The document discusses various animation techniques for user interfaces including transitions, navigation flows, patterns, and usability feedback. It mentions principles of animation like squash and stretch, anticipation, and staging. It also lists animation technologies like DHTML, HTML5, and core animation. The document suggests activities for designers to think about what elements need animation, what transitions could be used, and how animation might improve the user experience.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Animation involves rapidly displaying sequential images to create the illusion of movement. These images can be hand drawn or photographed. For movement to appear smooth, images must be displayed at a high frame rate, such as 24 frames per second. The 12 principles of animation, such as squash and stretch and timing, help make animated movements appear more natural by simulating weight, flexibility, and speed of motion.
The document outlines a video storyboard for a DIY video on making galaxy shoes. It describes 9 scenes that will be included in the video, providing details on the visuals, audio, props, and transitions for each scene. The storyboard scenes will cover the title, materials needed, demonstrating how to remove laces and tape shoe edges, painting galaxy designs on the shoes, and introducing the next steps. Background music and consistent fonts will be used throughout the video.
The document discusses Flipboard, describing it as a digital magazine and powerful curation platform that allows users to create magazines on various topics of interest. It provides tips on using Flipboard to organize and share blog posts, drive traffic to one's blog, and engage readers. Specific advice includes creating thematic, story-arc and seasonal magazines to group blog posts; using Flipboard for research; and embedding magazines to provide readers more context. The document encourages bloggers to take advantage of Flipboard's social sharing and analytics features to grow their audience and understand engagement.
OGDC 2014_2D Animation using After Effect for mobile game_Mr. Nguyen Tien Thongogdc
The document discusses basic animation techniques in After Effects including in-between drawing, arrow direction, waves, birth and death, flames, walking, and running. It provides examples and instructions for creating these basic animations in After Effects through frame-by-frame drawing and use of the software's tools. Comparisons are made between frame-by-frame and After Effects animation.
The document discusses various animation techniques for user interfaces including transitions, navigation flows, patterns, and usability feedback. It mentions principles of animation like squash and stretch, anticipation, and staging. It also lists animation technologies like DHTML, HTML5, and core animation. The document suggests activities for designers to think about what elements need animation, what transitions could be used, and how animation might improve the user experience.
The document discusses the benefits of exercise for mental health. Regular physical activity can help reduce anxiety and depression and improve mood and cognitive function. Exercise causes chemical changes in the brain that may help protect against mental illness and improve symptoms for those who already suffer from conditions like anxiety and depression.
Animation involves rapidly displaying sequential images to create the illusion of movement. These images can be hand drawn or photographed. For movement to appear smooth, images must be displayed at a high frame rate, such as 24 frames per second. The 12 principles of animation, such as squash and stretch and timing, help make animated movements appear more natural by simulating weight, flexibility, and speed of motion.
The document outlines a video storyboard for a DIY video on making galaxy shoes. It describes 9 scenes that will be included in the video, providing details on the visuals, audio, props, and transitions for each scene. The storyboard scenes will cover the title, materials needed, demonstrating how to remove laces and tape shoe edges, painting galaxy designs on the shoes, and introducing the next steps. Background music and consistent fonts will be used throughout the video.
The document discusses Flipboard, describing it as a digital magazine and powerful curation platform that allows users to create magazines on various topics of interest. It provides tips on using Flipboard to organize and share blog posts, drive traffic to one's blog, and engage readers. Specific advice includes creating thematic, story-arc and seasonal magazines to group blog posts; using Flipboard for research; and embedding magazines to provide readers more context. The document encourages bloggers to take advantage of Flipboard's social sharing and analytics features to grow their audience and understand engagement.
OGDC 2014_2D Animation using After Effect for mobile game_Mr. Nguyen Tien Thongogdc
The document discusses basic animation techniques in After Effects including in-between drawing, arrow direction, waves, birth and death, flames, walking, and running. It provides examples and instructions for creating these basic animations in After Effects through frame-by-frame drawing and use of the software's tools. Comparisons are made between frame-by-frame and After Effects animation.
