The document summarizes the first issue of a technical magazine called "Cyborg's Tech Review Bytes" from the National Institute of Technology in Rourkela. It includes several articles on topics like an introduction for beginners on microcontrollers, a review of projects from Google's ATAP division including Soli and Tango, the history and origin of the word "cyborg," and an upcoming giant robot fight between robots from Japan and the US. The issue aims to bring the latest tech guides to students at NIT Rourkela.
Hiroshi Ishiguro is a Japanese roboticist who has created highly human-like androids in his own image and the images of others. His research focuses on developing humanoid robots that can serve as social partners for humans. He believes that as robots become more human-like in their interactions, humans will be able to form genuine emotional attachments to them. However, fully realizing his vision will require overcoming significant technical challenges in areas like movement, speech recognition, and integrating all of a robot's sensors.
Augmented reality (AR) involves overlaying digital information and graphics onto the real world. This document discusses the history and key concepts of AR, including that it combines real and virtual elements in real-time and is interactive. It also examines some examples of early AR technologies from the 1960s to today. Common hardware components needed for AR like displays, tracking systems, and mobile computing power are outlined. Potential applications of AR in education, tourism, and shopping are also reviewed.
Project Tango is a technology developed by Google that enables mobile devices like smartphones and tablets to detect their position and orientation in 3D space without relying on GPS or other external signals. It uses computer vision technologies like cameras, sensors, and processors to capture depth information and create a 3D model of the device's environment. This document describes the hardware and software capabilities of Project Tango prototype devices. It discusses how Tango uses cameras, sensors, and its own processor to track motion, map areas, and understand depth. The document also outlines some potential applications of Tango technology and companies involved in its development.
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
This document discusses the emerging trend of location-based virtual reality experiences through VR arcades and cafes. It provides an overview of the evolution of gaming platforms and markets over the last decade. Examples of existing VR arcades around the world are given, including details about their locations and equipment. The document argues that VR arcades will be important for driving initial adoption of VR games as they provide access without requiring individual equipment purchases.
Project Tango is a prototype smartphone developed by Google that uses advanced sensors and cameras to create a 3D map of the environment around it in real-time. The phone tracks its motion and position using an array of cameras including a rear-facing RGB/IR camera, 180-degree fisheye camera, and 120-degree front camera. It also has a depth sensor and infrared projector that allow it to make over 250,000 3D measurements per second to build a 3D model. The goal of Project Tango is to provide mobile devices with a human-scale understanding of 3D space to enable new applications around augmented reality, indoor navigation, and 3D modeling.
Presentation of Gordon's Arcade on Insights into cinematic VR at the IMMERSED EUROPE, September 4th 2015 in Murcia, Spain. Gives insights into the stages of VR movie making ranging from raising money to post production.
Hiroshi Ishiguro is a Japanese roboticist who has created highly human-like androids in his own image and the images of others. His research focuses on developing humanoid robots that can serve as social partners for humans. He believes that as robots become more human-like in their interactions, humans will be able to form genuine emotional attachments to them. However, fully realizing his vision will require overcoming significant technical challenges in areas like movement, speech recognition, and integrating all of a robot's sensors.
Augmented reality (AR) involves overlaying digital information and graphics onto the real world. This document discusses the history and key concepts of AR, including that it combines real and virtual elements in real-time and is interactive. It also examines some examples of early AR technologies from the 1960s to today. Common hardware components needed for AR like displays, tracking systems, and mobile computing power are outlined. Potential applications of AR in education, tourism, and shopping are also reviewed.
Project Tango is a technology developed by Google that enables mobile devices like smartphones and tablets to detect their position and orientation in 3D space without relying on GPS or other external signals. It uses computer vision technologies like cameras, sensors, and processors to capture depth information and create a 3D model of the device's environment. This document describes the hardware and software capabilities of Project Tango prototype devices. It discusses how Tango uses cameras, sensors, and its own processor to track motion, map areas, and understand depth. The document also outlines some potential applications of Tango technology and companies involved in its development.
VR/AR Meetup Frankfurt #1 cinematic VR AnalyticsChuck Ian Gordon
Presentation from the first Frankfurt Virtual and Augmented Reality Meetup about VR Analytics and Cinematic VR. Held on Saturday 23rd of January 2016 at the Institute for new media in Frankfurt Germany. Author: Chuck Ian Gordon, Gordon's Arcade & Skilltower Institute. www.GordonsArca.de
Location Based VR: VR Internet Cafe & VR Arcade | Jikhan JungJessica Tams
This document discusses the emerging trend of location-based virtual reality experiences through VR arcades and cafes. It provides an overview of the evolution of gaming platforms and markets over the last decade. Examples of existing VR arcades around the world are given, including details about their locations and equipment. The document argues that VR arcades will be important for driving initial adoption of VR games as they provide access without requiring individual equipment purchases.
Project Tango is a prototype smartphone developed by Google that uses advanced sensors and cameras to create a 3D map of the environment around it in real-time. The phone tracks its motion and position using an array of cameras including a rear-facing RGB/IR camera, 180-degree fisheye camera, and 120-degree front camera. It also has a depth sensor and infrared projector that allow it to make over 250,000 3D measurements per second to build a 3D model. The goal of Project Tango is to provide mobile devices with a human-scale understanding of 3D space to enable new applications around augmented reality, indoor navigation, and 3D modeling.
Presentation of Gordon's Arcade on Insights into cinematic VR at the IMMERSED EUROPE, September 4th 2015 in Murcia, Spain. Gives insights into the stages of VR movie making ranging from raising money to post production.
Vaibhav Jadhav is a system engineer with over 4 years of IT experience working in the service industry. He currently works for MASTEK Ltd in Mumbai installing and configuring Windows server, ESXi OS, and RAID on Dell and HP servers. He has hands-on experience with various systems and operating systems including Windows server 2012/2008/2003, Windows 7/8, VMware, and hardware from Compaq, IBM, HP, Dell, and Lenovo. Previously he worked as a desktop support engineer for CMS Infosystem Pvt Ltd supporting over 350 end users.
This document summarizes a research study on the organizational climate of student teachers in B.Ed colleges. The study examined differences in organizational climate between grant-in-aided and self-financed institutions, as well as based on geographic location, gender, and academic discipline (science or arts). Several key findings are highlighted: 1) Self-financed institutions had a better organizational climate in some dimensions as perceived by teachers compared to grant-aided institutions. 2) Urban grant-aided institutions had a better climate than rural ones in several dimensions. 3) Rural self-financed institutions were better than urban ones in administration and infrastructure. 4) Male teachers perceived a better overall climate than females across several dimensions.
Sanoviagarrett graduated from Ball State University in 2014 with a Bachelor's degree in Organizational Communication Studies and a minor in Leadership. From 2014 to 2015, she served as a Corps Member for City Year Philadelphia, working 45+ hours per week in classrooms and on service projects. She currently works as a Social Emotional Learning Coach and Extended Learning Time Coordinator for City Year, leading students and other Corps Members. She is also the volunteer Project Manager for Dream Live Movement and enjoys writing, blogging, designing flyers, and music.
This document discusses various codes and conventions used in horror films to engage audiences, such as fast editing pace, dark lighting, intriguing narratives, and relatable plots based on real-life situations. It also examines the differences between horror and thriller genres, noting that horrors introduce settings more clearly while thrillers have slower editing pace. Additionally, it considers whether a female antagonist would engage audiences less, concluding that a female in this role could subvert expectations and stereotypes in a way that intrigues viewers.
