Masashi Kishimoto lahir di Okayama, Jepang pada 1974. Ia dikenal sebagai pencipta komik Naruto yang sangat populer di seluruh dunia. Sejak kecil, Kishimoto sangat menyukai menggambar karakter-karakter dari anime favoritnya seperti Doraemon dan Dragon Ball. Ia belajar banyak dari manga Akira karya Katsuhiro Ootomo. Meskipun awalnya karyanya belum bagus, Kishimoto terus berusaha menjadi mangaka
Komik 4koma GA menceritakan kehidupan sehari-hari lima siswi kelas desain di sekolah seni yaitu Kisaragi yang polos, Miyabi si jenius, Tomokane yang bersemangat, Minako sang kakak kelas, dan Miki si pembuat onar. Komik ini tidak hanya menampilkan humor keseharian mereka tetapi juga menyisipkan pengetahuan tentang teori desain dan warna.
Novel ini menceritakan tentang seorang gadis bernama Nesya yang ditinggalkan teman masa kecilnya, Vino, saat bermain petak umpet. Sepuluh tahun kemudian, ketika Nesya mengalami amnesia setelah kecelakaan yang menewaskan kekasihnya Mike, Vino muncul kembali dalam hidup Nesya. Vino berusaha membantu Nesya mengingat masa lalunya.
20 Aturan Untuk Penulis Dari Stephen KingRelift Media
Ringkasan dari 20 Aturan Untuk Penulis karya Stephen King menurut RELIFTMEDIA.COM adalah:
1. Tulis untuk diri sendiri dan kemudian pikirkan pembaca, hindari kalimat pasif dan kata keterangan, serta matikan TV dan hindari gangguan agar fokus menulis
2. Baca banyak, tulis satu kata demi satu kata, dan ambil rehat setelah menulis untuk memperbaiki tulisan
3. Biarkan bagian membosankan dan hilangkan
Ayah yang bekerja sebagai tukang gunting menyayangi anak perempuannya, Manis, dan memenuhi keinginannya untuk memotong rambut pendek hingga akhir hayat Manis yang meninggal akibat leukemia. Cerita ini menggambarkan kasih sayang seorang ayah, semangat berdikari, dan penerimaan takdir.
Program Accreditation - Special Olympics VermontSOVT
This document summarizes the accreditation process and requirements for local Special Olympics programs in Vermont. It discusses that accreditation is necessary for local programs to use the Special Olympics name and operate under their authorization. Programs are accredited based on meeting requirements in a two-phase process over two years. Phase one requirements to be met by 2014 include financial procedures, budgets, volunteer screening, athlete training, and fundraising guidelines. Phase two requirements to be met by 2015 include additional areas like coach training, fundraising programs, volunteer management, and family services. Accredited programs must commit to Special Olympics policies and submit annual plans and reviews. The document provides details on program rights, responsibilities and the accreditation review process.
Komik 4koma GA menceritakan kehidupan sehari-hari lima siswi kelas desain di sekolah seni yaitu Kisaragi yang polos, Miyabi si jenius, Tomokane yang bersemangat, Minako sang kakak kelas, dan Miki si pembuat onar. Komik ini tidak hanya menampilkan humor keseharian mereka tetapi juga menyisipkan pengetahuan tentang teori desain dan warna.
Novel ini menceritakan tentang seorang gadis bernama Nesya yang ditinggalkan teman masa kecilnya, Vino, saat bermain petak umpet. Sepuluh tahun kemudian, ketika Nesya mengalami amnesia setelah kecelakaan yang menewaskan kekasihnya Mike, Vino muncul kembali dalam hidup Nesya. Vino berusaha membantu Nesya mengingat masa lalunya.
20 Aturan Untuk Penulis Dari Stephen KingRelift Media
Ringkasan dari 20 Aturan Untuk Penulis karya Stephen King menurut RELIFTMEDIA.COM adalah:
1. Tulis untuk diri sendiri dan kemudian pikirkan pembaca, hindari kalimat pasif dan kata keterangan, serta matikan TV dan hindari gangguan agar fokus menulis
2. Baca banyak, tulis satu kata demi satu kata, dan ambil rehat setelah menulis untuk memperbaiki tulisan
3. Biarkan bagian membosankan dan hilangkan
Ayah yang bekerja sebagai tukang gunting menyayangi anak perempuannya, Manis, dan memenuhi keinginannya untuk memotong rambut pendek hingga akhir hayat Manis yang meninggal akibat leukemia. Cerita ini menggambarkan kasih sayang seorang ayah, semangat berdikari, dan penerimaan takdir.