This document contains bug reports from three game testers dated May 22, 2013. Each report includes the tester's name and date, defines levels of bug severity from low to critical, provides examples of issues at each severity level, and recommends appropriate actions to address the issues.
Scott Woodhams' production log documents his progress on a final major project for a games design course. He researched game ideas, pitched a fantasy-themed project, and spent several weeks modeling environments and objects in 3D modeling software. Issues arose with importing models between programs, which he resolved by recreating models. Throughout the process, Scott focused on iteratively improving his models through additional details and textures. By the end, he completed the 3D environment and terrain, gathered feedback, and finished documenting and uploading the project for evaluation.
This document outlines the schedule for a Level 3 Extended Diploma in Creative Media Production Games Design final major project at Salford City College Eccles Sixth Form Centre. Over the course of 15 weeks, students will complete tasks such as research, pitching ideas to the project manager, modeling game assets, terrain development in Unity, and presenting their work to a focus group for feedback. They will use software including 3ds Max and Unity and manage their time according to the scheduled tasks and deadlines.
The document outlines a plan to create a fantasy world called Xana, which will include 5 towns, a large central city called Zehel located at the base of a giant tree, and floating islands in the sky connected by bridges. It provides details on the resources and software that will be used, including 3D modeling suites and the Unity game engine. A schedule is then presented laying out the tasks over several weeks to design concepts, create assets, build terrain in Unity, place assets, and present and review the work.
This document is an agreement between collaborators for a 3D animation project for a BTec course. It states that they have checked the animation work for appropriate representation of race, gender, religion and sexuality and have determined it meets standards of decency. They have agreed to and accepted these terms regarding the ethical check of the animation work.
This risk assessment document summarizes the risks associated with using computer workstations. It identifies seven main steps involved in operating a workstation, from turning on the power to shutting it down. Potential hazards include work-related disorders, stress, fatigue, eyestrain, and effects from chemicals. Control measures specified to reduce risks include workstation assessments, varied work routines, safe chemical use, and electrical safety. The assessment is to be reviewed annually.
This risk assessment evaluates potential hazards for curriculum lessons held in a general classroom at a college site. It identifies hazards such as slip/trip risks, sharp implements, electricity, and fire. Control measures are outlined to reduce risks, such as ensuring adequate supervision, safe storage of materials, maintenance of clear walkways, and instruction of students in safety procedures. The risk assessment will be reviewed annually.
The document provides an overview for a fantasy landscape called Xana, which includes 5 towns and a large city called Zehel located at the base of a giant tree. The landscape will have different biomes like snow, plains, and forest, as well as floating islands in the sky. Towns will have unique buildings and layouts. Various structures like shrines, bridges, and villages will be spread throughout the countryside, connected by roads. Popular fantasy games and movies are financially successful due to the genre's flexibility and ability to explore complex themes beyond real-world limitations.
The document proposes ideas for generating a fantasy landscape called the Land of Xana. It will feature 5 towns connected by roads, with a massive central city called Zehel located at the base of a giant tree reaching into the clouds. Floating islands with temples will dot the sky. The landscape will include forests, plains, snow, and normal weather around Zehel. Magical elements like fountains holding water as orbs will adhere to the fantasy theme.
The document proposes ideas for a fantasy map including a plains environment with a giant tree monument at the center connecting smaller towns by roads. A second idea involves mountain cities and towns on or beside mountains connected by forests and rivers. Key features would include volcanoes, giant trees, and floating islands. Architecture would incorporate towers, ruins, castles, shrines, and windmills. Individual towns would contain features like churches, wells, and 5-10 houses. The finalized concept involves a land called Xana with 5 towns and a massive city called Zehel at the base of a giant central tree reaching into the clouds, with floating islands holding temples in the sky connected by villages and unique towns along roads and shrines.
The article discusses how the hit TV show "Flash" has boosted the local economy in Vancouver, where it is filmed. The show has brought hundreds of jobs and millions in revenue to the city through production and tourism. Local businesses have seen an increase in customers and revenue due to "Flash" fans visiting Vancouver locations that are featured on the show.