With a dedicated team focussed on keeping the customers happy, thyssenkrupp elevator systems are driven by a global service strategy and it starts with listening to the customers and responding with tailored solutions to meet their needs.
Discourse analysis is the study of the relationship between language and context. It examines both the form and function of language. Form refers to structure and appearance, while function looks at how language is used to make sentences grammatically correct through tools like pronouns, determiners, conjunctions, prepositions, and auxiliary verbs. Speech act theory considers what language is doing and how listeners are supposed to react. Discourse analysts are interested in both spoken and written interactions, and how teaching materials and classroom language are structured. Models of spoken discourse analysis examine conversation patterns both in and out of classroom settings. Written discourse allows more time for composition compared to spontaneous speech.
2015 International CES Day 1 Recap #OgilvyCESOgilvy
The document discusses several topics from the International CES 2015 conference, including mobility in the automotive industry, advancements in robotics and cartography, the adoption of smart watches, virtual reality as a new medium for storytelling, and new devices like the AirDog drone for creative content creation.
10 upcoming technologies are described that may change the world: 1) Google Glass for augmented reality, 2) Form 1 personal 3D printer, 3) Oculus Rift virtual reality headset, 4) Leap Motion for controlling devices with hand gestures, 5) Eye Tribe for controlling devices with eye movements, 6) SmartThings for connecting devices in the home, 7) Firefox OS as an open source mobile operating system, 8) Project Fiona as a dedicated gaming tablet, 9) Parallella as an affordable mini supercomputer, and 10) Google's driverless car which has driven over 1000 miles without human control.
10 upcoming technologies are described that may change the world: 1) Google Glass for augmented reality, 2) Form 1 personal 3D printer, 3) Oculus Rift virtual reality headset, 4) Leap Motion for controlling devices with hand gestures, 5) Eye Tribe for controlling devices with eye movements, 6) SmartThings for connecting devices in the home, 7) Firefox OS as an open source mobile operating system, 8) Project Fiona as a dedicated gaming tablet, 9) Parallella as an affordable supercomputer, and 10) Google's driverless car which has driven over 1000 miles without human control.
2015 International CES - What I learned at CES and what brands have to knowMatt Doherty
For the past three years I’ve attended International CES. Each year I break down the show into larger thematic takeaways and trends that every brand should know. I look for the bigger picture and implications of technology moving forward and unveil the opportunities at hand over the course of the four day conference. Give it a read. Get inspired by something. And if you have any questions give me a shout out on Twitter (@themattdoh). [Written and designed by Matt Doherty]
Gadgets Of New Generation Or The Geekest Stuff Throughout The Internetaiia
If you are a real geek you should definitely have your own army of the most unusual gadgets ever. Don't have one yet? Don't worry, my friend! I can help you to solve this problem like ABC. Here are the collection of 19 geekest gadgets all over the Internet! Look through, think about what you want and go for it! I'm absolutely sure that you'll definitely find something that is really yours. Don't forget to write down in comments about those gadgets you are interested in!
Project Tango is a prototype smartphone developed by Google that uses motion tracking and depth sensing to allow the phone to create a 3D map of its surroundings. It uses a combination of cameras, sensors, and processors to take over 250,000 3D measurements per second to track its position and orientation in 3D space in real-time. This allows it to build a 3D model of the environment. The goal of Project Tango is to give mobile devices a human-scale understanding of 3D space and motion. Two prototype devices were developed - a 7-inch tablet and a 5-inch smartphone prototype. The hardware includes multiple cameras, an infrared projector, motion tracking cameras, and a vision processing chip to analyze the
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Tiny familiar robots discusses how the Internet of Things allows digital information to be connected to physical objects. This changes how stories are told and economies are built using data. It also influences decisions about ourselves and the environment. Various methods are described for associating digital content with objects, from early coded methods to QR codes, RFID, barcodes, and bespoke devices. How data from connected objects can help understand issues like the environment and inform future policy. The digital lives of these objects and how they provide information about online interactions are also discussed.
Project Tango is a prototype smartphone developed by Google that uses computer vision to allow mobile devices to understand their position and orientation in 3D space. It contains specialized cameras and sensors that enable features like motion tracking, area mapping, and depth perception. The main challenges were implementing simultaneous localization and mapping (SLAM) algorithms typically requiring high-powered computers onto a mobile device. It works by using a combination of cameras, sensors, and custom computer vision chips to generate real-time 3D models of environments.
Top 10 Advance Technology in (2022).docxAdvance Tech
Advance Technology is an online journal of news and opinions. We have teamed up with tech experts to bring the most beneficial information this upcoming year.
Technology is a blog and video series designed to advance the technological world. Better known for its tech-enthusiast audience.
Technology is an online journal of news and opinions. Along with special projects on upcoming technology or general new technology trends, touches on the tech issues and related discussions.
https://advancetech.info/advanced-technology/
Google project tango - Giving mobile devices a human scale understanding of s...Harsha Madusankha
Project Tango is a Google initiative to develop smartphones that can understand 3D space. It uses sensors and computer vision techniques to create 3D maps of environments in real-time. The Project Tango smartphone has motion tracking cameras, an infrared projector, and processors to make over a quarter million 3D measurements per second. This allows the phone to create 3D models of spaces and understand its position within physical environments. Potential applications include indoor mapping, navigation for the visually impaired, augmented reality gaming, and autonomous robotics. Google is working with other companies and universities to develop this technology further.
Last week in tech: Google's AI gets chatty and Nerf has new laser tag blastersJames P DeVellis
The document provides a summary of the past week's major tech news stories, including:
1) Google's AI assistant Duplex can have natural-sounding conversations to make reservations, and the latest episode of the Last Week in Tech podcast discusses talking to Duplex.
2) Nerf has released new laser tag blasters that are fun to play with, even in the heat.
3) Niantic is opening its AR platform to allow other developers to incorporate augmented reality elements like digital creatures into their games, as seen in Pokémon Go.
4) Segway introduced gyro-powered skates that operate independently but look difficult to use without injury.
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
Vaibhav Jadhav is a system engineer with over 4 years of IT experience working in the service industry. He currently works for MASTEK Ltd in Mumbai installing and configuring Windows server, ESXi OS, and RAID on Dell and HP servers. He has hands-on experience with various systems and operating systems including Windows server 2012/2008/2003, Windows 7/8, VMware, and hardware from Compaq, IBM, HP, Dell, and Lenovo. Previously he worked as a desktop support engineer for CMS Infosystem Pvt Ltd supporting over 350 end users.
This document summarizes a research study on the organizational climate of student teachers in B.Ed colleges. The study examined differences in organizational climate between grant-in-aided and self-financed institutions, as well as based on geographic location, gender, and academic discipline (science or arts). Several key findings are highlighted: 1) Self-financed institutions had a better organizational climate in some dimensions as perceived by teachers compared to grant-aided institutions. 2) Urban grant-aided institutions had a better climate than rural ones in several dimensions. 3) Rural self-financed institutions were better than urban ones in administration and infrastructure. 4) Male teachers perceived a better overall climate than females across several dimensions.
Sanoviagarrett graduated from Ball State University in 2014 with a Bachelor's degree in Organizational Communication Studies and a minor in Leadership. From 2014 to 2015, she served as a Corps Member for City Year Philadelphia, working 45+ hours per week in classrooms and on service projects. She currently works as a Social Emotional Learning Coach and Extended Learning Time Coordinator for City Year, leading students and other Corps Members. She is also the volunteer Project Manager for Dream Live Movement and enjoys writing, blogging, designing flyers, and music.
