By Dominique 
Carino MARKETING PLAN
THE TARGET MARKET 
 Col lege-Aged Individuals, 18-24 
 College Club Sports 
 Non-Athletic Clubs 
 Millennials 
 Full-Time Students, Part-Time Team Managers
SECONDARY MARKETING RESEARCH – 
RACE BY AGE (15-19 YEARS) 
74.17% 
16.21% 
1.54% 
4.53% 
0.27% 
3.28% 
80% 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
White Black/African 
American 
American 
Indian/Alaska 
Native 
Asian Native 
Hawaiian/Other 
Pacific Islander 
2 or More Races
RACE BY AGE (20-24 YEARS) 
75.26% 
15.01% 
1.48% 0.31% 
2.62% 
80% 
70% 
60% 
50% 
40% 
30% 
20% 
10% 
0% 
White Black/African 
American 
Asian Native 
Hawaiian/Other 
Pacific Islander 
2 or More Races
INCOME (AGES 15-24) 
29.37% 
14.32% 
8.93% 
4.14% 
1.97% 1.15% 0.60% 0.31% 0.22% 0.17% 0.33% 
35% 
30% 
25% 
20% 
15% 
10% 
5% 
0%
THE TARGET MARKET 
 Predominantly White 
 Followed by African American 
 Most are making less than $10,000 per year.
MILLENIALS 
 Diverse 
 Busy 
 Thri f ty 
 Technological ly Proficient
SELLING POINTS FOR MILLENIALS 
Ease of Use 
Mobility 
Low Cost
POSITIONING STATEMENT 
For college-aged young adults involved in 
club sports or activities, AthleteTrax is the 
team management program that delivers 
detailed scheduling, easy payment 
options, and workout plans in one easy-to-use 
website.
SWOT ANALYSIS FOR ATHLETETRAX 
 STRENGTHS 
 Price (IT’S FREE!) 
 Step-by-Step Instructions 
 Calendar 
 Easy Payment Feature 
 Workout Logging Feature 
 Smart Phone-Friendly
SWOT ANALYSIS FOR ATHLETETRAX 
 Weaknesses 
 Limited Member Deals 
 No App 
 Minimal Website Design 
 Geared Towards Sports – Missing Other Opportunities
SWOT ANALYSIS FOR ATHLETETRAX 
 Opportunities 
Bluefields went out of business. 
 Expand focus beyond sports. 
Design an app. 
 Integrate AthleteTrax with other apps and devices. 
 Focus on digital marketing. 
 Threats 
Shift toward mobile use. 
Competitors teaming up with large sporting goods 
stores.
 Team Snap 
COMPETITORS 
 Many Tracking Options – Snacks and Refreshments, Forms, etc. 
 Calendar does not have many options 
 Geared toward volunteer parents 
 Blue Sombrero 
 “A Dick’s Sporting Goods Company” 
 No non-sport options available 
 Provides Web Design and Online Registration
CUSTOMER RELATIONS 
 Essential for keeping customers engaged. 
 Keep releasing new content. 
 Twitter 
 Blog 
 Provide help. 
 Instruction pop-ups for new users. 
 Be available to contact. 
 Easy email form on the website 
 Communicate via other channels 
as well – Facebook, Twitter, etc.
CUSTOMER RELATIONSHIP MANAGEMENT 
 Identify Prospects 
 College Clubs and Sports 
 Ages 18-24 
 Di f ferentiate Customers 
 Sports 
 Clubs 
 Interact with Customers 
 Discover customer needs 
 Customize Products to Customers 
 Partner with a diversity of equipment suppliers
REACHING THE TARGET MARKET 
 Twitter Promoted Tweets 
 Use Visuals 
 Consider Timing 
 Target Users Based on Who They Follow 
 Competitors (Blue Sombrero, Team Snap) 
 Related Companies (Dick’s, Other Sporting Goods Providers) 
 Related Media (ESPN, etc) 
 Set a Daily Budget 
 Place Bids 
 Keep Interest with Non-Promoted Tweets
REACHING THE TARGET MARKET 
 Facebook 
 Boost posts 
 Choose specific targets – age, interests, behaviors, and connections 
 Choose payment – per day or per click 
 Share content from partners, related media (ESPN), etc. 