Flash is a popular program for creating animations and interactive content. This document provides exercises to help users learn and improve their Flash skills. Completing the exercises will help users become proficient in using tools and features in Flash like layers, timeline, shapes, buttons, and publishing for the web.
The document is an ethical agreement between collaborators on a 3D animation project for a BTec Level 3 Extended Diploma in Creative Media Production. It states that the collaborators have checked the work and agreed that it meets appropriate standards regarding decency and representation of race, gender, religion and sexuality. It includes signatures and dates from three collaborators agreeing to the terms.
The document outlines a 5.5 week plan to create an original 3D animation for a college radio station client. It involves researching other 3D advertisements, storyboarding a concept, creating assets, setting up the project according to specifications, maintaining a production log and schedule, and writing an evaluation upon completion to assess if goals were achieved.
The document describes an animation project called "JailBreak" involving the logos for "E6" and "RADIO". Over the course of 30 seconds and 750 frames, the animation shows the E6 logo breaking out of its cell and running across a courtyard with a light beam following it, only to be chased by the RADIO logo down a prison corridor. Eventually, the RADIO guards tackle the E6 logo to the ground, and the camera pans out to a bird's eye view revealing the full E6 Radio logo.
This document outlines a collaboration agreement between Scott Woodhams, John Longworth, and Danny Dunn to create a 3D motion graphic titled "E6 Motion Graphic". It includes their contact information and agrees that they will collaborate on this project. They sign to agree to the contractual provisions attached to the document.
The document discusses 3D animation for television channels and advertisements. It notes that TV channel animations typically feature a random assortment of elements revolving around the central logo. While the concepts are simple, the animation process requires great detail. Animations can include special effects and abstract environments not possible with live recordings, and they can combine live elements. Animation ads are generally cheaper to produce than live ads due to lower production costs and no actor fees.
This animation production log outlines the creation of 6 sequences and associated assets for an animation project. It documents the development of sequence bases, layouts, textures, and renders for each sequence. Key assets created include an E6 logo, a tower model with base and top sections, and 3D guard characters with accessories. The log provides a overview of the work completed at each stage of animation production.
This document contains bug reports from three game testers dated May 22, 2013. Each report includes the tester's name and date, defines levels of bug severity from low to critical, provides examples of issues at each severity level, and recommends appropriate actions to address the issues.
Scott Woodhams' production log documents his progress on a final major project for a games design course. He researched game ideas, pitched a fantasy-themed project, and spent several weeks modeling environments and objects in 3D modeling software. Issues arose with importing models between programs, which he resolved by recreating models. Throughout the process, Scott focused on iteratively improving his models through additional details and textures. By the end, he completed the 3D environment and terrain, gathered feedback, and finished documenting and uploading the project for evaluation.
This document outlines the schedule for a Level 3 Extended Diploma in Creative Media Production Games Design final major project at Salford City College Eccles Sixth Form Centre. Over the course of 15 weeks, students will complete tasks such as research, pitching ideas to the project manager, modeling game assets, terrain development in Unity, and presenting their work to a focus group for feedback. They will use software including 3ds Max and Unity and manage their time according to the scheduled tasks and deadlines.
The document outlines a plan to create a fantasy world called Xana, which will include 5 towns, a large central city called Zehel located at the base of a giant tree, and floating islands in the sky connected by bridges. It provides details on the resources and software that will be used, including 3D modeling suites and the Unity game engine. A schedule is then presented laying out the tasks over several weeks to design concepts, create assets, build terrain in Unity, place assets, and present and review the work.
This document is an agreement between collaborators for a 3D animation project for a BTec course. It states that they have checked the animation work for appropriate representation of race, gender, religion and sexuality and have determined it meets standards of decency. They have agreed to and accepted these terms regarding the ethical check of the animation work.
This risk assessment document summarizes the risks associated with using computer workstations. It identifies seven main steps involved in operating a workstation, from turning on the power to shutting it down. Potential hazards include work-related disorders, stress, fatigue, eyestrain, and effects from chemicals. Control measures specified to reduce risks include workstation assessments, varied work routines, safe chemical use, and electrical safety. The assessment is to be reviewed annually.