This document discusses various codes and conventions used in horror films to engage audiences, such as fast editing pace, dark lighting, intriguing narratives, and relatable plots based on real-life situations. It also examines the differences between horror and thriller genres, noting that horrors introduce settings more clearly while thrillers have slower editing pace. Additionally, it considers whether a female antagonist would engage audiences less, concluding that a female in this role could subvert expectations and stereotypes in a way that intrigues viewers.
With a dedicated team focussed on keeping the customers happy, thyssenkrupp elevator systems are driven by a global service strategy and it starts with listening to the customers and responding with tailored solutions to meet their needs.
Discourse analysis is the study of the relationship between language and context. It examines both the form and function of language. Form refers to structure and appearance, while function looks at how language is used to make sentences grammatically correct through tools like pronouns, determiners, conjunctions, prepositions, and auxiliary verbs. Speech act theory considers what language is doing and how listeners are supposed to react. Discourse analysts are interested in both spoken and written interactions, and how teaching materials and classroom language are structured. Models of spoken discourse analysis examine conversation patterns both in and out of classroom settings. Written discourse allows more time for composition compared to spontaneous speech.
2015 International CES Day 1 Recap #OgilvyCESOgilvy
The document discusses several topics from the International CES 2015 conference, including mobility in the automotive industry, advancements in robotics and cartography, the adoption of smart watches, virtual reality as a new medium for storytelling, and new devices like the AirDog drone for creative content creation.
10 upcoming technologies are described that may change the world: 1) Google Glass for augmented reality, 2) Form 1 personal 3D printer, 3) Oculus Rift virtual reality headset, 4) Leap Motion for controlling devices with hand gestures, 5) Eye Tribe for controlling devices with eye movements, 6) SmartThings for connecting devices in the home, 7) Firefox OS as an open source mobile operating system, 8) Project Fiona as a dedicated gaming tablet, 9) Parallella as an affordable mini supercomputer, and 10) Google's driverless car which has driven over 1000 miles without human control.
10 upcoming technologies are described that may change the world: 1) Google Glass for augmented reality, 2) Form 1 personal 3D printer, 3) Oculus Rift virtual reality headset, 4) Leap Motion for controlling devices with hand gestures, 5) Eye Tribe for controlling devices with eye movements, 6) SmartThings for connecting devices in the home, 7) Firefox OS as an open source mobile operating system, 8) Project Fiona as a dedicated gaming tablet, 9) Parallella as an affordable supercomputer, and 10) Google's driverless car which has driven over 1000 miles without human control.
2015 International CES - What I learned at CES and what brands have to knowMatt Doherty
For the past three years I’ve attended International CES. Each year I break down the show into larger thematic takeaways and trends that every brand should know. I look for the bigger picture and implications of technology moving forward and unveil the opportunities at hand over the course of the four day conference. Give it a read. Get inspired by something. And if you have any questions give me a shout out on Twitter (@themattdoh). [Written and designed by Matt Doherty]
Gadgets Of New Generation Or The Geekest Stuff Throughout The Internetaiia
If you are a real geek you should definitely have your own army of the most unusual gadgets ever. Don't have one yet? Don't worry, my friend! I can help you to solve this problem like ABC. Here are the collection of 19 geekest gadgets all over the Internet! Look through, think about what you want and go for it! I'm absolutely sure that you'll definitely find something that is really yours. Don't forget to write down in comments about those gadgets you are interested in!
Project Tango is a prototype smartphone developed by Google that uses motion tracking and depth sensing to allow the phone to create a 3D map of its surroundings. It uses a combination of cameras, sensors, and processors to take over 250,000 3D measurements per second to track its position and orientation in 3D space in real-time. This allows it to build a 3D model of the environment. The goal of Project Tango is to give mobile devices a human-scale understanding of 3D space and motion. Two prototype devices were developed - a 7-inch tablet and a 5-inch smartphone prototype. The hardware includes multiple cameras, an infrared projector, motion tracking cameras, and a vision processing chip to analyze the
Augmented reality : Possibilities and Challenges - An IEEE talk at DA-IICTParth Darji
This presentation is a part of a talk I was invited to give on the topic of Augmented Reality and Virtual Worlds. This talk, organized by IEEE, aimed at introducing the technology to students and discuss the scope and research associated with it. Qualcomm's Vuforia platform is used as a prototype.
Tiny familiar robots discusses how the Internet of Things allows digital information to be connected to physical objects. This changes how stories are told and economies are built using data. It also influences decisions about ourselves and the environment. Various methods are described for associating digital content with objects, from early coded methods to QR codes, RFID, barcodes, and bespoke devices. How data from connected objects can help understand issues like the environment and inform future policy. The digital lives of these objects and how they provide information about online interactions are also discussed.
Project Tango is a prototype smartphone developed by Google that uses computer vision to allow mobile devices to understand their position and orientation in 3D space. It contains specialized cameras and sensors that enable features like motion tracking, area mapping, and depth perception. The main challenges were implementing simultaneous localization and mapping (SLAM) algorithms typically requiring high-powered computers onto a mobile device. It works by using a combination of cameras, sensors, and custom computer vision chips to generate real-time 3D models of environments.
Top 10 Advance Technology in (2022).docxAdvance Tech
Advance Technology is an online journal of news and opinions. We have teamed up with tech experts to bring the most beneficial information this upcoming year.
Technology is a blog and video series designed to advance the technological world. Better known for its tech-enthusiast audience.
Technology is an online journal of news and opinions. Along with special projects on upcoming technology or general new technology trends, touches on the tech issues and related discussions.
https://advancetech.info/advanced-technology/
Google project tango - Giving mobile devices a human scale understanding of s...Harsha Madusankha
Project Tango is a Google initiative to develop smartphones that can understand 3D space. It uses sensors and computer vision techniques to create 3D maps of environments in real-time. The Project Tango smartphone has motion tracking cameras, an infrared projector, and processors to make over a quarter million 3D measurements per second. This allows the phone to create 3D models of spaces and understand its position within physical environments. Potential applications include indoor mapping, navigation for the visually impaired, augmented reality gaming, and autonomous robotics. Google is working with other companies and universities to develop this technology further.
Last week in tech: Google's AI gets chatty and Nerf has new laser tag blastersJames P DeVellis
The document provides a summary of the past week's major tech news stories, including:
1) Google's AI assistant Duplex can have natural-sounding conversations to make reservations, and the latest episode of the Last Week in Tech podcast discusses talking to Duplex.
2) Nerf has released new laser tag blasters that are fun to play with, even in the heat.
3) Niantic is opening its AR platform to allow other developers to incorporate augmented reality elements like digital creatures into their games, as seen in Pokémon Go.
4) Segway introduced gyro-powered skates that operate independently but look difficult to use without injury.
This document discusses the evolution of digital design and the internet of things (IoT). It notes that every tool and service that utilizes digital technology will follow Moore's law and experience accelerated change. As more "things" become connected online, the number of touchpoints and opportunities for stories will multiply. The internet of things (IoT) will connect billions of objects, creating the potential for any object to tell stories and become an interactive experience. New tools like virtual and augmented reality will provide new ways to create and experience stories, potentially turning any object or space into an interactive theater.
This document provides an overview and summary of a presentation about exponential technologies. The key points are:
1) The presentation discusses several emerging exponential technologies, including artificial intelligence, virtual reality, blockchain, medical technologies, and more.
