The document discusses three different interpretations of the myth of Narcissus. The first image titled "Narcissus Narcosis" depicts Narcissus in a dark, creepy self-obsession. The second image is Caravaggio's classical depiction of Narcissus wasting away from unrequited love for his own reflection. The third image by the author attempts to combine the themes of self-admiration and reflection associated with Narcissus by depicting the author smiling at the camera while wearing lip gloss.
Conceptualizing the Maker - PresentationBinaebi Akah
This research thesis attempts to define an existing subset of end users as makers.
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
An Indiana University interaction design classroom assignment, where we learn to embrace our constraints. This presentation highlights a design by Binaebi Akah, Rachel Bolton, and Robert Kariuki named the ThumbReader.
This document discusses a photography project where the photographer dyed their roommate's hair while also attempting to document the process. To do so, the photographer mounted a camera on a tripod hanging from the shower rod so they could split their attention between dyeing the hair and operating the camera. However, fully participating in an event while also trying to photograph it proved difficult with a point-and-shoot camera. The images represent the challenges of documenting an experience while taking part in it.
Conceptualizing the Maker: Empowering Personal Identity through Creative Appr...Binaebi Akah
This research thesis attempts to define an existing subset of end users as makers.
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
The document is a sketch titled "The Mirror of Elarom" by Binaebi Akah. It is part of a project about using documentary images to raise social awareness or create social change. The sketch depicts a mirror that reflects back social issues people struggle with rather than desires. Attributions are given for primary and secondary sources that inspired the concept, including quotes, photos taken by the author, and an advertisement against domestic violence.
This document discusses the relationship between photographers and their subjects when using different types of photographic equipment. It notes that using formal equipment like tripods changes the relationship to become more impersonal, while relying on a simple digital camera makes the relationship more informal and intimate. The document presents a series of photos that show the photographer interacting with her equipment, environment, and ceramic artist subject in an informal way, focusing on settings before engaging with her subject.
Sketchnotes for Developers (i.e. Everyone)Binaebi Akah
Ever see someone doodling during a talk/meeting/presentation and assume they weren't paying attention... only to discover afterward they were taking visual notes? Ever wonder how to do that, and how to apply it to your workday tasks? This session will be part presentation, part practicum as we explore how to create and use sketchnotes in the software development world and elsewhere.
Watch the presentation on Vimeo: https://vimeo.com/41954472
The document discusses how technology has changed notions of community. Traditionally, community referred to people in the same location, but technology now allows people to feel connected to online communities regardless of location. This raises questions about whether virtual communities undermine real-world social skills or enable new types of communities. The photos show people engaged with both online and offline communities, demonstrating how technology can facilitate interaction and skills-sharing but also social isolation. The author wonders if balancing online and offline community interaction best maintains well-being.
Conceptualizing the Maker - PresentationBinaebi Akah
This research thesis attempts to define an existing subset of end users as makers.
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
An Indiana University interaction design classroom assignment, where we learn to embrace our constraints. This presentation highlights a design by Binaebi Akah, Rachel Bolton, and Robert Kariuki named the ThumbReader.
This document discusses a photography project where the photographer dyed their roommate's hair while also attempting to document the process. To do so, the photographer mounted a camera on a tripod hanging from the shower rod so they could split their attention between dyeing the hair and operating the camera. However, fully participating in an event while also trying to photograph it proved difficult with a point-and-shoot camera. The images represent the challenges of documenting an experience while taking part in it.
Conceptualizing the Maker: Empowering Personal Identity through Creative Appr...Binaebi Akah
This research thesis attempts to define an existing subset of end users as makers.
These makers bridge the gaps between technological gadgets, creative appropriation, and identity through their bricolage of hacking, crafting, online tutorials, and the materials and knowledge ready at hand. Further, in studying makers this thesis refers to the exploding online and offline culture of Steampunk as a case study.
What can the field of Human-computer Interaction learn from the Steampunk makers? What will you, as an interaction designer, do to empower and facilitate such personally identifiable creative acts?
What will you do to make appropriation possible?
The document is a sketch titled "The Mirror of Elarom" by Binaebi Akah. It is part of a project about using documentary images to raise social awareness or create social change. The sketch depicts a mirror that reflects back social issues people struggle with rather than desires. Attributions are given for primary and secondary sources that inspired the concept, including quotes, photos taken by the author, and an advertisement against domestic violence.
This document discusses the relationship between photographers and their subjects when using different types of photographic equipment. It notes that using formal equipment like tripods changes the relationship to become more impersonal, while relying on a simple digital camera makes the relationship more informal and intimate. The document presents a series of photos that show the photographer interacting with her equipment, environment, and ceramic artist subject in an informal way, focusing on settings before engaging with her subject.
Sketchnotes for Developers (i.e. Everyone)Binaebi Akah
Ever see someone doodling during a talk/meeting/presentation and assume they weren't paying attention... only to discover afterward they were taking visual notes? Ever wonder how to do that, and how to apply it to your workday tasks? This session will be part presentation, part practicum as we explore how to create and use sketchnotes in the software development world and elsewhere.
Watch the presentation on Vimeo: https://vimeo.com/41954472
The document discusses how technology has changed notions of community. Traditionally, community referred to people in the same location, but technology now allows people to feel connected to online communities regardless of location. This raises questions about whether virtual communities undermine real-world social skills or enable new types of communities. The photos show people engaged with both online and offline communities, demonstrating how technology can facilitate interaction and skills-sharing but also social isolation. The author wonders if balancing online and offline community interaction best maintains well-being.
This document contains a single quote from Jane Austen's 1995 movie adaptation of Sense & Sensibility: "Give me an occupation, or I shall run mad." The quote is attributed to the movie and expresses a request for something to occupy one's time in order to maintain sanity.