Program Accreditation - Special Olympics VermontSOVT
This document summarizes the accreditation process and requirements for local Special Olympics programs in Vermont. It discusses that accreditation is necessary for local programs to use the Special Olympics name and operate under their authorization. Programs are accredited based on meeting requirements in a two-phase process over two years. Phase one requirements to be met by 2014 include financial procedures, budgets, volunteer screening, athlete training, and fundraising guidelines. Phase two requirements to be met by 2015 include additional areas like coach training, fundraising programs, volunteer management, and family services. Accredited programs must commit to Special Olympics policies and submit annual plans and reviews. The document provides details on program rights, responsibilities and the accreditation review process.
Leveraging Technology in the 21st Century - SOVT SOVT
This document discusses Special Olympics Vermont's new online portal for internal communication and information sharing. It provides instructions for creating an account and navigating the portal's forums and resources. The portal aims to improve transparency, enable programs to share information, and meet strategic goals by implementing sustainable technology. Users can post in categorized forums, start discussions, and access coaching guides, newsletters, and other Special Olympics resources through the portal.
Project Unify is a program that aims to promote inclusion and acceptance for all students through inclusive sports programs, school-wide engagement activities, and youth leadership opportunities. The three main components are inclusive sports like soccer and bocce ball, lessons and campaigns to spread awareness of inclusion, and youth groups that advocate for acceptance of all students. Statistics show the program has positive impacts, with most students feeling they become more patient and learned they have things in common with peers with disabilities after participating.
Special Olympics Vermont is part of a global movement involving 170 countries, 3.75 million athletes, and over 1 million volunteers. It provides year-round sports training and competitions for people with intellectual disabilities. Special Olympics Vermont offers 12 sports statewide and works to foster acceptance and inclusion through athletic programs. Fundraising events like the Penguin Plunge provide nearly half of its annual operating budget.
The document describes several iOS and Android applications. For iOS, applications include the World Youth Alliance app, Calimits call monitoring app, MIT Mobile campus services app, KnotSpot knot learning app, Goear music streaming app, and jewelry catalog apps. For Android, applications include a QR code scanner, iLoveNote couple sharing app, and Residential Deal Analyzer real estate investment app. Each application is summarized with its purpose and download link. The document also provides screenshots and descriptions of the features developed for some of the apps.
The Ebro delta was formed by sedimentation deposited by the Ebro River as its flow speed decreased upon entering the Mediterranean Sea. The sediment built up over time in a triangular shape characteristic of river deltas. The Ebro River crosses six Spanish regions before terminating and forming the delta where it empties into the Mediterranean.
This document provides information about the Law Enforcement Torch Run (LETR) for Special Olympics Vermont. The LETR aims to raise awareness and funds for Special Olympics through involvement of local law enforcement. It describes the leadership structure and regional directors for LETR in Vermont. It also outlines several fundraising events held by law enforcement like Torch Runs, Tip-a-Cop, and Dream Rides that support Special Olympics Vermont. The document concludes by mentioning regional, national, and international opportunities for LETR involvement with Special Olympics.
This student wants to become a famous lawyer in the UAE to help solve people's problems. They are studying law and their family supports their goal of becoming a lawyer or judge. The job requires characteristics like courage and honesty.
The document describes an Athlete Leadership Program (ALP) offered by Special Olympics Vermont. The ALP provides training for athletes to expand their roles within Special Olympics beyond just competing. Through the ALP, athletes receive leadership training to serve on the Board of Directors, as public speakers, on committees, as coaches and officials, and in other volunteer roles. The ALP is a year-long program that covers six areas: public speaking, technology skills, governance, coaching/officiating, fundraising, and healthy lifestyles. Athletes must apply and be accepted into the program. They are also assigned a mentor for support through the training and activities.
The next-generation emergency response system addresses challenges faced by traditional systems through a microservices architecture and smart computing. It allows easy integration of additional data sources and predictive analytics to provide improved situational awareness and response compared to legacy systems. Real-time data from sensors and smart devices is analyzed to surface relevant information for first responders.
This document provides an overview of the Local Program Fundraising Toolkit created by Special Olympics Vermont (SOVT) to help local programs raise money. The toolkit goals are to provide fundraising opportunities and resources, raise community awareness, and engage athletes. It outlines revenue sharing opportunities from events like the Penguin Plunge and Law Enforcement Torch Run. Tips for engaging media and leveraging SOVT resources are also provided. The toolkit elements on the online portal include templates and guidelines for applications, press releases, donations, and logo use.
Leveraging Technology in the 21st Century - SOVT SOVT
This document discusses Special Olympics Vermont's new online portal for internal communication and information sharing. It provides instructions for creating an account and navigating the portal's forums and resources. The portal aims to improve transparency, enable programs to share information, and meet strategic goals by implementing sustainable technology. Users can post in categorized forums, start discussions, and access coaching guides, newsletters, and other Special Olympics resources through the portal.
