Alphatron was used with a virtual MIDI keyboard to create a sound. The sound would work well as background music at the beginning of a scene. The sound was created for use as background music at the start of a scene.
Alphatron was used with a virtual MIDI keyboard to create a sound. This sound would be suitable to play at the end of a scene as a plan is put into action. The sound was created for use in a scene to mark when a plan begins being executed.
The document describes using Alphatron with a virtual MIDI keyboard to create a sound. This sound was intended to be used when Trevor arrives. The sound was created with Alphatron and a virtual MIDI keyboard.
The document describes using virtual keyboard software to create sounds, recording those sounds using recording software, and then using a mixer to monitor the recorded sounds.
During the first half of editing, the editor sorted through footage, removing shaky camera work and lip sync issues. They also synced dance moves and singing to the background music. During shots with desaturated light, the curve tool was used to increase darkness and blend grain while boosting lighter tones for contrast. Using smart blur, large areas were blurred while keeping line art. Most photography was edited in After Effects, stretching the image size to remove visible corners while adjusting contrast between colors with the curve tool. Near the end, tracks were edited out of songs for memory stick space.
This document discusses using a Traktor mixing board and sound system along with Ableton and a MIDI controller to mix music. The author describes using their MIDI controller in full function mode to mix with their facilitator using the Traktor mixing board to amplify sound while making music in Traktor. They produced a finished product called Nero live at Lakewood.
To add background music to a game, the developer created a new object to represent the background music and placed it in the game room so that it would play the music on a continuous loop whenever the game is running. The music was made to loop so that it would play for the entire duration of any game session.
The creator used an Extractor instrument to create the soundtrack, selecting Program 21 on the Extractor for keyboard sounds. They also edited the keyboard notes to add more detail to the soundtrack.
The document discusses creating sound effects using a MIDI keyboard and VST SoundEffects software. The author used the eSLine String(x86bridged) keyboard effect to create simple sound effects by adjusting the bass, tune, and volume settings. They listened carefully to different sound combinations to select those that fit best for their project. The hardest part was carefully placing each sound bar in the right place to make all the sounds flow well together as a cohesive whole piece.
Alphatron was used with a virtual MIDI keyboard to create a sound. This sound would be suitable to play at the end of a scene as a plan is put into action. The sound was created for use in a scene to mark when a plan begins being executed.
The document describes using Alphatron with a virtual MIDI keyboard to create a sound. This sound was intended to be used when Trevor arrives. The sound was created with Alphatron and a virtual MIDI keyboard.
The document describes using virtual keyboard software to create sounds, recording those sounds using recording software, and then using a mixer to monitor the recorded sounds.
During the first half of editing, the editor sorted through footage, removing shaky camera work and lip sync issues. They also synced dance moves and singing to the background music. During shots with desaturated light, the curve tool was used to increase darkness and blend grain while boosting lighter tones for contrast. Using smart blur, large areas were blurred while keeping line art. Most photography was edited in After Effects, stretching the image size to remove visible corners while adjusting contrast between colors with the curve tool. Near the end, tracks were edited out of songs for memory stick space.
This document discusses using a Traktor mixing board and sound system along with Ableton and a MIDI controller to mix music. The author describes using their MIDI controller in full function mode to mix with their facilitator using the Traktor mixing board to amplify sound while making music in Traktor. They produced a finished product called Nero live at Lakewood.
To add background music to a game, the developer created a new object to represent the background music and placed it in the game room so that it would play the music on a continuous loop whenever the game is running. The music was made to loop so that it would play for the entire duration of any game session.
The creator used an Extractor instrument to create the soundtrack, selecting Program 21 on the Extractor for keyboard sounds. They also edited the keyboard notes to add more detail to the soundtrack.