The document describes how a person tweeted about planning to commit suicide, which galvanized others on Twitter to determine their location and call the police in time to prevent it. It also describes how a woman called a suicide prevention hotline after seeing the number advertised on a blog of anonymous postcards. The document references the theory of diffusion of responsibility, where people in an emergency situation may not help assuming someone else will, citing the 1964 murder of Kitty Genovese that was witnessed by 38 people over 30 minutes with few responding.
Information Overload and Visual ImageryBinaebi Akah
There is no such thing as information overload, only bad presentation.
- Edward Tufte argues that information overload is not truly a problem in itself, but rather that information is often presented poorly, making it difficult for people to understand and retain.
- By designing information in a clear, concise, and visually engaging manner, the presenter can help the audience effectively comprehend large amounts of information.
Photographic technologies diminish meaning of photographic actsBinaebi Akah
The document discusses how the meaning and importance of photography has changed over time. In the 19th century, photography required significant time and effort, so each photograph held purpose and meaning. By the 20th century, cameras had advanced technologically, reducing the effort needed for decent photos and making photography a more casual pastime. Now in the 21st century, digital cameras have made photography so easy that cultural understanding and technical skill no longer provide much advantage, further reducing photography's importance and meaning.
The document criticizes common definitions of diversity that focus on visible attributes like race and sex. It argues that true agents of diversity don't call attention to their own differences, but include people who differ in many dimensions, like thought, culture, education, and experience. The best way to promote diversity is through personal example, not through mandates or fliers. Diversity is about bringing together people who are genuinely different in both visible and invisible ways.
This document contains a single quote from Jane Austen's 1995 movie adaptation of Sense & Sensibility: "Give me an occupation, or I shall run mad." The quote is attributed to the movie and expresses a request for something to occupy one's time in order to maintain sanity.
The document describes how a person tweeted about planning to commit suicide, which galvanized others on Twitter to determine their location and call the police in time to prevent it. It also describes how a woman called a suicide prevention hotline after seeing the number advertised on a blog of anonymous postcards. The document references the theory of diffusion of responsibility, where people in an emergency situation may not help assuming someone else will, citing the 1964 murder of Kitty Genovese that was witnessed by 38 people over 30 minutes with few responding.
Information Overload and Visual ImageryBinaebi Akah
There is no such thing as information overload, only bad presentation.
- Edward Tufte argues that information overload is not truly a problem in itself, but rather that information is often presented poorly, making it difficult for people to understand and retain.
- By designing information in a clear, concise, and visually engaging manner, the presenter can help the audience effectively comprehend large amounts of information.
Photographic technologies diminish meaning of photographic actsBinaebi Akah
The document discusses how the meaning and importance of photography has changed over time. In the 19th century, photography required significant time and effort, so each photograph held purpose and meaning. By the 20th century, cameras had advanced technologically, reducing the effort needed for decent photos and making photography a more casual pastime. Now in the 21st century, digital cameras have made photography so easy that cultural understanding and technical skill no longer provide much advantage, further reducing photography's importance and meaning.
The document criticizes common definitions of diversity that focus on visible attributes like race and sex. It argues that true agents of diversity don't call attention to their own differences, but include people who differ in many dimensions, like thought, culture, education, and experience. The best way to promote diversity is through personal example, not through mandates or fliers. Diversity is about bringing together people who are genuinely different in both visible and invisible ways.
1. “Narcissus Narcosis” spoke to me due to T h i s i s C a ra va g g i o ’s N a r c i s s u s , a v e r y This photo of the author attempts
its dark interpretation of the Narcissus c l a s s i c a l u n d e r s t a n d i n g o f t h e my t h . We t o c o m b i n e t h e t w o. I t i m p l i e s t h e
my t h . T h e n a r c o s i s p o r t i o n o f t h e have the young Narcissus, having just unconscious, obsessive thought “I’m
image, i.e. the unconscious, obsessive s p u r n e d E c h o ’s l o v e , n o w d o o m e d t o l o v e d o i n g j u s t f i n e ,” c o u p l i n g i t w i t h t h e
s e l f-a d u l a t i o n t h i s i m a g e s u g g e s t s , i s h i s r e f l e c t i o n . H e w a s t e s a w a y, s h u t t i n g t ra d i t i o n a l m i r r o r / r e f l e c t i o n a s s o c i a t e d
d e l i g h t f u l l y c r e e p y. I t s e e m s t o t h e a u t h o r out the world because his love will never with Narcissus. The smirk and lip gloss
as though much of our online presence be consummated, and so he is consumed s p e a k t o va n i t y, a s w e l l a s t h e f a c t
s c r e a m s t h e s e l f- i n d u l g e n t va n i t y t h a t with unrequited passion. Much less t h a t t h e a u t h o r l o o k s i n t o t h e c a m e ra ,
eventually sent Narcissus to his death. sinister than the previous image. b r i n g i n g a n o t h e r l e v e l o f s e l f-a d u l a t i o n .
Binaebi Akah » Project 8ab I590 Spring 2010
Something New (& Digital), Something Old, Something You
2. “Narcissus Narcosis” “Caravaggio’s Narcissus” “I’m doing just fine” concept
Source: Coma7053 Source: Wikipedia
http://coma7053.deviantart.com/art/Narcissus- http://en.wikipedia.org/wiki/File:Michelangelo_ Photoshop CS4
Narcosis-69928350 Caravaggio_065.jpg Masking, warming filter, violet filter, lens blur
Binaebi Akah » Project 8ab I590 Spring 2010
Something New (& Digital), Something Old, Something You