Project Unify is a program that aims to promote inclusion and acceptance for all students through inclusive sports programs, school-wide engagement activities, and youth leadership opportunities. The three main components are inclusive sports like soccer and bocce ball, lessons and campaigns to spread awareness of inclusion, and youth groups that advocate for acceptance of all students. Statistics show the program has positive impacts, with most students feeling they become more patient and learned they have things in common with peers with disabilities after participating.
Special Olympics Vermont is part of a global movement involving 170 countries, 3.75 million athletes, and over 1 million volunteers. It provides year-round sports training and competitions for people with intellectual disabilities. Special Olympics Vermont offers 12 sports statewide and works to foster acceptance and inclusion through athletic programs. Fundraising events like the Penguin Plunge provide nearly half of its annual operating budget.
The document describes several iOS and Android applications. For iOS, applications include the World Youth Alliance app, Calimits call monitoring app, MIT Mobile campus services app, KnotSpot knot learning app, Goear music streaming app, and jewelry catalog apps. For Android, applications include a QR code scanner, iLoveNote couple sharing app, and Residential Deal Analyzer real estate investment app. Each application is summarized with its purpose and download link. The document also provides screenshots and descriptions of the features developed for some of the apps.
The Ebro delta was formed by sedimentation deposited by the Ebro River as its flow speed decreased upon entering the Mediterranean Sea. The sediment built up over time in a triangular shape characteristic of river deltas. The Ebro River crosses six Spanish regions before terminating and forming the delta where it empties into the Mediterranean.
This document provides information about the Law Enforcement Torch Run (LETR) for Special Olympics Vermont. The LETR aims to raise awareness and funds for Special Olympics through involvement of local law enforcement. It describes the leadership structure and regional directors for LETR in Vermont. It also outlines several fundraising events held by law enforcement like Torch Runs, Tip-a-Cop, and Dream Rides that support Special Olympics Vermont. The document concludes by mentioning regional, national, and international opportunities for LETR involvement with Special Olympics.
This student wants to become a famous lawyer in the UAE to help solve people's problems. They are studying law and their family supports their goal of becoming a lawyer or judge. The job requires characteristics like courage and honesty.
The document describes an Athlete Leadership Program (ALP) offered by Special Olympics Vermont. The ALP provides training for athletes to expand their roles within Special Olympics beyond just competing. Through the ALP, athletes receive leadership training to serve on the Board of Directors, as public speakers, on committees, as coaches and officials, and in other volunteer roles. The ALP is a year-long program that covers six areas: public speaking, technology skills, governance, coaching/officiating, fundraising, and healthy lifestyles. Athletes must apply and be accepted into the program. They are also assigned a mentor for support through the training and activities.
The next-generation emergency response system addresses challenges faced by traditional systems through a microservices architecture and smart computing. It allows easy integration of additional data sources and predictive analytics to provide improved situational awareness and response compared to legacy systems. Real-time data from sensors and smart devices is analyzed to surface relevant information for first responders.
This document provides an overview of the Local Program Fundraising Toolkit created by Special Olympics Vermont (SOVT) to help local programs raise money. The toolkit goals are to provide fundraising opportunities and resources, raise community awareness, and engage athletes. It outlines revenue sharing opportunities from events like the Penguin Plunge and Law Enforcement Torch Run. Tips for engaging media and leveraging SOVT resources are also provided. The toolkit elements on the online portal include templates and guidelines for applications, press releases, donations, and logo use.
Materi Sosialisasi Pengelolaan Kinerja Akademik Dosen 2829 Mei 24.pptx
Biografi masashi kishimoto
1. Biografi Masashi Kishimoto. Dia dikenal sebagai salah satu komikus paling terkenal di dunia dengan
karyanya yang berjudul Naruto, komik atau Anime yang satu ini memang telah membuat jutaan orang di
Dunia tergila-gila akan kisahnya. Masashi Kishimoto Lahir di Perfektur Okayama pada tahun 1974
sebagai kakak dari 2 anak kembar(adik Masashi Kishimoto bernama Seishi Kishimoto, yang adalah
mangaka dari 666 Satan). Masashi terkenal sebagai salah satu mangaka (pengarang komik) terhebat
sepanjang sejarah hanya dalam beberapa tahun, dengan komiknya yang sangat disukai dan populer
yaitu Naruto. Naruto lantas menjadi salah satu manga yang terpopuler dan bestseller, dibaca oleh jutaan
orang di berbagai belahan dunia.
Saat Kishimoto-sensei masih kecil, acara TV yang paling favorit salah satunya adalah Doraemon. Semua
teman-teman Masashi Kishimoto menyukai Doraemon dan menggambar karakter-karakternya.