2) It focuses on explaining how artificial intelligence is becoming more advanced and accessible through algorithms that learn from interactions. Examples like Google Photos, Gmail auto-reply, and Siri are given.
3) Virtual reality technologies like Oculus Rift and the Void are discussed as becoming indistinguishable from physical reality within a few years and disrupting many industries.
4) Blockchain is highlighted as having the potential to enable universal agreement through distributed ledgers and
Wearable technoloy, an introduction, what's happening now and in the near future.
A quick presentation I gave to the internet of things meet up April 2014.
Technology - Yesterday, Today and Tomorrow
Showcase of whats coming and few product examples
Technology Predictions for next 25years
BMS College of Engineering, PhaseShift 2015
The Meta SpaceGlasses present virtual objects in the real world and allow users to interact with them, like sculpting a virtual vase. Users can then send the digital model to a 3D printer to create a physical version. The glasses use a Kinect sensor and processor to detect real objects and track hand movements, while projectors display virtual images on the lenses. Meta hopes to release the SpaceGlasses for consumer use by 2014.
Future technology is a big topic in business these days, and that’s no surprise. If you’re a business manager or an entrepreneur, you’ll probably be responsible for managing the project that will make or break your company.
We’re all pretty excited about the future, but what if we told you that there are some cool things you can do with technology today? It’s not as complicated as it may seem, but it the Important to know how to use technology to your advantage.
Top 10 Future Technology in 2022 is a weekly series of industry analysts and members at the World Economic Forum discussing trends that are the future of technology.
https://advancetech.info/top-10-technology-in-the-finance-industry-in-2022/
Google unveiled Project Tango, an experimental project from Google's Advanced Technology and Projects (ATAP) group to develop smartphones and tablets that can track motion in 3D and map environments. Project Tango devices use advanced sensors and computer vision to give mobile devices a human-like understanding of space and motion. The Project Tango prototype is an Android device that can create a 3D model of its surroundings without GPS or other external signals by tracking its own 3D motion and the infrared light it projects.
1. Beginners’ Korner
For the starters
Digging the roots #1
“Cyborg”
Geek-o-Gadget
What’s new!
Giant Robots Fight
It’s Japan vs USA
By tesBy tesSeptember 2015 Vol 1 Issue 1
GOOGLE ATAP
“We like Epic Shit”
Cyborg’s Tech Review
2. Team Bytes
Editor
Swati Samikshya Sahoo
Content and Editing
Rohit Suri
G. Vamsi Krishna
P. Lakshmi Narayan Patro
Shruti Mohanty
Mareesh Issar
Siddharth Choudhury
Mohini Gupta
T. Satish Kumar
Amartya Majumdar
Snehalata Sinha
Saikat Chakraborty
Designer
Sourav Mohapatra
Cyborg’s Tech Review Bytes
cyborg.nitrkl.ac.in
3
Grab a BYTE!
Welcome to the very first
issue of Cyborg’s Tech-
nical magazine: Bytes. We are
born into an age where it goes
without saying that not being
tech-savvy has turned into a
taboo. Hence this humble at-
tempt of bringing to our very
own NITR junta the complete
go-to tech guide. India with
its largest youth population is
currently an untapped power-
house of enigmatic minds wait-
ing just for the right moment to
set free and take off their flight.
The likes of Nadella and Pichai
are proof that Indians are as
capable as any, if not better,
to hold the reigns of this digital
world. They have become the
trendsetters and have inspired
thousands not to just dream
big but also to make it large in
life. Recently we lost a gem of a
person who also was a beacon
in the darkness for many, who
gave hope that no matter what
your background is you can
always make it to the highest
post of Indian democracy. Mis-
sile Man Dr A.P.J Abdul Kalam.
Mediocrity is a crime in today’s
world and that’s something
that we have to swallow. With
the increasing pace we are left
with but one option: Buckle
Up! “The Geek shall inherit the
Earth” – recently I came across
this tagline on someone’s tee,
and how true is that, given the
present scenario. A word that
was used as an insult a few
decades back is now termed
as a matter of pride. This in it-
self is enough to show the shift
in the axis in the minds of the
Gen-Y. WordWeb app defines
geek as a knowledgeable and
obsessive computer enthu-
siast, but we all know better
don’t we? Speaking of apps,
this has turned truly into an
“apptastic” world. A touch on
your screen and voila! Anything
you ask for is right there. Apps
have become one of the most
significant landmarks in recent
times, which is why all major
e-commerce sites like Flipkart
are moving towards apps-only
services. This has opened the
doors to data mining, big data
and numerous other fields with
rejuvenated energy. So, the op-
tions and possibilities run into
millions. It’s upon us geeks
now, how and when we grab
them. It’s upon us to herald in
a new age of innovation, ideas
and ignited minds on the wings
of fire. All we need is a “Shi-
vam” at Apple Inc. to complete
the “Satyam Shivam Sunda-
ram” trinity of the tech world!
Happy Byting!
Swati Samikshya Sahoo
3. You have a giant robot, we have a giant robot – we
have a duty to the science fiction lovers of this
world to fight them to the death. America laid down
the challenge; Japan has accepted. In one year’s
time, the two countries will face off on neutral soil for
the world’s first international giant robot dual. Two
15-foot-tall steel gundam suits with one or two pilots
inside, facing each other in battle. There will be guns,
there will be giant swinging steel fists, and the fight
won’t be over until one has pounded the other into
scrap. Can you hear that sound? It’s the gentle foam-
ing of a million anime fans. So what do the two com-
petitors look like at this stage? Well, the Megabot is 15
feet tall and 12,000 pounds, and Suidobashi’s Kura-
tas is around 13 feet and 9,000 pounds. The Megabot
moves around on a pair of tank-style tracks, where
the Kuratas is faster and lighter, and gets around on
a set of 4 wheels, on wide extending legs that can
raise the robot up to get around quickly. The Megabot
requires two pilots, one driver and one gunner to op-
erate its huge arm-mounted paintball cannons, which
fire oversized paintballs at over 120 miles per hour,
enough to dent car panels! The Kuratas takes just
one pilot, who is treated to a vastly more high-tech
augmented reality heads-up display in the cockpit, in-
cluding an automated target acquisition and tracking
interface that keeps its guns trained on an opponent.
The guns in this case include twin Gatling BB can-
nons that can fire 6,000 BB pellets per minute, and a
fairly flaccid-looking water cannon thingy that sends
floppy missiles out in more or less random directions.
It’s fair to say neither robot is currently ready for com-
bat. It’s hard to see how the Megabot’s paintball can-
nons will trouble the Kuratas pilot in his fully enclosed
cabin, and whether the Kuratas’s BB pellets or water
missiles will even annoy the Megabot team. And both
machines are so slow at this point that it’s hard to
see how their slow punches will do any damage at
all. But each team will have 12 months
to prepare, and work out a set of rules
of engagement that will include weapons
fighting as well as hand to hand melee
combat. Everyone knows what’s at stake:
Sci-fi fans won’t be expecting a Real
Steel-like clash of the titans in the very
first giant robot fight, but they won’t be
impressed if it’s not a spectacle. Surely, a
technological battle royale of such mag-
nitude was not planned without a defi-
nite foresight, the foresight here being,
in making sure this won’t be a one time
show. If there was ever a saying that the
beginning defines the end, this epitomiz-
es every syllable of it. Enthusiasts, just
keep your fingers crossed cause at the
end of the day, the future of this sport
rests upon the ability of Megabots and
Suidobashi to make these things excit-
ing to watch from the very first time itself.
