The final project of the Advertising & PR of the Panteion University of Athens. It concerns a simulation of a crisis about Mrs Lagarde's poisoning and how the media would have covered the news.
La toxina botulínica es una neurotoxina producida por la bacteria Clostridium botulinum que causa el botulismo. Es uno de los venenos más potentes conocidos. Aunque tóxica, la toxina botulínica se usa médicamente para tratar trastornos neurológicos y cosméticamente para reducir arrugas, ya que paraliza temporalmente los músculos al bloquear la liberación del neurotransmisor acetilcolina en las uniones neuromusculares.
Implicaciones musculares, nerviosas y esqueléticas de las desviaciones de crecimiento de la cara. Enfoque desde el area de cirugía maxilofacial. Dr. Jorge Luis Rivas Galindo.
La articulación temporomandibular es una articulación compleja formada por tres huesos que permite los movimientos de apertura y cierre de la mandíbula. Está compuesta de ligamentos, músculos y un disco articular que se desliza entre los cóndilos mandibulares y la cavidad glenoidea. Puede verse afectada por anomalías congénitas, traumatismos, artritis u otras patologías que causan dolor y limitación del movimiento mandibular.
A presentation about rising economies around the world. Which countries are strong economically, who are our world economical leaders and who are moving up the ladder.
The final project of the Advertising & PR of the Panteion University of Athens. It concerns a simulation of a crisis about Mrs Lagarde's poisoning and how the media would have covered the news.
La toxina botulínica es una neurotoxina producida por la bacteria Clostridium botulinum que causa el botulismo. Es uno de los venenos más potentes conocidos. Aunque tóxica, la toxina botulínica se usa médicamente para tratar trastornos neurológicos y cosméticamente para reducir arrugas, ya que paraliza temporalmente los músculos al bloquear la liberación del neurotransmisor acetilcolina en las uniones neuromusculares.
Implicaciones musculares, nerviosas y esqueléticas de las desviaciones de crecimiento de la cara. Enfoque desde el area de cirugía maxilofacial. Dr. Jorge Luis Rivas Galindo.
La articulación temporomandibular es una articulación compleja formada por tres huesos que permite los movimientos de apertura y cierre de la mandíbula. Está compuesta de ligamentos, músculos y un disco articular que se desliza entre los cóndilos mandibulares y la cavidad glenoidea. Puede verse afectada por anomalías congénitas, traumatismos, artritis u otras patologías que causan dolor y limitación del movimiento mandibular.
A presentation about rising economies around the world. Which countries are strong economically, who are our world economical leaders and who are moving up the ladder.
The document summarizes the reactions of various governments to the 2013 horsemeat scandal involving IKEA meatballs. Tests in Ireland and the UK first found horse DNA in meat products in January. Investigations intensified across the EU and companies withdrew suspicious products. In February, horsemeat was found in IKEA meatballs sold in many countries. Governments launched investigations, tightened labeling rules, and raided suspected facilities. Consumer groups informed the public as tests continued finding horse DNA in other foods.
This document summarizes a marketing and public relations lab at Panteion University on social media and entrepreneurship. It discusses how airlines like American Airlines and Hellenic Imperial Airways have effectively used Twitter to directly communicate with and address customers' concerns. Using cases studies of crisis communication on hijacked flights, it shows how Twitter allowed the airlines to inform passengers and media to avoid panic and resolve issues. The document advocates that airlines should continue actively engaging customers on social media to provide updates, solicit feedback, and strengthen their brand through free advertising and a more personal relationship with clients.
The document discusses gamification and its applications. It defines gamification as using game design techniques to make non-game applications more engaging. Gamification aims to encourage desired behaviors and influence how applications are used through elements like points, levels, leaderboards, and badges. The document then discusses how gamification can be used in fashion marketing by augmenting fashion sites with gaming characteristics, improving services, and better organizing companies. It is presented by a group of students at Panteion University under the supervision of several professors.
The document summarizes the reactions of various governments to the 2013 horsemeat scandal involving IKEA meatballs. Tests in Ireland and the UK first found horse DNA in meat products in January. Investigations intensified across the EU and companies withdrew suspicious products. In February, horsemeat was found in IKEA meatballs sold in many countries. Governments launched investigations, tightened labeling rules, and raided suspected facilities. Consumer groups informed the public as tests continued finding horse DNA in other foods.
This document summarizes a marketing and public relations lab at Panteion University on social media and entrepreneurship. It discusses how airlines like American Airlines and Hellenic Imperial Airways have effectively used Twitter to directly communicate with and address customers' concerns. Using cases studies of crisis communication on hijacked flights, it shows how Twitter allowed the airlines to inform passengers and media to avoid panic and resolve issues. The document advocates that airlines should continue actively engaging customers on social media to provide updates, solicit feedback, and strengthen their brand through free advertising and a more personal relationship with clients.
The document discusses gamification and its applications. It defines gamification as using game design techniques to make non-game applications more engaging. Gamification aims to encourage desired behaviors and influence how applications are used through elements like points, levels, leaderboards, and badges. The document then discusses how gamification can be used in fashion marketing by augmenting fashion sites with gaming characteristics, improving services, and better organizing companies. It is presented by a group of students at Panteion University under the supervision of several professors.