current trends and the role of materia...
Marco Lucisano - Consumer perceptions, current trends and the role of materia...
 
How to progress in innovation within the health care domain?
How to progress in innovation within the health care domain?How to progress in innovation within the health care domain?
How to progress in innovation within the health care domain?
 
Nordic Independent Living Challenge
Nordic Independent Living ChallengeNordic Independent Living Challenge
Nordic Independent Living Challenge
 
The Nordic Independent Living Challenge open until 18.3.
The Nordic Independent Living Challenge open until 18.3.The Nordic Independent Living Challenge open until 18.3.
The Nordic Independent Living Challenge open until 18.3.
 
#realchallenge matchmaking event keynotes
#realchallenge matchmaking event keynotes#realchallenge matchmaking event keynotes
#realchallenge matchmaking event keynotes
 
URBiNAT principles of user engagement. 6 recommendations from SLA Architects
URBiNAT principles of user engagement. 6 recommendations from SLA Architects URBiNAT principles of user engagement. 6 recommendations from SLA Architects
URBiNAT principles of user engagement. 6 recommendations from SLA Architects
 

designing_welfare_and_well-being_in_the_21st_century_EGN 2014

  • 1. CONNECTING PEOPLE THROUGH DESIGN By Elsebeth Gerner Nielsen Rector, Design School Kolding
  • 2. 2 DEMOCRATIC DESIGN Over the past century, all Scandinavians earned the right to a hospital bed when they fell ill and seats for their children in free public schools. However, that is not the whole story. Scandina-vian designers and architects have also contributed to ensure that the welfare state’s material dimensions were of a high aes-thetic and functional quality – to the benefit of everyone. Scandinavian design has always been dem-ocratic, and it remains so if you examine the development of welfare technology. In Den-mark, companies such as Novo Nordisk, No-vozymes and Coloplast have made it possible to live with a number of common diseases – in-cluding diabetes – thanks to good design solu-tions. Coloplast recently won a Red Dot Award for their SpeediCath Compact Set, a range of cathe-ters for people suffering from incontinence. They won because of their stylish, iconic and non-stig-matising design. At Design School Kolding, In-dustrial Designer Patrick Bennekov Bomholt Jo-hansen has created a prosthesis for veterans of war who return from combat without limbs. Jo-hansen says his personalised prostheses “are de-veloped around the interests, dreams, fantasies and activities of each individual. Instead of having to use the same silicone-covered leg every day, they should be able to select their favourite leg, in the same way we select shoes”. Thanks to these sorts of welfare solutions, the Danish health and welfare sector is worth 3.6 percent of the Danish economy and is responsi-ble for 12 percent of its exports. These numbers alone justify why Design School Kolding should focus on welfare design and well-being as an area of specialisation for all students, regardless of whether they are fashion designers, industri-al designers or communication designers. We recently strengthened our investment through a partnership agreement with Hospital Lillebælt and the appointment of Denmark’s first professor of welfare design, Andrea Corradini from Italy.
  • 3. CASE While the established system only offers a regular prosthesis, Patrick Bennekov Bomholt Johansen has considered the over-all life situation of the amputee: How can the missing limb be-come an asset for creating and expressing a new identity and a different life? Limb was completed as an MA project in collaboration with Aktive Unge Amputerede, Bandagist Centeret, Ecco, Meatshop Tattoo, 2014 LIMB EMOTIONAL DESIGN is welfare design
  • 4. 4 GREY ZONE SOLUTIONS Our focus is on the hospital’s so-called grey zones – areas where problems arise but there is no dedicated professional industry or business to call upon for solutions. Patient security is one of these areas. Improper medication costs the Danish society between four and six billion kro-ner every year. How do we solve this problem? In-dustrial Designer Hân Pham has proposed a new medicine handling system, which requires nurses who distribute medication in paediatric wards to wear a small diadem, which indicates that they are not to be disturbed. Assistant Professor Eva Knutz is working on another project called Shared Decision Making to improve communication with patients – regardless of their social background – so that they get involved in making properly in-formed decisions about the best course of treat-ment. In this field, design is about empowerment and resilience.
  • 5. 5 CASE Industrial Designer Hân Pham has created a set of design solu-tions to minimise the number of medication errors generated by disturbances and interruptions. Studies show that it takes 25 minutes to get back on track and to focus, once you have been interrupted and in this window, fatal errors can occur. The design solutions include safe medication checklists for doctors and nurs-es, an iPad stand with video instructions, an awareness campaign about disturbances and interruptions, and a patient book for chil-dren aged 3-9. Medicine Handling – Barriers Against Errors was completed in collaboration with Kolding Hospital, 2011-2012. INDUSTRIAL DESIGN is welfare design MEDICINE HANDLING
