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Model-Driven Development
    Breaking the Time Barrier:
The Temporal Engineering of Software
                                         • Calculator example
                                         • Keep it simple
             a book by                   • Select one or more views
       Gordon E Morrison


              www.VSMerlot.com                           www.VSMerlot.com




           Choose a View                       COSA Calc Diagram




 Diagram      Application        Logic




               Model
              www.VSMerlot.com                           www.VSMerlot.com




                                                                            1
Calculator Engine                        The Logic




                    www.VSMerlot.com                     www.VSMerlot.com




   Create Steps / Behaviors in Model               Everything in Sync




Application                            Dynamic Model




                    www.VSMerlot.com                     www.VSMerlot.com




                                                                            2
Application, Model, Logic                      Enter Operand (-3.14159)




Control-Flow Logic




                     www.VSMerlot.com                                  www.VSMerlot.com




                                        True Behavior
                                                                                          False Behavior




                                                          One Period



                     www.VSMerlot.com                                  www.VSMerlot.com




                                                                                                           3
Until Not a Number




Fractional
Part


             www.VSMerlot.com         www.VSMerlot.com




             www.VSMerlot.com         www.VSMerlot.com




                                                         4
Enter Operation (‘-’)


Trace
                                                                                Trace
 Count   Step    Trace   Eng Static Dynam
                                        ic   Behaior
                                                 v        Value
 1       +T 0;
           =     100     Off; 44;   44;      Negae;
                                                 t        N=-
 2       +T 1;
           =     101     Off; 1;     1;      Any_Number   N=-3
 3       Ğ 1;
          F=     101     On; 1;     59;      Ignore;      N=
 4       +T 2;
           =     102     Off; 59;   59;      One_Perio
                                                     d;   N=-3.
 5       +T 3;
           =     103     Off; 1;     1;      Any_Number   N=-3.1
 6       +T 3;
           =     103     Off; 1;     1;      Any_Number   N=-3.14
 7       +T 3;
           =     103     Off; 1;     1;      Any_Number   N=-3.141
 8
 9
         +T 3;
           =
         +T 3;
           =
                 103
                 103
                         Off; 1;
                         Off; 1;
                                     1;
                                     1;
                                             Any_Number
                                             Any_Number
                                                          N=-3.1415
                                                          N=-3.14159
                                                                                         Operators


                                                             www.VSMerlot.com                        www.VSMerlot.com




                                                             www.VSMerlot.com                        www.VSMerlot.com




                                                                                                                        5
Trace
                                                                          Subtract
                              10   Ğ 3;
                                    F=     103   On;    1;   44;   Ignore;     N=
                              11   Ğ 4;
                                    F=     104   On;   12;   44;   Ignore;     N=
                              12   Ğ 5;
                                    F=     105   On;   11;   44;   Ignore;     N=
                              13   Ğ 6;
                                    F=     106   On;    1;   44;   Push_Disp
                                                                           ;   N=
                              14   Ğ 7;
                                    F=     500   On;   43;   44;   Ignore;     N=
                              15   +T 8;
                                     =     501   On;   44;   1;    Subtra n;
                                                                       ctio    N=-3.14159




         www.VSMerlot.com                                                        www.VSMerlot.com




Enter Operand (-2.14159)




                                                        Negate



         www.VSMerlot.com                                                        www.VSMerlot.com




                                                                                                    6
www.VSMerlot.com   www.VSMerlot.com




Loop
until not
number

            www.VSMerlot.com   www.VSMerlot.com




                                                  7
www.VSMerlot.com                www.VSMerlot.com




                                                                                   Enter ‘=‘


Trace

16   +T 12;
       =      700   Off; 1;     1;   Engine_Off;   N=-3.14159
17   +T 13;
       =      701   Off; 44;   44;   Negae;
                                         t         N=-
18   +T 14;
       =      702   Off; 1;     1;   Any_Number    N=-2
19   Ğ 14;
      F=      702   Off; 1;    59;   Ignore;       N=
20   +T 15;
       =      703   Off; 59;   59;   One_Perio
                                             d;    N=-2.
21   +T 16;
       =      704   Off; 1;     1;   Any_Number    N=-2.1
22
23
     +T 16;
       =
     +T 16;
       =
              704
              704
                    Off; 1;
                    Off; 1;
                                1;
                                1;
                                     Any_Number
                                     Any_Number
                                                   N=-2.14
                                                   N=-2.141
                                                                       ‘=‘ Not a
24   +T 16;
       =      704   Off; 1;     1;   Any_Number    N=-2.1415
25   +T 16;
       =      704   Off; 1;     1;   Any_Number    N=-2.14159          Number