 Integrate Facebook and Twitter Posts 
 Twitter: 5-10-second video teasers 
 Facebook: Longer videos 
 Testimonials 
 Athlete/Coach Profiles 
 Highlights From Users’ Games 
 Teams send in footage = $0 
 Interviews – guerrilla style
REACHING THE TARGET MARKET 
 Google AdWords 
 Choose Specific Keywords 
 Ex:” Intramural Rugby Team Management” 
 More relevant keywords = a more visible spot for your ad 
 Specify Geographic Location 
 Use Visually Appealing Ads 
 Consider Ad Placement on Search Results Page 
 Choose Daily Budget 
 No minimum requirement 
 Determine Maximum Amount to Pay Per Click 
 Higher max amount = higher ad placement
DESIGNING AN APP 
 DIY App Programs 
 Cheaper 
 BuildFire, appsbar, EachScape 
 App Developers 
 Submit your project and budget for review by the company 
 Talk to a professional 
 Create a contract 
 Crew – Determines cost based on: 
 Type of app (Apple iOS/Android) 
 How users log in (Email/Social Media) 
 Whether users create personal profiles 
 How the developer wants to profit from the app 
 Whether users rate/review things 
 Whether the app connects with a website 
 Aesthetic design/complexity 
 Need of an app icon
Twitter 
2015 MARKETING PLAN 
 Tweet Every Day 
 Both Promoted and Non- 
Promoted Tweets 
 Engage with Customers 
 Promote Points-of- 
Difference 
 Visuals 
 Short Videos 
 Team Pic of the Week 
Google AdWords 
 Run Ads Every Day 
 Highly Targeted Ads 
Increase Visibility 
 Facebook 
Weekly Activity 
 Both Regular and 
Boosted Posts 
 Longer Videos, Related 
to Tweets 
 Team Pic of the Week 
 Share Industry News
2015 MARKETING PLAN 
January: New Start 
January - February : Winter Sports, Training 
March – May: Spring Sports 
June-August: Summer Sports 
August-September: Start of School, Clubs 
September-November: Fall Sports 
December: Training, Holiday Season
 Twitter Promoted Tweets = $5,000 
 About $13.70 per day 
 Facebook Boosted Posts= $5,200 
 1 ad per week 
 $100 per ad 
 Google AdWords = $6,000 
 About $16.44 per day 
BUDGET
BUDGET 
 Ad Development Through Crew = $41,300 
 Apple iOS and Android = $15400 
 Log-in Through Email = $3800 
 Create Personal Profiles = $5800 
 No profit From App = $0 
 No In-app Ratings/Reviews = $0 
 Connect with Website = $9600 
 Stock App Design = $3800 
 App Icon = $2900 
Total = $57,500
 AthleteTrax: 
SOURCES 
 https://www.athlete-trax.com/home 
 Blue Sombrero: 
 http://www.bluesombrero.com/techystuff.aspx 
 Census.gov: 
 http://factfinder2.census.gov/faces/tableservices/jsf/pages/product 
view.xhtml?src=bkmk 
 http://www.census.gov/hhes/www/cpstables/032014/perinc/pinc01 
_000.htm 
 Crew: 
 http://howmuchtomakeanapp.com 
 https://pickcrew.com/how-it-works
 Google AdWords: 
SOURCES 
 http://www.google.com/adwords/?sourceid=awo&subid=ww-ns-g-awhp_ 
nelsontest3_nel_p&clickid=sn-1r-og-us-0908 
 Team Snap: 
 https://www.teamsnap.com/teams/features/schedules/ 
 Twitter: 
 https://business.twitter.com/solutions/tweet -engagements

Bmgt 411 athlete trax presentation

  • 1.
    By Dominique CarinoMARKETING PLAN
  • 2.
    THE TARGET MARKET  Col lege-Aged Individuals, 18-24  College Club Sports  Non-Athletic Clubs  Millennials  Full-Time Students, Part-Time Team Managers
  • 3.
    SECONDARY MARKETING RESEARCH– RACE BY AGE (15-19 YEARS) 74.17% 16.21% 1.54% 4.53% 0.27% 3.28% 80% 70% 60% 50% 40% 30% 20% 10% 0% White Black/African American American Indian/Alaska Native Asian Native Hawaiian/Other Pacific Islander 2 or More Races
  • 4.
    RACE BY AGE(20-24 YEARS) 75.26% 15.01% 1.48% 0.31% 2.62% 80% 70% 60% 50% 40% 30% 20% 10% 0% White Black/African American Asian Native Hawaiian/Other Pacific Islander 2 or More Races
  • 5.
    INCOME (AGES 15-24) 29.37% 14.32% 8.93% 4.14% 1.97% 1.15% 0.60% 0.31% 0.22% 0.17% 0.33% 35% 30% 25% 20% 15% 10% 5% 0%
  • 6.
    THE TARGET MARKET  Predominantly White  Followed by African American  Most are making less than $10,000 per year.
  • 7.
    MILLENIALS  Diverse  Busy  Thri f ty  Technological ly Proficient
  • 8.
    SELLING POINTS FORMILLENIALS Ease of Use Mobility Low Cost
  • 9.
    POSITIONING STATEMENT Forcollege-aged young adults involved in club sports or activities, AthleteTrax is the team management program that delivers detailed scheduling, easy payment options, and workout plans in one easy-to-use website.
  • 10.
    SWOT ANALYSIS FORATHLETETRAX  STRENGTHS  Price (IT’S FREE!)  Step-by-Step Instructions  Calendar  Easy Payment Feature  Workout Logging Feature  Smart Phone-Friendly
  • 11.
    SWOT ANALYSIS FORATHLETETRAX  Weaknesses  Limited Member Deals  No App  Minimal Website Design  Geared Towards Sports – Missing Other Opportunities
  • 12.