  • 6. 6 CASE Assistant Professor Eva Knutz has participated in a number of consultations about cancer diagnosis and examined how shared decision making is practiced in hospitals. Through a number of design experiments Eva Knutz investigates the power structures of the consultations. The aim of these experiments is to make inquiries into the hospital’s own conception of democracy and to use design activism to re-negotiate the roles and rights for pa-tients thereby exploring various disruptive realities wherein the pa-tient becomes a citizen with democratic rights. The research results could potentially enhance democratic practices in patient-doctor consultations. Patient Democracy is integrated into the partnership agreement between Design School Kolding and Hospital Lillebælt: Eva worked closely together with the Health Service Re-search Unit and the Oncological Department at Vejle Hospital. 2013-2014 SERVICE DESIGN is welfare design PATIENT DEMOCRACY
  • 7. 7 CASE SERVICE DESIGN is welfare design Architect Anne Corlin and a team of designers have come up with a number of recommendations for how to improve hos-pital wayfinding in order to minimise patient anxiety and avoid interruptions of staff, which may lead to errors. Their approach redefines the classic definition of wayfinding because it suggests that wayfinding begins even with the notice letter that the patient receives, and which represents his or her first encounter with the system. Also, the Wayfinding project considers the fact that treat-ments are changed regularly, which means that the buildings and the design of the buildings must be flexible in order to meet shifting requirements. To solve this, the design team uses lights, colours and pictograms because they are cheap, effective and flexible. Wayfinding, Middelfart Hospital was completed in collaboration with Middelfart Hos-pital, 2013-2014 WAYFINDING
  • 8. 8 DESIGNING RELATIONSHIPS Vejle Municipality asked Design School Kolding to help design social relationships. The concrete case was Skansebakken, a large institution that cares for individuals with severe physical and mental impairment. The designers went about the challenge employing a series of design meth-ods in order to create an understanding of the residents and staff; define and formulate recog-nised and unrecognised needs and desires; come up with ideas; prototype a model, and finally test it. Together with Skansebakken’s staff, they de-cided to design a better way of ‘having guests’. It is not easy to greet guests, or even be one, but thankfully a number of people have taken up Skansebakken’s invitation to visit. The staff has already realised that there are benefits to increas-ing the volume of visitors and that hospitality pays off. Furthermore, evaluations show that here the residents’ quality of life has improved; they now have more relationships with friends, acquaint-ances, and civil society. GETTING CIVIL SOCIETY INVOLVED In other words, Danish welfare design is far more than prostheses, catheters, insulin in-jections and other product design. Service design is at least as important, given the chal-lenges that the Scandinavian welfare model faces. In recent years, many of Design School Kolding’s projects for the public sector have fo-cused on finding new ways to involve civil soci-ety by, for example, helping children learn more, allowing mentally disabled people greater free-dom in their own home, or providing better care for the physically handicapped. The projects arise because of the realisation that we can no longer afford to let the state bear all the responsibility for resolving social issues, and that there are also humanistic and existential problems associated with the Scandinavian welfare model. Loneliness is one of our greatest health issues. We seem to focus more and more on individualism and state dependence that turns citizens and humans into clients and patients whose needs are considered in terms of their economic and human costs. In Denmark, at least there is an enormous demand for solutions that hand back some of the respon-sibility of care to civil society, supporting a move-ment from welfare state to welfare society. Let me give you a specific example.
  • 9. 9 ACCESSIBILITY RATHER THAN CONTROL But what is the point of getting more guests to visit Skansebakken? Because all human life is created through our relationships with others. Developmentally challenged people have the same needs as others, but the modern welfare state has not realised this. On the contrary, peo-ple are treated as individuals instead of people-with- a-relationship-to-the-world. As a result, social institutions lack the social communities that people need and this leads to some people only having social relationships with people who are paid to care for them. Another consequence is that our social institutions become very isolat-ed. When neighbours, friends and families are not present on a daily basis, the care staff not only loses the opportunity to gain the recognition they deserve for their impressive work, they also lose the benefit of being observed. Being observed not only increases motivation but also makes working more meaningful. When dealing with problems that social institutions face, politicians normally choose to increase state control and oversight. Nevertheless, we could achieve the same results by improving how accessible public institutions are to the public by making them more hospitable places to visit. Hardly any Danes are aware of the fantastic work that thousands of care workers perform every day in looking after our fellow citizens. This in itself threatens the legitimacy of the Scandinavian wel-fare model and calls for change; a type of change that designers can help facilitate and support. At the same time, design clearly remains an aesthetic tool that can make everyday life more beautiful and functional for the weakest mem-bers of society, as well as their staff and guests.
