A talk about making, and how the objects we make (or manufacture) can be used to tell stories.
Given to participants in the Sandberg @ Media Fund masterclass at Lighthouse in January 2015
How to design for children planningness 2013MeganDickerson
This document discusses designing play spaces for children. It begins with quotes about play and childhood from Philip Pullman and Brian Sutton-Smith. It then lists characteristics of successful play spaces, such as being accessible and allowing risk. The document outlines design experiences like wabi-sabi, secret spaces, and incorporating different scales. It suggests designers become "double agents" to build bridges between childhood and adulthood. The document provides advice on using "playmaps" to develop narratives for children's products and cites additional quotes on play and imagination from Philip Pullman and Chris Philo. It concludes with contact information for the authors.
Back To The Future: Taking Your Content Marketing Up To 88!Rubicon Project
Content marketers, now more than ever, have access to a plethora of new content platforms and techniques from clever GoPro videos to interesting Instagram memes, Snowfall-esque brand journalism, an unlikely Yo app and beyond. But instead of reinventing the wheel and innovating on the latest and great trend, what if you took your marketing back to the future? Ben Plomion, VP Marketing at Chango, will take you through a wild ride, spanning 100 years of content marketing to demonstrate how even the oldest content marketing formats and distribution are starting to make a big ripples in the new digital age.
This document discusses crazy inventions from around the world. It provides examples of inventions such as a food fan that attaches to utensils to cool food, a radio that can be used in the shower, a "butter stick" that spreads butter like a glue stick, dust-collecting shoes for pets, a self-opening umbrella, heated toilet seats in Japan, capsule hotels in Tokyo, karaoke machines, and a realistic walking hand. The document aims to analyze why these inventions became popular and how people use unusual inventions.
An illustrated guide to a week in the life of a woman in technology, what she goes through, and how it differs from being a guy in tech. Uses Tech Doodles.
There’s no doubt that Valentine’s Day traditions have changed since the holiday first began. But now with the dawn of social media, things are changing once again. Learn more... http://www.temptationsdirect.co.uk/sextalk/1642-Valentines_Day_Traditions
Godwin's Law states, "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1." Lately, no internet discussion about Donald Trump can be complete without at least one reference to Hitler. I've been asked by several people to evaluate these comparisons, so I designed these slides to accompany a recent lecture comparing Donald Trump and Adolf Hitler, noting similarities, differences, and nuances.
If this subject interests you, check out the lecture on my YouTube channel:
https://www.youtube.com/watch?v=TA_cZxMu2b0
What does it mean to be a test engineer?Andrii Dzynia
Test engineering is hard, even harder than software development. Being test engineer puts you in a wider context, with no clear boundaries. You have to find those by yourself. This requires courage. Courage to take action, courage to make mistakes. As a test engineer, you do mistakes every day. You do them so often that sometimes you feel you can predict the future. Scientific explanation to this phenomena is patterns recognition. It is an ability of our brain to match the information from a stimulus with information retrieved from memory. Defect prevention is hard. Together with technical skills one have to develop high social awareness. Working on safety nets never was so important, different types of checks on different levels to make sure software is reliable and serves its purpose to the variety of everyday use-cases. We know that life is so complex and sometimes complicated which makes it impossible to predict all possible outcomes and scenarios. But striving for excellence never was so important as nowadays in such an open, transparent and competitive environment.
Goal of my talk will be to show you my everyday job as a test engineer. Not only how to look for defects, but how to prevent them from happening. Not only how to automate tests(noun), but how to build safety nets to minimize end-user impact. Not only how to inform testing status but how to influence quality on company level.
Keynote presented at SDD (12th May 2015)
Somewhere in the heart of a development process, essential to the very being of a product's existence, are the people who write, consider and wrestle with code. What motivates and demotivates them? What are the intellectual challenges and rewards? What are the skills they have and need and cognitive biases and environment they work with and against?
This talk by the editor of 97 Things Every Programmer Should Know considers the act of programming and those who do it and want to get better at it, from the perspective of development process to craft, from architecture to code.
