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§ AMEN ALLAH ZIDI §
THE PROHIBITED
VIDEO GAMES
ARE DANGEROUS
SAMMURy
I. DIFINITION OF THE PROHIBITED VIDEO GAMES
II. WHAT S THE EFFECTS OF THIS GAMES
III. SOLLUTION
IV. the history of the video gamesz
1,DIFINITION OF THE PROHIBITED VIDEO GAMES
 GAMES CAN HACKING YOUR PHONE OR COMPUTER
 For many years now, researchers have been trying to prove that video games are bad.
Much of the attention has focused on the violent content of some of the games, and
many dozens of studies have been done in attempts to prove that playing violent video
games causes real-world violence. This past year, the US Supreme Court was faced
with the task of evaluating that research, in the case of Brown versus Entertainment
Merchants Association. After much testimony and study, the court concluded, "Studies
purporting to show a connection between exposure to violent video games and harmful
effects on children do not prove that such exposure causes minors to act aggressively."
In 2010, the Australian government - faced with petitions to ban or restrict video games
with violent content - reached a similar conclusion after evaluating all of the evidence.
And social scientists who have scrutinized the studies and conducted meta-analyses of
them have also come to that conclusion
2,what s the effects of this games
 A the psychological effects
 Humilliation from the communities
 Insomna
 Make you member of the community
 The crisis
B THE TECHNOLOGY EFFECTS
 THE VIRUSES
 SPYING WITH YOUR PHONE S CAMERA
 DELETE YOUR WORK S FILES
 MANYCOULATION WITH YOUR PHOTOS AND VIDEOS
3,SOLLUTIONS
 The parents need to know what they children play
 STOP PLAYING THE UNOWN VIDEO GAMES
 Read the description of the game before setting up
4,the history of the video games
 The history of video games goes as far back as the early 1950s, when academic
computer scientists began designing simple games and simulations as part of their
research. Video gaming did not reach mainstream popularity until the 1970s and
1980s, when video arcade games and gaming consoles using joysticks, buttons,
and other controllers, along with graphics on computer screens and home
computer games were introduced to the general public. Since the 1980s, video
gaming has become a popular form of entertainment and a part of modern popular
culture in most parts of the world. One of the early games was Spacewar!, which
was developed by computer scientists. Early arcade video games developed from
1972 to 1978. During the 1970s, the first generation of home consoles emerged,
including the popular game Pong and various "clones". The 1970s was also the
era of mainframe computer games. The golden age of arcade video games was
from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated
machines were common at malls and popular, affordable home consoles such as
the Atari 2600 and Intellivision enabled people to play games on their home TVs.
During the 1980s, gaming computers, early online gaming and handheld LCD
games emerged; this era was affected by the video game crash of 1983. From
1976 to 1992, the second generation of video consoles emerged.

GOOD BUY

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Amen allah zidi 7 b1

  • 1. § AMEN ALLAH ZIDI § THE PROHIBITED VIDEO GAMES ARE DANGEROUS
  • 2. SAMMURy I. DIFINITION OF THE PROHIBITED VIDEO GAMES II. WHAT S THE EFFECTS OF THIS GAMES III. SOLLUTION IV. the history of the video gamesz
  • 3. 1,DIFINITION OF THE PROHIBITED VIDEO GAMES  GAMES CAN HACKING YOUR PHONE OR COMPUTER  For many years now, researchers have been trying to prove that video games are bad. Much of the attention has focused on the violent content of some of the games, and many dozens of studies have been done in attempts to prove that playing violent video games causes real-world violence. This past year, the US Supreme Court was faced with the task of evaluating that research, in the case of Brown versus Entertainment Merchants Association. After much testimony and study, the court concluded, "Studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively." In 2010, the Australian government - faced with petitions to ban or restrict video games with violent content - reached a similar conclusion after evaluating all of the evidence. And social scientists who have scrutinized the studies and conducted meta-analyses of them have also come to that conclusion
  • 4. 2,what s the effects of this games  A the psychological effects  Humilliation from the communities  Insomna  Make you member of the community  The crisis B THE TECHNOLOGY EFFECTS  THE VIRUSES  SPYING WITH YOUR PHONE S CAMERA  DELETE YOUR WORK S FILES  MANYCOULATION WITH YOUR PHOTOS AND VIDEOS
  • 5. 3,SOLLUTIONS  The parents need to know what they children play  STOP PLAYING THE UNOWN VIDEO GAMES  Read the description of the game before setting up
  • 6. 4,the history of the video games  The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged.

Editor's Notes

  1. --055