The document discusses creating sound effects using a MIDI keyboard and VST SoundEffects software. The author used the eSLine String(x86bridged) keyboard effect to create simple sound effects by adjusting the bass, tune, and volume settings. They listened carefully to different sound combinations to select those that fit best for their project. The hardest part was carefully placing each sound bar in the right place to make all the sounds flow well together as a cohesive whole piece.
The document describes a sound track created in 5 parts: 1) an alien voice repeating 5 times, 2) SLR and alien fish sounds layered to represent shooting and reloading against an alien, 3) an alien fish clip used when the alien is hurt, 4) a time machine clip for the alien flying away, and 5) multiple clips cut and layered together then adjusted and rendered into a completed single sound track.
This document summarizes a musical composition created for a video game using a virtual MIDI keyboard and audio effects. The track was meant to convey the impression of a classical adventure game, with a happy protagonist traveling. To create the sounds, the composer used the KTGranulator effect to provide a retro adventure feel, and Mr. Alias Pro to add elements of travel and delight to the composition.
Producer Jacquire King uses a Dangerous Music 2-Bus analog summing amp and Monitor ST controller to mix the latest album from Kings of Leon. He finds that mixing through these devices provides a more emotionally and technically satisfying experience compared to mixing completely in the digital realm. The 2-Bus and Monitor ST allow him to incorporate analog outboard gear into his mixing process while maintaining a repeatable and portable setup. He is able to listen to his mixes through his final output chain, giving him confidence in the results.
This document describes Anthony Bowes' process of adding sounds to a game in Game Maker. He imported sounds, assigned them to events like a player getting hit, and tested that the sounds played correctly at the right times. While there was some initial lag when the player was hit, the sounds worked well overall. He was able to choose sounds, edit them, and loop background music to repeat using the event panel in Game Maker.
This sequence is intended for a science fiction genre to depict an alien environment. The dramatic music could be used in tense moments of a computer game. Effects like delay, "Battery Acid", and fade were used to make the tracks sound more alien, dramatic, and tense to emphasize the sci-fi computerized atmosphere.
We created a small audio track with multiple sound clips to make a realistic track that could be used in a film or game. We used different pieces of sound and placed them on different tracks so that we could manage and edit them easier. All the sounds we could use were in a folder so that it was easy to find them.
We used Garage Band to create music for our thriller by playing around with the software repeatedly and watching tutorials to learn how to use it, as it was initially complicated. We created a classical opening and picked classical music overall because it makes the thriller creepy and grabs audience attention, fitting our story.
The document describes Spencer Fox's process of creating animation for a video game. Some key points:
- Spencer created the background, sprites, enemies, collectible items, and HUD elements for the first level.
- Menu screens like the pause menu, abilities list, loading screen, main menu, and level select were also designed.
- Each section was animated in Photoshop then compiled into a video with Premiere Pro, adding sound effects and music composed in Beepbox.
- The full project was exported and uploaded to YouTube to share the final animated video game experience.
How you think the sound in your chosen example has been produced zeldaconor0994
1. The sounds in The Legend of Zelda: Ocarina of Time were produced using real instruments like organs for the soundtracks. Voice acting and in-game sound effects were recorded in a studio.
2. Post-production techniques like layering sounds, adding echo, and adjusting audio levels were used to integrate the voice acting and sound effects with the soundtracks.
3. The game's sound design enhanced the gaming experience by using music and audio cues that matched the mood of different locations, like upbeat music for villages versus gloomy music for temples.
O documento não fornece informações significativas para resumir em 3 frases ou menos. Apenas contém uma sequência de caracteres aleatórios sem sentido.
This sermon outline discusses the foundations of a godly life according to Genesis. It covers how God created the heavens and earth in 6 days and rested on the 7th, establishing the Sabbath. God created man from dust and breathed life into him, placing him in the Garden of Eden with commands not to eat from the tree of knowledge. God saw that man needed companionship, so he created woman from man's rib to be his wife. The sermon argues that marriage between one man and one woman is the divine institution from Genesis and anything fracturing this foundation leads to destructive consequences. It encourages accepting Jesus' help to have a personal relationship with God.
