3. INHERITANCE
4. ENCAPSULATION
5. ABSTRACTION
An overview of object-
An overview of object-
oriented programming
oriented programming
1. CLASS
2. OBJECT
Class is a blueprint for
creating objects and
implementations of behavior.
An object is an instance of
a class.
it is a physical entity.
Binding data and code
into a single unit are
called Encapsulation.
Hiding internal details and
showing only functionality is
known as abstraction.
Object-oriented programming (OOPS) is a programming paradigm based
on the concept of "objects" which can contain data and code
concepts of oops
concepts of oops
Audi
Sports car
when one object acquires all
properties and behavior of
its parent object, called
inheritance.
6. POLYMORPHISM
when one task is
performed by different
ways,called polymorphism.
class

An Overview of Object Oriented Programming.pdf

  • 1.
    3. INHERITANCE 4. ENCAPSULATION 5.ABSTRACTION An overview of object- An overview of object- oriented programming oriented programming 1. CLASS 2. OBJECT Class is a blueprint for creating objects and implementations of behavior. An object is an instance of a class. it is a physical entity. Binding data and code into a single unit are called Encapsulation. Hiding internal details and showing only functionality is known as abstraction. Object-oriented programming (OOPS) is a programming paradigm based on the concept of "objects" which can contain data and code concepts of oops concepts of oops Audi Sports car when one object acquires all properties and behavior of its parent object, called inheritance. 6. POLYMORPHISM when one task is performed by different ways,called polymorphism. class