This risk assessment evaluates potential hazards for curriculum lessons held in a general classroom at a college site. It identifies hazards such as slip/trip risks, sharp implements, electricity, and fire. Control measures are outlined to reduce risks, such as ensuring adequate supervision, safe storage of materials, maintenance of clear walkways, and instruction of students in safety procedures. The risk assessment will be reviewed annually.
The document provides an overview for a fantasy landscape called Xana, which includes 5 towns and a large city called Zehel located at the base of a giant tree. The landscape will have different biomes like snow, plains, and forest, as well as floating islands in the sky. Towns will have unique buildings and layouts. Various structures like shrines, bridges, and villages will be spread throughout the countryside, connected by roads. Popular fantasy games and movies are financially successful due to the genre's flexibility and ability to explore complex themes beyond real-world limitations.
The document proposes ideas for generating a fantasy landscape called the Land of Xana. It will feature 5 towns connected by roads, with a massive central city called Zehel located at the base of a giant tree reaching into the clouds. Floating islands with temples will dot the sky. The landscape will include forests, plains, snow, and normal weather around Zehel. Magical elements like fountains holding water as orbs will adhere to the fantasy theme.
The document proposes ideas for a fantasy map including a plains environment with a giant tree monument at the center connecting smaller towns by roads. A second idea involves mountain cities and towns on or beside mountains connected by forests and rivers. Key features would include volcanoes, giant trees, and floating islands. Architecture would incorporate towers, ruins, castles, shrines, and windmills. Individual towns would contain features like churches, wells, and 5-10 houses. The finalized concept involves a land called Xana with 5 towns and a massive city called Zehel at the base of a giant central tree reaching into the clouds, with floating islands holding temples in the sky connected by villages and unique towns along roads and shrines.
The article discusses how the hit TV show "Flash" has boosted the local economy in Vancouver, where it is filmed. The show has brought hundreds of jobs and millions in revenue to the city through production and tourism. Local businesses have seen an increase in customers and revenue due to "Flash" fans visiting Vancouver locations that are featured on the show.
Flash is a popular program for creating animations and interactive content. This document provides exercises to help users learn and improve their Flash skills. Completing the exercises will help users become proficient in using tools and features in Flash like layers, timeline, shapes, buttons, and publishing for the web.
The document is an ethical agreement between collaborators on a 3D animation project for a BTec Level 3 Extended Diploma in Creative Media Production. It states that the collaborators have checked the work and agreed that it meets appropriate standards regarding decency and representation of race, gender, religion and sexuality. It includes signatures and dates from three collaborators agreeing to the terms.
The document outlines a 5.5 week plan to create an original 3D animation for a college radio station client. It involves researching other 3D advertisements, storyboarding a concept, creating assets, setting up the project according to specifications, maintaining a production log and schedule, and writing an evaluation upon completion to assess if goals were achieved.
The document describes an animation project called "JailBreak" involving the logos for "E6" and "RADIO". Over the course of 30 seconds and 750 frames, the animation shows the E6 logo breaking out of its cell and running across a courtyard with a light beam following it, only to be chased by the RADIO logo down a prison corridor. Eventually, the RADIO guards tackle the E6 logo to the ground, and the camera pans out to a bird's eye view revealing the full E6 Radio logo.
This document outlines a collaboration agreement between Scott Woodhams, John Longworth, and Danny Dunn to create a 3D motion graphic titled "E6 Motion Graphic". It includes their contact information and agrees that they will collaborate on this project. They sign to agree to the contractual provisions attached to the document.
The document discusses 3D animation for television channels and advertisements. It notes that TV channel animations typically feature a random assortment of elements revolving around the central logo. While the concepts are simple, the animation process requires great detail. Animations can include special effects and abstract environments not possible with live recordings, and they can combine live elements. Animation ads are generally cheaper to produce than live ads due to lower production costs and no actor fees.
This animation production log outlines the creation of 6 sequences and associated assets for an animation project. It documents the development of sequence bases, layouts, textures, and renders for each sequence. Key assets created include an E6 logo, a tower model with base and top sections, and 3D guard characters with accessories. The log provides a overview of the work completed at each stage of animation production.