Mi hogar no es aquí habla sobre la experiencia de una persona que se siente como un extraño en su propio país. Expresa que a pesar de haber nacido en ese lugar, no se siente completamente aceptado por la cultura dominante ni por sus propios compatriotas. La persona se debate entre su identidad cultural y su sentimiento de pertenencia.
Series passages that pump me up - part 11 - god’s powerful solutions to o...LifePointe Church
This is Part 11 of Pastor Chuck Bernal’s message series, “Passages That Pump Me Up”. This entire message is taken from Romans 8, one of the greatest chapters in the Bible. In this chapter, Paul specifically deals for 4 of the biggest "giants" we face in our lives: GUILT, ANGER/DISAPPOINTMENT, FEAR & LONELINESS. He then gives God's specific solutions to those 4 problems. This messsage was delivered at LifePointe Church in Crowley, TX on Sunday, August 9, 2015
This document provides information about envelope services offered by CDP, including:
- A range of product options such as stock sizes, printing methods, and bespoke envelopes.
- Creative, design, logistics, and direct mail services to support envelope needs.
- Information required to provide a quotation, such as style, size, artwork, and quantities.
- Standard envelope and paper sizes for reference.
The document provides an overview for a point-and-click game based on Mary Shelley's novel Frankenstein. Players explore three interactive environments from the story and find items to complete objectives. The game aims to engage young readers with the novel and celebrate its anniversary. Key elements include navigating environments through cameras, interacting with objects, and learning about their significance through informative text. Feedback was incorporated to improve the educational and fun aspects of gameplay.
Dead Rising is a third-person survival horror game released in 2006 by Capcom for the Xbox 360. The game takes place in a shopping mall overrun by zombies. Players control photojournalist Frank West, who must survive for three days by completing missions and saving survivors. The game was inspired by zombie films like Dawn of the Dead and includes horror, gore, and dark humor. It received a PEGI 18 rating for its graphic violence and references to cults. Players can get different endings depending on their choices and how many survivors they rescue. Effort is required to complete missions and find weapons/items to aid survival. Players become attached to characters and invested in Frank's goal of discovering the outbreak's cause.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
The document describes a sound track created in 5 parts: 1) an alien voice repeating 5 times, 2) SLR and alien fish sounds layered to represent shooting and reloading against an alien, 3) an alien fish clip used when the alien is hurt, 4) a time machine clip for the alien flying away, and 5) multiple clips cut and layered together then adjusted and rendered into a completed single sound track.
This document summarizes a musical composition created for a video game using a virtual MIDI keyboard and audio effects. The track was meant to convey the impression of a classical adventure game, with a happy protagonist traveling. To create the sounds, the composer used the KTGranulator effect to provide a retro adventure feel, and Mr. Alias Pro to add elements of travel and delight to the composition.
Producer Jacquire King uses a Dangerous Music 2-Bus analog summing amp and Monitor ST controller to mix the latest album from Kings of Leon. He finds that mixing through these devices provides a more emotionally and technically satisfying experience compared to mixing completely in the digital realm. The 2-Bus and Monitor ST allow him to incorporate analog outboard gear into his mixing process while maintaining a repeatable and portable setup. He is able to listen to his mixes through his final output chain, giving him confidence in the results.
This document describes Anthony Bowes' process of adding sounds to a game in Game Maker. He imported sounds, assigned them to events like a player getting hit, and tested that the sounds played correctly at the right times. While there was some initial lag when the player was hit, the sounds worked well overall. He was able to choose sounds, edit them, and loop background music to repeat using the event panel in Game Maker.
This sequence is intended for a science fiction genre to depict an alien environment. The dramatic music could be used in tense moments of a computer game. Effects like delay, "Battery Acid", and fade were used to make the tracks sound more alien, dramatic, and tense to emphasize the sci-fi computerized atmosphere.