How to design for children planningness 2013MeganDickerson
This document discusses designing play spaces for children. It begins with quotes about play and childhood from Philip Pullman and Brian Sutton-Smith. It then lists characteristics of successful play spaces, such as being accessible and allowing risk. The document outlines design experiences like wabi-sabi, secret spaces, and incorporating different scales. It suggests designers become "double agents" to build bridges between childhood and adulthood. The document provides advice on using "playmaps" to develop narratives for children's products and cites additional quotes on play and imagination from Philip Pullman and Chris Philo. It concludes with contact information for the authors.
Back To The Future: Taking Your Content Marketing Up To 88!Rubicon Project
Content marketers, now more than ever, have access to a plethora of new content platforms and techniques from clever GoPro videos to interesting Instagram memes, Snowfall-esque brand journalism, an unlikely Yo app and beyond. But instead of reinventing the wheel and innovating on the latest and great trend, what if you took your marketing back to the future? Ben Plomion, VP Marketing at Chango, will take you through a wild ride, spanning 100 years of content marketing to demonstrate how even the oldest content marketing formats and distribution are starting to make a big ripples in the new digital age.
This document discusses crazy inventions from around the world. It provides examples of inventions such as a food fan that attaches to utensils to cool food, a radio that can be used in the shower, a "butter stick" that spreads butter like a glue stick, dust-collecting shoes for pets, a self-opening umbrella, heated toilet seats in Japan, capsule hotels in Tokyo, karaoke machines, and a realistic walking hand. The document aims to analyze why these inventions became popular and how people use unusual inventions.
An illustrated guide to a week in the life of a woman in technology, what she goes through, and how it differs from being a guy in tech. Uses Tech Doodles.
There’s no doubt that Valentine’s Day traditions have changed since the holiday first began. But now with the dawn of social media, things are changing once again. Learn more... http://www.temptationsdirect.co.uk/sextalk/1642-Valentines_Day_Traditions
Godwin's Law states, "As an online discussion grows longer, the probability of a comparison involving Nazis or Hitler approaches 1." Lately, no internet discussion about Donald Trump can be complete without at least one reference to Hitler. I've been asked by several people to evaluate these comparisons, so I designed these slides to accompany a recent lecture comparing Donald Trump and Adolf Hitler, noting similarities, differences, and nuances.
If this subject interests you, check out the lecture on my YouTube channel:
https://www.youtube.com/watch?v=TA_cZxMu2b0
What does it mean to be a test engineer?Andrii Dzynia
Test engineering is hard, even harder than software development. Being test engineer puts you in a wider context, with no clear boundaries. You have to find those by yourself. This requires courage. Courage to take action, courage to make mistakes. As a test engineer, you do mistakes every day. You do them so often that sometimes you feel you can predict the future. Scientific explanation to this phenomena is patterns recognition. It is an ability of our brain to match the information from a stimulus with information retrieved from memory. Defect prevention is hard. Together with technical skills one have to develop high social awareness. Working on safety nets never was so important, different types of checks on different levels to make sure software is reliable and serves its purpose to the variety of everyday use-cases. We know that life is so complex and sometimes complicated which makes it impossible to predict all possible outcomes and scenarios. But striving for excellence never was so important as nowadays in such an open, transparent and competitive environment.
Goal of my talk will be to show you my everyday job as a test engineer. Not only how to look for defects, but how to prevent them from happening. Not only how to automate tests(noun), but how to build safety nets to minimize end-user impact. Not only how to inform testing status but how to influence quality on company level.
Keynote presented at SDD (12th May 2015)
Somewhere in the heart of a development process, essential to the very being of a product's existence, are the people who write, consider and wrestle with code. What motivates and demotivates them? What are the intellectual challenges and rewards? What are the skills they have and need and cognitive biases and environment they work with and against?
This talk by the editor of 97 Things Every Programmer Should Know considers the act of programming and those who do it and want to get better at it, from the perspective of development process to craft, from architecture to code.
Learning from a Culture of Collaboration: Engineers do it better. What can de...Intuit Inc.
Intuit's Yvonne So talks about how designers can implement Agile engineering principles into their work at the 2015 Grace Hopper Celebration of Women in Computing Conference.
Become a Better Engineer Through WritingIntuit Inc.
Intuit's iOS Software Engineer, Kristina Thai, presents 4 writing channels that help engineers at the 2015 Grace Hopper Celebration of Women in Computing Conference.