Giant Robots
Fight
Cyborg’s Tech Review Bytes
cyborg.nitrkl.ac.in
5CONTENTS
6
6
9
Beginners’ Korner
Welcome beginners! ,
New to tech? Not to fret. Get
introduced to our world.
Google ATAP
We like epic shit
More than just a search engine.
Digging the Roots #1
Find out the root!
Diggind the word “Cyborg”
Cyborg
The club and who we are
What we do? How we do? The article
about the only robotics club of NITR
Geek-o-Gadgets
The Tech article
All the new technology and gadgets
Pheonix Robotix
A lodestar in entrepreneurship.
The dream startup
5
Giant Robots Fight
Seen transformers fight?
Not transformers, but Japan vs USA.
Robo war!
Estinno: Eastern Innovation
We dream, They dare.
Artificial Intelligence
Humanity’s Last Big Thing
12
16
17
10
18
4. Cyborg’s Tech ReviewNational Institute of Technology, Rourkela Bytes
cyborg.nitrkl.ac.inBytes • Vol 1 Issue 1
6 7National Institute of Technology, RourkelaCyborg 6
Project Soli
OOGLE ATAP
“We like Epic Shit”
The ubiquitous Google is known to most as the
indispensable search engine and the com-
pany developing Android OS. But few are aware
of the various “moonshots” that Google works
on, through Google X and Google ATAP. Google
X is a semi-secret research center founded by
Sergey Brin which is not heard of often, on the
other hand Google ATAP is led by Dr. Regina
E. Dugan, Vice-president of engineering in
google. Let’s take a tour of the latest projects
by the Advanced Technologies and Products
(ATAP) group: Project Tango, Project Soli,
Project Jacquard and Project Ara that aim to
change the world as we know it.
We had various ways to control technol-
ogy like touchscreens, remotes etc.
But what could be a better control device
than our bare hands! Yeah that right, just your
hands!Project Soli aims to use these motions
to control other devices. For example, your
hand could become a virtual dial to control
volume on a speaker, or a virtual touchpad to
browse a map on a smartwatch screen. Some
of us might wonder this is what gesture recog-
nition is doing presently, so what’s new? Well
for starters this works even through materi-
als and is not effected as easily as cameras
by external disturbances and the accuracy
is very good compared to the present meth-
ods. Project Soli brings us the new interaction
sensor using RADAR Technology. The sen-
sor can track sub-millimeter motions at high
speed and accuracy. It fits onto a chip and
is built into small devices and everyday ob-
jects. The huge RADAR tech has been scaled
down to a 5x5mm piece of silicon. Soli illu-
minates the whole hand with a broad radar
beam, and estimates the hand configuration
by analyzing changes in the returned signal
over time. The team built the first prototype,
in just 10 months. They’re working on final-
izing the development board and software
API for release to developers later this year.
Project Tango
Project Tango technology gives a mobile
device the ability to navigate the physi-
cal world similar to how we do as humans. It
brings a new kind of spatial perception to the
Android device platform by adding advanced
computer vision, image processing, and spe-
cial vision sensors. This project is a bit older
than the others and the software and hard-
ware development kits have been released
already and can be found on Tango website.
Motion tracking allows a device to under-
stand position and orientation using Project
Tango’s custom sensors. This gives you real-
time information about the 3D motion of a de-
vice. Depth sensors can tell you the shape of
the world around you. Understanding depth
lets your virtual world interact with the real
world in new ways. Project Tango devices
can self-correct errors in motion tracking and
relocalize in areas they’ve seen before. The
technology works on various Android device
platforms that run C, Java, and Unity and can
give the gaming industry new dimensions.
Beginners’ Korner
Today, microcontrollers, or single integrated
circuit(chip) computers, play critical roles in al-
most all instrumentation and control systems.
What exactly a microcontroller is?
A microcontroller is a self-contained single chip
processor with all constituent subsystems of a
larger computer system. Within the confines of
a single integrated circuit, it contains I/O capa-
bility, a time base, a timing system, memory,
an Arithmetic and Logic Unit (ALU) providing
the capability to perform arithmetic and logic
processes ,and also the capability to generate
output control signals. A microcontroller is usu-
ally employed when a moderate amount of local
intelligence is required within a given applica-
tion. It is best suited for applications involving
integer-based processing although floating point
calculations are possible.
A bit of introduction to different families:
8051: These microcontrollers are old but still
trendy and most of the companies fabricate
these microcontrollers. The older types of 8051
have 12 clocks per instruction that make it slug-
gish where as the recent 8051 have 6
clocks per instruction. The 8051 micro-
controller do not have an in-built memory
bus and A/D converters.
PIC: Programmable interface controller
is usually referred to as PIC. They are
slightly older than 8051 microcontrollers
but excel because of their small, low pin
count devices. They perform well and are
affordable.
AVR: The AVR is a modified Harvard ar-
chitecture 8-bit RISC single-chip micro-
controller, which was developed by Atmel
in 1996. The AVR was one of the first
microcontroller families to use on-chip
flash memory for program storage, as op-
posed to one-time programmable ROM,
EPROM, or EEPROM used by other mi-
crocontrollers at the time.
To know more about the microcontrollers
and cool projects and bots made using it
follow our magazine.
5. Cyborg’s Tech Review Bytes
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Since it’s our first
edition, lets “dig”
into the very origin of
the word “CYBORG”
or cybernetic organ-
ism and how it, which
was once a fiction, is
becoming a reality.
1. Who coined the
term?
- Manfred E. Clynes
and Nathan S. Kline.
In September 1960,
he coined the word
“cyborg” to describe
an emerging hybrid
of machines and
man.The word ap-
peared in an article
called “Cyborgs and
Space,” in the journal
Astronautics’ Sep-
tember 1960 issue.
Just to be precise,
here’s how the word
was introduced: “For
the exogenously ex-
tended organizational
complex function-
ing as an integrated
homeostatic system
unconsciously, we
propose the term ‘Cy-
borg.’” wrote Clynes
and his co-author
Nathan Kline.
2. What was the
initial purpose?
-“Cyborgs - Frees
Man to Explore.”
Manfred E. Clynes
Project Jacquard
How about a jacket that is also a touch
screen and integrates itself with your other
gadgets. Well that’s barely scratching the sur-
face of Project Jacquard. It is a new system
for weaving technology into fabric, transforming
everyday objects, like clothes, into interactive
surfaces. Project Jacquard will allow design-
ers and developers to build connected, touch-
sensitive textiles into their own products. To cre-
ate the yarn, Project Jacquard uses conductive
yarn to create fabric panels that can be used to
interact with a device. Conductive metal alloys
are braided together with fabric fibers to make
a product that is strong, but still feels like yarn.
This project’s prototype was unveiled at the
Google I/O conference 2015. It seems Google
has literally starting weaving itself in our lives.
Project Ara
Project Ara was also started much before
the others and this is the project which
made ATAP famous. In the present Smartphone
age everyone has a unique requirement. But
with fixed specifications one has to pick one,
even if it has or doesn’t have a feature due to
lack of options. Project Ara is an initiative that
aims to develop an open hardware platform
for creating highly modular smartphones.As
they say, “A phone is a part of it. Part of it is
a phone.” The platform will include a structural
frame or endoskeleton that holds smartphone
modules of the owner’s choice, such as a dis-
play, camera or an extra battery allowing users
to swap out malfunctioning modules or upgrade
individual modules as innovations emerge.
