The document profiles different buyer personas for the Nintendo Wii gaming console. It identifies key demographics that purchase the Wii, including females making up 52% of buyers, and the Wii leading in sales for age groups 3-11, 12-17, and 35+. Specific personas described include Kylie, a 23-year old female student who uses the Wii for exercise; Jack, a 5-year old boy who received a Wii for Christmas and enjoys playing games on it; and Nana, a senior citizen who plays Wii games online with family and finds it entertaining for when grandchildren visit.
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Buyer personas master1
1. NINTENDO WII BUYER PERSONAS
Team Whatever
Lisa Duong
Chad Strasser
Tavia Blume
Scott McCormick
2. DEMOGRAPHICS
Females (52%) in Wii
Wii leads 3 of 4 age groups
3-11
12-17
35 +
55+ Opportunity in the Market
Leads in Education level
More so if removing 3-17 age group
Leads in Income level
Has most affluent customer
Family profiles pretty equally distributed
3. FEMALE GAMERS Description:
Kylie Kylie is currently a full-time student at
University of Washington. She also works
part-time as a barista at Starbucks.
User Scenario:
Kylie was looking for a fun
Basic Demographics: Goals & Aspirations:
way to work out at home.
Age: 23 o Have fun
She purchased a Nintendo
Occupation: o Keep physically active
Wii with Wii Fit. She is now
Student/Barista and healthy
able exercise without
Hometown: Bothell, WA o Graduate with good
knowing it, while playing a
Marital Status: Single (no grades
fun game. Kylie also tends
kids) to have friends over from
time to time, and playing
games on the Wii has
Attributes: become a hit amongst her
o Outgoing friends. Information Sources:
o People person o Linkedln
o Friendly o Internet
o Impatient o Google news
o Perfectionist o Facebook
4. CHILDREN UNDER 10
Jack
Goals and Aspirations:
Description o Have fun
Jack is a 5 year old boy in o Keep busy
preschool and has a 8 o Stay out of Moms
month old little sister Anna way when she is
taking care of Anna
Basic Demographics:
Age: 5 User Scenario: Attributes:
Occupation: student Jack was given a Nintendo o Active
Hometown: Suburbs, USA Wii for Christmas. He likes o Grumpy when hungry
Family Status: 1 sister, playing the Wii because it is or inactive
Mom, Dad, and 1 dog lots of fun. Mom likes the o Likes to win
Wii because Jack keeps
active and is better behaved
when he gets exercise
instead of watching TV.
Information sources:
o Commercials
o Kids at school
o Playing w/friends
o Cereal Boxes
o Toy Stores
5. SENIOR CITIZENS
Nana
Description Goals and Aspirations:
Nana wants to find an activity o Family Entertainment
she can enjoy while at home o Spoil grandchildren
that she can include her o Travel
friends and family in even o Enjoy retirement
though they are somewhere o Stay active
else. o Keeping up with times
Basic Demographics:
of technology
Age: 55+
Occupation: retired User Scenario:
Hometown: Snohomish, Nana purchased a Wii and
Attributes:
was trained by her
WA o Babysitter
grandchildren how to use it.
Family Status: Husband, o Retired
Now she has signed up for
Wife, 5 kids, 13 o Family oriented
online leagues and plays
grandkids, 5 great o Enjoying life
her favorite games of
grandkids o Entertainer
bowling and tennis with
o Staying active
friends and family. The Wii
Information sources: has also given her
o Commercials grandchildren something
o Family they love to do when they
o Internet come to visit her. Taking it
o Magazines along on vacation has also
been a huge hit.