                                                    www.VSMerlot.com                www.VSMerlot.com




                                                                                                       8
Not Clear Entry        Not Clear




    www.VSMerlot.com    www.VSMerlot.com




 Not Percent            Equals




    www.VSMerlot.com    www.VSMerlot.com




                                           9
Ready for Next Problem                                                                          Trace - Simple or Robust

                                                                                                              • Numbers only
                                                                                                              OR
Trace
                                                                                                              • Dynamic State

   26   Ğ 16 705
         F=          On;     1;   13;   Ignore;     N=
                                                                                                              • Static State
   27   Ğ 18 706
         F=          On;    12;   13;   Ignore;     N=
   28
   29
        Ğ 17 707
         F=
        Ğ 19 900
         F=
                     On;
                     On;
                             1;
                            11;
                                  13;
                                  13;
                                        Save_Disp
                                        Ignore;
                                                ;   N=
                                                    N=
                                                                                                              • Engine State
   30   +T 20; 901
          =          Off;   13;   13;   Equal
                                           s;       N=-1
                                                                                                              • Behavior Name
                                                                                                              • Etc.

                                                    www.VSMerlot.com                                                           www.VSMerlot.com




              Trace Can be Inherited                                                                                   Trace Can Be:
 • True Trace Definition                                     • False Trace Definition                    • Enabled                      • Disabled
        – Subordinate Call to True                                – Subordinate Call to False
          Trace                                                     Trace                                  – Dynamic bind =                  – Dynamic bind =
             • Subordinate Call to True                                • Subordinate Call to False           call to Trace                     call to ignore
               Trace                                                     Trace
                     – Subordinate Call to True                            – Subordinate Call to False
                       Trace                                                 Trace




                                                    www.VSMerlot.com                                                           www.VSMerlot.com




                                                                                                                                                                10
Trace - All that you want                                                                                   Compare
 Count   Step      Trace   Eng    Static   Dynam ic   Behavior       Value
  1      +T= 0;    100     Off;   44;      44;        Negate;        N= -
  2      +T= 1;    101     Off;    1;       1;        Any_Number;    N= -3
  3      ĞF= 1;    101     On;     1;      59;        Ignore;        N=
  4      +T= 2;    102     Off;   59;      59;        One_Perio d;   N= -3.
  5      +T= 3;    103     Off;    1;       1;        Any_Number;    N= -3.1
  6      +T= 3;    103     Off;    1;       1;        Any_Number;    N= -3.14
  7      +T= 3;    103     Off;    1;       1;        Any_Number;    N= -3.141
  8      +T= 3;    103     Off;    1;       1;        Any_Number;    N= -3.1415
  9      +T= 3;    103     Off;    1;       1;        Any_Number;    N= -3.14159
 10      ĞF= 3;    103     On;     1;      44;        Ignore;        N=
 11      ĞF= 4;    104     On;    12;      44;        Ignore;        N=
 12      ĞF= 5;    105     On;    11;      44;        Ignore;        N=
 13      ĞF= 6;    106     On;     1;      44;        Push_Disp ;    N=
 14      ĞF= 7;    500     On;    43;      44;        Ignore;        N=
 15      +T= 8;    501     On;    44;       1;        Subtraction;   N= -3.14159
 16      +T= 12;   700     Off;    1;       1;        Engine_Off;    N= -3.14159
 17      +T= 13;   701     Off;   44;      44;        Negate;        N= -
 18      +T= 14;   702     Off;    1;       1;        Any_Number;    N= -2
 19      ĞF= 14;   702     Off;    1;      59;        Ignore;        N=
 20      +T= 15;   703     Off;   59;      59;        One_Perio d;   N= -2.
 21      +T= 16;   704     Off;    1;       1;        Any_Number;    N= -2.1
 22      +T= 16;   704     Off;    1;       1;        Any_Number;    N= -2.14
 23      +T= 16;   704     Off;    1;       1;        Any_Number;    N= -2.141
 24      +T= 16;   704     Off;    1;       1;        Any_Number;    N= -2.1415
 25      +T= 16;   704     Off;    1;       1;        Any_Number;    N= -2.14159
 26      ĞF= 16;   705     On;     1;      13;        Ignore;        N=
 27      ĞF= 18;   706     On;    12;      13;        Ignore;        N=
 28      ĞF= 17;   707     On;     1;      13;        Save_D isp;    N=
 29      ĞF= 19;   900     On;    11;      13;        Ignore;        N=
 30      +T= 20;   901     Off;   13;      13;        Equals;        N= -1
                            www.VSMerlot.com                                                                     www.VSMerlot.com




          Now with Trace

                                                                                       Was improving the quality of your software products a company goal?