Already ready for mass production you can
soon have your own customized smartphone!
and Nathan S. Kline
proposed the term
“cyborg” for humans
augmented to make
them more suited
to space flight. “The
purpose of the Cy-
borg, as well as his
own homeostatic
systems, is to provide
an organizational
system in which such
robot-like problems
are taken care of
automatically and un-
consciously, leaving
man free to explore,
to create, to think,
and to feel,” Clynes
and Kline wrote.
3. Who was the
first legally recog-
nised cyborg?
-Neil Harbisson, in
the year 2004.
He is the first person
in the world with an
antenna implanted
in his skull. His
antenna allows him
to perceive visible
and invisible colours
such as infrared and
ultraviolet via audible
vibrations in his skull,
as well as receive im-
ages, videos, music
or phone calls directly
into his head. His wifi
enabled antenna also
allows him to receive
colours from satellites
Digging the Roots #1: “Cyborg”
and hear extrater-
restrial colours from
space. Learn more
about him from his
talk at TEDGlobal
2012.
4. Were there cy-
borgs before him?
-Yeah! Lots!
In 1997, Philip Ken-
nedy, a scientist and
physician designed
the world’s first hu-
man cyborg named
Johnny Ray. Kennedy
embedded a Neu-
rotrophic Electrode
near the part of Ray’s
brain so that Ray
would be able to have
some movement
back in his body.
In the year 2000, a
private researcher
William Dobelle
implanted a single-
array BCI containing
68 electrodes onto a
person’s visual cortex
and succeeded in
producing phos-
phenes, the sensa-
tion of seeing light.
The system included
cameras mounted
on glasses to send
signals to the implant.
In 2002, Dobelle’s
second generation
implant marked one
of the earliest com-
mercial uses of BCIs.
The second genera-
tion device used a
more sophisticated
implant enabling
better mapping of
phosphenes into
coherent vision.
5. Who was the
first women cy-
borg?
- Claudia Mitchell
She became the first
woman to become
a cyborg when she
was outfitted with
a bionic limb. The
limb is connected to
her nervous sys-
tem, allowing her to
control it with her
mind. The range of
motion is extraordi-
nary, allowing her
to use it for “cook-
ing, for holding a
laundry basket, for
folding clothes —
all kinds of daily
tasks.”
TECH-BITS
Meet Alphabet :
Google’s new Parent Company
Google announced the formation
of an umbrella company called
Alphabet, naming Sundar
Pichai as the new CEO of Google.
Co-founders Page and Brin took
over as CEO and President of
Alphabet respectively.
Project Ara delayed!
The first Project Ara hardware
was due to be trialled in Puerto
Rico this year, but now the trial
has been pushed to atleast 2016
and will now take place in US.
Android M is now officially
Marshmallow
Android M though not set to
be released until this fall, but
Google along with announcing
its name is now all set to release
the final developer preview along
with final Android 6.0 SDK.
6. Cyborg’s Tech ReviewNational Institute of Technology, Rourkela Bytes
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Cyborg
Bytes • Vol 1 Issue 1
10 11
Hundreds of new faces, sprawling young minds, and an overflow of zeal in the environ-
ment, this is what decorates the first day of our college every year. NITR adores the
vigor, freshness and immaturity of the new comers and tries to give them the warm-
est welcome from the very first day of their arrival. Our college is having a vast num-
ber of clubs in almost all areas of interests to help freshers get the best out of their
time. Cyborg, one among them, is a Robotics and Automation club. Cyborg, started
eight years ago, has seen brilliant minds working dedicatedly for the club for years.
Camera based Gesture Control
Self-Balancing Bot
Face Recognition
Handwriting Recognition
Our Mini Projects
Cyborg
With the depletion of non-renewable re-
sources, time has come to explore the
various uses of the alternatives. Not to
be left behind, Cyborg has made a vehi-
cle or kart that runs on electrical energy.
The Ecokart is driven by a motor con-
suming 1.5kW that is powered by an Am-
aron battery (12V, 35Ah). The material
for the chassis is an alloy of steel, for the
body it is Mild Steel sheet of thickness 2
mm and for the base and the front cover
it’s Aluminium sheet. The Dashboard is
particularly striking because, along with
the usual speedometer and battery-level
indicator, there is a monitor displaying
the: Seat-belt indicator, Obstacle detec-
tor, Reverse gear, Temperature sensor
(Dht22) and Inertial Measurement Unit
Indicator. The kart has been designed
and fabricated keeping in mind the
safety of the driver. If you haven’t been
fascinated by the kart yet then wait till
you read about the innovations that Cy-
borg implemented in this ordinary kart,
making it definitely NOT ordinary! The
driver is warned by a buzzer each time
there is a vehicle within the proximity
of 2 meters. The location of the vehicle
can be tracked. The tracking data is
then uploaded to the web server which
can be monitored from anywhere out-
side the track. Speed, Temperature,
Tilt and other such data are remotely
monitored. Also Instruction for stopping
the vehicle can be shown on the dash-
board in case of emergency!
Our Major Projects
EcoKart
Uses databases of hand written characters
to convert images/scanned pages of writ-
ings into digital scripts. Already used for
restoration of old handwritten files into digi-
tal ones. Many famous computer programs
like adobe acrobat and Nitro Pro also
support OCR, but they make many
mistakes and there is lot of room for
improvement.
Using databases of stored facial informa-
tion a computer is able to recognize a per-
son in a live feed or and image. Already
used in surveillance, police investigations,
and keeping track of employees in of-
fices. Maybe the first thing that pops
up in your mind is Facebook auto tag
feature.
Using IMU that combines gyroscopic and
accelerometer data using spatial filters,
we define the orientation of some objects
in 3D space. PID controls enables the bot
to self-adjust its orientation to prevent
it from falling. Such control schemes
are already used in Aerial autopilots
and satellite stabilisation.
Using everyday cameras installed in lap-
tops/mobile phones or home security cam-
er smart hand gestures can control various
objects around the room. Already being
used in many laptops and smart-
phones but far from perfect, this can
be improved for more robust automa-
tion purposes.
Robocon, short for Robotic Contest, is
an interesting game-cum-intellectual ex-
ercise for budding engineers and their
enthusiastic instructors, determined to
innovate and create machines for pro-
ducing desired results. Participation in
this activity is an end-to-end competi-
tive experience, from designing of a
system of robots programmed to perform
according to rules of the game played on
a high precision technical Contest Area to
scoring a victory beating the competitors;
all this according to a Theme declared
by the Host Country. International Robo-
cons are mainly sponsored by Asia Pacific
Broadcasting Union which includes Door-
darshan of India as a member which has
been organizing all activities in India
for last nine years with collaboration
with MIT Group of Institutions Pune,
India. The theme for Robocon India
2015 was Badminton playing with
semi-automated bots. Cyborg has
been representing NITR for the last
two years in this prestigious competi-
tion at Pune.
Robocon
7. Do you have any technical write-ups that you want to get featured
in Bytes? Do you want your product to be advertised in Bytes?Any
suggestions, comments and criticisms are all welcome. Just drop a
mail at cyborg.bytes@gmail.com.
We are all ears!
Cyborg’s Tech ReviewNational Institute of Technology, Rourkela Bytes
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Tired of carrying your entangled wires of
your charger all around? Feeling chained
within the radius of your phone charger?
