2. Matt Durant
Professor Klinkowstein
Adam Montoya: “Seananners and the Art
of Video Game Commentary”
http://www.cnn.com/2012/05/04/tech/gaming-gadgets/adam-montoya-seananners/index.html
3. Matt Durant
-Adam Montoya, YouTube Personality
-Current YouTube Subscribers
-Current YouTube Video Views
-Current Salary
Professor Klinkowstein
Seananners
3.5 Million
620 Million
CNN est. 6-Figure
5. Matt Durant
-Max and Anthony both used the phrase “stress reliever”
-Said they still get their work done
-Max: “Not a distraction, more like a break.”
-Anthony: “Don’t even play that much, it’s just nice to have.”
Professor Klinkowstein
6. Matt Durant
-Max played with Jake as well which adds a social aspect
-Jake said that video games help him pace work
-He also humorously said “I should probably get a job”
-Also added was that the game matters
Professor Klinkowstein
7. Matt Durant
-Games like “Grand Theft Auto” do not require attention spans
-Sports games are very fun to fill time
-Sometimes certain games can cause too much competition
-Competitive games can cause more stress than stress relief
Professor Klinkowstein
8. Matt Durant
Professor Klinkowstein
When asked about gaming and money:
-Joe: “Games are $60, the new systems are 3 or $400, it does cost a lot”
-Jake: “Of course I’d play video games for a career but that’s not realistic.”
-Henry: “Is it really possible though? Like, it’s impossible for me right now.”
17. Matt Durant
Professor Klinkowstein
Summary
-College age students love entertainment
-They turn to video games
-Gaming is a good stress reliever but….
-Video Games cost too much money
-A desire for beneficial entertainment
18. Matt Durant
Professor Klinkowstein
Proposal
This proposal puts forth the idea that internet servers have the
capability to be used as brand marketing and recruitment tools. By
playing video games through competitive servers online, college
students (or anyone else) could test their talents and win money.
Brands and sponsors, through these servers, could promote their
products while recruiting talented gamers. These gamers, could win
money which could supplement an internship or on campus job. This
would bring a monetization to turning a college pastime into a viable
career in an ever growing market.