                                                                                   Are you using an object-oriented design methodology because it promotes code
                                                                                               reuse and reduces code maintenance and complexity?

                                                                                     Are you happy with the results? Or did you end up with spaghetti objects?

                                                                                   My new book provides a clear step-by-step of how to achieve the promise that
                                                                                                     object technology alone can’t deliver.

                                                                                                              But it requires change.




                            www.VSMerlot.com                                                                     www.VSMerlot.com




                                                                                                                                                                  11

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Cosa movie v8 handout

  • 1. Model-Driven Development Breaking the Time Barrier: The Temporal Engineering of Software • Calculator example • Keep it simple a book by • Select one or more views Gordon E Morrison www.VSMerlot.com www.VSMerlot.com Choose a View COSA Calc Diagram Diagram Application Logic Model www.VSMerlot.com www.VSMerlot.com 1
  • 2. Calculator Engine The Logic www.VSMerlot.com www.VSMerlot.com Create Steps / Behaviors in Model Everything in Sync Application Dynamic Model www.VSMerlot.com www.VSMerlot.com 2
  • 3. Application, Model, Logic Enter Operand (-3.14159) Control-Flow Logic www.VSMerlot.com www.VSMerlot.com True Behavior False Behavior One Period www.VSMerlot.com www.VSMerlot.com 3
  • 4. Until Not a Number Fractional Part www.VSMerlot.com www.VSMerlot.com www.VSMerlot.com www.VSMerlot.com 4
  • 5. Enter Operation (‘-’) Trace Trace Count Step Trace Eng Static Dynam ic Behaior v Value 1 +T 0; = 100 Off; 44; 44; Negae; t N=- 2 +T 1; = 101 Off; 1; 1; Any_Number N=-3 3 Ğ 1; F= 101 On; 1; 59; Ignore; N= 4 +T 2; = 102 Off; 59; 59; One_Perio d; N=-3. 5 +T 3; = 103 Off; 1; 1; Any_Number N=-3.1 6 +T 3; = 103 Off; 1; 1; Any_Number N=-3.14 7 +T 3; = 103 Off; 1; 1; Any_Number N=-3.141 8 9 +T 3; = +T 3; = 103 103 Off; 1; Off; 1; 1; 1; Any_Number Any_Number N=-3.1415 N=-3.14159 Operators www.VSMerlot.com www.VSMerlot.com www.VSMerlot.com www.VSMerlot.com 5
  • 6. Trace Subtract 10 Ğ 3; F= 103 On; 1; 44; Ignore; N= 11 Ğ 4; F= 104 On; 12; 44; Ignore; N= 12 Ğ 5; F= 105 On; 11; 44; Ignore; N= 13 Ğ 6; F= 106 On; 1; 44; Push_Disp ; N= 14 Ğ 7; F= 500 On; 43; 44; Ignore; N= 15 +T 8; = 501 On; 44; 1; Subtra n; ctio N=-3.14159 www.VSMerlot.com www.VSMerlot.com Enter Operand (-2.14159) Negate www.VSMerlot.com www.VSMerlot.com 6
  • 7. www.VSMerlot.com www.VSMerlot.com Loop until not number www.VSMerlot.com www.VSMerlot.com 7