  • 10. 10 CASE The project Designing Relations shows how the conventional political response to problems – the demand for “more control” – could be changed to “more hospitality”. This would allow more people to become part of places like Skansebakken and it would give citizens with limited lifestyles the chance to experience the basic human relationships that any human being requires. In 2013, the project won the KL Innovation Award. The KL Innova-tion Award is awarded by the Danish National Association of Mu-nicipalities. The project was completed by Design School Kolding in collaboration with Vejle Mu-nicipality and the National Board of Social Services, 2012-2013. SOCIAL DESIGN is welfare design DESIGNING RELATIONS
  • 11. CASE INTERACTION DESIGN is welfare design SOCIAL GAMES AGAINST CRIME Assistant Professor Eva Knutz and Associate Professor Thom-as Markussen together with Delft Technical University, The De-sign Against Crime Research Unit (London), and the Danish Pris-on Services, have set up a research project entitled Social Games Against Crime. The project addresses the delicate situation, which occurs when inmates receive family visits in prison, especially from their children. Markussen and Knutz believe that game design, fic-tion and emotional design can mitigate the situation and give the in-mate and the child a chance to experience their social condition in a different light. The goal is to create a new type of game that uses play and humour to detaboo imprisonment and the fact that ”Dad is in prison”. The game will create a space in which the inmate and the child can share emotions and enjoy each other’s company de-spite the difficult circumstances. By strengthening the relationship between the inmate and his family, the game enables the child to grow a relationship with his or her father despite his absence. Assistant Professor Eva Knutz and Associate Professor Thomas Markussen teach game design at Design School Kolding and have previously initiated events where research-ers meet to discuss issues of imprisonment; e.g. the workshop and seminar Designing Emotions for Games and Narratives in 2012.
  • 12. 12 VISUALISING THE SOLUTIONS Designers and architects are trained to ana-lyse wicked problems that are so complex that rarely a single solution will suffice. As opposed to other fields, designers are also able to visual-ise solutions to which both investors and us-ers can relate. At Design School Kolding, we regard the latter as being of vital importance for the functioning of a well fare (in Danish: vel færden) whose many stakeholders need to see the potential of welfare technology, rather than being gripped by fear and conservatism. Design can liberate man. Designers ultimately support humankind to unfold its full potential: To be creative. DESIGN AND PURPOSE Design School Kolding believes that design-ers and design need to be more involved in the development of the welfare state. We of-ten see that the focus on welfare technology is more on its ability to improve efficiency and re-duce staff and less on developing the culture and behaviour that makes it possible for people to val-ue welfare technology in the first place. You could say that the logos, that is direction and purpose, in relation to welfare technology has been some-what neglected; and indeed this represents the focus for designers. While engineers tend to focus more on ensuring that things work technically and economists are preoccupied with businesses pro-ducing a profit, designers think in terms of logos; that welfare design has a purpose and gives the users a sense of meaning. When he is at his best, the welfare designer can create processes that get technology, economics and human purpose to meet and form holistic and meaningful solutions.
  • 13. 13 NEED FOR CONVINCING BUSINESS CASES There are plenty of barriers that need to be overcome before design is valued as highly as technology and economics in the development of the welfare society. The most significant barri-er is that man’s need for purpose and meaning is not traditionally factored in as a precondition for growth and innovation. It is also not immediately clear how to capitalise on the value of service design. How do you earn money on making sure that citizens are better at taking care of them-selves and others? We need convincing business cases. DESIGN CAN GIVE US A HEAD START Still the possibilities are vast. Denmark and the rest of Scandinavia have a proud tradition of pri-oritising people, regardless of their social back-ground, in society’s development. This tradition can be used to differentiate us from our interna-tional competitors who, thanks to lower wages, can quickly defeat us on mere technological development. Therefore, if we get even better at including culture, social organisation, values and meaning into the development of welfare and well-being, we can gain a head start on the glob-al market that is drowning in welfare problems. This head start can also provide a significant tax boost to support our own welfare. Scandinavia can design meaningful welfare systems that improve the lives of many, but it requires includ-ing design and designers in more of the decision making – particularly concerning the DKK 40 billion that has been set aside for new hospitals over the next decade – in Denmark. To convince the export market of the viability of our solutions, we need a domestic market that is well function-ing and developmentally orientated. Many places are taking advantage of the ability to experiment and try out new Danish welfare design solutions, with a view to exporting the successes. For example, the Region of Southern Denmark has established living labs in its hospitals where staff, patients, businesses and knowledge institutions all work together to develop the welfare state version 3.0 – but this time with the world in its sights.