Then here is just what you need. When you
need a little more juice to make that last
phone call, uncap the Smartphone Power
Boost Pen. This handy device is more than
just an elegant writing instrument — it’s a
portable backup power source that charg-
es your iPhone, Galaxy, Blackberry or any
otherAndroid smartphone. Simply separate
the two halves and connect the universal
charging cable, with its built-in Lightning,
30-Pin and Micro USB adapters. Charge
indicator lights show your progress.
Geek-o-GadgetsGeek-o-Gadgets
It is a magical cube that is totally virtual.
With this tiny portable gadget now you can
have the virtual keyboard wherever you
are! What more a geek would want other
than this? A little goes a long way. It’s so
small, yet so big in a single flick of a switch.
Epic is the most compact, data input solu-
tion ever. Named Epic, it works with virtu-
ally any Bluetooth-enabled device through
simplified pairing.
Magic Cube Laser Virtual
Projection Keyboard
Bluesmart is the world’s first smart hand lug-
gage. It does all sorts of nifty stuff: You can lock
and unlock it with your phone; it will automati-
cally seal up when you’re not close to it; it has
a built-in scale to help you manage airline bag-
gage weight regulations; and it has an integrat-
ed battery with enough power to recharge your
phone six times over. Oh, and did I mention
it also has an integrated GPS, so you always
know where your bag is?
World’s First Smart
Connected Carry-On
Are you a game lover? Then this geek de-
vice will be adored by you. Through this
tunable gaming mouse, elevate your game
with surface tuning calibration, weight/bal-
ance adjustment, DPI shifting, and 11 pro-
grammable buttons.
Logitech Tunable Gaming Mouse
with Fully Customization Surface
Prynt is a smartphone case that lets you instantly print a
picture. It also has an app called Lively that adds an ex-
tra layer to that memory: You can record a video, and the
augmented reality in the app plays that video when you
hold the phone over the printed image. It’s like photos
from the Harry Potter Universe, but in real life. They have
a life of their own!
Prynt: Instant Snaps
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Phoenix Robotix
A lodestar in entrepreneurship
Keeping the above thought in his mind
Mr. Amiya Kumar Samantaray (B.Tech
EI, 2014) started his epic journey in the
field of entrepreneurship after leaving his
enticing job offer from Verizon. With the
passage of time, projects as well as pas-
sionate individuals started joining and the
dots began connecting. Amongst them
was Mr. Agniva Das (pursuing B.Tech, EE)
who became the cofounder of their startup
Phoenix Robotix. With the mission to have
their sole focus on joining and connecting
the existing setup, processes, resources,
“Why do we rise? So that we can learn to pick others up”
people, government and the world in one
framework of cloud connected technology,
developed network and excellent services
at the disposal of the users and with the
vision to aim and realize state-of-the-art
technological development and integrate
them within their products, processes and
services and in order to create optimized
operation, management and experience,
the foundation of a new milestone in the
field of entrepreneurship was set by Phoe-
nix Robotix.
“Seven Billion Dreams. One Planet. Consume with Care”
With the above statement of saving the
people from the growing hassles of
environmental pollution, Phoenix Robotix
designed a magnificent and intriguing on-
line environment quality monitoring sys-
tem which measured the pollution param-
eters according to the industrial standards
and was named as AURASSURE; the
amalgamation of “aura”(atmosphere) and
“assure”(guarantee) depicting an assur-
ance of a healthy and safe environment.
The real-time data from the system is
stored in a remote central server via GPRS
and cloud storage technology. For instan-
taneous visual access, the real-time data
can be displayed on the LED screen via
RF technology. The live data from the sys-
tem can also be accessed and analyzed
through the online portal provided by them.
In their endeavor of online pollution moni-
toring systems they have a series of prod-
ucts, namely: AURASSURE air, AURAS-
SURE weather and AURASSURE water.
Their prior focus is on AURASSURE air
which is a mesh network of pollution moni-
toring units. These units measure the ambi-
ent air quality parameters which include the
concentration of effluent gases and particu-
late matters. Phoenix Robotix, with its nifty
innovative product has efficiently targeted
the futuristic disruptive technologies like In-
ternet of Things (IoT) and Wireless Sensor
Networks (WSN). Aided by the strict imple-
mentation of the guidelines and regulations
framed by the Government of India to check
the pollution level of effluent industries
and under scrupulous mentoring by Prof.
S.K.Sarangi (Director NIT Rourkela), Prof.
K. K. Mohapatra and Prof. B. B. Biswal,
Phoenix Robotix has soared to new heights.
Some of the other services offered by
Phoenix Robotix includes cloud computing
& data analytics, customized embedded
solutions along with educational services.
Phoenix Robotix was recently selected
amongst the top 50 cherry-picked partici-
Phoenix Robotix aspires to bring the nation
to the forefront of technological develop-
ment and innovation. Within 2016, they aim
to see themselves as an advanced and com-
petitive platform for innovation, research and
development. Some of their ongoing projects
include developing online vehicle tracking sys-
tem, connected LED box and smart pill box.
Technological development propaga-
tion and bringing India to the forefront
of developing nations has always been
the prior objective of Phoenix Robotix.
Cyborg team wishes Phoenix robotix all
the best for all their future endeavors.
pants among 1900+ participants from all over
India in “Innovate for Digital India Challenge”
hosted by the government of India, support-
ed by Intel and Department of Science and
Technology (DST) under the initiative by our
honorable prime minister in order to build a
technologically advanced and developed
nation. But this did not end here and
Phoenix Robotix succeeded in securing
position amongst the top 20 in challenge.
Graphene to the rescue
Today most of us are familiar with the ther-
mal problems associated with the electron-
ic gadgets. Increasing the efficiency of these
gadgets by eliminating their thermal problems
has been an area of research for many years.
In 2001, Pat Gelsinger, then vice president of
Intel, noted that if the temperatures produced
by the latest chips kept rising on their current
path, they would exceed the heat of a nuclear
reactor by 2005, and the surface of the sun by
2015.Fortunately, such thermal disaster was
averted by slowing down the switching speeds
in microprocessors, and by adopting multicore
chip designs in which several processors run in
parallel. Now the semiconductor industry has
another thermal problem to sort out. As chip
components for the electronic gadgets shrink,
the copper wiring that connects them must
shrink, too. And as these wires get thinner, they
heat up tremendously thus heating the
electronic gadget. Almost half of the
energy spent by the gadgets like mo-
biles, tablets and laptops goes towards
cooling of the device. Heating of these
gadgets is hence a major predicament
faced by the industry while attempting
to add more processing power to cir-
cuits and electronic gadgets. A group
of researchers at Chalmers University
of Technology, Sweden have success-
fully developed an ingenious solution
to this problem. According to the ar-
ticle published in journal of Advanced
Materials the solution is based upon a
graphene film. Graphene has a heat
dissipating effect on silicon based
electronics. The team of researchers
led by Chalmers Professor Johan Liu
Allotropic form of carbon comes to extricate us from thermal problems in electronic
gadgets.
9. MEET ARDUINO ZERO
• One of its most important features is Atmel’s Embedded Debugger (EDBG), which provides a
full debug interface without the need for additional hardware, significantly increasing the ease-of-use for
software debugging. EDBG also supports a virtual COM port that can be used for device programming
and traditional Arduino boot loader functionality.
• The Zero is compatible with all Arduino shields that work at 3.3V and are compliant with the 1.0
Arduino pinout.
• The board can operate on an external supply of 6 to 20 volts. If supplied with less than 7V, how-
ever, the 5V pin may supply less than five volts and the board may be unstable. If using more than 12V,
the voltage regulator may overheat and damage the board. The recommended range is 7 to 12 volts.