  • 8. www.VSMerlot.com www.VSMerlot.com Enter ‘=‘ Trace 16 +T 12; = 700 Off; 1; 1; Engine_Off; N=-3.14159 17 +T 13; = 701 Off; 44; 44; Negae; t N=- 18 +T 14; = 702 Off; 1; 1; Any_Number N=-2 19 Ğ 14; F= 702 Off; 1; 59; Ignore; N= 20 +T 15; = 703 Off; 59; 59; One_Perio d; N=-2. 21 +T 16; = 704 Off; 1; 1; Any_Number N=-2.1 22 23 +T 16; = +T 16; = 704 704 Off; 1; Off; 1; 1; 1; Any_Number Any_Number N=-2.14 N=-2.141 ‘=‘ Not a 24 +T 16; = 704 Off; 1; 1; Any_Number N=-2.1415 25 +T 16; = 704 Off; 1; 1; Any_Number N=-2.14159 Number www.VSMerlot.com www.VSMerlot.com 8
  • 9. Not Clear Entry Not Clear www.VSMerlot.com www.VSMerlot.com Not Percent Equals www.VSMerlot.com www.VSMerlot.com 9
  • 10. Ready for Next Problem Trace - Simple or Robust • Numbers only OR Trace • Dynamic State 26 Ğ 16 705 F= On; 1; 13; Ignore; N= • Static State 27 Ğ 18 706 F= On; 12; 13; Ignore; N= 28 29 Ğ 17 707 F= Ğ 19 900 F= On; On; 1; 11; 13; 13; Save_Disp Ignore; ; N= N= • Engine State 30 +T 20; 901 = Off; 13; 13; Equal s; N=-1 • Behavior Name • Etc. www.VSMerlot.com www.VSMerlot.com Trace Can be Inherited Trace Can Be: • True Trace Definition • False Trace Definition • Enabled • Disabled – Subordinate Call to True – Subordinate Call to False Trace Trace – Dynamic bind = – Dynamic bind = • Subordinate Call to True • Subordinate Call to False call to Trace call to ignore Trace Trace – Subordinate Call to True – Subordinate Call to False Trace Trace www.VSMerlot.com www.VSMerlot.com 10
  • 11. Trace - All that you want Compare Count Step Trace Eng Static Dynam ic Behavior Value 1 +T= 0; 100 Off; 44; 44; Negate; N= - 2 +T= 1; 101 Off; 1; 1; Any_Number; N= -3 3 ĞF= 1; 101 On; 1; 59; Ignore; N= 4 +T= 2; 102 Off; 59; 59; One_Perio d; N= -3. 5 +T= 3; 103 Off; 1; 1; Any_Number; N= -3.1 6 +T= 3; 103 Off; 1; 1; Any_Number; N= -3.14 7 +T= 3; 103 Off; 1; 1; Any_Number; N= -3.141 8 +T= 3; 103 Off; 1; 1; Any_Number; N= -3.1415 9 +T= 3; 103 Off; 1; 1; Any_Number; N= -3.14159 10 ĞF= 3; 103 On; 1; 44; Ignore; N= 11 ĞF= 4; 104 On; 12; 44; Ignore; N= 12 ĞF= 5; 105 On; 11; 44; Ignore; N= 13 ĞF= 6; 106 On; 1; 44; Push_Disp ; N= 14 ĞF= 7; 500 On; 43; 44; Ignore; N= 15 +T= 8; 501 On; 44; 1; Subtraction; N= -3.14159 16 +T= 12; 700 Off; 1; 1; Engine_Off; N= -3.14159 17 +T= 13; 701 Off; 44; 44; Negate; N= - 18 +T= 14; 702 Off; 1; 1; Any_Number; N= -2 19 ĞF= 14; 702 Off; 1; 59; Ignore; N= 20 +T= 15; 703 Off; 59; 59; One_Perio d; N= -2. 21 +T= 16; 704 Off; 1; 1; Any_Number; N= -2.1 22 +T= 16; 704 Off; 1; 1; Any_Number; N= -2.14 23 +T= 16; 704 Off; 1; 1; Any_Number; N= -2.141 24 +T= 16; 704 Off; 1; 1; Any_Number; N= -2.1415 25 +T= 16; 704 Off; 1; 1; Any_Number; N= -2.14159 26 ĞF= 16; 705 On; 1; 13; Ignore; N= 27 ĞF= 18; 706 On; 12; 13; Ignore; N= 28 ĞF= 17; 707 On; 1; 13; Save_D isp; N= 29 ĞF= 19; 900 On; 11; 13; Ignore; N= 30 +T= 20; 901 Off; 13; 13; Equals; N= -1 www.VSMerlot.com www.VSMerlot.com Now with Trace Was improving the quality of your software products a company goal? Are you using an object-oriented design methodology because it promotes code reuse and reduces code maintenance and complexity? Are you happy with the results? Or did you end up with spaghetti objects? My new book provides a clear step-by-step of how to achieve the promise that object technology alone can’t deliver. But it requires change. www.VSMerlot.com www.VSMerlot.com 11