    SWOT ANALYSIS FORATHLETETRAX  Opportunities Bluefields went out of business.  Expand focus beyond sports. Design an app.  Integrate AthleteTrax with other apps and devices.  Focus on digital marketing.  Threats Shift toward mobile use. Competitors teaming up with large sporting goods stores.
  • 13.
     Team Snap COMPETITORS  Many Tracking Options – Snacks and Refreshments, Forms, etc.  Calendar does not have many options  Geared toward volunteer parents  Blue Sombrero  “A Dick’s Sporting Goods Company”  No non-sport options available  Provides Web Design and Online Registration
  • 14.
    CUSTOMER RELATIONS Essential for keeping customers engaged.  Keep releasing new content.  Twitter  Blog  Provide help.  Instruction pop-ups for new users.  Be available to contact.  Easy email form on the website  Communicate via other channels as well – Facebook, Twitter, etc.
  • 15.
    CUSTOMER RELATIONSHIP MANAGEMENT  Identify Prospects  College Clubs and Sports  Ages 18-24  Di f ferentiate Customers  Sports  Clubs  Interact with Customers  Discover customer needs  Customize Products to Customers  Partner with a diversity of equipment suppliers
  • 16.
    REACHING THE TARGETMARKET  Twitter Promoted Tweets  Use Visuals  Consider Timing  Target Users Based on Who They Follow  Competitors (Blue Sombrero, Team Snap)  Related Companies (Dick’s, Other Sporting Goods Providers)  Related Media (ESPN, etc)  Set a Daily Budget  Place Bids  Keep Interest with Non-Promoted Tweets
  • 17.
    REACHING THE TARGETMARKET  Facebook  Boost posts  Choose specific targets – age, interests, behaviors, and connections  Choose payment – per day or per click  Share content from partners, related media (ESPN), etc.  Integrate Facebook and Twitter Posts  Twitter: 5-10-second video teasers  Facebook: Longer videos  Testimonials  Athlete/Coach Profiles  Highlights From Users’ Games  Teams send in footage = $0  Interviews – guerrilla style
  • 18.
    REACHING THE TARGETMARKET  Google AdWords  Choose Specific Keywords  Ex:” Intramural Rugby Team Management”  More relevant keywords = a more visible spot for your ad  Specify Geographic Location  Use Visually Appealing Ads  Consider Ad Placement on Search Results Page  Choose Daily Budget  No minimum requirement  Determine Maximum Amount to Pay Per Click  Higher max amount = higher ad placement
  • 19.
    DESIGNING AN APP  DIY App Programs  Cheaper  BuildFire, appsbar, EachScape  App Developers  Submit your project and budget for review by the company  Talk to a professional  Create a contract  Crew – Determines cost based on:  Type of app (Apple iOS/Android)  How users log in (Email/Social Media)  Whether users create personal profiles  How the developer wants to profit from the app  Whether users rate/review things  Whether the app connects with a website  Aesthetic design/complexity  Need of an app icon
  • 20.
    Twitter 2015 MARKETINGPLAN  Tweet Every Day  Both Promoted and Non- Promoted Tweets  Engage with Customers  Promote Points-of- Difference  Visuals  Short Videos  Team Pic of the Week Google AdWords  Run Ads Every Day  Highly Targeted Ads Increase Visibility  Facebook Weekly Activity  Both Regular and Boosted Posts  Longer Videos, Related to Tweets  Team Pic of the Week  Share Industry News
  • 21.
    2015 MARKETING PLAN January: New Start January - February : Winter Sports, Training March – May: Spring Sports June-August: Summer Sports August-September: Start of School, Clubs September-November: Fall Sports December: Training, Holiday Season
  • 22.
     Twitter PromotedTweets = $5,000  About $13.70 per day  Facebook Boosted Posts= $5,200  1 ad per week  $100 per ad  Google AdWords = $6,000  About $16.44 per day BUDGET
  • 23.
    BUDGET  AdDevelopment Through Crew = $41,300  Apple iOS and Android = $15400  Log-in Through Email = $3800  Create Personal Profiles = $5800  No profit From App = $0  No In-app Ratings/Reviews = $0  Connect with Website = $9600  Stock App Design = $3800  App Icon = $2900 Total = $57,500
  • 24.
     AthleteTrax: SOURCES  https://www.athlete-trax.com/home  Blue Sombrero:  http://www.bluesombrero.com/techystuff.aspx  Census.gov:  http://factfinder2.census.gov/faces/tableservices/jsf/pages/product view.xhtml?src=bkmk  http://www.census.gov/hhes/www/cpstables/032014/perinc/pinc01 _000.htm  Crew:  http://howmuchtomakeanapp.com  https://pickcrew.com/how-it-works
  • 25.
     Google AdWords: SOURCES  http://www.google.com/adwords/?sourceid=awo&subid=ww-ns-g-awhp_ nelsontest3_nel_p&clickid=sn-1r-og-us-0908  Team Snap:  https://www.teamsnap.com/teams/features/schedules/  Twitter:  https://business.twitter.com/solutions/tweet -engagements