2. Two truths and a lie
Participants share two
things about them
selves that is true and
one that’s a lie.
The rest of the
Participants have to
guess which one is the
lie.
3. Zip Zap Zup
A fast-paced game of
memory and reflex.
Participants must
coordinate hand
motions with noise to
‘pass the ball’ around
the circle.
The last one to not
make a mistake is the
winner.
4. Heads Up, Heads down
Participants close their
eyes and put their
heads down.
At the count of three,
they open their eyes.
If two students make
eye contact they must
leave the game area.
5. Circle of Chairs
Participants create a circle of
chairs enough for all except
one.
One participant stands in the
middle and describes
something about him/ herself.
Participants who share the
similar trait must stand and
attempt to find another seat.
The participant left standing is
now in the middle.
6. Mirrors
One participant leaves the
room.
The remainder choose one
‘non-mirror’.
When the participant
reenters the room, the
group, except the non-
mirror, must mirror his/her
gestures.
The participant must
discover the non-mirror
7. Simon Says
One participant (the leader)
commands movements or
gestures.
The rest of the group can
only mirror the gesture if the
leader prefaces the command
with “Simon says to ...”
If a participant obeys a
command without saying
‘Simon says’, he/she is out.
The last one standing is the
winner.