How to Win Friends, Influence People, and Get a Better Valuation with Emoji, ...Dave McClure
This document provides tips on using emojis, GIFs, and memes to influence people and increase company valuation in 3 sentences or less:
It recommends including emojis, GIFs, and memes in communications as they are quick, easy, universal, and fun ways to engage others that can help influence people and increase a company's valuation. However, it warns not to get arrested by being inappropriate and provides examples of emojis, GIFs, and memes to consider using. It also thanks various internet personalities and celebrities who helped inspire the use of digital media in business communications.
An introduction of events leading the French Revolution of 1789, beginning with a discussion of the Old Regime and ending with the Women's March on Versailles
Keynote address (Feb, 2016) to the educators in the Fort Nelson school district. We all know that we cannot teach a child without a concection... without a relationship. In the hustle and bustle of our jobs as educators, we often forget our why, the reason we got into education, of trying to make a difference with kids. In this talk, 6 Keys to Connecting are shared and discussed with the challenge of creating a more positive climate and better connections with kids in our classrooms, schools, and organizations.
With the explosion of the maker movement, schools are beginning to embrace creativity. However, what does this mean for assessment? Should we assess the creative process? Should we assess the finished product? Does assessing creativity actually make kids more risk-averse? In this workshop we explore what it means to assess both the creative process and the creative product without leading to risk aversion.
In this update of his past presentations on Mobile Eating the World -- delivered most recently at The Guardian's Changing Media Summit -- a16z’s Benedict Evans takes us through how technology is universal through mobile. How mobile is not a subset of the internet anymore. And how mobile (and accompanying trends of cloud and AI) is also driving new productivity tools.
In fact, mobile -- which encompasses everything from drones to cars -- is everything.
There is a great deal of interest in the rise of makerspaces and other sites of autonomous creative production. Can this energy be harnessed to power civic regeneration, and help create more liveable urban spaces? This talk draws on some research I co-authored for Nesta to set out an overview of where makerspaces came from, where they are now, and how they might contribute to the development of urban spaces.
Makerspaces: today and tomorrow. Presentation at Made North, Sheffield Design...Andrew Sleigh
Makerspaces are community-run workshops that provide access to tools, equipment, and resources for making, learning, and prototyping ideas. There are currently over 97 makerspaces across the UK that have grown rapidly in recent years. Makerspaces allow people to socialize, learn new skills, and create projects. They may play a role in the future of manufacturing by connecting people with needed resources and expertise for developing products. Makerspaces could help drive a "third industrial revolution" through new technologies like cloud-based digital manufacturing.
Great Artists Steal: Brighton Strategy and Planning Meetup talk, November 201...Andrew Sleigh
A talk I gave at Brighton Strategy and Planning Meetup talk, November 2014, about how the culture industry can think about attention.
This version is just the deck, without notes - for the notes version, go to: http://www.slideshare.net/andrewsleigh/brighton-strategy-and-planning-meetup-talk-november-2014
Great Artists Steal: Brighton Strategy and Planning Meetup talk, November 2014Andrew Sleigh
1. The document discusses different ways for cultural institutions to attract attention in today's environment, including stepping outside of one's own perspective, understanding the "jobs" that culture performs for different people, adapting to an environment of abundance, learning from retail design, and inviting everyone to participate in creation.
2. It suggests cultural organizations focus less on final art products and more on making the process inviting and accessible. Ideas from disruption theory, job-to-be-done analysis, and retail design principles are presented as ways to rethink traditional approaches.
3. The overall message is that cultural institutions should escape their own mindsets, engage audiences in the creation process, and address barriers rather than just focus on increasing value
Makers will save the world (and your soul)Andrew Sleigh
Makers will save the world by tinkering, experimenting, and physically making things, which allows people to learn, tell stories, and take power into their own hands. Makers have been doing this since the 1950s by playing, failing, and leaping before looking to hack existing things and make them better suited to individual needs, as seen in the story of Jane from Sugru in 2003. If people continue learning through making into the future, makers may help solve problems and improve lives in 2032 as they have since earlier decades like the 1970s and 2010s.
Do The Green Thing Social Media MetricsAndrew Sleigh
At Do The Green Thing, we spend a lot of time finding the best inspiring Green Things, and sharing them with you on our website, Facebook page, in our monthly emails and on Twitter. We love to hear what you think, and naturally, we're also keen to know if we're helping you to Do The Green Thing.
