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Taldekideak: ASIER IBARZABAL, ANDER
GASTESI, JON GARCIA NEREA GARCIA
, EIDER MARTINEZ eta XABIER
IBARRONDO
CHILDTOPIA
ESKOLAN
▪ Eskola publikoa
▪ Bilbo hirian kokatuta(7620 Biztanleko auzoan)
▪ Maila ertain-baxuko testuingurukoak
▪ HH eta LH mailak
▪ Informatika gela bat.
ESKOLAREN TESTUINGURUA
● 4.Mailako ikasleak( 9-10 urtekoak)
● 24 ikasleko taldea
● Irakasleek ez dira ordenagailuekin trebeak
● Arbel digitala(gutxitan erabilita)
● Ordenagailua
● Arbel tradizionala
KLASEKO EGOERA
KLASEKO BLIABIDEAK
➢Guraseek IKT erabilera areagotzea
DAGOEN ARAZOA?
ARAZOARI KONPONBIDEA
A. Irakasle zein Ikasleentzako IKT-an formakuntza kurtsoak.
B. Eskolak gutxienez 2 ordenagailu gela ipintzea
C. Ikasle bakoitzak ordenagailu propioa izan
D. Informatikari garrantzia gehiago emotea
E. IKT-ak irakasgai guztietan erabiltzea
● Web-orrialde bat erabili
● Urtean zehar erabiltzeko
● Euskal curriculumaren edukiak oinarri
● Teknologiaren bitartez ikasi daitekela frogatu
● Umeentzat erakarria egin
● Klase materialarekiko osagarria
PROIEKTUARI SARRERA
▪ KONPETENTZIAK/GAITASUNAK:
-Matematirako gaitasuna
-Zientzia eta teknologiarako gaitasuna
-Gaitasun digitala
- Ikasten ikasteko gaitasuna
- Komunikazio gaitasuna
▪ HELBURUAK:
-Matematikako gaiak barneratzea
-Irakurtzen ikastea
-Musika kontseptuak barneratzea
-Gaitasun mentalak garatzea
-Hizkuntzetan, hiztegia zabaltzea
- IKT-en erabilpena sustatzea
PROIEKTUAREN
KONPETENTZIAK ETA HELBURUAK
1. Konpetentzia kognitibo orokorra
2. Teknologiarako eta Informatikarako
konpetentzia
3. Informazioaren konpetentzia
LANDUTAKO
KONPETENTZIA DIGITALAK
MUSIKA ARLOA HIZKUNTZA ARLOA MATEMATIKA
Notak ikasteko Ortografia lantzeko Buruzko kalkuloa
lantzeko
Instrumentuen sailkapena
eta soinua ikasteko
Hiztegi berria
barneratzeko
Zenabien idazketa
lantzeko
Esaldiak zuzentasunek
eraikitzeko
Eragiketak praktikatzeko
Sinonimoak eta
antonimoak lantzeko
Dirua erabiltzen jakiteko
Ahozko ulermena
lantzeko
Forma geometrikoak
ikasteko
Idatzizko ulermena
lantzeko
Seriak praktikatzeko
EDUKI DIDAKTIKOAK
(ZERTARAKO?)
Proposamen hau urte oso baten zehar aurrera
eramango da, eskolako irakasgaien helburu didaktikoak
bete arren, IKTen sustapena izango da gure helburu
nagusia. Ikasleek ordenagailua erabiltzen, informazioa
bilatzen, internetaren arriskuetatik jabetzen,
autonomia lortzen eta abar lortuko dute. Childtopia
webguneaz aparte, mota horretako orrialde asko aurki
daitezke beste motatako jarduerekin eta edukiekin,
izan ere, proposamen honen helburua IKTen erabilpena
da.
EBALUAZIOA
Childtopia 2

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Childtopia 2

  • 1. Taldekideak: ASIER IBARZABAL, ANDER GASTESI, JON GARCIA NEREA GARCIA , EIDER MARTINEZ eta XABIER IBARRONDO CHILDTOPIA ESKOLAN
  • 2. ▪ Eskola publikoa ▪ Bilbo hirian kokatuta(7620 Biztanleko auzoan) ▪ Maila ertain-baxuko testuingurukoak ▪ HH eta LH mailak ▪ Informatika gela bat. ESKOLAREN TESTUINGURUA
  • 3. ● 4.Mailako ikasleak( 9-10 urtekoak) ● 24 ikasleko taldea ● Irakasleek ez dira ordenagailuekin trebeak ● Arbel digitala(gutxitan erabilita) ● Ordenagailua ● Arbel tradizionala KLASEKO EGOERA KLASEKO BLIABIDEAK
  • 4. ➢Guraseek IKT erabilera areagotzea DAGOEN ARAZOA? ARAZOARI KONPONBIDEA A. Irakasle zein Ikasleentzako IKT-an formakuntza kurtsoak. B. Eskolak gutxienez 2 ordenagailu gela ipintzea C. Ikasle bakoitzak ordenagailu propioa izan D. Informatikari garrantzia gehiago emotea E. IKT-ak irakasgai guztietan erabiltzea
  • 5. ● Web-orrialde bat erabili ● Urtean zehar erabiltzeko ● Euskal curriculumaren edukiak oinarri ● Teknologiaren bitartez ikasi daitekela frogatu ● Umeentzat erakarria egin ● Klase materialarekiko osagarria PROIEKTUARI SARRERA
  • 6. ▪ KONPETENTZIAK/GAITASUNAK: -Matematirako gaitasuna -Zientzia eta teknologiarako gaitasuna -Gaitasun digitala - Ikasten ikasteko gaitasuna - Komunikazio gaitasuna ▪ HELBURUAK: -Matematikako gaiak barneratzea -Irakurtzen ikastea -Musika kontseptuak barneratzea -Gaitasun mentalak garatzea -Hizkuntzetan, hiztegia zabaltzea - IKT-en erabilpena sustatzea PROIEKTUAREN KONPETENTZIAK ETA HELBURUAK
  • 7. 1. Konpetentzia kognitibo orokorra 2. Teknologiarako eta Informatikarako konpetentzia 3. Informazioaren konpetentzia LANDUTAKO KONPETENTZIA DIGITALAK
  • 8. MUSIKA ARLOA HIZKUNTZA ARLOA MATEMATIKA Notak ikasteko Ortografia lantzeko Buruzko kalkuloa lantzeko Instrumentuen sailkapena eta soinua ikasteko Hiztegi berria barneratzeko Zenabien idazketa lantzeko Esaldiak zuzentasunek eraikitzeko Eragiketak praktikatzeko Sinonimoak eta antonimoak lantzeko Dirua erabiltzen jakiteko Ahozko ulermena lantzeko Forma geometrikoak ikasteko Idatzizko ulermena lantzeko Seriak praktikatzeko EDUKI DIDAKTIKOAK (ZERTARAKO?)
  • 9. Proposamen hau urte oso baten zehar aurrera eramango da, eskolako irakasgaien helburu didaktikoak bete arren, IKTen sustapena izango da gure helburu nagusia. Ikasleek ordenagailua erabiltzen, informazioa bilatzen, internetaren arriskuetatik jabetzen, autonomia lortzen eta abar lortuko dute. Childtopia webguneaz aparte, mota horretako orrialde asko aurki daitezke beste motatako jarduerekin eta edukiekin, izan ere, proposamen honen helburua IKTen erabilpena da. EBALUAZIOA