  • 14. 14 11 RECOMMENDATIONS FOR IMPROVING WELFARE TECHNOLOGY 1. SET CLEAR GOALS AND A COMMON DIRECTION Many initiatives are developed in isolation and are not prepared for being connected to larger strategic priorities. Every initiative needs to contribute to the strategic direction and have clear goals so that everyone is on the same page. You need to be able to answer the questions: Why should we introduce welfare technology? What do we hope to achieve? Who will it affect? 2. KNOW YOUR TECHNOLOGY The greatest barrier in the use of welfare technology is technology that does not work. It is vital that technology is tested in a real context in order to determine which technologies best address the needs. Support and maintenance – both during and after introducing the technology – are vital in the perception of the technology. Good solutions are based on a total experience. 3. AVOID PRECONCEIVED NOTIONS Many welfare technology initiatives are too focused on the individual products without taking the actual needs of the user into account, or identifying potential areas of improvement. It is therefore important to gather sufficient information about the technology and the people you are developing for in order to develop a secure knowledge base. 4. CHALLENGE HABITUAL THINKING AND SUPPORT NEW THINKING The introduction of welfare technology often stands in contrast to the belief that real people could do the job better. Technology challenges the professionalism and abilities of the staff and fosters insecurity about their abilities and future. It is therefore important to create a new narrative around care and support and involve staff in developing a new profile. The Lab for Social Inclusion at Design School Kolding works with welfare technology. The LAB has come up with 11 recommendations for people starting out with welfare technology.
  • 15. 15 5. CITIZENS CAN’T LOSE OUT People are not all the same and the needs of citizens and patients can change as fewer hands become available to perform the necessary tasks. That’s why we need to reduce complexity, create a flexible system that takes individual needs into consideration and which give users a consistent experience that cuts between the layers. 6. FIND YOUR ETHICAL POSITION Ethics often becomes visible when technology replaces existing solutions but creating general guidelines is one thing; putting ethics into practice is something entirely different. Decisions often have to be chosen from several options – decisions that impact people’s lives. The relevant question is therefore not simply what is it that we can replace with technology, but what can technology not replace? 7. HELP USERS RETAIN WHAT THEY’VE LEARNED Giving people qualifications through a course is not the same as developing and applying new skills in a real context. It is important to not merely change work processes, but also completely change a culture. This cannot be taught in a classroom. 8. GIVE USERS ONE ENTRANCE The welfare system is complex and it is often difficult to develop an overview and figure out where to get the skills and knowledge you need. To ensure a good user experience it is important to create transparency in the system and establish a self-explanatory frame of reference as well as ensure that the right knowledge is readily available. 9. COMMUNICATE WITH THE APPROPRIATE PEOPLE If people use or are affected by an initiative, they should remain informed about its development and results. Involvement requires following up. Good communication can also foster success and increase the satisfaction of those involved, which will avoid surprises and resistance along the way. 10. INVOLVE USERS IN THE WHOLE PROCESS If users are not sufficiently involved in the entire development process, it can affect the sense of ownership that people feel toward these new solutions. It is also important to be aware that there may be large differences in expectations within the same professional and user groups. That is why you cannot expect that an initiative, which succeeds in one place, necessarily will everywhere. 11. EVALUATE AND SHARE YOUR EXPERIENCES Projects are often evaluated by their impact on a specific target group. However, often the things that do not work are not sufficiently registered. That is why it is important to evaluate the process with the ambition of learning from your errors and experiences. Experiences mean nothing if they are not shared and communicated. DOWNLOAD REPORT: http://goo.gl/qQKBSo
  • 16. DESIGN SCHOOL KOLDING Aagade 10 DK-6000 Kolding T: +45 7630 1100 E: dk@dskd.dk W: www.designskolenkolding.dk INQUIRIES Laila Grøn Truelsen Head of LAB for Social Inclusion T: +45 9133 3012 E: lgt@dskd.dk Editor: Marianne Baggesen Hilger Fotography: Katrine Worsøe Kristensen Proofreading: Lotte Eggert Kiil Design: Kristian Lykke Larsen Print: inprint This booklet first appeared as a feature article in the magazine ‘Arkitekten’ May 2014.