2. for Academics
I’m applying for
college, but I can’t
find my backpack!
25% don’t make it past their
Freshman year of College.
We’re on a mission to change that.
It starts in High School.
3. CONFIDENTIAL
Carolyn Carpeneti
Founder & CEO
Advisor & Recruiter to PE-backed start-
ups, Founder CA’s largest women’s conf.
Jack O’Connell
Former CA State Superintendent of
Public Instruction, UC Board of Regents
Team Investors and Advisors
Kate Purmal
Co-Founder & COO
Former SVP SanDisk, CEO U3,
founding team Palm Inc.
Chandra Ambadipudi
Acting VPE
Former VPE, Apollo Education (F100)
Diane Provo, M.S. Ed
Provo & Associates
Expert on education and learning
Rob Wrubel
Former Chief Innovation Officer, Apollo
Education, Former CEO Ask Jeeves
`
Dr. Satish Menon
CTO Shutterfly, Former CTO Apollo
Education, VP Consumer Yahoo
TEAM
Stewart Alsop
Partner, Alsop Louie Partners
Venture Capitalist
4. In High School
• Shows up as procrastination, overwhelm
• Trouble juggling academics, sports, social
life and work
• Added pressure of college test prep,
college applications, essays, etc.
In College
• External support of family and home
disappears
• Large blocks of unstructured time
• Less academic structure – large, long-term
assignments, fewer tests and exams
THE PROBLEM
Executive Function does not fully develop until between 18-26
5. CONFIDENTIAL
Constraint-driven backward scheduling system
• Personalized based on
learning style,
extracurricular, study and
social preferences
• Notifications to students
and parents or coaches
• Mobile swipe ensures
nothing falls through the
cracks
PHASE 1: COACHING PLATFORM
(Currently in Beta)
6. CONFIDENTIAL
COPILOT BETA RESULTS
52%39%
9%
91% Reported Being More Prepared
Significantly Better
Better
Neutral
54%32%
14%
88% Reported Better On-time
Completion
Significantly Better
Better
Neutral
Yes
91%
No
5%
Not Sure
4%
91% would use CoPilot again
Active
59%
Moderate
12%
Low or No Use
29%
CoPilot Beta Test Usage
7. CONFIDENTIAL
COPILOT BETA RESULTS
35%
52%
13%
87% Reported Improved Grades
Significantly Better
Better
Neutral
30%
61%
9%
91% Reported Improved
Qulaity of Work
Significantly Better
Better
Neutral
22%
35%
35%
8%
57% Reported Less School-related
Stress
Significantly Less Stress
Less Stress
Neutral
Worse
17%
61%
22%
78% Reported More Time Studying
Significantly more
More
Neutral
8. PHASE 2: STANDALONE PRODUCT
(Fall 2016)
• Goals, points, competition
• Virtual study groups, social
• Incentives (offers) from parents,
partners and coaches
CONFIDENTIAL
Killer Mobile UX with Social, Gamification and Marketplace
9. CONFIDENTIAL
PHASE 3: DATA & INSIGHTS
• Predictive analytics flag at-risk
students before mid-term exams
• Clustering and segmentation for
personalized recommendations
• Collaborative filtering matches
matching peers, coaches, tutors
Early warning and recommendations
through student behavior data signals
10. CONFIDENTIAL
2014 MAY • Inception of CoPilot Systems Inc.
SEP • $500k+ family/friends raise
JAN • Installed College Coaching Platform at 5 beta sites
AUG • Beta test High School
JAN • Continue beta testing High School
APR • Book launch & national media tour
AUG • Launch Standalone Product: High School & College
FALL • Community College Product
TIMELINE
201520162017
11. CONFIDENTIAL
PRICING MODEL
• $99.95 / year incl. dashboard for parent, coach
• $29.95 / year standalone (no coach dashboard)
• $1,500 - $2,500 private coaching / semester, $175/hour
High Schools and Colleges
• $25-80 /student / year
• Administrative dashboard,
reporting, early alerts
Private Coaches and Tutors
• $150 / semester per student
• Multi-student dashboard, reporting
and alerts
Consumer Product for
High School and College Students
13. CONFIDENTIAL
OPPORTUNITY SUMMARY
Experienced Team of Seasoned Executives
Huge Revenue Opportunity
$19 mm recurring revenue by 2018
• 14.7 mm high school + 17.7 mm
college students
• 11,000 college test prep centers in US
• $4.5B college readiness market
• We expect 80% YOY customer
retention over 4+ years
Proven Technology Platform
• Successful Beta completed
• 90% feature complete back-end
• Future investment in mobile, UX,
social, gamification, marketplace