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This document discusses how different video games elicit feelings of awe and escapism through their design. It analyzes Mass Effect 2 for its believable sci-fi world, the Fallout series for its immersive post-apocalyptic settings, the Bioshock series for how it uses shock and surprise, Call of Duty: Modern Warfare 2 for leveraging familiar music and tropes, Portal for its innovative puzzles and humor, and Shadow of the Colossus for its presentation of scale.

