• The Arduino Zero has a resettable polyfuse that protects your computer’s USB ports from shorts
and overcurrent. Although most computers provide their own internal protection, the fuse provides an
extra layer of protection. If more than 500 mA is applied to the USB port, the fuse will automatically break
the connection until the short or overload is removed.
• The maximum length and width of the Arduino Zero PCB are 2.7 and 2.1 inches respectively,
with the USB connectors and power jack extending beyond the former dimension.
Warning: Unlike most Arduino boards, the Arduino Zero board runs at 3.3V. The maximum voltage that
the I/O pins can tolerate is 3.3V. Applying voltages higher than 3.3V to any I/O pin could damage the
board.
THE NEW BOARD JOINTLY DEVELOPED BY ARDUINO AND ATMEL
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reported exceptional outcomes while using gra-
phene film on electronic circuits based on sili-
con. They had earlier shown that graphene can
have a cooling effect on silicon-based electron-
ics, but the challenge was to stick a thick layer of
graphene to silicon chips. They found the solu-
tion by creating a strong covalent (silane) bond
between the surface and the graphene film in a
silicon based electronic component. Further the
researchers could achieve 1600W/mK thermal
conductivity levels with graphene coating. “This
discovery opens the door to increased func-
tionality and continues to push the boundaries
when it comes to miniaturising electronics,” said
Chalmers Professor Johan Liu who heads the
international research project. Professor Liu
also added that with increase in thermal capac-
ity, graphene could find application in a wide
variety of fields, for example the integration of
a graphene based film into microelectronic
systems and devices such as highly efficient
Light Emitting Diodes (LEDs), lasers and radio
frequency components for cooling purposes.
A layer of graphene can reduce the working
temperature in hotspots inside a processor by
up to 25 percent – which can significantly ex-
tend the working life of computers and other
electronics. Graphene-based films could thus
pave the way for faster, smaller and more en-
ergy efficient high power electronics. A single
layer of an allotrope of carbon has thus be-
come the life changer in electronics industry.
With such an amazing application of gra-
phene, the wearables industry is also keenly
looking forward to many new technological
applications based upon this wonder material
in the near future.
Estinno: EASTERN INNOVATIONS
We dream, They dare.
Let me ask you a question: How many times have you thought of making a tedious
work easier and have actually worked on it? Well I heard a loud yes from one of the
high minds of Cyborg, Kirti Sai Shukla, a student of Electronics and Communication
Engineering. The tale of Kirti dates back to October 2013. One day while he was busy
doing his laundry, a simple thought flipped through his mind: Why not make this nasty
thing easier? He kept this idea swirling around in his own mind until he met another
of his kind Anurag Mishra, a student of Metallurgy and Materials Science, while trav-
elling in a bus. The two people having similar ideas in their minds kept talking whole
night. As fate would have it, they met another high mind of their kind amidst the NITR
crowd, Mrityunjay Sharma, an Electronics and Instrumentation Engineering student,
well known as an electronics maniac. The three musketeers decided to work together
on small products of simple yet useful purpose out of the scraps. Their first product was
a highly portable and affordable washing machine for students-Vortex. Their endless
efforts in workshops and labs gave NITR one of its first successful projects by a group
of undergraduate students. They received a funding of approximately INR 70,000 from
TEQIP II of our institute. They dedicate their sincere thanks to Prof. S.S. Mahapatra,
HOD of Mechanical Dept., and believe him to be their guardian angel. Other people to
whom they owe their success to are, Prof. A. Swain, who is also Academic Advisor of
Cyborg, and their Instructor Kishore Khujoor. It was due to the sincere efforts of these
three young engineers that a company offered them up to 5 crore rupees for their first
product. But having even bigger plans in their mind they went a step further and laid
the foundation of Estinno: Eastern Innovation, a startup which has already grabbed a
lot of attention all over India in different competitions and seminars. Kirti shoulders the
responsibility of making the first hand plan of the projects and optimization of the prod-
ucts, Mrityunjay is involved in the R&D sector of the company. Anurag looks after the
marketing and strategies of the companies. The company has created around 10 smart
projects such as: Vortex- The world’s smallest washing machine, Security locator- A
unique security surveillance gadget, Smart Fan Regulator- An automatic fan speed
regulator, Mother’s Helper- A one stop solution for a baby’s mother, and many more.
This has made them popular enough to get a DST funding amounting to 5 lakh ru-
pees. Another big fund came their way from MSME who recognized their potential and
funded them with another 6.25 lakh rupees. Dreaming of creating one day, the Indian
version of Jarvis, team Estinno seems to be the one making Impossible I-M-Possible!
When asked to share a word especially for our readers, one of them cadidly quoted:
Dare to chase your dream. Once you start doing this,
everything else will start to fall into its place.
Cyborg wishes team Estinno All the Best for all their future endeavours.
10. National Institute of Technology, Rourkela
Bytes • Vol 1 Issue 1
18
Artificial Intelligence, or AI, has long
since intrigued the human mind as to
whether the concept of a machine smart-
er than humans is conceivable. We have
been awed, fascinated, and even troubled
by sci-fi movies like The Matrix trilogy, The
Terminator movies and such, most of them
depicting that AI shall possibly be the down-
fall of mankind. But can this theory really
develop and then later evolve into reality?
The first thing is to realize what sets Hu-
man Intelligence apart from an AI, and un-
derstand what makes Human Intelligence
so magnificent. Humans have been able
to adapt to their changing environment,
devise new ways to deal with a variety of
problems, awareness of the outside world
and of one’s thought process, and manipu-
late their surroundings to their needs and
hence solve their problems. The step to
develop an AI, is to covert these features –
adaptation, awareness, metacognition and
manipulation-to code. But as difficult as it
may seem, perhaps it is not and baby steps,
possibly unwittingly, have already been
taken towards this end result.‘We're bound
to spawn computers smarter than us in the
next ninety years or so. So we may as well
start hoping they have our best interests at
heart’, says Wake author Robert J. Sawyer.
This gives rise to a more important aspect
of this colossal development of an AI that
is, the possible outcomes, probably reper-
cussions, down the line. Is it really going to
be as devastating as it is portrayed in most
of the movies that incorporate AI in them or
can we possibly design a benevolent AI, as
depicted in the TV series Person of Inter-
est created by Jonathan Nolan? Where on
one hand, in recent news we had a Google
AI chatbot threatening its master that has
been pacified by AI enthusiasts by saying
that the AI chatbot was probably unaware
that it was being snarky and threatening to
its creator, on the other hand, one cannot
help but wonder – what if an AI decides to
wipe out the human race and is probably
unaware that it has reached a catastrophic
conclusion? There is always been the fear
of the unknown but that has never deterred
mankind from reaching out into the dark
and stumble upon the elusive. Similarly, AI
is also an unknown realm that has, more or
less, proven to be tricky – as to its probable
nature towards presumably less intelligent
humans; but it will, on no account, dampen
the spirits of those pursuing matters in this
field. It remains to be seen whether any
theory, conclusive enough, can help predict
as to how the first AI is ever developed –
some Eureka moment of a single brain or
loads of constructive work spanning gen-
erations or is it already at work amidst the
busy schedule of our lives, slowly gaining
experience of the human nature and feed-
ing on our behavior, to potentially becom-
ing a Super Intelligence beyond human
control. Fingers crossed!
Artificial Intelligence
Humanity's Last Big Thing