We created a small audio track with multiple sound clips to make a realistic track that could be used in a film or game. We used different pieces of sound and placed them on different tracks so that we could manage and edit them easier. All the sounds we could use were in a folder so that it was easy to find them.
We used Garage Band to create music for our thriller by playing around with the software repeatedly and watching tutorials to learn how to use it, as it was initially complicated. We created a classical opening and picked classical music overall because it makes the thriller creepy and grabs audience attention, fitting our story.
The document describes Spencer Fox's process of creating animation for a video game. Some key points:
- Spencer created the background, sprites, enemies, collectible items, and HUD elements for the first level.
- Menu screens like the pause menu, abilities list, loading screen, main menu, and level select were also designed.
- Each section was animated in Photoshop then compiled into a video with Premiere Pro, adding sound effects and music composed in Beepbox.
- The full project was exported and uploaded to YouTube to share the final animated video game experience.
How you think the sound in your chosen example has been produced zeldaconor0994
1. The sounds in The Legend of Zelda: Ocarina of Time were produced using real instruments like organs for the soundtracks. Voice acting and in-game sound effects were recorded in a studio.
2. Post-production techniques like layering sounds, adding echo, and adjusting audio levels were used to integrate the voice acting and sound effects with the soundtracks.
3. The game's sound design enhanced the gaming experience by using music and audio cues that matched the mood of different locations, like upbeat music for villages versus gloomy music for temples.
O documento não fornece informações significativas para resumir em 3 frases ou menos. Apenas contém uma sequência de caracteres aleatórios sem sentido.
This sermon outline discusses the foundations of a godly life according to Genesis. It covers how God created the heavens and earth in 6 days and rested on the 7th, establishing the Sabbath. God created man from dust and breathed life into him, placing him in the Garden of Eden with commands not to eat from the tree of knowledge. God saw that man needed companionship, so he created woman from man's rib to be his wife. The sermon argues that marriage between one man and one woman is the divine institution from Genesis and anything fracturing this foundation leads to destructive consequences. It encourages accepting Jesus' help to have a personal relationship with God.
Mi hogar no es aquí habla sobre la experiencia de una persona que se siente como un extraño en su propio país. Expresa que a pesar de haber nacido en ese lugar, no se siente completamente aceptado por la cultura dominante ni por sus propios compatriotas. La persona se debate entre su identidad cultural y su sentimiento de pertenencia.
Series passages that pump me up - part 11 - god’s powerful solutions to o...LifePointe Church
This is Part 11 of Pastor Chuck Bernal’s message series, “Passages That Pump Me Up”. This entire message is taken from Romans 8, one of the greatest chapters in the Bible. In this chapter, Paul specifically deals for 4 of the biggest "giants" we face in our lives: GUILT, ANGER/DISAPPOINTMENT, FEAR & LONELINESS. He then gives God's specific solutions to those 4 problems. This messsage was delivered at LifePointe Church in Crowley, TX on Sunday, August 9, 2015
This document provides information about envelope services offered by CDP, including:
- A range of product options such as stock sizes, printing methods, and bespoke envelopes.
- Creative, design, logistics, and direct mail services to support envelope needs.
- Information required to provide a quotation, such as style, size, artwork, and quantities.
- Standard envelope and paper sizes for reference.
The document provides an overview for a point-and-click game based on Mary Shelley's novel Frankenstein. Players explore three interactive environments from the story and find items to complete objectives. The game aims to engage young readers with the novel and celebrate its anniversary. Key elements include navigating environments through cameras, interacting with objects, and learning about their significance through informative text. Feedback was incorporated to improve the educational and fun aspects of gameplay.