We track the numbers for all our digital presences to see how many people we reach, and how interesting you find us. There are a lot of numbers to collect, and it's not always obvious what they mean, or whether they're useful. So we've been doing some work recently to come up with a simple system to collect data from all the different sources (our email software, Facebook, Twitter and so on), combine it, and give us some monthly indicators of how well we're doing.
We've posted up a slideshow here that shows how our system works, what assumptions we're making, and what we get out of it. And we're sharing it for two reasons:
1. If you're involved in something a bit like Do The Green Thing, you might find it useful as a model for measuring your own success. You'll likely have to tailor it to fit your circumstances and objectives, but it might provide a useful starting point
2. We'd love to get your feedback on whether you think this is a good model, and how you would improve it.
So please let us know what you think, and if you find it useful. Thanks.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
Learning from a Culture of Collaboration: Engineers do it better. What can de...Intuit Inc.
Intuit's Yvonne So talks about how designers can implement Agile engineering principles into their work at the 2015 Grace Hopper Celebration of Women in Computing Conference.
Become a Better Engineer Through WritingIntuit Inc.
Intuit's iOS Software Engineer, Kristina Thai, presents 4 writing channels that help engineers at the 2015 Grace Hopper Celebration of Women in Computing Conference.
How to Win Friends, Influence People, and Get a Better Valuation with Emoji, ...Dave McClure
This document provides tips on using emojis, GIFs, and memes to influence people and increase company valuation in 3 sentences or less:
It recommends including emojis, GIFs, and memes in communications as they are quick, easy, universal, and fun ways to engage others that can help influence people and increase a company's valuation. However, it warns not to get arrested by being inappropriate and provides examples of emojis, GIFs, and memes to consider using. It also thanks various internet personalities and celebrities who helped inspire the use of digital media in business communications.
An introduction of events leading the French Revolution of 1789, beginning with a discussion of the Old Regime and ending with the Women's March on Versailles
Keynote address (Feb, 2016) to the educators in the Fort Nelson school district. We all know that we cannot teach a child without a concection... without a relationship. In the hustle and bustle of our jobs as educators, we often forget our why, the reason we got into education, of trying to make a difference with kids. In this talk, 6 Keys to Connecting are shared and discussed with the challenge of creating a more positive climate and better connections with kids in our classrooms, schools, and organizations.
With the explosion of the maker movement, schools are beginning to embrace creativity. However, what does this mean for assessment? Should we assess the creative process? Should we assess the finished product? Does assessing creativity actually make kids more risk-averse? In this workshop we explore what it means to assess both the creative process and the creative product without leading to risk aversion.
In this update of his past presentations on Mobile Eating the World -- delivered most recently at The Guardian's Changing Media Summit -- a16z’s Benedict Evans takes us through how technology is universal through mobile. How mobile is not a subset of the internet anymore. And how mobile (and accompanying trends of cloud and AI) is also driving new productivity tools.
In fact, mobile -- which encompasses everything from drones to cars -- is everything.
There is a great deal of interest in the rise of makerspaces and other sites of autonomous creative production. Can this energy be harnessed to power civic regeneration, and help create more liveable urban spaces? This talk draws on some research I co-authored for Nesta to set out an overview of where makerspaces came from, where they are now, and how they might contribute to the development of urban spaces.
Makerspaces: today and tomorrow. Presentation at Made North, Sheffield Design...Andrew Sleigh
Makerspaces are community-run workshops that provide access to tools, equipment, and resources for making, learning, and prototyping ideas. There are currently over 97 makerspaces across the UK that have grown rapidly in recent years. Makerspaces allow people to socialize, learn new skills, and create projects. They may play a role in the future of manufacturing by connecting people with needed resources and expertise for developing products. Makerspaces could help drive a "third industrial revolution" through new technologies like cloud-based digital manufacturing.
Great Artists Steal: Brighton Strategy and Planning Meetup talk, November 201...Andrew Sleigh
A talk I gave at Brighton Strategy and Planning Meetup talk, November 2014, about how the culture industry can think about attention.