Kishimoto-sensei adalah yang paling perfeksionis. Ia menunjukkan bagian mana yang salah pada gambar
teman-temannya dan menunjukkan cara menggambar yang benar.
Waktu beranjak SD, Masashi Kishimoto sangat suka menggambar. Selama sekolah ia mencoret buku
catatannya dengan gambarannya, bahkan ia tetap menggambar saat ia sedang bermain petak umpet
dengan teman-temannya sambil menunggu ditangkap. Anime favorit Kishimoto-sensei adalah
Doraemon, sampai suatu hari ia melihat Mobile Suit Gundam, semua yang ia gambar adalah karakter
dari anime tersebut.
Setelah tergila-gila menggambar Mobile Suit Gundam, muncul anime baru, yaitu manga terkenal dari
Akira Toriyama-sensei: Dr. Slump. Masashi Kishimoto bercerita tentang betapa ia tidak percaya,
bagaimana bisa gambar Dr. Slump sangat bagus dan ia mulai menggambar karakter-karakter anime itu.
Ia bahkan sampai ikut serta dalam lomba menggambar Arale-chan menggunakan crayon.
Menjelang kelulusan SD, Kishimoto sangat tergila-gila pada Dragon Ball, manga paling terkenal dari Akira
Toriyama-sensei. Kishimoto-sensei sempat benyatakan betapa ia sangat terobsesi pada Toriyama-sensei,
“Beliau bagaikan dewa bagiku, aku selalu menggambar tiap karakter yang bermunculan dalam Dragon
Ball.” Dan akhirnya Masashi Kishimoto membuat keputusan yang tidak akan ia sesali. Ia mulai dengan
berpikir “Manga itu luar biasa” dan ia ingin menjadi
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2. mangaka populer seperti Akira Toriyama. Kishimoto membuat karya pertamanya yang berjudul “Hiatari-
kun”, tentang seorang remaja ninja.
Ketika menginjak SMP, Kishimoto memfokuskan diri pada hal lain selain menggambar. Baseball
mengambil bagian penting pada saat itu. Menggambarpun hampir tidak ia lakukan lagi karena tidak ada
waktu. Namun pada suatu hari ia melihat poster yang menurutnya sangat bagus. Gambar itu ternyata
adalah “Akira” karya Katsuhiro Ootomo.
Kishimoto mulai menggambar “Akira”, dan gaya gambarnya berubah banyak. Tapi, betapa banyakpun ia
mencoba meniru, ia tidak bisa. Mustahil untuk ditiru. Efek, desain, dan setiap detil gambar tersebut
amat berbeda dari mangaka lain. Akhirnya Kishimoto-sensei menyadari, karya yang hebat adalah karya
original, dan meniru gambar orang lain tidak berguna.
Kishimoto mencoba menggambar dengan cirinya sendiri, tetapi ia tetap tidak bisa. Ia pun akhirnya
menyerah dan mengahabiskan sepanjang masa SMPnya untuk meniru gambar Ootomo-sensei.
Saat ia di kelas XI, Kishimoto berhasil merampungkan komik pertamanya yang berisi 31 halaman. Ia
menanyakan pendapat adiknya. Tapi yang ia dapat hanya “Jelek”. Ia tidak terima perkataan itu dan
bertanya lagi pada ayahnya. Ternyata jawaban ayahnya sama saja. Kishimoto tetap antusias dan
mengirimkan komiknya itu untuk Jump Magazine Award, tapi gagal dan komik itu selamanya menjadi
tumpukan terbawah pada meja gambarnya.
Kishimoto tidak menyerah dan membuat banyak komik lagi. Tetapi komiknya selalu saja tidak bagus. Ia
heran mengapa komiknya tidak bagus dan apa yang membuat komik orang lain bisa lebih bagus?
Karena ia menghabiskan waktunya untuk mencari jawaban tersebut, Kishimoto lulus SMA dengan
peringkat 38 dari 39 siswa. Keadaan menjadi serba salah. Tidak pandai menggambar komik, juga tidak
pintar di sekolah, lalu akan jadi apa ia nanti? Masashi Kishimoto tidak menyerah dan berusaha lebih
keras untuk menjadi mangaka Jump. Jika sekarang Kishimoto mengingat kembali semuanya, Ia tidak
banyak berpikir, “Yah, semua akan berhasil!. Syukurlah karena aku bodoh!”
3. Sekarang Masashi Kishimoto berhasil meraih impiannya menjadi Mangaka Jump yang terkenal,
komiknya tentang ninja yaitu Naruto menjadi salah satu yang paling populer dan paling diminati di
berbagai penjuru dunia. Semua yang usaha yang dilakukannya membuahkan hasil. Masashi Kishimoto
menjadi contoh dan inspirasi yang nyata, dan akan menjadi salah satu yang terhebat sepanjang sejarah.