Dead Rising is a third-person survival horror game released in 2006 by Capcom for the Xbox 360. The game takes place in a shopping mall overrun by zombies. Players control photojournalist Frank West, who must survive for three days by completing missions and saving survivors. The game was inspired by zombie films like Dawn of the Dead and includes horror, gore, and dark humor. It received a PEGI 18 rating for its graphic violence and references to cults. Players can get different endings depending on their choices and how many survivors they rescue. Effort is required to complete missions and find weapons/items to aid survival. Players become attached to characters and invested in Frank's goal of discovering the outbreak's cause.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
This was all organised on a website called Survey Monkey, Survey Monkey is a website which allows people to create their own surveys for people to answer, after I had made my survey I uploaded them to social media sites for some friends and family to answer the survey if they so wish.
Tekken Tag Tournament 2 is a fighting game released in 2012 that emphasizes fast-paced 2 vs 2 tag team combat. It features 59 playable characters that can be paired into teams, with stages featuring destructible environments. The game includes various single player and multiplayer modes like story mode, arcade ladder challenges, online play, and customization options to provide extensive gameplay content.
The document describes the process of creating a spaceship environment in 3D modeling software. It details how the author built out different rooms like the cockpit, corridors, bedrooms, bathrooms, engine rooms, and off-limit areas. Objects like chairs, computers, beds, toilets, taps, and engines were then precisely placed in the rooms. Final changes included adding bright white textures to walls and mirror textures to ceilings to give the spaceship a clean, futuristic look.
The document describes the texturing process for various 3D models created in Lightwave including a rocket, chair, bed, computer, shuttle door, toilet, sink, and drawers. Key textures included hazard stripes for the rocket engine, a steel texture for the rocket body, and technological textures for computer screens and panels. Realistic textures like silver, red, and typical bedding were used for other objects. The goal was to make the textures suit each model and have a realistic appearance.
The document provides details on various 3D models created by the author in NewTek Modeler over a period of time from December 2014 to January 2015. Some of the objects modeled include a bed, shutter doors, chairs, computers, drawers, a toilet, sink and rocket engines for a spaceship. For each object, the author describes the modeling process and texturing applied to achieve a realistic appearance relevant to its purpose aboard the spaceship.
The document describes the initial steps taken to create an engine part for a ship model by first forming a circular base that was then extruded and manipulated to form an elongated cylindrical shape. Further details are not provided about additional engine features or the ship model.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
This document provides a design pack for a spaceship environment created by Callum Deighton. It includes summaries and reference images for various rooms and features of the spaceship, including the cockpit, hallways, exterior, engines, beds, doors, chairs, computers, shutters, and windows. The design aims to have a clean, bright, and futuristic look and feel inspired by real spacecraft designs and technologies.
Callum has decided to create an environment on a space station for his project. This interests him because it is a type of environment he has never worked with before. Real space stations, such as those used by NASA, research planets and space, and space stations are also popular in movies and video games.
This document summarizes a student's work on a 3D animation project. The student worked in Lightwave Modeler, Layout, and Adobe Premier to create an animation. They acquired skills in modeling, animation, lighting, and video editing. While their original idea was animating a sword fighter, they had issues with the character model and changed to a first-person perspective of sword fighting. For their conclusion, they reflect that spending less time on the original model would have allowed improving textures and backgrounds.
This document summarizes Callum Deighton's work on a project using Lightwave Modeler, Layout, and Adobe Premier. He acquired new skills in modeling, animation, lighting, and video editing. While his final animation differed from his original idea of a swordfighter due to issues animating the full body model, he was still able to depict someone fighting with a sword. Feedback noted the animation was well-made but textures and background could have been improved. Going forward, he would focus on usable models and spend more time on backgrounds and textures to improve visual quality.
The freelance games designer was asked to create a first-person animation for a games company focusing on sword fighting and parkour skills. They received feedback that the animation looked professional standard but could be improved by making some animations less clunky and adding better textures to make the keyblade more noticeable.
A freelance game designer created a first-person animation for a games company focusing on sword fighting and parkour skills. The animation was assessed as being professionally smooth and realistic with human-looking models, though it could have been improved by adding an actual background scene.