This version is just the deck, without notes - for the notes version, go to: http://www.slideshare.net/andrewsleigh/brighton-strategy-and-planning-meetup-talk-november-2014
Great Artists Steal: Brighton Strategy and Planning Meetup talk, November 2014Andrew Sleigh
1. The document discusses different ways for cultural institutions to attract attention in today's environment, including stepping outside of one's own perspective, understanding the "jobs" that culture performs for different people, adapting to an environment of abundance, learning from retail design, and inviting everyone to participate in creation.
2. It suggests cultural organizations focus less on final art products and more on making the process inviting and accessible. Ideas from disruption theory, job-to-be-done analysis, and retail design principles are presented as ways to rethink traditional approaches.
3. The overall message is that cultural institutions should escape their own mindsets, engage audiences in the creation process, and address barriers rather than just focus on increasing value
Makers will save the world (and your soul)Andrew Sleigh
Makers will save the world by tinkering, experimenting, and physically making things, which allows people to learn, tell stories, and take power into their own hands. Makers have been doing this since the 1950s by playing, failing, and leaping before looking to hack existing things and make them better suited to individual needs, as seen in the story of Jane from Sugru in 2003. If people continue learning through making into the future, makers may help solve problems and improve lives in 2032 as they have since earlier decades like the 1970s and 2010s.
Do The Green Thing Social Media MetricsAndrew Sleigh
At Do The Green Thing, we spend a lot of time finding the best inspiring Green Things, and sharing them with you on our website, Facebook page, in our monthly emails and on Twitter. We love to hear what you think, and naturally, we're also keen to know if we're helping you to Do The Green Thing.
We track the numbers for all our digital presences to see how many people we reach, and how interesting you find us. There are a lot of numbers to collect, and it's not always obvious what they mean, or whether they're useful. So we've been doing some work recently to come up with a simple system to collect data from all the different sources (our email software, Facebook, Twitter and so on), combine it, and give us some monthly indicators of how well we're doing.
We've posted up a slideshow here that shows how our system works, what assumptions we're making, and what we get out of it. And we're sharing it for two reasons:
1. If you're involved in something a bit like Do The Green Thing, you might find it useful as a model for measuring your own success. You'll likely have to tailor it to fit your circumstances and objectives, but it might provide a useful starting point
2. We'd love to get your feedback on whether you think this is a good model, and how you would improve it.
So please let us know what you think, and if you find it useful. Thanks.
The cherry: beauty, softness, its heart-shaped plastic has inspired artists since Antiquity. Cherries and strawberries were considered the fruits of paradise and thus represented the souls of men.
Heart Touching Romantic Love Shayari In English with ImagesShort Good Quotes
Explore our beautiful collection of Romantic Love Shayari in English to express your love. These heartfelt shayaris are perfect for sharing with your loved one. Get the best words to show your love and care.
❼❷⓿❺❻❷❽❷❼❽ Dpboss Matka ! Fix Satta Matka ! Matka Result ! Matka Guessing ! Final Matka ! Matka Result ! Dpboss Matka ! Matka Guessing ! Satta Matta Matka 143 ! Kalyan Matka ! Satta Matka Fast Result ! Kalyan Matka Guessing ! Dpboss Matka Guessing ! Satta 143 ! Kalyan Chart ! Kalyan final ! Satta guessing ! Matka tips ! Matka 143 ! India Matka ! Matka 420 ! matka Mumbai ! Satta chart ! Indian Satta ! Satta King ! Satta 143 ! Satta batta ! Satta मटका ! Satta chart ! Matka 143 ! Matka Satta ! India Matka ! Indian Satta Matka ! Final ank
Tanjore Painting: Rich Heritage and Intricate Craftsmanship | Cottage9Cottage9 Enterprises
Explore the exquisite art of Tanjore Painting, known for its vibrant colors, gold foil work, and traditional themes. Discover its cultural significance today!
22. The Lamp of Life
"Hand-work might always be
known from machine-work"
John Ruskin 1849
The 7 Lamps of Making
Dean Brown
www.7lamps.info
23. Primate communication → Language
Oral lore → Writing/mathematical notation
Scripts → Printing
Book knowledge → Scientific method
Artisan production → Mass production
Industrial culture → Ubiquitous global communication
– Kevin Kelly
What Technology Wants