The document discusses various topics relating to mobile app design including native vs web vs hybrid apps, UI elements, information architecture, mobile search, location-based features, notifications, and reading experiences. It provides examples and recommendations for how to approach these topics when designing mobile apps, such as leveraging device capabilities and preloading relevant search results to account for interruptions.
This document discusses various considerations for designing touchscreen and gesture-based interfaces. It addresses topics like fat fingers and touch target sizing, common gestures, handedness, single vs. multi-touch, scrolling vs tapping, placement of controls, use of native interface elements, and providing touch feedback. Guidelines are provided such as keeping controls above content, avoiding side edges, using proven patterns, and designing based on anatomical limitations and user tendencies rather than assumptions. Context-specific tips and examples from iOS and Android are referenced.
The document discusses designing intuitive forms that require little help for users to complete. It notes that if a form needs extensive help sections, the design is likely too complex or confusing. Tips are provided for form design, including using clear labels, logical grouping of fields, limiting required fields, ensuring fields build on each other, and testing forms with real users. Designing forms that are scannable and complete-able without assistance will lead to higher completion rates.
This document provides information about an 8-week course on designing dialogues and forms. It includes the course schedule, assigned readings from two books on user interface design, and details on a group assignment to design a web form for registering children in daycare. Students will be evaluated on the usability and documentation of their form design, as well as justifying their design choices. The course emphasizes best practices for form design through lectures, readings, and a practical project.
The document discusses various topics relating to mobile app design including native vs web vs hybrid apps, UI elements, information architecture, mobile search, location-based features, notifications, and reading experiences. It provides examples and recommendations for how to approach these topics when designing mobile apps, such as leveraging device capabilities and preloading relevant search results to account for interruptions.
This document discusses various considerations for designing touchscreen and gesture-based interfaces. It addresses topics like fat fingers and touch target sizing, common gestures, handedness, single vs. multi-touch, scrolling vs tapping, placement of controls, use of native interface elements, and providing touch feedback. Guidelines are provided such as keeping controls above content, avoiding side edges, using proven patterns, and designing based on anatomical limitations and user tendencies rather than assumptions. Context-specific tips and examples from iOS and Android are referenced.
The document discusses designing intuitive forms that require little help for users to complete. It notes that if a form needs extensive help sections, the design is likely too complex or confusing. Tips are provided for form design, including using clear labels, logical grouping of fields, limiting required fields, ensuring fields build on each other, and testing forms with real users. Designing forms that are scannable and complete-able without assistance will lead to higher completion rates.
This document provides information about an 8-week course on designing dialogues and forms. It includes the course schedule, assigned readings from two books on user interface design, and details on a group assignment to design a web form for registering children in daycare. Students will be evaluated on the usability and documentation of their form design, as well as justifying their design choices. The course emphasizes best practices for form design through lectures, readings, and a practical project.
30. • Voer het usability onderzoek uit.
• Schrijf een onderzoeksrapport met daarin:
• Observaties per sessie
• Conclusies en aanbevelingen
• Respondentprofiel, interviews en taken